GM Batpony's PBP PFS trilogy gameday VI (Inactive)

Game Master Batpony

Maps & Handouts


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Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Flyn will start the ball by firing off a cold iron arrow at the Teppish look-alike...

Longbow: 1d20 + 9 ⇒ (11) + 9 = 20

Damage: 1d7 + 4 ⇒ (5) + 4 = 9

Used my regular arrows up during the spider fight...will try to annotate each shot but just in case I forget, unless I mention otherwise, my future shots will be from my quiver of cold iron arrows...

Scarab Sages

Male LN Tian-Dan Human Draconic Bloodrager 10 | HP 114/114 DR 2/ -| AC 20; T 13; FF 18; CMD 28 | Fort +13*; Ref +8*; Will +8* | Init: +6 | Perc: +13, SM: +0 | Speed 40ft(30ft in armor) | Bloodrage 25/25 | Spells: 1st 3/3; 2nd 2/2; 3rd 1/1 | Active conditions: None.

Yeah, no way. Max out at 19. Wishful thinking thjough GM

Liberty's Edge

Mosquito Witch Handouts

Yeah! Just checked actually! Should have thought about it earlier.

Flyn, since Teppish is around the corner, you would need to 5 foot step in to be able to get that shot. So I've 5 foot step you forward, unless you want to forgo the shot.

"Arghh! A shout is heard from the room as Flyn's arrow strikes the man." Teppish looks far from dead and screams at the small blue beings to attack. He moves around the corner hugging the wall and cast a spell upon himself."We've been found! Get them!"

No one is in view to spellcraft that.

Combat Round 1

Teppish(?) -9 (Buffed?)
Kiboko, Deyno
Little blue things
Flyn, Qatala, Kramac, Paicho

Scarab Sages

Male LN Tian-Dan Human Draconic Bloodrager 9 | HP 130/130 DR 1/-| AC 20 T 11 FF 18 | CMB +16, CMD 27 | F: +15, R: +8, W: +10 | Init: +6 | Perc: +12, SM: +0 | Speed 30ft | Rage 23/23 | Spells: 1st 3/3; 2nd 2/2 | Active conditions:

Deyno moves into the middle and sings a claw at one of the blue things.

claw vs red: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 1d6 + 10 ⇒ (2) + 10 = 12


active effects:
bear focus, tiger focus, longstrider, GMF, barkskin
F Hippopotamus 11HD, animal companion (lvl 13)| current AC 38 T 16 FF 34 | HP [115/115] 93/93 |CMD 30| F +15 R +14 W +7; +2 vs nonmagical disease; +1 vs fear; +2 vs haunts; devotion; evasion | Init +2(+4) | Perc +7 lowlight vision, scent| Tricks 6/6

Kiboko and Mvumbu advance into the room.

Kiboko switches Mvumbu's animal focus to Bull.

Mvumbu bites at Red:

Chomp! vs red, bull focus, pack flanking: 1d20 + 3 + 1 + 4 ⇒ (14) + 3 + 1 + 4 = 22damage, whetbone: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

If Kiboko is attacked and Mvumbu can hit the attacker:

venegeance strike!:
Chomp! vs attacker, bull focus, pack flanking: 1d20 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16damage: 1d8 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Kiboko engages the enemy. Moving into the room, he finds that the blue meanies are already inside his lance reach, and so attacks with a savage bite. He rages against the slavers.

If red is still standing, attack red, otherwise attack blue

bite vs blue meanie, rage, power attack, freedom fighter, pack flanking, whetbone: 1d20 + 7 + 2 - 1 + 1 + 4 ⇒ (3) + 7 + 2 - 1 + 1 + 4 = 16damage: 1d4 + 9 + 3 + 1 + 1 ⇒ (3) + 9 + 3 + 1 + 1 = 17

If attacking vs blue, pack flanking does not apply so reduce attack roll by 4. I have treated the blue meanies as counting as slavers as associates of Teppish, if that's wrong also reduce attack and damage by 1.

Liberty's Edge

Mosquito Witch Handouts

Deyno, Mvumbu, and Kiboko gang up on the little blue with the red clothes. With such excessive force, the creature plunges down to the ground, and stops breathing. He died. It does have resistance DR2/??

