GM BPC's Deepmarket Deception PbP (Inactive)

Game Master Black Powder Chocobo

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Towards the tunnels!

This wide, open chamber smells of rotten flesh and harsh chemicals. A curved workbench with dozens of drawers sits against the southern wall of this room, its surface covered with surgical tools, body parts, and alchemical items. On the workbench, a hairless six-legged rat the size of a housecat floats in a vat of blue liquid. The creature’s body is covered in surgical wounds that have been carefully sutured shut.

A small, dark-skinned man with elongated features quizzically and annoyingly replies to the party's presence, although the six-legged rat-like creature next to him hisses in anger. "Who are you? I was not expecting guests!"

DC 17 Kn: Arcana:

The six-legged rat creature is a kirrix, a strange monstrosity of alchemy and dire rat mutations. It's bite is virulent and can inflict strange diseases almost willingly. Worse, it can exhale infected pathogens into a conical area to spread its plague to a larger number of people. The kirrix can 'clease' diseases from others, though, and harbor the viruses and bacteria within their bodies to infect others at a later time. They have blind sense, darkvision, and can burrow and climb with moderate efficiency.

DC 15 Kn: Local:

The person talking to you is a wayang, a strange group of humanoids seemingly aligned with shadows, but not like fetchlings. They are often irrational by human standards and can blend in the darkness sometimes.

No combat yet....

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"Ah, pardon me.
I'm a hired hand, made to walk up front when walking.
I do apologize for startling you....so whom do i address you as, sir?"

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

know arcana: 1d20 + 9 ⇒ (7) + 9 = 16

know local: 1d20 + 9 ⇒ (2) + 9 = 11

I got nothing this time.

-Posted with Wayfinder


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"Oh, in that case, come on in!"

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"Thank you."

Marduk motions for the others to come on.
Take 10 for 16 on sense motive?

"These are the scouts and fellow hired hands.
What is it you do here, mister....erm?"


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GM Dice:

Bluff: 1d20 ⇒ 1

It is hard not to notice the devilish smile of the small man, as if he wants you to step juuuuuuust forward.

@Marduk: You can change your action if you would like

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Orc:

"Well...this thing in here is most likely here to set up an ambush, is what my gut says."

"One moment, if you please."
Marduk moves back down with the others instead.
Grabbing the wand of mage armor, he asks Gob to cast it on him.

"Alright guys, small shady character, and a giant rat thing, that looks hungry."

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

"do we really want to start a fight now? we are looking for what's her name again, Tseka was it? Maybe you can just ask him for directions without fighting?"

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Marduk looks with a very neutral expression.

"I'm not the most skilled in negotiations...sadly."

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wyeth blinks at the man's sudden change in attitude. That worked? he thinks with a bit of admiration for Marduk's diplomatic abilities.

But, his assessment changes as the beefy monk says something in a guttural language, then confers with the group. "I can, and will, talk to him," Wyeth says quietly, "but I'm with Hakime -- we don't need to be fighting, do we? If Marduk thinks it's a dicey situation, let's apologize for disturbing the guy and go check the doors."

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

"Agreed, if we can find away around this then lets avoid it if we can." Gob says as he taps Marduk with the wand provided.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

"Look, we're sorry to have disturbed you... We are here to see the Mistress, and took what was obviously a wrong turn... Have a nice day, we'll be seeing you... AGain, apologies for the disturbance."

diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17


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When the party returns to decline the small man's offer, he grins maliciously as he palms a small bag in his hands. "Not so stupid are you? Then have at you!", hurling the bomb immediately!

Despite that being a 'surprise' round, since you guys are wary that shenanigans were to ensue, not saying you are flat-footed to this attack.

GM Dice:

1 Marduk, 2 Hakime: 1d2 ⇒ 1

'bag' @ Marduk: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage on hit: 2d6 + 4 + 1 ⇒ (3, 6) + 4 + 1 = 14
Crit confirm: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Extra damage on crit: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Hakime Reflex vs DC 16: 1d20 + 7 ⇒ (4) + 7 = 11

The little, dark-skinned man cackles as Marduk is covered in acid, the bag hitting him square in the chest as his skin sizzles; Hakime is splashed with some of the blast!

