GM BPC's Deepmarket Deception PbP (Inactive)

Game Master Black Powder Chocobo

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Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wyeth fears that being caught out and about after curfew will just give them ammunition and reason to distrust/hate us. So he might cruise around the village casually talking to folks and keeping his eyes open, but his intent is to be back before curfew.

Some rolls if you need them, in alphabetical order:

Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Sense Motive: 1d20 ⇒ 5
Stealth: 1d20 + 7 ⇒ (9) + 7 = 16 (In case he decides to tail someone.)

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob works on scribing the enter image spell until dusk and retrieves his tiny friend from his inside coat pocket and begins squeaking at it.

Bat:
"Alright Gir, I need you to go check on the children for me. Also keep an eye out for anything strange"

He tells the tiny bat before letting it out into the night sky.

If anyone asks about the bat Gob will inform them that the tiny creature needs to hunt and get some exercise.


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Benson:

You try to follow along as best you can. At first, it doesn't seem much different from other service as it starts off with prayers to Robori, thanking him for protection and food. About halfway though, high priestess Zuri stands up with a new announcement. "At this point, the oiling of Robori will be no more; while derived from natural ingredients, the oil was not pleasing to our god in nature, and thus we will instead use our bare hands to touch and warm Robori, to accept that he is here in physical form and feel his strength and dependability by our very fingertips. Come, make procession."

At this point, each of the rows moves forward, the people taking turns placing their hands reverently on the tree the temple is built around. Despite any reservations Benson may have, the belief and will of the people is sound as they announce their prayers and wishes, for continued harvest, for love, for family. Finally, your row begins to move, and you can tell some eyes are watching you to see how you act.

GM Dice:

Perception?: 1d20 + 1 ⇒ (14) + 1 = 15

Wyeth:

You take the long away around town as you make your way to the guesthouse. Along the way, you spot a woman leaving her home, heading towards the direction of the temple. In their message box, you see a bottle of skin ointment as well as a rolled up note inside that happens to pique your interest. You quickly dart over, and while no one seems to pay attention, you can look at the note.

Be mindful of the curtains with visitors in town.
-Molune

You can return now or you can try to snoop a bit more, requiring another Perception and Stealth check.

Gob & Gir:

Gob sends his bat away, letting Gir find a suitable house to inspect. The bat finds a nearby home that happens to have an open rafter. Inside, the bat spies another bat, resting in some makeshift bedding made of straw. Gir's arrival, though, stirs the bat, that begins to squeak with it.

Give me a Handle Animal or Sense Motive, DC 15 for Gir :) DC is 15 for good stuff!

Hakime, Aspex, and Marduk:

Doing anything over the evening?

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Looks like I have been neglecting to level up Gir. I'll try to get on that, but for now since I don't plan on increasing wisdom.

SM: 1d20 + 2 ⇒ (4) + 2 = 6


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Well the familiar has base stats for a bat, the only thing that changes are its Intelligence. However, for skills, I believe it uses your ranks or his, whichever is greater, along with its stat bonuses. In Any case... don't think that'll make a difference.

Gir:

The bat squeaks again, trying to convey a meaning. A male voice can be heard from below. "What's all the racket, Balthus?"

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

I read back to check, and Marduk decided to accompany Benson to the service.


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My bad, I assumed you were staying back... that may have been your first text and I missed your response. In that case, feel free to read the Benson spoilers.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

GM & Benson:

To Benson:
"The feeling we're being watched. Do you get it too?"

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime had said she wanted to attend the service, but I'm okay with her staying back... she will wander a bit in town and talk to folks if anyone is interested in talking, but return in plenty of time to respect the town's curfew

diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12
perception: 1d20 + 10 ⇒ (16) + 10 = 26
sense motive: 1d20 + 7 ⇒ (12) + 7 = 19

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

GM:
If the bottle isn't sealed in such a way that his opening it would be obvious later, he'll try to identify the contents. (Let him slip around the side of the building for discretion if necessary.)