The others squell angrily and attempt to organize their attack! Two surround Deyno and one moves into Kiboko. With their little hands they are able to get right through most of the defences, but their strikes are weak. Barely scratching them.

vs Deyno, dagger, Flank: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 211d3 - 1 ⇒ (3) - 1 = 2
vs Deyno, dagger, Flank: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 151d3 - 1 ⇒ (3) - 1 = 2
vs Kiboko, dagger: 1d20 + 4 ⇒ (19) + 4 = 231d3 - 1 ⇒ (1) - 1 = 0
vs Kiboko, dagger, crit?: 1d20 + 4 ⇒ (5) + 4 = 91d3 - 1 ⇒ (2) - 1 = 1

Combat Round 1

Teppish(?) -9 (Buffed?)
Kiboko -1, Deyno -2
Little blue things R(Dead)
Flyn, Qatala, Kramac, Paicho

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

I'm going to delay my action until after Paicho goes, assuming he will start up another jaunty tune.

Knowledge Nature: 1d20 + 5 ⇒ (13) + 5 = 18

I'll ask about DR.

Knowledge Local: 1d20 + 5 ⇒ (17) + 5 = 22

He's a cleric of Groetus!

Kramac hustles forward into the fray, running past the blue mite to get in a position to attack next round. Kuuma follows closely behind. Once Kramac enters the room and is able to assess the situation, he directs his companion to harry the spellcaster. Double move. I'll provoke from the blue mite as I run in.

Grand Lodge

M Wolf Animal Companion 6|Current AC: 22 AC Base: 22 T 13 FF 19 | HP 39/39 | F +7 R +8 W +3 | CMD 20 | Init +3 | Perc +7

Kuuma swiftly turns to the left as they enter to go distract the Cleric of Groetus. He will duck and dodge to avoid an attack from the blue mite. Move to engage the cleric. He'll try to acrobatics through the one square, just in case the mite has combat reflexes

Actobatics: 1d20 + 7 ⇒ (10) + 7 = 17
Bite: 1d20 + 6 ⇒ (15) + 6 = 21
bite: 1d6 + 3 ⇒ (1) + 3 = 4
Trip Attempt: 1d20 + 6 ⇒ (3) + 6 = 9

Add 2 to all of the attack and damage rolls if Paicho does inspire. Leave them as is if he does something else.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Flyn will send a couple of cold iron arrows at the flat-footed blue mite...

Longbow: 1d20 + 7 ⇒ (12) + 7 = 19

Damage (Cold Iron/Magic): 1d8 + 4 ⇒ (7) + 4 = 11

Longbow: 1d19 + 7 ⇒ (5) + 7 = 12

Damage (Cold Iron/Magic): 1d8 + 4 ⇒ (5) + 4 = 9

Does a magic weapon override certain DRs?

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

Qatala is going to double move jumping accross the sewer water and running all the way around the combat and then jumping onto the stairs behind the enemy cleric/druid or whatever he is. Also swift action spend 1 Ki to boost my acrobatics for jumping by 20 for one round.

Acrobatics to clear the water.
acrobatics: 1d20 + 11 + 6 + 20 ⇒ (17) + 11 + 6 + 20 = 54

Accrobatics to jump up behind the caster
acrobatics: 1d20 + 11 + 6 + 20 ⇒ (2) + 11 + 6 + 20 = 39

I will provoke from all three of the little blue guys and the priest for this my AC=29

I have mobility and KI power high jump so count as always having a running jump.

Liberty's Edge

Mosquito Witch Handouts

It is DR2/cold iron

Sovereign Court

Tengu Bard 9| HP 57/57 | Effects Active: See Invisibility l AC 20 (FF 19 Touch 13) CMD 19 | Init +5 | Saves F +7 R +10 W +9 | Spd 30' |
Skills:
Per +14, SenMot +19, Diplo +19, Perform (Oratory) +19, Acro +13, Esc Artist +12
Tracked Resources:
Bardic Performance 18/25 | Spells - 3rd Lvl 1/4 | 2nd Lvl 1/5 | 1st Lvl 4/7 | 0 Lvl (at will) (see profile for spells)

Nice clustering of posts this am...sorry to slow things up, was flying today.

Paicho is momentarily distracted, when he looks up everyone is gone and the sounds of combat are head. He immediately begins an inspiring performance, this time a tale, spoken loud enough his fellow Pathfinders can here it around the corner.

The sun did rise upon the battlefield, as the first rays did shine bold Llorente and his shining knights stared upon the campfires of orcs! He bellows.

move and standard inspire courage
Up to GM whether the party is able to perceive the bard's performance while I'm still around the corner.

