GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

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Would a Trunau native know where Omast Frum lives?


Everyone gathered at the Ramblehouse to report what they had learned, and it was nearly time for supper as things got sorted out. Looking at the guest log once more, it was clear that "human male" had been written in Cham's own hand, making it evident that the man had simply refused to tell her his name.

Yelena:

As Vashta and Quill were talking about what they learned from Agrit, Yelena recognized the name of Omast Frum. He is a Patrol Sargent in the militia, and a (mostly) recovering alcoholic. It seems odd that Vashta would say that he was investigating with Rodrik, since as far as you know, Rodrik severely disliked the man. Rumor has it that Patrol Leader Jagrin asked Frum to take care of his boys when they joined the militia, and Frum overprotected them to the point of never letting them leave the barracks. That was years ago, but the hard feelings still remained.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Come on, dear," Molly says in a soothing tone as she helps Cham back to her feet. "You're not to blame for any of what happened, and I'll say so to anyone who asks, yeah? Seems to me, what you need is a decent meal and a decent cuppa - or maybe summat stronger. WOuld you do us the honour of joining us for supper? You can have the staff run and fetch for you for one evening."


"I know Omast Frum. He is a patrol sergeant in the militia, and supposed to be a recovering al..co..hol..ic. Sorry, that word doesn't exist in Dwarven and sometimes I mispronounce it." She rubs her chin in thought. "It seems odd that you would say he was investigating with Rodrik, since Rodrik couldn't stand him. Really, really didn't like him. Rumor has it that Patrol Leader Jagrin asked Frum to take care of his boys when they joined the militia, and Frum over-reacted by never letting them leave the barracks. This was years ago, mind you, but there are still some hard feelings around."


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Yeah?" Molly says. She shrugs. "I've got a cousin who lives in the barracks. If Frum ain't there, maybe he can tell us where to find him."

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill perks up as Molly mentions the barracks.

"Oh yeah, I know the barracks. We could look there. Let's do that!" The Elf jumps to his young feet.

"Let's go find Frum."

If other agree, Quill will lead the way to the barracks.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

"Quill, I am as anxious as you are to get to this, but need to be careful. Anytime you are dealing with higher ups, it is something that you must be tactful about. We should plan what we wish to ask and who we wish to ask him these things before we leave. Otherwise, someone may say something...out of line...and we are without whatever he might know. That said...we should figure out what he does in his free time since alcohol isn't an option anymore..." She trails off and practically disappears for a few minutes, discussing with the local patrons and trading stories for information.

Gather Information: 1d20 + 7 ⇒ (6) + 7 = 13 oy vey


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn nods his agreement, waves to Cham, and stomps off after Quill.


Cham perked up at the mention of supper. "Here, now, you can't be running off before supper. There's a pig's been roasting all day, and duck. Go wash up, and I'll have some platters out on your tables in a bit."

Cham rushed off, giving Molly a peck on the cheek as she went. Molly's idea to check out he barracks seemed a good one, but one best reserved until after the food has been consumed.


"I for one will never turn down an offer of food and drink. Do you need any help in the kitchen, Cham?" Yelena busies herself in the kitchen helping, or preparing for the dinner in general.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill wolfs down the meal with one knee giggling with nervous energy...ready to get moving. He enjoys his meal and offers a few coins to Cham to pay. He finishes quickly, wanting to be out the door.

"I'm going to stop by home; I'll meet you at the barracks soon, right?" Quill says, trying to get a load off his mind.

If allowed to go, Quill will run home and explain to Mr. Cavinton what's happened and what he will be doing. He is certain his foster 'father' will understand, but didn't want the man to worry unduly about Quill.

When he has explained things, he will meet the group at the barracks, waiting outside. With that worry off his mind, he is much more calm.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

"Who am I to say no to food?" says Storn. Washing up is another matter entirely, but he manages to take off his gauntlets and settle in at a table.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Vashta digs in, smiling at the quality fare she's become accustomed to at the boardinghouse.

She eats neatly, with little wasted motion or excess, patting her lips clean with a napkin afterward and then tucking it back into a pocket.

"Ready?" she asks as soon as she's finished, not caring whether the others have finished or not.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Shaking her head as she looks at Vashta, "We are having a meal with Cham...let's enjoy it before we get back to business. Goodness knows, it isn't every day you can stop and enjoy a meal with good company."


