GM Birch's Rise of the Runelords

Game Master Birch33


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Merwyn Dreamweaver wrote:
Did Merwyn manage to obtain that plunger?

I'm sure a version of a plunger would be available (although I'm not sure modern plumbing had been invented, so what purpose it served I'm less sure about).

So go ahead...presume you have a plunger.


Init +2 | AC 15 / T 12 / FF 13 | HPs 10/28 | Saves F +5 / R +5 / W +3

Lol... call me odd, but I am really hoping this plunger somehow saves our skins at somepoint. :)


Female Gnome Sorcerer

Noting it in my inventory. :D


Male Human

I don't know about anyone else but I am personally enjoying the arguments and occasional snipping, also if anyone feels that I am going too far please inform me.


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

I'm enjoying it. As long as it doesn't become player vs. player as opposed to character vs. character, I'm cool with it.


As GM you tend see the character versus character (and I would step in if I felt there was metagaming), but if a player feels it's getting personal, feel free to DM me if you either want me to say anything or just need to get a reality check.

I'm loving all the banter and unless it gets in the way of the adventure path, it only adds to the flavour. This group role-plays and at the moment I feel that combat almost gets in the way of the game. Other groups seem to be working the other way around.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

Still ready to go. Where's Miro and Horatio?


Male Halfling Rogue 3

Sorry, busy busy


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

Been sick and easily distracted (mainly by Firefly). Back now!


Female Gnome Sorcerer

Does anyone happen to know of a feat that gives a 2nd level SLA (Arcane or Divine)? I would like to head into mystic theurge, and not be gimped for ten levels, or only have color spray as an option. :p


Male Halfling Rogue 3

Mystic Theurge is an early level gimper, through and through. If you're willing to do the vast paperwork for being two separate non-spontaneous casters then you can get the prestige class a little earlier.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

Nope. I'm pretty sure they made sure not to, precisely to keep people from leveling into Mystic Theurge early.

The only way I've found that makes mystic theurge feel alright at low levels (to me) is focusing on being buffer/healer. Which means you have to be willing to play in such a style that you're not going to be doing a lot directly in combat but making everybody else good at what they do.

Alternative would be to see if you could use the shaman playtest class.


Female Gnome Sorcerer

Well there was a recent FAQ that lets you use SLAs to qualify for the requirements, so it would cost one caster level and the assorted class features, rather than three caster levels, and wouldn't be too horrible.

The most common ways to pick up SLAs for this was being an Aasimar/Tiefling, but that clearly doesn't work in this situation.


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

Out of curiosity, why are you considering Theurge?


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7
Merwyn Dreamweaver wrote:

Well there was a recent FAQ that lets you use SLAs to qualify for the requirements, so it would cost one caster level and the assorted class features, rather than three caster levels, and wouldn't be too horrible.

The most common ways to pick up SLAs for this was being an Aasimar/Tiefling, but that clearly doesn't work in this situation.

Yes.

But what I'm saying is I do not think they have designed any feats that let you have any SLAs that are 2nd level, to avoid that kind of thing. I could be wrong, but I couldn't find any.


Female Gnome Sorcerer

Well, I enjoy blowing massive amounts of spells, and the versatility is nice. It might be easier just to stay single-class and perhaps get some sort of feats.

And that would make sense, Kalig. :D


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

I'm trying a theurge in a home game. Samsaran evoker 1 / cleric of Nethys 1. I would have preferred a straight wizard or cleric, but when the rest of the party is all melee meatshields, you have a few bases to cover...

Doesn't help that I'm pretty horrible at building characters with any level of optimization.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7
Merwyn Dreamweaver wrote:

Well, I enjoy blowing massive amounts of spells, and the versatility is nice. It might be easier just to stay single-class and perhaps get some sort of feats.

And that would make sense, Kalig. :D

I wouldn't talk you out of going mystic theurge. There's just not going to be a fast path to it. OTOH, you can also achieve a lot of spell-spam remaining a single class sorcerer. Sorcerers eventually get so many spells as they level, slowing the progression may actually effectively reduce your spammability. ;)

Another option, not optimal, but depending on what you're trying to achieve... if what you want is to get some healing and versatility, is dip into cleric or oracle only 1 or 2 levels (I'd suggest cleric for the domains plus channeling as an extra healing boost). But otherwise not worry about further multi-ing. Ideally, you'd want to see if you could retrain a trait into Magical Knack to keep your sorcerer caster level high.


Female Gnome Sorcerer

Heh, yes. Thanks for the suggestions. I'll wait for what happens along the way.


Male Human

Are we at round 3? Because I remember both Breaca and Kalig finishing their actions for round 2.


Init +2 | AC 15 / T 12 / FF 13 | HPs 10/28 | Saves F +5 / R +5 / W +3

Yeah, I'm a bit confused as to where we are as well. Do I need to post another action?


Apologies if I'm slow over the next week or so. Why is it that being on holiday means you get less free time?


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

Busy with holiday stuff the next few days. Please bot as needed.

Merry Christmas to those who celebrate it, and a happy New Year to all!


Just letting you know that normal service will be resumed on Monday 6th January - I'm finding it impossible to GM with sporadic Internet access.