Liberty's Edge

Mosquito Witch Handouts

The bard starts a tale, an inspiring tale behold. Paicho has to scream at the top of his lungs over the sounds of the gushing waters.

Kramac and Kuuma dive straight into the heart of the battle, Kuuma jumps around with ease around the confusion and heads straight for the cleric's arm. Kuuma bites ferociously, but is unable to bring the cleric to the ground. Qatala follows suit jumping around acrobatically.
Teppish will have to reconsider his options for bodyguards as the little creatures are unable to do anything effectively.

AoO vs Kramac: 1d20 + 4 ⇒ (10) + 4 = 141d3 - 1 ⇒ (3) - 1 = 2
AoO vs Qatala: 1d20 + 4 ⇒ (5) + 4 = 91d3 - 1 ⇒ (3) - 1 = 2
AoO vs Qatala: 1d20 + 4 ⇒ (8) + 4 = 121d3 - 1 ⇒ (1) - 1 = 0

Flyn fires an arrow into the fray, and as difficult as it is, he still manages to get a single arrow at his target, a testimony to his skills!

Fearing for his own safety, the cleric traps himself in the corner of the room releases a burst of harmful energy in attempt to save his life, not caring for anyone's well being, including his bodyguards!

Channel N.Energy: 4d6 ⇒ (6, 1, 3, 2) = 12
Everyone except Paicho, make a DC15 will for half damage

Will, B, G, Y: 1d20 + 4 ⇒ (17) + 4 = 211d20 + 4 ⇒ (4) + 4 = 81d20 + 4 ⇒ (7) + 4 = 11

Combat Round 1
Conditions: Inspire Courage +2

Teppish(?) -15 (Buffed?)
Kiboko -1, Deyno -2
Little blue things R(Dead) B -17 G -12 Y -12
Flyn, Qatala, Kramac, Paicho

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Will: 1d19 + 4 ⇒ (17) + 4 = 21

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

will save: 1d20 + 6 ⇒ (14) + 6 = 20


active effects:
bear focus, tiger focus, longstrider, GMF, barkskin
F Hippopotamus 11HD, animal companion (lvl 13)| current AC 38 T 16 FF 34 | HP [115/115] 93/93 |CMD 30| F +15 R +14 W +7; +2 vs nonmagical disease; +1 vs fear; +2 vs haunts; devotion; evasion | Init +2(+4) | Perc +7 lowlight vision, scent| Tricks 6/6

Mvumbu attempts to resist the dark destructive energies of oblivion...

will save: 1d20 + 3 ⇒ (1) + 3 = 4

In much pain, the angry hippo attempts to get to the source of the trouble.

Kiboko switches her animal focus to Bear (+2 CON)

chomp! vs cleric, inspire courage, pack flanking: 1d20 + 3 + 2 + 4 ⇒ (12) + 3 + 2 + 4 = 21damage: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

"YOU DARE HARM MVUMBU THE WISE AND BEAUTIFUL??!! KIBOKO WILL SEND YOU TO THE OBLIVION YOU SO DESERVE!!!"

will save, rage: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

lance vs cleric, inspire courage, rage, power attack, pack flanking, cover: 1d20 + 8 + 2 + 2 - 1 + 4 - 4 ⇒ (4) + 8 + 2 + 2 - 1 + 4 - 4 = 15damage: 1d8 + 9 + 3 + 2 ⇒ (6) + 9 + 3 + 2 = 20

In a frothing rage at the harm caused to Mvumbu, Kiboko also bites at the adjacent mite (green).

bite vs green mite, rage, inspire courage, secondary, power attack: 1d20 + 2 + 2 + 2 - 1 ⇒ (5) + 2 + 2 + 2 - 1 = 10damage: 1d4 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9

Scarab Sages

Male LN Tian-Dan Human Draconic Bloodrager 9 | HP 130/130 DR 1/-| AC 20 T 11 FF 18 | CMB +16, CMD 27 | F: +15, R: +8, W: +10 | Init: +6 | Perc: +12, SM: +0 | Speed 30ft | Rage 23/23 | Spells: 1st 3/3; 2nd 2/2 | Active conditions:

will: 1d20 + 6 ⇒ (4) + 6 = 10

Deyno seems to suffer from the negative energy. But it only fuels his blood lust.