"That's what you get for trying to mess with Doctor Yekai Deathhand!", he shouts triumphantly as he prepares another 'bag', the rat-like beast snarling at the party.

Inits:

Yekai: 1d20 + 5 ⇒ (13) + 5 = 18
Kirrix: 1d20 + 6 ⇒ (7) + 6 = 13
Aspex: 1d20 + 6 ⇒ (8) + 6 = 14
Gob: 1d20 + 2 ⇒ (18) + 2 = 20
Hakime: 1d20 + 1 ⇒ (10) + 1 = 11
Marduk: 1d20 + 4 ⇒ (5) + 4 = 9
Wyeth: 1d20 + 4 ⇒ (10) + 4 = 14

Init Order (bold = up)
Gob
Yekai
Aspex
Wyeth
Rat-beast
Hakime
Marduk

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Not flat footed?
How kind of you, since deflect arrows.?


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Hah! Nice! You may take some splash damage, but you'll get your Reflex save as normal!

Yekai must have laughed before he looked, not realizing that Marduk's quick reflexes smacked the bomb away from him before it exploded!

Miss direction: 1d8 ⇒ 2
Marduk Reflex: 1d20 + 8 ⇒ (20) + 8 = 28

The half-orc's deflection sends the bomb into the corner of the wall where Marduk can duck under the worst of the blast, avoiding the painful gobs of acid!

Thanks to the retcon, no damage to Marduk or Hakime! Rock it!

"Wait, what? No fair! You should be dissolving... DISSOLVING!", Yekai shouts angrily.

Init Order (bold = up)
Gob
Yekai
Aspex
Wyeth
Rat-beast
Hakime
Marduk

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Wooohoo! :)

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

I like it! thanks Marduk

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

I recalled having read a thread about it, and it popped back to mind. :)

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

gobs of acid? Should I be offended?

Gob shakes his head at the mans failed attack. "Looks like you picked the wrong target," The half orc says as he points his staff at the small rat creature and fires off two magical snake missiles.

MM damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9


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@Gob: Had to move you into LoS

Gob hits Yekai with his missiles and incurs the little man's wrath. "Bah, let's see if this half-orc is as nimble!"

+4 cover bonus to you ala corner and Marduk in the way

Yekai acid bomb @ Gob: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Damage on hit: 2d6 + 4 + 1 ⇒ (2, 5) + 4 + 1 = 12
Marduk Reflex: 1d20 + 8 ⇒ (15) + 8 = 23

Gobs of acid hit Gob, ruining portions of his 740gp suit. Marduk evades the blast, already seeing the attack coming!

Init Order (bold = up)
Gob (12 damage)
Yekai (9 damage)
Aspex
Wyeth
Rat-beast
Hakime
Marduk

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime takes a step and fires 2 arrows at Yekai.

to hit: 1d20 + 5 ⇒ (14) + 5 = 19
dmg if hits: 1d8 + 2 ⇒ (2) + 2 = 4

to hit: 1d20 + 5 ⇒ (13) + 5 = 18
dmg if hits: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

I guess action will depend on the rat beast, as it's above me in init.


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Bah, I am stupid, must have forgotten the closing bracket in my bold. only Wyeth and Aspex are up; I'll save your olls through Hakime.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wyeth suddenly steps up and around the corner, flinging a hand at Yekai. "Arr! That be enough, ye scurvy dog!"

Invoking Cause Fear. Frightened: 1d4 ⇒ 3 rounds or DC 13 Will save to Shaken for one round.

Dark Archive

Female Aasimar (Peri-Blooded) Conjurer (Infernal Binder) 3 (HP 13/13 | AC:13 | T:12 | FF:11 | CMB: -1 | CMD:11 | Fort:+1 | Ref:+1 | Will:+3 | Init:+6 | Perc: +2 (Darkvision)| Speed 30)

Grumbling about the necessity of fighting, Aspex gestures at the man's feet and murmurs a spell.

