Villamar Koth

Raging Deyno's page

35 posts. Alias of Z...D....


Race

| HP 130/130 DR 1/-| AC 20 T 11 FF 18 | CMB +16, CMD 27 | F: +15, R: +8, W: +10 | Init: +6 | Perc: +12, SM: +0

Classes/Levels

| Speed 30ft | Rage 23/23 | Spells: 1st 3/3; 2nd 2/2 | Active conditions:

Gender

Male LN Tian-Dan Human Draconic Bloodrager 9

About Raging Deyno

Yen Deyno Taishin
Male human (Tian-Dan) bloodrager 9 (Pathfinder RPG Advanced Class Guide 15)
LN Medium humanoid (human)
Init +6; Senses Perception +12
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Defense
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AC 20, touch 11, flat-footed 18 (+7 armor, +1 deflection, +2 Dex, +2 natural, -2 rage)
hp 130 (9d10+72)
Fort +15, Ref +8, Will +10; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge; DR 1/—; Resist draconic resistance, electricity 10
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee 2 claws +19 (1d8+10)
Special Attacks blood casting, bloodrage (23 rounds/day), breath weapon (9d6 electricity, 30 ft. cone, DC 20, 1/day), claws
Bloodrager Spells Known (CL 9th; concentration +19)
. . 2nd (2/day)—bear's endurance, defensive shock[UM], false life, mirror image
. . 1st (3/day)—ear-piercing scream[UM] (DC 13), enlarge person (DC 13), magic missile, shield, shocking grasp, true strike
. . Bloodline Draconic (imperial)
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Statistics
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Str 24, Dex 14, Con 22, Int 10, Wis 10, Cha 14
Base Atk +9; CMB +16; CMD 27
Feats Blind-fight, Eschew Materials, Improved Initiative, Iron Will, Power Attack, Raging Concentration[ACG], Raging Vitality[APG], Spell Penetration, Toughness
Traits ease of faith, focused mind
Skills Climb +13, Diplomacy +15, Fly +0, Intimidate +14, Knowledge (arcana) +8, Perception +12, Spellcraft +10, Swim +9
Languages Common, Draconic, Tien
SQ fast movement
Combat Gear runestone of power (1st)[ACG], scroll of fly, wand of cure light wounds; Other Gear +1 crag linnormhide agile brestplate(fire)[APG], +1 furious amulet of mighty fists, belt of giant strength +4, cloak of resistance +3, ring of protection +1, backpack, bandolier[UE], bedroll, belt pouch, cold weather outfit, crowbar, furs[APG], grappling hook, hemp rope (50 ft.), sunrod (2), 8,279 gp
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Tracked Resources
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Bloodrage (23 rounds/day) (Su) - 0/23
Breath Weapon (9d6 electricity, 30 ft. cone, 1/day, DC 20) (Su) - 0/1
Runestone of power (1st, 1/day) - 0/1
Sunrod - 1/2
Wand of cure light wounds - 26/50
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (23 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Breath Weapon (9d6 electricity, 30 ft. cone, 1/day, DC 20) (Su) As a standard action, deal energy damage in area (Ref half).
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Draconic Resistance (Ex) Gain Electricity resistance 2 and +10 natural armor.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 13) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 13+.
Magic Claws (Ex) 2 Magic Claw attacks deal 1d8 damage.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.

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