Deyno makes a single swipe at the two of the mites.
attack+pa+IC vs blue: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d6 + 12 ⇒ (4) + 12 = 16
confirming crit: 1d20 + 12 ⇒ (16) + 12 = 28
additional damage: 1d6 + 12 ⇒ (3) + 12 = 15

cleaving into yellow
attack+pa+IC vs yellow: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d6 + 12 ⇒ (3) + 12 = 15

AC is 18 until my next turn.

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Just noticed I forgot to add Freedom Fighter to my attack and damage rolls. +1 to hit and damage if the bad guys are slavers. I doubt that rescues my poor rolls though!

Liberty's Edge

Mosquito Witch Handouts

Kiboko, mechanically Teppish is a slaver, but the Mites are not :) unfortunate rolls though!

Teppish is more agile than it would seem as he dodges Kiboko's lance, but not the raging hippo. But the battle seems far from over for Teppish, clearly this one is much more stronger than the one you previously met.

Deyno brings on more heat, with a single powerful swiping attack, he throws one of the mites to the wall, killing it in an instant. And the after-blow knocks another mite unconscious. Nothing can stop Deyno!

The last mite moves a little away from the mass of the pathfinders, likely in fear, but also strategically. He makes a strike against Deyno in attempt to avenge his fallen brothers! But his fear best him as he is unable to muster enough courage to strike the raging man.

dagger: 1d20 + 4 ⇒ (13) + 4 = 171d3 - 1 ⇒ (3) - 1 = 2

Combat Round 2
Conditions: Inspire Courage +2

Teppish(?) -23 (Buffed?)
Kiboko -13, Mvumbu -12, Deyno -14
Little blue things R(Dead) B (Dead) G -12 Y (unconscious)
Flyn -6, Qatala -6, Kramac, Paicho

Pending Kramac and Kuuma DC15 Will save vs N.Energy

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Flyn will move northwest 20' and fire a cold iron arrow at the remaining mite...

Longbow: 1d20 + 11 ⇒ (2) + 11 = 13

Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Grand Lodge

M Wolf Animal Companion 6|Current AC: 22 AC Base: 22 T 13 FF 19 | HP 39/39 | F +7 R +8 W +3 | CMD 20 | Init +3 | Perc +7

Kuuma will bite the evil cleric, then make way for Kramac to do the same.

Bite: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
bide damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Trip: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12

will save: 1d20 + 2 ⇒ (17) + 2 = 19

Bite then 5 foot step to make room for Kramac.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac avances and slashes with his kukri.

attack roll, power attack: 1d20 + 8 + 2 - 1 ⇒ (10) + 8 + 2 - 1 = 19
Damage: 1d4 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10

will save: 1d20 + 8 ⇒ (14) + 8 = 22

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

Qatalaq 5ft steps drawing her nine section whip and is just gona strike the cleric once to trip the second to damage.

trip attack: 1d20 + 10 + 4 + 2 ⇒ (18) + 10 + 4 + 2 = 34 vs CMD
nine section whip: 1d20 + 11 + 2 + 4 ⇒ (16) + 11 + 2 + 4 = 33
damage: 1d8 + 6 ⇒ (8) + 6 = 14 magical bludgeoning.

Sovereign Court

Tengu Bard 9| HP 57/57 | Effects Active: See Invisibility l AC 20 (FF 19 Touch 13) CMD 19 | Init +5 | Saves F +7 R +10 W +9 | Spd 30' |
Skills:
Per +14, SenMot +19, Diplo +19, Perform (Oratory) +19, Acro +13, Esc Artist +12
Tracked Resources:
Bardic Performance 18/25 | Spells - 3rd Lvl 1/4 | 2nd Lvl 1/5 | 1st Lvl 4/7 | 0 Lvl (at will) (see profile for spells)

Paicho finally arrives in the room,

The wind whipped across the hillside, the wind was clean and crisp. Something about the scene was Confusing to Llorente.

Paicho weaves a magical spell into the performance, attempting to effect the evil cleric.

Move, Harmonic spell to maintain bard song, cast Lesser Confusion on Cleric DC15 Will save or confused for 1 round.

Liberty's Edge

Mosquito Witch Handouts

With little targets left, Flyn's choices are a few. His arrow does not meet the mark this time round, and pierces itself in one of the boxes around the room.

As the cleric trapped himself in the corner, the pathfinders have to play with space. Kuuma and Kramac make use of the same spot doing a little feint teamwork to try to get a strike in. Kuuma's bites hard, but not hard enough to trip the cleric. Kramac, not being used to tight spaces is unable to land the strike.