Init +2 | AC 15 / T 12 / FF 13 | HPs 10/28 | Saves F +5 / R +5 / W +3

Looking forward to it. Hope everyone had a good holidays. :)


Many, many thanks for your patience over the last three weeks. Things are back to normal now, so I’m posting multiple times a day again. Due to my inactivity, I’ll understand if people are slow to respond to my initial posts – we can expect the pace to pick up as the week progresses.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

It's always a busy time of year. Would you mind posting a summary/pushing us along a little so we can get back into the swing of things? It's hard to resume mid combat after a couple weeks.


Kalig wrote:
It's always a busy time of year. Would you mind posting a summary/pushing us along a little so we can get back into the swing of things? It's hard to resume mid combat after a couple weeks.

Great minds think alike. If my recap was too simple, let me know and I can elaborate...


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

Man, I hope both doors don't contain enemies. If so, we might be a wee bit screwed. :P


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

Well, as we've found they're both locked, only one can be unlocked at a time, as Miro I think is the only one with Disable Device. So I presume we'll end up dealing with them one at a time anyway.

I just realized after seeing the first room was a broom closet, we were wasting time if they were all just storage or something by being so methodical. And while I know there is some plot governance here, I'd hate for Ameiko to get hurt because we were doing the very careful, check the door, open the door, check the door, open the door...

I was really hoping the survival check would help us choose the right direction so to save time but sadly that is not to be.


Female Gnome Sorcerer

"Let's split up!"

^

Fatal words


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

I wasn't suggesting we split up, I just wanted to open two doors at once, if it was possible to do so. If we took 30 minutes (and a week of posting time) to slooooowly open three broom closets, it would have been silly, and an NPC is in danger the whole while.


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

Oh, it was a very practical choice. Made a lot of sense and all. I'm just hoping it doesn't bite us! :p


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

Well, again, it can't bite us after all because now that we've discovered they're locked, we still have to unlock them one at a time.

My assumption is if Miro's Disable Device check worked, it will apply to the first door opened, and then we'll see what's in A21. Nothing there, we move onto A22.


Male Human

*pokes at the discussion thread with a stick*


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

*pokes back*
*sticks out tongue*


Male Halfling Rogue 3

*pokes, accidentally sneak attacks, frantically scampers to stop the bleeding*


Male Human

So a lot of the free hand fighter archetype utilize move actions, I am working around this by getting feats like Deadly stroke, but I was wondering while looking through feats if the Vital Strike feats are worth picking up for Veryl, any thoughts?


Male Halfling Rogue 3

No. Vital Strike is for people who have trouble landing blows so they would rather focus all of their damage into their first swing. If you can consistently hit it's better not to take vital strike.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

Since you're not going to be using full attack a lot because you are using the free hand fighter archetype, yes Vital Strike is absolutely worth it. It will ensure you have decent damage since you expect to use your move actions (As a GM, I used it on PCs who tended to be good at keeping enemies on the move. It was ouchy.). It also works with FHF flavor.

It's also honestly not a bad backup feat for most fighters, even if they rely on full attack for full damage -- that way if they are forced to move they can still get out some good damage. Since fighters get lots of feats they can usually afford to grab at least the starter feat at some point. The tree would be worth it for you since you're not going to be full-attacking a lot.


Male Halfling Rogue 3

I've always said that there's nothing quite as simple or effective as just beating them over the head with a greatsword.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

GM Birch, you around/okay?


Male Human

Thanks for the advice I'll give the matter some thought, but if I do end up deciding to pick up Vital Strike I'll have to go with the entire feat line to make it worth it; as Deadly Stroke already gives me double weapon damage and Constitution bleed.


Kalig wrote:
GM Birch, you around/okay?

Yep, I'm both. Frantic 48 hours and a slight cold is all that's derailed me - but I'll post across in the gameplay now.


Male Human

Hope you're feeling better gm I've got a cold my self, just had me some hot noodle soup and I am feeling a little better.


Unlike this group - which posts so frequently I struggle to keep the right pace at times for fear of ninja'ing you, the other two adventure paths have been more sedate.

One - Curse of the Crimson Thrones - has three regular posters but the others have already fallen by the wayside. Rather than open up recruitment, I thought I'd offer it to you guys first.

If you have room for another PBP adeventure and CotCT appeals, DM me with your suggested character. Grab a copy of the free

Player's Guide (my standard recruitment rules apply).

The game has a cleric, an alchemist and an urban ranger left and they're towards the end of their first major encounter (clearing a building and discovering an 'item' that provides the link to the adventure path).

Presume you'll start at level 2 with appropriate gold - and you need to have a campaign trait - despite the late entry (to make it fair to the other players).

How many PCs will I add? I haven't decided. How long will I keep the in-house recruitment open? I'll post here to give a 48 hour warning but I'd expect it to be a week (say the 14th February).


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

Is the ranger a melee or ranged combatant? I might make up a fighter or barbarian, two classes I've never played. I adore that AP, and will definitely give it thought if you don't mind that I've read it the whole thing eagerly. ;-)


Horatio Aldebrandt wrote:
Is the ranger a melee or ranged combatant? I might make up a fighter or barbarian, two classes I've never played. I adore that AP, and will definitely give it thought if you don't mind that I've read it the whole thing eagerly. ;-)

I'd say he's a switch-hitter (which doesn't help I know). A front-line character wouldn't be a bad thing either way.


Male Human

I am interested, and would love to join another game run by you birch.

Do you think they need more arcane power or are they more in need of a skill based character?


Male Halfling Rogue 3

Will you be allowing the ACG playtest classes?

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