GM Birch's Rise of the Runelords

Game Master Birch33


351 to 400 of 637 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

GM Birch do you know if Miro is still playing with us? Its been close to two weeks since he last made a post.


Male Halfling Rogue 3

Wowza, got a PM to check and you guys have been busy. Paizo hasn't been updating this game for me. Sorry everybody, I'll start reading and catch up.


GM Birch wrote:


1. If a PC doesn't post in combat for 24 hours, they are NPCd (or do nothing)

2. Anyone with a higher initiative than the bad guys can act in any order. No need to wait for the #1 guy. The same once the bad guys have gone.

Please keep giving me feedback, we will make a decision as one team. Oh, and an intersting observation...

Seeing how we all agreed to GM Birch's two ideas, and since he asked for feedback, I'd like to give the following suggestions that I have given to another group I am playing with, hopefully if accepted they will improve the speed of the game:

1-In the event that a player informs us that he/she will be away for X amount of time, the gm will bot their character in combat without waiting for 24 hours to pass.

2-Related to suggestion No. 1; if the players gives us a heads up that he/she will be gone for X amount of time and we are not in combat, it will be assumed that they left the group to take care of some personal business and upon the player's return, the character can reunite with the group without delay(Even in the middle of combat, should make for some interesting heroic moments).

3-If the player misses two turns in a row, the gm will bot their character in combat on the following turn without waiting for 24 hours to pass.

Your thoughts on these suggestions are greatly appreciated.


Male Halfling Rogue 3

Agreed, on all points Veryl.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

I would agree on these, save for 2 -- I'm fine with a character being botted out of combat in most circumstances... but I would just suggest that since 2 is contingent upon the player giving a heads up they're away, they themselves can suggest what they would like done with their character.

I would also ask GM Birch to take note that if there is a long silence from players who generally post regularly, that it probably means we are waiting for GM input/reaction---or are otherwise confused/unclear about what is going on.

I would also like to request GM Birch summarize combat at the end of every round so it is very clear where everyone is and what they are doing--as is done in most PBPs. The reason for this....

... is as regards to the current situation.... combat ground to a halt I think in part because as far as I know we are still in initiative order/combat, but the GM posted the monster's reaction to something (a free action) but otherwise did not post any other monster actions and maybe people are waiting to see what happened--or think we've broken out of combat rounds and are waiting for the situation with Kalig and the quasit to resolve. I have posted nothing else with Kalig because she has done something that would reasonably take a few full round actions to achieve and in the meantime everyone would still be in combat.

As far as I know we are so far on around round 5 or 6.

Here is initiative order:

Veryl (20)
Miro (16)
Merwyn (16)
Breaca (15)
Horatio (15)
Quasit (15)
Kalig (14)

As of the most recent round (let's call it Round 5), this is what happened:

Veryl: Begins to shake off nauseated condition and draws his short sword

Miro: Kills the lemure

Merwyn: Chases Breaca

Breaca: Is running for her life

Horatio: Was flanking the lemure (is he still maintaining Inspire Courage?)

Quasit: Shattered Veryl's greatsword

Kalig: Started throwing things in the pool. For a full round action, she probably at most has been able to throw one body into the pool so far, call it the dead sinspawn. The quasit took a free action to react by saying "no, no."

--------------

So we are on, say, round 6. All that has happened so far is Miro has taken a free action to react to Kalig. It is Veryl's turn to act, as he is top of initiative, followed by Miro and Merwyn.

Unless the Quasit does something to stop Kalig, at the bottom of this round, Kalig will throw the lemure into the pool as well.


Init +2 | AC 15 / T 12 / FF 13 | HPs 10/28 | Saves F +5 / R +5 / W +3

What Kalig said.


If I am not mistaken this is Veryl's last round of nausea(Please correct me on this if I am wrong), so he still cannot act, and thank you for the feedback, I am glad to see that so far most of them have gained acceptance.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Alright, if Veryl can't act, then we are waiting for Miro and Merwyn, followed by Horatio. Breaca is running away, so after Horatio goes, then the quasit goes. I will post after the quasit acts.


Just did a recount the upcoming round(The one that Kalig is talking about) will be Veryl's fourth and last round of nausea...and I think Breaca has three or two rounds of frightened to go.


Male Halfling Rogue 3

I asked him a question, I want to see if there's something to this fight we're not seeing. I'm waiting on a response to that question.