Cr: Alchemy: 1d20 + 3 ⇒ (20) + 3 = 23

If he can't work out what's in it, he'll dunk the end of his silk rope in it to obtain a sample for others to examine. (Unless you want to fluff that he has an empty vial/container to use; there's none on his gear list so I'm trying to keep this legitimate.)

Yes please, on more investigating.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

-Posted with Wayfinder


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@Hakimne: I had thought given the too en masse that you were going to stay. My mistake there, then.

@Hakime: As you wander town, you spot several bats leaving the tops of several houses. Interesting, they all seem to leave from a small opening built into each house, as if they were designed to host the small flying rodents.

The few people you find in your pre-curfew wandering have little to say to you, but do courteously greet you with a 'hello' or smile at one of the 'blessed children of Robori'.

GM Dice:

??? Percep: 1d20 + 10 ⇒ (3) + 10 = 13

Wyeth:

You dip your finger into the bottle... and from what you can gather, it's anti-itching cream.

You sneak to a window and peering through a corner where the curtain gives a little view, you see a child wrapped in orange bandages, moving around and fidgeting. You barely overhear the sincere, yet annoyed words of a mother trying to calm down an antsy child. "Roboria, we can take them off after the curfew bells, then mommy can apply the lotion to make you feel better."

Benson/Marduk:

You get the idea that they are curious as to what you will do versus any sort of malign intent.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gir:
Gir gets confused by this other bat and starts squeaking back in an attempt to show he means no harm.


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Have Gir make a Diplomacy or Handle Animal check :)

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Diplomacy: 1d20 - 2 ⇒ (6) - 2 = 4

Being the companion of a lofty wizard, Gir is not used to interacting with other bats and is very awkward and unsure of himself.


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Gir:

A trap door opens near Gir and a man sticks his head up. Looking at situation, the man tries to shoo Gir away with his hand. "This is Balthus' home, you go back to whomever you belong to! Git!"

Gir, DC 17 Perception check:

You see a small child, playing with a doll. She is only half-covered in bandages and what is exposed shows small plant growths lining the skin and several legions that, maybe... look like bark?

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Gir:
Gir spots the child and flies out to get a closer look.


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Gir:

I'm going to need an Acrobatics check to slip past the man! DC 14

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8


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Gir is failing you!

Man bullrush: 1d20 + 2 ⇒ (15) + 2 = 17

And little Gir is nearly pushed out of the loft!

Gir can make one more Acrobatics, but the DC is now 17. Fails this and he's out of the house.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9

Except on perception, that is about all he is good at.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson sees no harm in touching the tree. He stands and walks forward to put his hands on the tree as he has seen others do.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Marduk was taught by the head of the temple to respect others' beliefs, no matter how strange they may be.

Looking sideways to Benson first, he shrugs, awaiting his turn to 'touch and observe' with his big half-orc hand.


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Benson/Marduk:

The congregation smiles at you two as you approach, any insecurity abated by your procession towards Robori. After you two make your veneration, you follow the rest of your pew and sit down as priestess Zuri goes into another sermon.
Thanks to your actions, you now have another +1 bonus to Diplomacy checks in Mercy, for a +5 bonus.
Also, this is about it for the service, but not having you return yet as others are behind you in game time and want to finish where that will go first.

-Posted with Wayfinder

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

upon returning to their quarters before curfew is in effect, Hakime will inform the others what she observed re: the bats that seem to reside in the houses and their egress from the homes as if on some cue.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

"Well that's... interesting," Wyeth says when Hakime finishes her story. "The people of this village, apparently their ties to nature go beyond just the one tree."

"I didn't find anything quite so useful," he apologizes, back turned to the group as he makes a cup of tea. "There's 'official' desire that we not be successful in snooping around, but I think we already suspected that. And apparently whatever requires the children be bandaged is irritating; I found evidence of medication for itching being provided to the residents."