Casts Grease at Yekai's feet. DC 17 to stay on his feet.


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Had to rearrange things thanks to my goof and Hakime posting before the others Hakime is back in her spot while Wyeth is where Hakime was... this has repercussions as seen now!

@Aspex: Moved you to where you had LoS to aim your grease!

Grease appears on the floor underneath the little man!
Yekai Reflex: 1d20 + 10 ⇒ (12) + 10 = 22

As Wyeth moves up to give the little man the scare of a lifetime, he feels the floor beneath him give way! Black square on map is pit

Wyeth Reflex: 1d20 + 3 ⇒ (12) + 3 = 15
Falling damage on failure: 3d6 ⇒ (3, 2, 2) = 7
Acrobatics on success: 1d20 + 10 ⇒ (12) + 10 = 22

Before his spell goes off, Wyeth falls to the ground below, landing with a thud as he is 30' away from the party!

The large rat-beast moves up and waits, ready to defend its master!

Hakime fires a pair of arrows, the first one striking Yekai in the arm! "Let's see if you can resist my goo!", the small 'doctor' giggling.

Init Order (bold = up)
Gob (12 damage)
Yekai (13 damage)
Aspex
Wyeth (7 damage, in pit, prone, standard action remaining)
Rat-beast
Hakime
Marduk

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Marduk grabs a shuriken, and throws it at the aggressive little man.

1d20 + 7 ⇒ (14) + 7 = 211d2 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob looks down at the damage the acid has done to his suit. Sh sh sh sh sh sh," he stutters as he assess the damage, "at the guy in the guy in the 800 gold suit." He manages to get out before firing another volley of missiles at the alchemist.

MM damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Dang. I mean... Arr!

Wyeth staggers to his feet and looks around to assess his situation.

Actually looking first to make sure there's no risk in getting up. If there's nothing threatening down here with him, he'll stand and then check for an exit.

Did this happen before he could invoke the magic, or did it happen during and he lost the spell?


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Before, you still have your spell! More later!

-Posted with Wayfinder


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Gob and Marduk continue to hammer on Yekai, who is looking worse for wear. He grabs a vial and chugs it, looking much healthier.

Acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7

GM DIce:

CMW: 2d8 + 4 ⇒ (3, 4) + 4 = 11

Init Order (bold = up)
Gob (12 damage)
Yekai (15 damage)
Aspex
Wyeth (7 damage, in pit)

Rat-beast
Hakime
Marduk

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Just FYI, you have Wyeth bolded still, but his action was to scope the pit to make sure it's safe to get up and, presuming no looming threats, getting to his feet and then start checking for a door/passage out.


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You still had a standard from before for part of what you want. I'll take a Perception check for looking, still leaving a standard.

-Posted with Wayfinder

Dark Archive

Female Aasimar (Peri-Blooded) Conjurer (Infernal Binder) 3 (HP 13/13 | AC:13 | T:12 | FF:11 | CMB: -1 | CMD:11 | Fort:+1 | Ref:+1 | Will:+3 | Init:+6 | Perc: +2 (Darkvision)| Speed 30)

With a frown on her face, Aspex pulls out her crossbow, slaps in a bolt, and fires at Yekai.

Though looking at the map I'm not sure she has LOS on Yekai.

Crossbow: 1d20 + 4 ⇒ (9) + 4 = 13
Bolt: 1d8 ⇒ 8


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@Aspex: No you don't; you had just enough to put grease on the floor next to Yekai, but not enough to see him. I'll have your weapon locked and loaded though!

Init Order (bold = up)
Gob (12 damage)
Yekai (15 damage)
Aspex (crossbow readied)
Wyeth (7 damage, in pit) Perception check + standard action
Rat-beast
Hakime
Marduk

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

LOL... okay, so falling 30' is only a Move Action, gotcha. ;o)

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Unless you're planning to sic something on him in the pit, you can probably take Wyeth out of the melee list. He has nothing he can cast from here that would be useful to the combat above, and the conflict will probably be over before he can get back to the group. Your call of course, just trying to save you some hassle. :o)

If he doesn't see a threat, it's a MA to stand up from prone so that eats into the SA. But basically it's "look around for a way out."