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Hear, hear!" Molly says in a hearty tone, and she claps Mariana on the shoulder. "When there's a fine meal in front of you, you don't just wolf it down and run away, you savour it. To do less is just plain rude. I'll have the duck, though - can't stand pork. Too greasy for my tastebuds. I'll take a piece of it to go, though, if our gracious lady host doesn't mind. My cousin Jenk always eats in the barracks, the lazy git; I'd like to get some properly-prepared food in him, if at all possible."


mechanics:

Mariana 1d20 + 7 ⇒ (2) + 7 = 9
Molly 1d20 + 3 ⇒ (5) + 3 = 8
Quill 1d20 + 10 ⇒ (8) + 10 = 18
Storn 1d20 + 3 ⇒ (4) + 3 = 7
Vashta 1d20 + 1 ⇒ (6) + 1 = 7
Yelena 1d20 + 6 ⇒ (3) + 6 = 9

Q: 2d4 + 2 ⇒ (1, 1) + 2 = 4 + 1d6 ⇒ 5

Ma: 1d20 + 2 ⇒ (9) + 2 = 11
1d6 + 2 ⇒ (1) + 2 = 3 + 1d6 ⇒ 6

Mo: 1d20 + 2 ⇒ (7) + 2 = 9
1d6 + 2 ⇒ (6) + 2 = 8 + 1d6 ⇒ 6

Y: 1d20 + 2 ⇒ (8) + 2 = 10
1d6 + 2 ⇒ (3) + 2 = 5 + 1d6 ⇒ 2

V: 1d20 + 2 ⇒ (13) + 2 = 15
1d6 + 2 ⇒ (3) + 2 = 5 + 1d6 ⇒ 2

Initiatives:
Mariana 1d20 + 3 ⇒ (19) + 3 = 22
Molly 1d20 + 1 ⇒ (16) + 1 = 17
Storn 1d20 + 2 ⇒ (12) + 2 = 14
Vashta 1d20 + 2 ⇒ (20) + 2 = 22
Yelena 1d20 + 1 ⇒ (13) + 1 = 14
enemies 1d20 + 1 ⇒ (9) + 1 = 10

The dining room grew noisy as more and more people entered, intent on devouring some of Cham's good home cooking. The serving staff were busy filling mugs and plates, running back and forth, and generally enjoying the press of patrons. The four large common tables filled up quickly, as did the seats at both bars.

Roast duck and pork were served, alongside roasted potatoes and root vegetables, fresh bread, and a hard but flavorful cheese. Ale and wine both sloshed freely, and though everyone else was paying the going rate, Cham refused your coin, saying "This is on me, for Roddy."

As the meal wound down, Quill excused himself early, rushing off to talk with his family about what he was doing, and why he had taken off so quickly this morning.

Quill:

You leave the Ramblehouse, intent on getting home quickly. Dusk is coming on quickly, and as you pass an alleyway, the glaring sun prevents you from seeing all but the barest of movements. A large form lunges out of the alleyway and sinks a knife into your right kidney. You fall to the ground, bleeding heavily. The attacker slid the knife back into his cloak and moved off nonchalantly, heading for the Ramblehouse.

You have taken 9 damage, and are at 0 hit points. Your falling to the ground may have just saved your life.

The others were finishing up their meals, when the front doors banged open. A large man with dirty blond matted hair stood in the doorway. He scanned the room and his eyes settled on your table. Almost at the same time as he stepped into the room, pairs of people at the tables to either side of you stand, pull strange looking cylinders from their belts.

With a slick of the wrist, the cylinders spat a glowing blue liquid which immediately hardened into crystalline blades. The attackers wasted no time in putting them to use! Despite the close nature of the attacks, or maybe because of it, only Mariana's and Vashta's attackers managed to get a solid strike in.

Round 1:

Wow, you guys bombed your perception checks. At least they rolled bad on the attacks?

Remember that you are currently seated, and only wearing/carrying what armor, weapons, and gear you would normally be lugging about town.

Mariana takes 9 damage

Vashta takes 7 damage

Initiatives:
Mariana 22
Vashta 22
Molly 17
Storn 14
Yelena 14
enemies 10

Here's the map


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Somnus!" Molly chants, squirming to dodge the crystalline blades. Magic erupts behind the two people threatening both her and Mariana, and tries to lay them low.