Qatala uses the whip and trips cleric, and with a second lash hurts him! Paicho uses fancy words to confuse the cleric, but he is of sound mind and is not easily fooled by them. In his attempt to save himself, he again releases more negative energy. It kills one of his own unconscious bodyguards, and does enough pain to make the one wearing the green garb fall unconscious.

Will: 1d20 + 11 ⇒ (7) + 11 = 18

N. Energy: 4d6 ⇒ (5, 1, 6, 6) = 18 Everyone DC15 Will for half.
Will G: 1d20 + 4 ⇒ (1) + 4 = 5

Combat Round 3
Conditions: Inspire Courage +2

Teppish(?) -44 (Buffed?) (Prone)
Kiboko -13, Mvumbu -12, Deyno -14
Little blue things R(Dead) B (Dead) G (unconscious) Y (Dead)
Flyn -6, Qatala -6, Kramac -6, Kuuma -6, Paicho


active effects:
bear focus, tiger focus, longstrider, GMF, barkskin
F Hippopotamus 11HD, animal companion (lvl 13)| current AC 38 T 16 FF 34 | HP [115/115] 93/93 |CMD 30| F +15 R +14 W +7; +2 vs nonmagical disease; +1 vs fear; +2 vs haunts; devotion; evasion | Init +2(+4) | Perc +7 lowlight vision, scent| Tricks 6/6

Ouch! That's a nasty negative channel roll.

Can Mvumbu withstand the dark energies of Groetus?

Will save: 1d20 + 3 ⇒ (12) + 3 = 15

With a great effort, Mvumbu presses the attack!

chomp!, pack flanking, inspire courage: 1d20 + 3 + 4 + 2 ⇒ (10) + 3 + 4 + 2 = 19damage: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

"Haaaarrrrrrr!!!!"

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

"MVUMBUUUU!!!!"

will save, rage: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

lance vs prone cleric, rage, inspire courage, pack flanking, power attack, cover: 1d20 + 8 + 2 + 2 + 4 - 1 - 4 ⇒ (6) + 8 + 2 + 2 + 4 - 1 - 4 = 17damage: 1d8 + 9 + 2 + 3 ⇒ (8) + 9 + 2 + 3 = 22

"DOWN, MVUMBU!"

Knowing how badly injured Mvumbu is, Kiboko calls her off. Mvumbu's movement will provoke an AoO from the cleric assuming he still has a weapon in hand.

Liberty's Edge

Mosquito Witch Handouts

+2 heavy flail, Buffed?, AoO, Prone: 1d20 + 9 + 2 - 4 ⇒ (3) + 9 + 2 - 4 = 101d10 + 3 ⇒ (2) + 3 = 5

Mvumbu and Kiboko strike the cleric while he is down! In his most disadvantageous position, they easily pull their weight to injure him. But the risk is great as the cleric keeps releasing bad energy. Mvumbu retreats away, and the cleric, in what is likely his last moments, attempts to swing his flail! Missing the graceful hippo.

It will likely only need one more hit to take him down!

Combat Round 3
Conditions: Inspire Courage +2

Teppish(?) -74 (Buffed?) (Prone)
Kiboko -22, Mvumbu -19, Deyno -14
Little blue things R(Dead) B (Dead) G (unconscious) Y (Dead)
Flyn -6, Qatala -6, Kramac -6, Kuuma -6,

Bolded is up, and make a DC15 Will save for half N. Energy damage (18)

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

I forgot Freedom Fighter again! 1 more hp damage to Teppish :)

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

will save: 1d20 + 6 ⇒ (11) + 6 = 17

Two strikes at the prone cleric.

nine section whip: 1d20 + 11 + 2 + 4 ⇒ (15) + 11 + 2 + 4 = 32
damage: 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9 magical bludgeoning
nine section whip: 1d20 + 11 + 2 + 4 ⇒ (3) + 11 + 2 + 4 = 20
damage: 1d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10 magical bludgeoning

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Flyn will move 20' south to get a better LOS and fire a cold iron arrow at Teppish