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Unfortunately, other than the skeletons of some smaller multi-legged rats, nothing else remains here. There is the option of getting a grappling hook up to get out. Or something else clever :)

The rat beast stands in front of the other side of the pit, snarling ferociously!

Init Order (bold = up)
Gob (12 damage)
Yekai (15 damage)
Aspex (crossbow readied)
Wyeth (7 damage, in pit) Perception check + standard action
Rat-beast
Hakime
Marduk

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime shoots at the alchemist again.

to hit: 1d20 + 5 ⇒ (10) + 5 = 15
dmg if hits: 1d8 + 2 ⇒ (6) + 2 = 8

to hit: 1d20 + 5 ⇒ (13) + 5 = 18
dmg if hits: 1d8 + 2 ⇒ (6) + 2 = 8

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Marduk thorws another shuriken.

1d20 + 8 ⇒ (13) + 8 = 211d2 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob continues his missile attacks from his staff.

MM Damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7


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Hakime's arrows go wide this time while Marduk and Gob continue to pelt Yekai with their projectiles.

Yekai tries to move behind his trusty large rat-beast...

Yekai Acro: 1d20 + 5 ⇒ (18) + 5 = 23

... then lobs a bomb overhand towards Hakime!

Bomb @ Hakime touch: 1d20 + 10 - 2 - 4 ⇒ (9) + 10 - 2 - 4 = 13
Acid damage on hit: 2d6 + 4 ⇒ (1, 4) + 4 = 9

But the pet in the way throws off the alchemist's aim!
Miss direction: 1d8 ⇒ 5
Hakime Reflex: 1d20 + 7 ⇒ (13) + 7 = 20
Marduk Reflex: 1d20 + 8 ⇒ (3) + 8 = 11

Hakime avoids the acid, but Marduk's reflexes are thrown off by the bomb's poor trajectory!

Init Order (bold = up)
Gob (12 damage)
Yekai (25 damage)
Aspex (crossbow readied)
Wyeth

Rat-beast
Hakime
Marduk (6 damage)

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Looking around and seeing neither threat nor exit, Wyeth quickly shucks his pack. Knowing he has no grappling hook to aid a climb out of the pit, he instead grabs a flask of acid.

"Arr! Incoming... err... upcoming! Heads up... arg... I be meaning down, mateys!"

So saying, he hefts the flask and then lobs it in an upward arc.

Wyeth's sixish feet tall and the pit's 30' deep, so three Range Increments will get the flask about five feet above the floor. Figure another RI to get a nice arc up and into the room. He's throwing blind but he'll shoot for 10' in from the edge of the pit and 5' from the wall to maximize potential splash damage.

Acid Flask RTA (Splash): 1d20 + 5 - 6 ⇒ (3) + 5 - 6 = 2 Ouch!

The oracle yelps, ducks and covers as the flask shatters against the edge of the pit's opening.

Haha... I have no idea how to handle a Splash Weapon miss from below! With this geometry I don't think there's a way anyone else can get hurt; should I just take normal splash damage on Wyeth and be done with it?

Dark Archive

Female Aasimar (Peri-Blooded) Conjurer (Infernal Binder) 3 (HP 13/13 | AC:13 | T:12 | FF:11 | CMB: -1 | CMD:11 | Fort:+1 | Ref:+1 | Will:+3 | Init:+6 | Perc: +2 (Darkvision)| Speed 30)

Man, that's a good location for a pit...

Aspex squeezes past the others to stand next to Hakime, snapping off a shot as soon as she has Yekai in sight.

If she can see around that corner, she'll shoot.