Miro Strinder wrote:
I asked him a question, I want to see if there's something to this fight we're not seeing. I'm waiting on a response to that question.

If him is me then the boards must have eaten the post as the only question I see was in game not to the GM.


Thanks for the input. As a GM, I'd rather not bot characters unless absolutely necessary - I'd rather they did nothing i.e. keep out of the way.

Agreed that if a player is going away for a while and wants to achieve 'xyz in that time', they should let me know and I can accomodate.

This is a game that should be enjoyable on both sides. If I need to do more to make it more enjoyable for you - let me know. As long as it doesn't make the game less enjoyable for me, it works.

My challenege this encounter is the introduction of new adversaries and how easily it is to get confused. Thanks Kalig, I'll make sure I update exactly what is going on at the end of each round.


Male Halfling Rogue 3

Yes, I asked an in character question and got no response. I didn't know if that was because I was being ignored or if you just didn't post yet, so I waited. I'm going to assume he's just ignoring me than.


I'm going to be quite business-like over the next few days (it's a phrase I use a lot to describe NPCs I've noticed). So if I bump the thread, you know why...

I love the role not the roll and combat sometimes falls into the latter for me - so protracted fights can sap my enthusiasm sometimes. Hence my desire to be brisk and ensure you beat this annoying little quasit as soon as possible!

And thanks for keeping me right on rules. I never take offence if you point out an error on my part as it allows me to learn.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:
Miro wrote:
Yes, I asked an in character question and got no response. I didn't know if that was because I was being ignored or if you just didn't post yet, so I waited. I'm going to assume he's just ignoring me than.

In fairness to Miro, he did ask the quasit a question---it was right at the top of the page. That's the hard thing for a GM--you've got to adjudicate rules AND remember to roleplay all the NPCs all at the same time.

...

The combat would go a lot faster if one of us could manage to roll higher than a 6 (which is no one's fault but the die roller's). (This always seems to happen with me and outsiders. I recall once running a high level game... characters were @16th level fighting an buffed ice devil and some devil minions... so combats should be fast after rolls are resolved, right? But no one was rolling above, maybe, a 4. The only high rolls were defensive rolls, i.e., saving throws--meaning no one was being hit and magic was being shrugged off. Legendary-level monsters, PCs, all were dancing around unable to hit each other. The combat took the bulk of the session just because no one was accomplishing anything.)

Perhaps a good time to consider using the hero point system? ;)

Alternately, to fellow party members... Kalig may suggest retreat if they are unable to do anything effective soon, and come back with reinforcements. Realistically, if you've spent 30 seconds (an eternity in fighting) swinging and missing while a spellcasting monster keeps unleashing nasty stuff on you, most people are not going to just keep standing there and swinging.


Miro Strinder wrote:
Yes, I asked an in character question and got no response. I didn't know if that was because I was being ignored or if you just didn't post yet, so I waited. I'm going to assume he's just ignoring me than.

Must admit that I read that post a few times just to check and didn't realise it was aimed at the quasit - I presumed it was just said out loud. Rest assured the quasit would have ignored Miro.

If I miss stuff, please call out the specific post and I'll be sure to respond.


Kalig - of course spell-casters at this level only have so many spells before they are spent...


Kalig wrote:
Miro wrote:
Yes, I asked an in character question and got no response. I didn't know if that was because I was being ignored or if you just didn't post yet, so I waited. I'm going to assume he's just ignoring me than.

In fairness to Miro, he did ask the quasit a question---it was right at the top of the page. That's the hard thing for a GM--you've got to adjudicate rules AND remember to roleplay all the NPCs all at the same time.

...

The combat would go a lot faster if one of us could manage to roll higher than a 6 (which is no one's fault but the die roller's). (This always seems to happen with me and outsiders. I recall once running a high level game... characters were @16th level fighting an buffed ice devil and some devil minions... so combats should be fast after rolls are resolved, right? But no one was rolling above, maybe, a 4. The only high rolls were defensive rolls, i.e., saving throws--meaning no one was being hit and magic was being shrugged off. Legendary-level monsters, PCs, all were dancing around unable to hit each other. The combat took the bulk of the session just because no one was accomplishing anything.)

Perhaps a good time to consider using the hero point system? ;)

Alternately, to fellow party members... Kalig may suggest retreat if they are unable to do anything effective soon, and come back with reinforcements. Realistically, if you've spent 30 seconds (an eternity in fighting) swinging and missing while a spellcasting monster keeps unleashing nasty stuff on you, most people are not going to just keep standing there and swinging.