Turning to the group and taking a sip of tea he adds, "It seems, though, that those bandages might come off in the evenings... whether that's because of curfew or cover of darkness, I can't guess. Either way, if we're willing to risk being caught outside, we may be able to get a look at whatever this affliction might be."


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Gir/Gob:
Unfortunately, the bat is pushed out of the loft before it could inspect any more.

You have enough time before the service ends to go through another house if you wish. If you do, I'll need a single Acrobatics or Escape Artist check.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3

Gir attempts to enter another dwelling only to run into the side of the building.


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@At least Gir made a brief looking discovery.

Unfortunately, the bat fails to make any other progress.

Gir: DC 20 Perception check:

You notice a large number of bats coming from the south. They'll likely reach town in about 5 minutes.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Gir hurries back to his master to relay what he saw.

Gob nods his head as Gir relays the information via squeaks.

"Really? Just shoved you out, that was rude. Hmmm very interesting, and you say there are more bats heading this way?" Gob turns to the group. "My tiny friend here tells me that the children seem to have some sort of plant like growths on them going so far as to turn the skin to look like tree bark."


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It's only a few minutes after Gir returns that screams and shouts can be heard outside that fail to mask the screech of thousands of bats filling the air.

The party heads outside and see a crowd of citizens of Mercy throwing rocks at the swarm.

Inside the temple, the screams attract the attention of those inside and the congregation goes outside to see the trouble.

Ie, everyone is outside watching this!

Then, a swirling collection of shadows appear along the large wall of the carriage house, near the ample lighting of torches near the guesthouse. As the people in the square cry out in surprise, the shadows collect themselves into distinct forms.

The shadowy scene is of a figure in a large cape battling a feminine shape.

DC 15 Perform (any) or DC 17 Sense Motive:

In the scene, you get the idea that the feminine shape is the 'villain' with the caped figure the hero. These shapes are some strange form of communication.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

sense motive: 1d20 + 7 ⇒ (3) + 7 = 10

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

"Bark, you say. That's..."

Interrupted by the screams, Wyeth runs outside with everyone else.

Sense Motive: 1d20 ⇒ 4

"This place just keeps getting stranger and stranger..."

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Half-orc observation: 1d20 + 6 ⇒ (3) + 6 = 9
Far from success.

"I've seen shadow puppet play, but this......"

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Sense motive: 1d20 ⇒ 20

"It looks like they are trying to pantomime something out as a way to communicate. Seems like the cloaked figure is the good guy in this little story." Gob says as he watches the scene play out.


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The crowd continues to disperse, the screams now turning to vampire!. Sheriff Molune's voice can be heard, telling everyone to get inside. Meanwhile, the shadow of the feminine figure turns into a smaller, doll-like shape, but it still seems to be a villain. Another set of shadows appear above, of a frowning, 8-pointed star, looking at the caped figure.

DC 15 Perform or DC 17 Sense Motive:

In this case, the frowning figure seems to be some master that is showing disappointment in the caped-hero.

DC 20 Kn: Religion or Kn: Planes:

The 8-pointed star symbol looks an awful lot like the unholy symbol of Azathoth, the Blind Formless Chaos That Lies Behind the Stars, the blind idiot god. He is one of the many beings of power that reside in the Dark Tapestry.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Sense motive: 1d20 ⇒ 14

Know religion: 1d20 + 9 ⇒ (13) + 9 = 22

Gob squints his eyes as he tries to make sense of this strange performance. "I don't really get what the rest of it means, but I do recognize the symbol of Azathoth." The half orc says as he points to the 8 pointed star.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Sense Motive: 1d20 + 5 ⇒ (18) + 5 = 23
Sense Motive: 1d20 + 5 ⇒ (12) + 5 = 17

"Then Azathoth is displeased with the caped figure for failing to deal with the woman who makes or turns into a doll? That's the sense I make of it. Vampires? That might explain the curfew."

