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About The Magnificant Paicho of QuainThe Magnificent Paicho of Quain Male Tengu Bard 9 NG Medium humanoid (tengu) Init +5; Senses low-light vision; Perception +14 -------------------- Defense -------------------- AC 20, touch 13, flat-footed 19 (+5 armor, +1 deflection, +1 Dex, +1 insight, +2 shield) hp 57 (9d8 + 9) Fort +7, Ref +10, Will +9;
-------------------- Offense -------------------- Speed 30 ft. Melee Gamin the Reforged +7/+2 (1d8+1/19-20)
Ranged
Special Attacks
Bard Spells Known (CL 9th; concentration +14) 3rd (4/day)- Dispel Magic, Haste, Remove Curse, See Invisibility 2nd (5/day) — Cure Moderate Wounds, Gallant Inspiration (DC 17), Glitterdust (DC 17), Silence (DC 17) 1st (7/day) — Lesser Confusion (DC 16), Cure Light Wounds, Grease, Heightened Awareness, Expeditious Retreat 0 (at will) — dancing lights, daze (DC 15), detect magic, light, lullaby (DC 15), read magic -------------------- Statistics -------------------- Str 10, Dex 12, Con 10(12), Int 14 (16), Wis 10, Cha 19(21) Base Atk +6; CMB +7; CMD 19 Feats
Traits Ear for Music, Expert Duelist Skills:
Acrobatics +13* Appraise +7 (1 rank) Bluff +10 (2 rank) Climb +3 (1 rank) Diplomacy +19* (+21 vs. geniekind) Disguise +9 (1 rank) Escape Artist +12 (9 rank (headband)) Fly +13* Heal +0 Intimidate +9 (1 rank) Knowledge (arcana) +13 (3 ranks) Knowledge (dungeoneering) +12 (2 ranks) Knowledge (engineering) +12 (2 ranks) Knowledge (geography) +12 (2 ranks) Knowledge (history) +13 (3 ranks) (+15 vs. Azlant) Knowledge (local) +14 (4 ranks) (+16 on checks that deal with the local art or music scene) Knowledge (nature) +12 (2 ranks) Knowledge (nobility) +17 (7 ranks) Knowledge (planes) +13 (3 ranks) (+15 vs. geniekind) Knowledge (religion) +12 (2 ranks) Linguistics +19 (9 ranks) (+21 to learn about Azlanti sentence construction and idioms) Perception +14 (9 ranks) Perform (dance) +13 (5 ranks) Perform (oratory) +19 (9 ranks) Perform (sing) +12 (1 rank) Ride +0 Sense Motive +19* Spellcraft +11 (5 ranks) Stealth +6 (1 rank) Survival +0 (+2 to navigate Jungles of Mwangi Expanse, +2 to avoid becoming lost) Swim -1 Use Magic Device +13 (5 ranks) Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth Languages Aklo, Aquan, Auran, Azlanti, Celestial, Common, Dwarven, Elven, Giant, Ignan, Infernal, Kelish, Minkaian, Osirani, Polyglot, Senzar, Sylvan, Tengu, Terran, Tien, Undercommon, Varisian, Wayang SQ bardic knowledge +4, gifted linguist, lore master 1/day, swordtrained, versatile performances (dance, oratory) Gear:
Magic: Gamin the Reforged (+1 Mithral Allying Longsword, Intelligent) (NG, Ego 3, Senses 30 ft (normal), Int 10, Wis 11, Cha 10, Speech, Guidance (at Will) +1 Mithral Chain Shirt +1 Light Steel Quickdraw Shield Belt of Mighty Constitution +2 Cloak of Resistance +3 Headband of Mental Prowess +2 (Cha, Int (Escape Artist)) Ioun Stone (Dusty Rose Prism) <in wayfinder> Ring of Protection +1 Talisman of Greater Beneficial Winds Wayfinder Average Snowbloom (see chron 1) (worth 50 gp) Potion of Darkvision Potion of Fly Potion of Remove Blindness/Deafness Potion of Remove Disease Scroll of Charm Monster Scroll of Communal Delay Poison Scroll of Ghostbane Dirge Scroll of Haste Scroll of Lesser Restoration (x5) Scroll of See Invisibility (x2) Wand of Cure Light Wounds (46 charges) Wand of Grease (48 charges) Alchemical:
Weapons:
Other Gear
Library
Money
-------------------- Hirelings --------------------
Ling Fat - A fat Tien Porter -------------------- Special Abilities -------------------- Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks. Bardic Performance (move action, 25 rounds/day) Your performances can create magical effects. Inspire Courage +2 competence bonus on attack and weapon damage rolls, + 2 morale bonus on saving throws against charm and fear effects Inspire Competence (Su): A bard can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +3 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. Flagbearer As long as you hold your clan, house, or party’s flag, members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus. If the standard is taken by the enemy or destroyed, this bonus becomes a penalty, affecting all creatures that the bonus previously affected for 1 hour (or until you reclaim the lost flag). Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language. Harmonic Spell Casting spells extends duration of bardic performance Lingering Performance Bardic Performances last 2 rds after you stop concentrating. Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Tengu Wings: Once per day, you can sprout a pair of giant black crow’s wings, granting you a fly speed of 30 feet (average maneuverability). This spell-like ability otherwise functions as beast shape I (though you do not gain any other benefits of that spell) with a caster level equal to your level. (standard action?, 9 minutes) Versatile Performance (Dance) +11 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks Versatile Performance (Oratory) +17 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks -------------------- Boons:
3-01: Average snowbloom - When given as a gift to a native of the Lands of the Linnorm Kings with a starting attitude of indifferent or better, this rare flower grants you a +2 circumstance bonus on one Bluff or Diplomacy check against that person. Alternatively, when shown to a native of Irrisen, the flower grants a +2 circumstance bonus on Intimidate checks made against that target. PFS Info:
90071-3, 24 xp, Sovereign Court, 47/21 fame/prestige
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