Veryl would agree with Kalig, he needs a new bastard sword...On another note yes our rolls have been terrible lately, but I guess there are always times when the dice are just being antagonistic.

Actually I wouldn't be against the hero point system, especially if it could save us from situations like this!


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:
GM Birch wrote:
Kalig - of course spell-casters at this level only have so many spells before they are spent...

If you're talking about the quasit, I can't and Kalig can't assume what of the quasit's abilities are from spellcasting ability, and what are unlimited spell-like abilities. She knows quasits are on the low scale of power of hell, but to her "low scale of hell" probably still means "tough, to say the least." It's flying and keeps making itself invisible, things which the party isn't very well equipped to deal with. Retreat and regroup -- to buy some things like silversheen and flour and such, would be what would make sense to her should the tide not turn quickly.


I was just trying to cheer you up! Regrouping is an option of course.


Okay it is now Merwyn and Breaca's turn(how far are they anyway?) after that its the Quasit, then Kalig and finally mr. can't touch this himself...the sinspawn!


Init +2 | AC 15 / T 12 / FF 13 | HPs 10/28 | Saves F +5 / R +5 / W +3

I ran for four rounds, I believe, so it'll take that long to get back.


Breaca wrote:
I ran for four rounds, I believe, so it'll take that long to get back.

Mertwyn tried to slow you up, so I'm not going to get into a mechanics ruling over how long it takes to get back - I'll trust your judgement.


I think withdrawing at this point is a fair idea, oh one question though do we still get experience for the kills we made in this battle?


Veryl Melthid wrote:
I think withdrawing at this point is a fair idea, oh one question though do we still get experience for the kills we made in this battle?

Don't worry, no loss of XP


Male Halfling Rogue 3

Hello everybody, I will be visiting my girlfriend this weekend and my posting will probably be non-existent until Sunday evening. I'll see you all then.

DMPC me as needed.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Alright, for a quick shopping trip:

A cold iron bastard sword--if Birch allows one to be available--is 70 gp (a normal one is 35).

Cold Iron Weapon Blanch is 20 gp.

A potion of see invisible is 300 gp (which would take up most of our combined wealth, and would affect only one of us).

I think stuff like a tanglefoot bag might also help--those are 50 gp each.

Powder or flour is 1 cp.

We also might consider stuff we can find to destroy what's in the temple--pick axes and sledges for example.


We should also take note of what we picked up from our battles in the catacombs, if there is anything we don't need we might as well sell.


Kalig wrote:

A cold iron bastard sword--if Birch allows one to be available--is 70 gp (a normal one is 35).

Allowed...


*Gasp* I was ninja'd!!!


If you're waiting for me please let me know.

Oh, and are you restocking and going straight back or seeing anyone whilst you're in town?


I thought we were still searching the glassworks, or did your post mean that all we found after our search was a couple of dogslicers? If that is the case and we are out of the glassworks Veryl will head to the nearest smith to see about buying a new sword and some cold iron blanch if any is available(Or maybe just a cold iron bastard sword) also does anyone want any of the weapons that were dropped by the oversized goblin? Horatio already took the dagger so that leaves a +1 longsword and a masterwork hand axe, if not I say we should just sell them and take the gold.


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

Surgery update: teeth all out. Apparently I did a crocodile roll as I was waking up and yanked the needle out of my arm, so I have a nice bruise there. Mouth full of stitches, everything's bloody and very sore. Really groggy, but they gave me good drugs.

My mother's been looking after me, and my boyfriend's been great. He bought me chocolate custard so I can eat, and he's fetching me drinks and tissues. Currently snuggled down on the couch watching Black Adder.

I've already posted this in Birch's other games, so he knows, but just in case the party's wondering, I've been pretty stressed for a few days and unable to get in character. Still not there yet, but things are moving. While we're in town, Horatio would like to check in on Ameiko and make sure she's holding up okay. Also wouldn't mind a rest, since I'm out of performance. >.>


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Wait.... the longsword is +1? Someone who is proficient (which I think is Veryl, Horatio, and Breaca) should take that, it will also bypass DR. Or we should see if we can trade it for another magic weapon (like a bastard sword).

Kalig is only proficient in club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear -- plus flails from her chain fighter trait. The only weapons we've found she could use is the dagger, and she doesn't really need a dagger. But she has a lovely scroll.... that is completely useless against fiends.