Benson begins to look around. "Nothing in the service to connect to any of this. It was standard stuff. Nothing sinister or occult that I could tell."

Benson yells at the sheriff, "If we might have our weapons back, we will help deal with the vampire."


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"Ahh, alright!", Molune going the long way around the carriage house as the scene begins to change once more!

Now, six more figures come to the caped man and the symbol of Azathoth smiles as now the caped man and six figures begin to loom menacingly over the small girl.

DC 15 Perform or DC 17 Sense Motive:

If you had to gather... the six figures are the party, coming to help the caped figure against the little girl figure.

At this point, Molune runs, weapons in his large arms as he approaches the party. "What is that thing doing now?", the screech of bats still filling the air.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wow, you guys been busy!

Sense Motive #1 DC17: 1d20 ⇒ 2
Sense Motive #2 DC 17: 1d20 ⇒ 7

"None of this makes any sense to me," Wyeth says as he watches the spectacle unfold.

-Posted with Wayfinder

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Sense Motive: 1d20 ⇒ 15

Gob accepts his greataxe when Molune offers it. "Lets not be to hasty, so far they have only been trying to communicate and no hostile actions have been taken."

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

"Benson, how sure are you about your interpretation? Specifically, the part about the woman who makes dolls?"

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Sense Motive: 1d20 + 5 ⇒ (4) + 5 = 9
"Well, I suppose there could be other women in the village who make or turn into dolls." The sarcasm in his voice is fairly obvious. "Not sure about this last part, but ...", Benson glances about, counting heads, "there are six of us, so ..."

To Gob, Benson asks, "What kind of god is Azasause? Azeroth?"

As he talks, he takes his swords and longbow and quiver and starts placing them on his belt and back. "Are the bats casting the shadows or are the shadows a separate thing? Have any bats attacked anyone?"

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"Azeroth? You know...i think i heard a varisian child talk about it.
Supposedly some war torn world of fiction, apparantly they made a game of it, played solely by humans.
Sounds like a silly place."

SM: 1d20 + 6 ⇒ (18) + 6 = 24
"Back on topic....i get the hunch those 6, are to represent..us.
Us..depicted as helping the caped one against the little one."


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The bats are not attacking anyone currently, just flying around crazily and causing panic and noise. The shadows... that is a more interesting question!

DC 29 Perception:

You see that a black tarp on a market stall seems to be moving along with the shadows.

With the crowd mostly dispersed, with Sheriff Molune eyeing the situation as he leads Mercians away, a single, faint word can be heard behind the party. "Murder." Looking, they see little Nira, outside of the guesthouse, pointing at the shadow performance.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

He is known as the blind idiot god and linked to the dark tapestry,"Gob says as he looks around for anything that might be the cloaked figure.

Perception: 1d20 ⇒ 20

Dark Archive

Female Aasimar (Peri-Blooded) Conjurer (Infernal Binder) 3 (HP 13/13 | AC:13 | T:12 | FF:11 | CMB: -1 | CMD:11 | Fort:+1 | Ref:+1 | Will:+3 | Init:+6 | Perc: +2 (Darkvision)| Speed 30)

Kn:Planes: 1d20 + 13 ⇒ (16) + 13 = 29

"Gob does not do it justice. Azathoth, the Blind Formless Chaos That Lies Behind the Stars. It is... not a wholesome deity." And this coming from a Chelaxian.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Well at least she didn't say "redrum"...

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

"Sounds a delightful fellow. And still people scoff when I reject kowtowing to gods." He shakes his head in amazement, then turns his eyes to the spectacle again.

"So... what do we do? Can't very well fight bats or shadows with a fauchard. And the way you two describe this god, I don't think we want to be on its side!"

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

"Well if those six figures are meant to be us, then Azathoth is going to be disappointed." Gob says as he casts mage armor on himself.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Marduk hands Gob his wand of mage armor.
"If you would, please."

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

"Sure thing" Gob says as he uses Marduk's wand.

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