Magic Longbow: 1d20 + 11 ⇒ (10) + 11 = 21

Damage (Magic, Cold Iron): 1d8 + 6 ⇒ (3) + 6 = 9

ETA: Will: 1d20 + 4 ⇒ (11) + 4 = 15

Sovereign Court

Tengu Bard 9| HP 57/57 | Effects Active: See Invisibility l AC 20 (FF 19 Touch 13) CMD 19 | Init +5 | Saves F +7 R +10 W +9 | Spd 30' |
Skills:
Per +14, SenMot +19, Diplo +19, Perform (Oratory) +19, Acro +13, Esc Artist +12
Tracked Resources:
Bardic Performance 18/25 | Spells - 3rd Lvl 1/4 | 2nd Lvl 1/5 | 1st Lvl 4/7 | 0 Lvl (at will) (see profile for spells)

Will Save v DC 15: 1d20 + 7 ⇒ (18) + 7 = 25

Paicho shrugs off the worst of the negative energy and draws his wand cure light wounds, letting his song linger in the air, he taps Kiboko with the wand.

move: draw wand; lingering performance, std: use wand

Wand of CLW on Kiboko: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac yells, Foul slaver! You and your wicked energy will soon be gone, to trouble this world no more!

flurry 1, power attack, inspire: 1d20 + 8 - 2 - 1 + 2 ⇒ (19) + 8 - 2 - 1 + 2 = 26
damage: 1d4 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11

flurry confirm, power attack, inspire: 1d20 + 8 - 2 - 1 + 2 ⇒ (11) + 8 - 2 - 1 + 2 = 18
damage: 1d4 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12

flurry 2, power attack, inspire: 1d20 + 8 - 2 - 1 + 2 ⇒ (6) + 8 - 2 - 1 + 2 = 13
damage: 1d4 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10

will save: 1d20 + 8 ⇒ (1) + 8 = 9

Grand Lodge

M Wolf Animal Companion 6|Current AC: 22 AC Base: 22 T 13 FF 19 | HP 39/39 | F +7 R +8 W +3 | CMD 20 | Init +3 | Perc +7

Kummansteps up and throws a bite into the mix.

bite: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

will: 1d20 + 2 ⇒ (19) + 2 = 21

Liberty's Edge

Mosquito Witch Handouts

Qatala's first attack is enough to knock Teppish unconscious. Save your arrow Flyn.

Qatala ends the chaos with one last whip against the downed Cleric. He succumbs to his injuries and falls unconscious. Laying in front of the group now is an unconscious Teppish, an unconscious mite, and three dead ones. The door up the stairs leads to a large hidden closet in a storage warehouse. Which is not in the scope of the scenario. You deduce that this is likely the entrance used by Teppish, but you are unsure what for.

Perception DC15:
Three crates are marked with a red X, inside the crates is what you suspect to be stolen goods. Expensive supplies of foreign fruits and delicacies such as Durians and Caviar.

Teppish is heavily fortified, his gear includes a cloak, a full plate and a heavy flail, all emanating an aura of magic. The mites on the other hand own nothing more than a few mundane darts and daggers.

Be sure to roll three different checks to identify the items magical properties.

Detect Magic+Spellcraft DC20:
+2 Cloak of Resistance

Detect Magic+Spellcraft DC18:
+2 Full plate

Detect Magic+Spellcraft DC18:
+2 Heavy Flail

Conditions: Kiboko -20, Mvumbu -19, Deyno -14 (DC15 Will for half of 18 N. Energy), Flyn -15, Qatala -15, Kramac -24, Kuuma -15, Paicho -9

What do you do now?

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

"Not only are they slavers, they appear to be smugglers as well..."

Flyn will use his wand to heal himself...

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"Anyone else in need of healing?"

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

Yes please and hands Flyn her wand of clw

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Flyn nods, takes Qatala's wand, heals her a couple of times, and returns it to her...

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

Thanks Flyn.

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

"Kiboko...must tend to Mvumbu..."

Once out of his killing rage, Kiboko's first concern is for Mvumbu. He finds her outside the room.