As soon as the spell has gone off, the young Kellid woman lets herself drop out of her chair, rolls out of the way and scampers over the nearest table, trying to get some room between her and these unexpected assailants.

"Call the guard!" she shouts as loudly as she can. "The guard! Hurry!"

Standard action: Molly casts Sleep, aimed to affect the two assassins at V14 and V15. I'll set it off at T14. That should get them both - and unfortunately, some innocent diners as well. ^^; Will save DC 14 or targets fall asleep.

Molly then uses Acrobatics to get to Y19 without drawing AoO: 1d20 + 6 ⇒ (10) + 6 = 16


Sleep is a full round spell. You cannot cast it and move int he same turn


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Tears involuntarily spring to Vashta's eyes as the pain threatens to cause her to vomit up the recently finished meal.

A look of resolve fills her face as she follows Molly's lead and quickly tries to cast a spell of her own, guarding her motions so she doesn't leave an opening for her opponent.

The pain overwhelming her mind, though, she stumbles over the arcane wording, the spell lost.

Concentration check: 1d20 + 4 ⇒ (8) + 4 = 12


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

GM I kind of have trouble differentiating the baddies from the goodies on the map.

Storn, delighted at the meal, spends his time loudly boasting, loudly eating, and generally being loud, having completely forgotten the suspicious and brutal death earlier.

Suffice to say, he is completely surprised by the attackers charging in with their weird blue sword. His expression of surprise changes to one of delight very quickly.

"Gods be praised it's a miracle!" Storn belches, throwing a rib bone over his shoulder before he roars to his feet, yanking out his greatsword.

Move action to stand, move action to draw weapon.


The goodies are your avatars from the forums :) The baddies are in X11, V14, V15, Z13, and Z15. You should be able to zoom in a bit to distinguish better.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

@GM Bigrin:

Damn, remind me not to leave dinner early around you. There is substantial penalty for early withdrawl! ;)

*gak!*

WHAT THE PIDDLESPOT?!!?

Quill plays dead, resisting the urge to check his wound for a few minutes...until he is certain his attackers are gone.

He lays quiet, trying to think of any reason why anyone would want him dead.

Eventually, he rises to his feet aware of his condition and slowly moves toward help.

Quill will slowly walk to the Ramblehouse, the Sanctuary, or home, whichever is closest to where he is. It may take several rounds. I'll let you tell me when Quill arrives wherever.


quill:

Ambush! Quill is about 100 feet from the Ramblehouse. So, basically 4 rounds of walking slow to avoid passing out.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Wincing and gripping her side, she quickly stands up and steps to the side. "What did I ever do to you..."

Mariana flicks her wrist and a dagger pops into her hand. "Good thing my teachers always taught me to be prepared. She takes a defensive stance as she slashes out at her attacker with the dagger, still clutching the wound, her face white from blood loss and pain.

1d20 - 4 ⇒ (18) - 4 = 14
1d4 ⇒ 2

Move Action to stand, 5' step to move to W13, Swift action to spring loaded the dagger into Mariana's hand, Standard to attack defensively


mechanics:

yelena attack: 1d20 + 4 ⇒ (18) + 4 = 22
1d4 + 3 ⇒ (4) + 3 = 7

sleep: 1d20 + 1 ⇒ (18) + 1 = 19
sleep: 1d20 + 1 ⇒ (14) + 1 = 15

v: 1d20 + 2 ⇒ (14) + 2 = 16
1d6 + 2 ⇒ (3) + 2 = 5
v: 1d20 + 2 ⇒ (8) + 2 = 10
1d6 + 2 ⇒ (6) + 2 = 8

y: 1d20 + 2 ⇒ (9) + 2 = 11
1d6 + 2 ⇒ (4) + 2 = 6

mo: 1d20 + 2 ⇒ (13) + 2 = 15
1d6 + 2 ⇒ (5) + 2 = 7

ma: 1d20 + 2 ⇒ (1) + 2 = 3
1d6 + 2 ⇒ (6) + 2 = 8

Molly's spell goes off, felling some of the Ramblehouse patrons, but leaving both enemies standing. Beside her, Mariana lashed out with a dagger, cutting a thin gash in her opponent's right arm. Their foes struck out again with the strange blades, one catching Molly a decent blow.