Crossbow: 1d20 + 3 ⇒ (1) + 3 = 4 omfg...
Bolt: 1d8 ⇒ 3


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Yeah, this map designer didn't know we are on a bit of a crunch! :P

Splash weapon miss direction lateral: 1d8 ⇒ 3
Splash weapon miss direction vertical: 1d3 ⇒ 3

Wyeth lobs a vial and it smashes on the wall, but not close enough to harm him or anyone else.

Aspex looks on with envy...

The rat creature continues to snarl, just waiting for someone to foolishly cross over the pit...

Init Order (bold = up)
Gob (12 damage)
Yekai (25 damage)
Aspex (crossbow readied)
Wyeth
Rat-beast
Hakime
Marduk (6 damage)

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Marduk clenches his sword between his teeth, and throws two shuriken at the rat beast.

Shuriken: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 61d2 + 2 ⇒ (2) + 2 = 4
Shuriken: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 211d2 + 2 ⇒ (1) + 2 = 3

"Gob, the alchemist is yours, he's blocking a proper aim."

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

"Sure thing. Though if I had a better shot I could get both of them," Gob says in reply to Marduk before firing another volley of missiles.

MM damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime fires at the rat creature who is blocking her aim at the alchemist.

to hit: 1d20 + 5 ⇒ (10) + 5 = 15
dmg if hits: 1d8 + 2 ⇒ (2) + 2 = 4

to hit: 1d20 + 5 ⇒ (12) + 5 = 17
dmg if hits: 1d8 + 2 ⇒ (1) + 2 = 3


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Both Marduk and Hakime wound the rat-beast while Gob's magic missiles render Yekai unconscious!

The rat-beast, shocked at the fall of his master and upon its own injuries first snorts, then exhales a sickening burp of noxious gas!

Gob Fort: 1d20 + 2 ⇒ (4) + 2 = 6
Hakime Fort: 1d20 + 9 ⇒ (20) + 9 = 29
Marduk Fort: 1d20 + 6 ⇒ (5) + 6 = 11

Hakime seems find, but the half-orcs feel uneasy as they breath in the horrid gas.

DC 17 Heal:

Marduk and Gob were probably diseased...

At this point, calling combat. 1 full round of ranged attacks from the party will finish off the rat beast, leaving plenty of time to take care of the rat-thing at a distance.

Getting Wyeth out and making it to the other side, the party finds:

Loots:

  • potion of lesser restoration
  • potion of remove disease
  • 4 alchemist fires
  • 5 antiplagues
  • 2 antitoxins
  • rhinarium paste
  • smelling salts
  • cloak of resistance +1
  • mwk thieves tools
  • bronze Aspis Consortium badge
  • magic flask

DC 19 Spellcraft w/ Detect Magic @ Flask:

This is a flask of reconcoction. If a level 1 potion is placed into the vial, the flask analyzes the makeup of the liquid. If the potion is drunk, it is refilled automatically 1 week later.
Note, this is actually an interesting loot reward that will be explained more on the chronicle sheet :)

DC 23 Appraise or Craft: (any metal), or DC 18 Kn: Local @ Badge:

Oddly, the Aspis Consortium badge you find is a knockoff; a well-made one, but a knockoff nonetheless.

Looking over the lab itself, there are reams of paper that litter the area. Most are crammed into drawers haphazardly and are covered with blood or alchemical stains. The notes roughly explain the construction of a magic flask that can refill its contents as well as the procedure for creating the multilegged rat-beasts you encountered.

DC 15 Kn: Arcana @ Notes:

Mixed with the alchemical notes are trade documents for the purchase magical reagents... conjuration ones in particular.

DC 15 Kn: Local @ Notes:

Hidden among the notes are also some trade agreements between Tseka and a local thieves guild dubbed the Dragon Fangs. You see several arrangements for the Fangs to beat up Tseka's enemies and to replace local merchant trade documents with forgeries.

DC 15 Profession (merchant) @ Notes:

Within the stacks are documents showing Tseka gathering magical reagents through a variety of means, legit and otherwise. You can tell that one document compares the prices for goods across dozens of different merchants and you recognize some shorthand on the same page that suggests Tseka is planning on starting her own business and undercut the competition.