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

Horatio could take the longsword if Veryl passes it up, but it's not his weapon of choice. He'd use it, but expect him to be a bit funny about it in-character.


I hope you start feeling better soon, don't force yourself to post if you dont feel likeit, and just focus on recovering.

The issue with Horatio getting it is that it isn't finessable, so he'll be using his strength modifier...which is a bad idea in my opinion, if breaca wants it she's welcome to it, if not veryl will atempt to trade it for a +1 bastard sword.


Waiting for replies from those haven't given their opinion on the +1 longsword and masterwork handaxe before I have Veryl walk into a shop and starts making deals.


Male Halfling Rogue 3

I see some good ideas. I would also try to trade it out, but failing that I would just use the longsword if I were you Veryl. +1 is nice.


Init +2 | AC 15 / T 12 / FF 13 | HPs 10/28 | Saves F +5 / R +5 / W +3

+1 is nice. I don't mind if you want to either take it or trade it out. I can wait for the next suitable thing to come along.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Kalig's shopping list:

Sledge - 1 gp, 10 lbs
10 Bags of powder or flour - 1 sp, 1/2 lb each
Tanglefoot bag - 50 gp, 4 lbs

This'll take up a good portion of her wealth. It'll encumber her, but she'll drop her pack if she needs to to fight until the materials are used up.

=======

Re: the longsword, I'd suggest we get a cold iron bastard sword for Veryl and Breaca keep the +1 longsword for this fight. It will be very useful against outsiders, but does not have to be kept in the long run.


Horatio Aldebrandt wrote:

Surgery update: teeth all out. Apparently I did a crocodile roll as I was waking up and yanked the needle out of my arm, so I have a nice bruise there. Mouth full of stitches, everything's bloody and very sore. Really groggy, but they gave me good drugs.

Hope you're feeling better soon (x3 - if you know what I mean ; p)


Kalig wrote:

Kalig's shopping list:

Re: the longsword, I'd suggest we get a cold iron bastard sword for Veryl and Breaca keep the +1 longsword for this fight. It will be very useful against outsiders, but does not have to be kept in the long run.

That's cool with me.

What Veryl bought:

Cold Iron Bastard Sword: 70 gp OUCH! That was a critical hit to my wallet.

Throwing Axe x4 32 gp You never know.

Cold Iron Blanch x2 40 gp

and that leaves me with 8 gp and 4 sp...so if no one wants the masterwork hand axe I am selling it.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Since nearly everyone's weighed in I think it's safe to assume it's okay to sell the axe.


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

I can't even use it, so go for it.


So if we are selling the masterwork hand axe it would net us 153 gp, so that's 25.5 gp for each one of us. Not too bad, and that would mean I would have 33 gp and 9 sp better than having 8 gp I'll tell you that.

@GM Birch Thanks, I didn't see that coming and here I thought Golarion was filled with people who had to be sweet talked or threatened into doing you favors.

@Breaca Please record the longbow and arrows Veryl gave you, so I can remove them from my character sheet.


Init +2 | AC 15 / T 12 / FF 13 | HPs 10/28 | Saves F +5 / R +5 / W +3

Done. Also, added the +1 longsword. Thanks Veryl. :) I assume there were 20 arrows in the quiver?

Also, if we are in need of more funds for anything, we can possibly sell the Ranseur once we've gotten what info we can gleam from it. Breaca's getting to be a walking weapon rack as it is anyway. haha.

Finally, I'm expecting the rest of this week to potentially be pretty swamped for me. I'll try to post daily, especially if we're in a fight, but if I'm slow and holding things up, please bot me.


That's sixty arrows(They sell them in packs of twenty for 1 gp) and you're very welcome :)

Actually aren't all martial characters supposed to be walking weapon racks lol? The archetype I've picked for Veryl limits this, since it cancels out any possibility of dual wielding or using a two handed weapon.

Free Hand Fighter

Right up there in the description, but I guess the bonuses and abilities are worth it, and thanks for the heads up.


Female Gnome Sorcerer

I am a bit confused, how much monies are each of us getting from the loot?


Understood gm, Veryl will get the shirt and head off to meet the party.

@Merwyn we only sold the masterwork handaxe and there is the money got from the glassworks, Kalig calculated that a few pages back.


You better watch out gm there is a new ninja in town lol.

601 to 637 of 637 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Rise of the Runelords Discussion All Messageboards

Want to post a reply? Sign in.