Vashta was in dire straights, having two of the enemies on her now. Her spell fizzled on dry lips as she desperately tried to keep away from the flashing blades. She managed to avoid being hit, at the cost of her spell. Beside her, Yelena popped up and lashed out with her spiked gauntlets, items she rarely took off during the day. Her blow connected solidly with her attacker, breaking the woman's jaw and sending her reeling. Yelena wasn't prepared for the blade to swing back, however, and it caught her a solid blow on the left side.

Round 2:

Molly takes 7 damage

Yelena takes 5 damage

Initiatives:
Mariana 22
Vashta 22
Molly 17
Storn 14
Yelena 14
enemies 10

Here's the map

combat hit point status:

Mariana: -9
Vashta: -7
Molly: -7
Storn:
Yelena: -5
Quill: -9


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly curses - and casts a different spell, this one shrouding her in a magical field of protection. She makes a bold move - and slips under the table, trying to put it between her and her attackers.

Molly casts Mage Armour and skedaddles.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Looking about the battlefield, she realizes what a bad situation they are in and she takes another step back quickly (W12) and begins a quick spell to help out where she can and at the same time flicks her other wrist, a scroll popping into her hand as she shakes her head. "Yelena, you and Storn are going to need to split up to help Vashta and Molly..."

Quickly, she unleashes her spell...and grease fills the area where two of the attackers stand. (U+V 14&15, DC: 13)

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

@GM Bigrin, Round 2:

Quill continues to slowly walk to the Ramblehouse. He uses homes and walls to keep himself upright as he slowly shuffles to TPK help.

If he happens to pass anyone in the street, will ask for aid. He would yell and scream for help, but fears losing his tenuous hold on consciousness.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

"STOOOOOOORRRN!" Storn bizarrely roars his own name. Kicking his chair halfway across the room, the enormous Kellid stomps towards one of the attackers beside Molly and with a roar swings down his greatsword in an attempt to chop one of the attackers in half.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Crit!: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10

"BLOOD! BLOOD FOR THE BLOOD GOD! AAAHAHAHAHAHAHA!"

5' step to W16 and standard action to destroy all who oppose him.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

In too much pain to cast and fearing her life could end all too soon -- so much still to learn! Vastha catches a glimpse of Molly out of the corner of her eye and decides to follow her lead.

"Who are these people?" she cries. "Why are they attacking?"

Full-round action to withdraw to under the table.


cold iron spiked gauntlet 1d20 + 4 ⇒ (1) + 4 = 51d4 + 3 ⇒ (1) + 3 = 4

That is... not an auspicious start for a Fighter.

Yelena tries to collect herself and makes a swing with her spiked gauntlet, but the wound in her side distracts her and her fist goes wide.


mechanics:

ref: 1d20 + 3 ⇒ (19) + 3 = 22
ref: 1d20 + 3 ⇒ (11) + 3 = 14

Y: 1d20 + 2 ⇒ (16) + 2 = 18
1d6 + 2 ⇒ (1) + 2 = 3
Y: 1d20 + 2 ⇒ (10) + 2 = 12
1d6 + 2 ⇒ (2) + 2 = 4

Ma: 1d20 + 2 ⇒ (3) + 2 = 5
1d6 + 2 ⇒ (3) + 2 = 5

Mo: 1d20 + 2 ⇒ (9) + 2 = 11
1d6 + 2 ⇒ (5) + 2 = 7

Mariana's spell caught the two opponents on her side of the table by surprise. Both managed to keep their feet, but the one nearest Storn was concentrating too hard on not falling down. The big man, yelling loudly, nearly cut the attacker in half as he swept his greatsword across. Bystanders flew in all directions, trying to avoid the man's wildly sweeping blows.

Molly and Vashta both ducked under the table, where the chair legs and the table itself provided cover from the strange blades that came thrusting after them. Yelena took another light hit, now ganged up on by two opponents, and unable to land a solid blow of her own.

Quill:

Quill's shouting brought a man running over, dressed in the robes of an acolyte of Iomedae. in fact, it was the very one that he had spoken to earlier at Sanctuary. "What is it? What...oh dear Lady! Abide a moment!" Reaching out to Quill, the acolyte chanted a spell and healing energies flooded into Quill's body, mending the ruptured kidney and sealing over some of the worst of the damage.