DC 18 Appraise @ Notes:

Hidden underneath a stack of notes is a box with narrow bars of a dull, dark gray metal. The metal is glaucite, an adamantium/iron alloy that is only found in Numeria.

Finally, one drawer mentions something about the Korholm Agenda with several other interesting tidbits. These include schematics of several rooms of the Grand Lodge, plans to have someone named Marnarius lead an army out of the Hao Jin Tapestry.

DC 10 Perception ONLY if you have the Keen Senses racial trait or scent:

One of the pages is marked with various odors... like a code of some sort, maybe even some olfactory writing.

You can attempt the check below, but only if you can make this check; you cannot point it out to others and have them succeed as they cannot physically identify the scents.

DC 25 Linguistics if you made the above check:

This is actually a letter, in the language of Dark Folk! It reads:

The other members of the Agenda were no fools. They all took great pains to conceal their identities. Disguises and illusions dancing through the meeting chamber make the task of identification more difficult, but here is what I know for sure.

The leader betrayed a hint of a Thuvian accent in an otherwise carefully flat tenor voice. The leader has clearly taken precautions against divination magic.

One woman spoke with a voice I have heard only rarely, from the Iblydan archipelago.

Another woman’s voice was distant, as though she were in a trance. There was something eerie and unnatural about it that I couldn’t quite place. Whatever language is the source of her accent, I have never heard it.

Perhaps the easiest to track down will be the Varisian man, who allowed a distinctly Sczarni turn of phrase slip into his speech. Varisian contacts have confirmed his identity: Madreki Gael.

Whew that's a lot!

Party status:
Aspex
Gob (12 damage, ???)
Hakime
Marduk (6 damage, ???)
Wyeth (7 damage)

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

"Thankee for the rescue, mateys," Wyeth says as he dusts himself off after having been recovered from the pit. "And yer welcome fer me findin' the pit fer ye." He pauses to look over the edge. "Be nothin' down there but baby skellingtons of..." he pauses to point at the rat-creature... "that thing, arr."

Really? Alchemical stuff and not a single Alchemy skill roll? Who wrote this thing?!

Heal DC 17: 1d20 + 4 ⇒ (10) + 4 = 14
Spellcraft DC 19: 1d20 + 3 ⇒ (18) + 3 = 21
Appraise DC 18: 1d20 - 1 ⇒ (5) - 1 = 4

Wyeth leafs through the notes and alchemical bits, then stares at the flask. Something about it...

Picking it up, he flicks it with a finger to hear how it rings, then casts Detect Magic on it. (Followed by slowly sweeping the spell's cone of effect around the room while it lasts, to check for other magic auras.)

Once done, he rubs his chin while staring at the flask a while longer. "Arr. This here be remindin' me of someat I hear-ed of in alchemy class. Ye keep a simple potion in 'er, and a week after ye drink it, she refills." He looks around at the others. "A healing potion, or someat else maybe better?"

Everbody can read that spoiler for details, but essentially, any L1 potion gets recreated a week after being consumed. "Flask of Reconcoction."

Also, Urban Dictionary says "someat" (meaning "something") is recently coined slang, but I swear I remember reading it in an older/lower-class British/Medieval context ages ago. Anyway, Golarion ain't Earth, so I'm using it. ;o)

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Know local @ badge: 1d20 + 9 ⇒ (1) + 9 = 10

Know Arcana @ notes: 1d20 + 9 ⇒ (17) + 9 = 26

Know Local @ notes: 1d20 + 9 ⇒ (8) + 9 = 17

Appraise @ notes: 1d20 + 8 ⇒ (12) + 8 = 20

"Nothing unusual about this aspis badge." Gob says as he tosses the badge aside. "Now here are a few interesting things. Looks like he was into conjuration magics. Had some dealings with a gang known as the Dragon Fangs and it appears he got his hands on some galucite. Don't normally see this metal outside of Numaria."

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