"Jasiri Mvumbu, yeye aliyekudhuru ni kushindwa! Mvumbu na Kiboko wanashinda! Sasa Kiboko itatumia majeraha yako."

polyglot:
"Brave Mvumbu, he who harmed you is vanquished! Mvumbu and Kiboko are victorious! Now Kiboko will tend your wounds."

wand of clw, Mvumbu: 1d8 + 1 ⇒ (7) + 1 = 8
wand of clw, Mvumbu: 1d8 + 1 ⇒ (7) + 1 = 8
wand of clw, Mvumbu: 1d8 + 1 ⇒ (5) + 1 = 6

wand of clw, Kiboko: 1d8 + 1 ⇒ (2) + 1 = 3
wand of clw, Kiboko: 1d8 + 1 ⇒ (4) + 1 = 5
wand of clw, Kiboko: 1d8 + 1 ⇒ (1) + 1 = 2
wand of clw, Kiboko: 1d8 + 1 ⇒ (6) + 1 = 7
wand of clw, Kiboko: 1d8 + 1 ⇒ (4) + 1 = 5

Then Kiboko turns his attention to the magical items. First he helps strip the armour from Teppish, then examines the items with Detect Magic and Spellcraft. Use Guidance on the first attempt (cast before Detect Magic)

spellcraft 1 vs DC 20: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
spellcraft 2 vs DC18: 1d20 + 7 ⇒ (12) + 7 = 19
spellcraft 3 vs DC18: 1d20 + 7 ⇒ (17) + 7 = 24

"Kiboko knows the power of these items."

Cloak, fullplate and heavy flail are all +2. Any takers? Kiboko has a +1 cloak and a +1 greatsword, and is proficient with the flail.

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

I can use the cloak unless someone needs it, as my saves are good.

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Flyn and Deyno appear to not have Cloaks of Resistance at all. Kiboko, Mvumbu and Qatala have +1 cloaks, Paicho has a +2. I don't think any of us has heavy armour proficiency. The heavy flail is a martial weapon, so Kiboko, Flyn and Deyno are proficient.

Liberty's Edge

Mosquito Witch Handouts

Once you're done distributing the gear. Also do decide when you want to go next if nothing else.

Sovereign Court

Tengu Bard 9| HP 57/57 | Effects Active: See Invisibility l AC 20 (FF 19 Touch 13) CMD 19 | Init +5 | Saves F +7 R +10 W +9 | Spd 30' |
Skills:
Per +14, SenMot +19, Diplo +19, Perform (Oratory) +19, Acro +13, Esc Artist +12
Tracked Resources:
Bardic Performance 18/25 | Spells - 3rd Lvl 1/4 | 2nd Lvl 1/5 | 1st Lvl 4/7 | 0 Lvl (at will) (see profile for spells)

Let's get this foul cleric stabilized, bound, and gagged He calls out to no one in particular.

We might have use to talk to him about what is occurring here, and how he came back from the dead.

Wand of CLW, 2 charges: 2d8 + 2 ⇒ (3, 3) + 2 = 8

If you need healing come over here Paicho offers to heal those not already tapping themselves with their wands, after tapping himself. Just go ahead and roll and let me know how many charges I used

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

My will save is kinda low but so is Deyno's reflex save...Kiboko should probably use the flail as I have a magic bow (and rarely melee) and Deyno's claws are equivalent to a magic weapon...

Flyn looks to the bard...

"If you're going to revive Teppish, you better make sure he's very well bound; I don't want him at our backs. As for how he came back from the dead, he must be a brother or clone since the Teppish we killed was nowhere near so formidable as this guy...

When you're done, shall we investigate that stench to the south?"

When the party is ready, Flyn will stealthily lead the party towards A3 and the smell, keeping an eye out for foes and traps...

Stealth: 1d20 + 11 ⇒ (8) + 11 = 19

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Liberty's Edge

Mosquito Witch Handouts

Go ahead and post the questions you will ask to a conscious Teppish if you wish to question him with relevant social skill check.

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

Qatala will stand close to him as we question him ready to stunning fist him if he tries to channel or cast.

Let one of those without a cloak use this one.

Also Qatala's is watching him very closely.

sense motive: 1d20 + 12 ⇒ (5) + 12 = 17

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

I suggest Flyn takes the cloak. Deyno has lots of hp in case he fails a reflex save. Kiboko will take the flail, and offer his magic greatsword to Deyno to borrow. We'll pack up the armour and take it away for "repurposing" by the Society.

Kiboko will take Teppish's unholy symbol from him before he is woken, and will stash it out of sight in his pack.

"Kiboko wants to know what followers of Groetus want with slaves, and where they are keeping those slaves. Then Kiboko wants this bastard dealt with permanently. The corrupt city cannot be counted on to keep people safe from this evil cult."

Kiboko struggles to control his righteous outrage, but does not strike a killing blow. Instead he looks to his fellows for an answer, allowing Teppish to think that Kiboko might kill him...

[dice=intimidate, aid another if someone else "leads"]1d20+4[/dice]

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