1d8 + 1 ⇒ (6) + 1 = 7 healing

Round 3:

Yelena takes 3 damage

Initiatives:
Mariana 22
Vashta 22
Molly 17
Storn 14
Yelena 14
enemies 10

Here's the map

combat hit point status:

Mariana: -9
Vashta: -7
Molly: -7
Storn:
Yelena: -8
Quill: -2


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Under the table, Molly sights on the legs of the stranger fighting with Mariana, forks her index finger and pinky at them -- and hisses, her eyes alight with malice.

Evil Eye Hex on the man fighting Mariana to diminish his attack rolls.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn grins delightedly at the pulped carcass of what was once a man before he sees that his companions are taking vicious wounds from all sides.

One spell and four injured people. Well, always heal the biggest.

"Not much healing to go around, try not to get hit hit any more!"

Storn stomps southwards towards Yelena and chants a healing spell, smacking the dwarf roughly on the back.

"Gorum lækna þetta hálfviti!"

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Storn then touches Yelena again, granting her a second blessing.

War Mind:

War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

5' step south, cure light wounds on Yelena to heal 7 points. Burning two blessings to cast as a swift action to give Yelena war mind, details above.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"And this is where magic comes in handy," Vashta says smugly.

Safely hidden away from the blades, she lets her mind focus, driving the pain and her own dripping blood out of her mind, and begins to intone.

She tosses another small pinch of colored powder out from under the table, followed by a coruscating cone of light that washes over two of the foes.

Color spray, hitting Y-14 and Z-15; DC 14

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

@GM Bigrin, Round 3:

Quill initially flinches from the touch of the acolyte, only relaxing after he recognizes that it's not another dagger in the back.

"Oh Piddlespot! Someone came out and stabbed me in the back! I was just walking home! THANK YOU!" Quill explains, touching his coin pouch, his mind thinking.

"They didn't even take my coin pouch. Was..." Quill looks into the face of the acolyte. "They didn't rob me...that means it was random OR was...it...personal? What have I ever done to anyone?"

Wouldn't they have said something if it was personal?

1d20 + 10 ⇒ (2) + 10 = 12 Perception

If Quill hears things (say like sounds of combat), he will move to the Ramblehouse.

If Quill doesn't, he will gab with the acolyte for a bit while he decides whether to go tell Dad what happened or go to the Ramblehouse and tell them.


Yelena is reeling from the surprise attack. "By Torag, I need to start bringing my hammer to dinner!" She tries to land another blow with her gauntleted fists.

Target Z15
cold iron spiked gauntlet 1d20 + 4 ⇒ (12) + 4 = 161d4 + 3 ⇒ (4) + 3 = 7


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Remember that Yelena gets a +1 to AC, attack, or saves. Or +10 movement.


I'll take +1 AC. Thanks!


mechanics:

will: 1d20 + 1 ⇒ (13) + 1 = 14
will: 1d20 + 1 ⇒ (13) + 1 = 14

y: 1d20 + 2 ⇒ (13) + 2 = 15
1d6 + 2 ⇒ (5) + 2 = 7

v: 1d20 ⇒ 4
1d6 + 2 ⇒ (5) + 2 = 7

m: 1d20 ⇒ 15
1d6 + 2 ⇒ (5) + 2 = 7

m,a: 1d20 + 3 ⇒ (11) + 3 = 14
1d4 ⇒ 3

As Storn healed her wounds, Yelena smashed her spiked glove into one of her attackers. The woman crashed to the ground, bleeding from a number of deep punctures. The regularly times squirts of blood told everyone around that an artery had been punctured.

Vashta and Molly sent spells out from under the cover of the table. Molly's curse saved Mariana from an evil slice, but Vashta's didn't do anything but bring down another bystander. Whoever these attackers were, their minds were tougher than the average cutthroat.

Mariana backed away from her attacker, letting a dagger fall into the palm of her hand. With a flick, she sent it flying into the face of her foe. Much to her surprise, it hit point first, nearly taking the man's right eye out.

Quill:

As Quill thanked the acolyte, someone came running down the street, shouting something about assassins in the Ramblehouse.

Round 4:

One more down!

Initiatives:
Mariana 22
Vashta 22
Molly 17
Storn 14
Yelena 14
enemies 10

Here's the map

combat hit point status:

Mariana: -9
Vashta: -7
Molly: -7
Storn:
Yelena: -1
Quill: -2


M HumanCONFIRM! Level 1 PBP GM

Well, that is unfortunate...forums ate my post. Oh well


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly sights on the enemy who was just attacked by Mariana and again unleashes the fell forces of her Evil Eye on him. Doubt and worry assail the man's mind, seeking to stiffen his limbs and weaken his defence...!

Even while she stares venomously at the enemy, Molly unslings her light crossbow.

Evil Eye-Hex on the killer at V13, to lower his AC by 2. WIll save DC 14 to resist. Molly gets her crossbow ready...


Sorry, Mike. I thought you were just all caught up in the ComicCon in Raliegh. :(


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"By Threksht's wandering path!" Vashta curses. "Something is wrong with that gods-forsaken spell! Let's see if this one works instead!"

She casts again and a bolt of force streaks unerringly from under the table to hit the man who stabbed her, now in combat with Yelena.

Toppling magic missile
1d4 + 1 ⇒ (4) + 1 = 5
trip attempt: 1d20 + 5 ⇒ (12) + 5 = 17

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

@GM Bigrin, Round 4:

"WHAT!? They are after my new friends?!" Quill grabs the acolyte and double moves to the Ramblehouse.

"Come along! There might be more injured!"

Are the doors to the 'house open or closed? Move action to open?


Quill:
A run action will get you there this turn. The doors are closed, requiring a move action to open


cold iron spiked gauntlet 1d20 + 4 ⇒ (5) + 4 = 91d4 + 3 ⇒ (1) + 3 = 4

Yelena grunts in satisfaction as the foe before her crumbles in a heap, but has difficulty finding her footing and swings wide with her next attack.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Nary a worry, that wasn't FAR from what I was going to do. I would have used a move action to draw a scroll.

Taking a step up (W11, 5') she draws her last remaining dagger and kisses it. [b]"Luck be with you," Swift to activate Archaeologist's Luck and with her words she hurls the dagger at the same target.

1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

And she winces as she sees the dagger fly wide...


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Having had enough of healing people for a lifetime, Storn stomps northwards to set up a flank with Mariana before swinging out with the full intention of breaking a face.

Attack+Flank: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8

Circle around to U 16 and then attack. If there's grease there just 5' north and no flank.

-Posted with Wayfinder


mechanics:

will: 1d20 + 1 ⇒ (19) + 1 = 20

y: 1d20 ⇒ 15
1d6 + 2 ⇒ (2) + 2 = 4

Storn, there was no one to attack where you were moving. The target there was already dead. I moved you west 2 spaces to help Mariana

Molly tossed a curse towards the man in front of Mariana, hoping that it would make it easier for the bard to defend herself. Then, she loaded her crossbow and began to search for a target. Mariana threw her last dagger, grimacing as the steel went wide. The man grinned at her, raising his blade for the attack. His grin was interrupted when Storn swept over and took the arm off at the shoulder. Storn's blade continued into the attacker's chest and the man dropped to the ground.

Yelena swung wildly at her opponent, forcing the woman to back off enough that Vashta was able to get a good spell in. The blue white missile didn't have far to fly, but it hit with a heavy impact, blasting a good sized hole in the woman's side and knocking her off her feet. From the ground, the woman lashed out at Yelena's knees, but the dwarf nimbly hopped over the blow. As the woman tried to stand, Yelena got another swing in of her own.

The tall blond man, the one who started the whole thing, gave up on trying to stab Yelena under the table. Instead, he ran for the door and flung it open to see a winded Quill and the acolyte from Sanctuary running up.

Round 5:

One more down! Yelena gets an AoO.
You've got 2 enemies left: the man at the door (X11), and the woman fighting Yelena (Z14)

And now Quill has joined you.

Initiatives:
Mariana 22
Vashta 22
Molly 17
Storn 14
Yelena 14
Quill 14
enemies 10

Here's the map

combat hit point status:

Mariana: -9
Vashta: -7
Molly: -7
Storn:
Yelena: -1
Quill: -2

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