GM BPC |
The seedling still sits there, glowing as you can see it is slowly repairing itself, small tendrils growing to form a 'scab' over the wound.
Hakime |
"It's just a seedpod... someone should go get it and pull it out... I'll cover you from here... anything tries to stop you, I'll shoot it. Though those vines did seem to 'move' to protect it.. might be a struggle."
Benson Gangtee |
Benson sheaths his sword and advances and tries to pry the seedling from the protective embrace of the surrounding vines.
Strength: 1d20 + 2 ⇒ (1) + 2 = 3
"I can't get a good grip."
Benson Gangtee |
Benson will assist Marduk.
Str: 1d20 + 2 ⇒ (20) + 2 = 22
Str: 1d20 + 2 ⇒ (14) + 2 = 16
Str: 1d20 + 2 ⇒ (15) + 2 = 17
"We might need all hands to heave ho on this."
Gob Master of Greed |
With a heavy sigh Gob steps in and helps pull back the vines
Aid: 1d20 + 2 ⇒ (7) + 2 = 9
Aid: 1d20 + 2 ⇒ (10) + 2 = 12
Aid: 1d20 + 2 ⇒ (6) + 2 = 8
though he only seems to do so half heartedly.
Hakime |
Hakime puts her bow on her back and lends a hand.
str aid: 1d20 + 2 ⇒ (17) + 2 = 19
str aid: 1d20 + 2 ⇒ (2) + 2 = 4
str aid: 1d20 + 2 ⇒ (20) + 2 = 22
GM BPC |
If I just take Benson's rolls, that'll be good enough, everyone helping is icing on the cake.
The party works together, releasing the seedling from its tether. The seed is warm to the touch and... it seems to pulse with life. However, immediately afterwards, a trio human-sized and shaped plants appear near the exit.
These are yellow musk mothers; a variation of the yellow musk creepers that can spawn yellow musk 'zombies'. They can release a spray of entrancing pollen at a target within 30'. Those who fall victim are helpless as they then move towards the yellow musk mother to allow it to insert tendrils into the prey's brain and start feeding... The tendrils also have a large reach.
YMM Blue: 1d20 + 6 ⇒ (4) + 6 = 10
YMM Red: 1d20 + 6 ⇒ (9) + 6 = 15
YMM Yellow: 1d20 + 6 ⇒ (14) + 6 = 20
Aspex: 1d20 + 6 ⇒ (14) + 6 = 20
Benson: 1d20 + 4 ⇒ (11) + 4 = 15
Gob: 1d20 + 2 ⇒ (6) + 2 = 8
Hakime: 1d20 + 1 ⇒ (3) + 1 = 4
Marduk: 1d20 + 4 ⇒ (12) + 4 = 16
Wyeth: 1d20 + 4 ⇒ (14) + 4 = 18
YMM Yellow: 1d20 ⇒ 11
Aspex: 1d20 ⇒ 13
Init Order (bold = up)
Aspex
Plant Yellow
Wyeth
Marduk
Plant Red
Benson
Plant Blue
Gob
Hakime
Map updated!
GM BPC |
Since Aspex hasn't posted in a couple of weeks, botting her so we can continue![/dice]
Aspex pulls out her crossbow and loads it!
The plant creature in the back digs its tendrils into the ground... and another plant-man forms from the wall near Benson! It immediately strikes at him!
Yellow Spawn @ Benson: 1d20 + 4 ⇒ (20) + 4 = 24
Damage on hit: 1d6 + 4 ⇒ (6) + 4 = 10
Crit confirm: 1d20 + 4 ⇒ (4) + 4 = 8
Extra damage on crit: 1d6 + 4 ⇒ (3) + 4 = 7
Benson is caught off-guard by the surprise attack that clonks him on the head; luckily, Benson's thick skull wasn't cracked by the blow!
The newly formed plant humanoid thing is a yellow musk spawn, a zombie-like creature made of twisting vines covered in orange flowers. they are faster than typical undead zombies, but otherwise fight as similarly. Luckily, they do not have any resistances to weapon types.
Init Order (bold = up)
Aspex
Plant Yellow
Spawn Yellow
Wyeth
Marduk
Plant Red
Benson (10 damage, holding seedling)
Plant Blue
Gob
[ooc]Map updated!
Hakime
GM BPC |
Been a couple days, so botting and continuing
Wyeth moves forward and slashes at the plant person in front of him!
Wyeth fauchard @ Red: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
Damage on hit: 1d10 + 7 + 6 ⇒ (2) + 7 + 6 = 15
He savagely cleaves into it, but it still stands!
Meanwhile, Marduk helps Benson by pummeling his surprise attacker!
Flurry @ Yellow zombie?: 1d20 + 6 ⇒ (17) + 6 = 23
Damage on hit: 1d8 + 2 ⇒ (5) + 2 = 7
Flurry @ Yellow zombie?: 1d20 + 6 ⇒ (17) + 6 = 23
Damage on hit: 1d8 + 2 ⇒ (5) + 2 = 7
Marduk delivers a pair of punches that knock Benson's attacker right out, falling apart into a bunch of vines once more.
The plant thing Wyeth attacked steps back, then digs its tendrils into the ground, summoning another plant zombie thing... this time right next to Wyeth!
Red plant zombie @ Wyeth: 1d20 + 4 ⇒ (3) + 4 = 7
Damage on hit: 1d6 + 4 ⇒ (6) + 4 = 10
However, after seeing what happened with Benson, the Rahadoumi man easily evades the attack!
Init Order (bold = up)
Aspex
Plant Yellow
Wyeth
Marduk
Plant Red (15 damage)
Spawn Red
Benson (10 damage, holding seedling)
Plant Blue
Gob
Hakime
GM BPC |
Benson moves forward, holding the seedling in one hand and drawing his blade with the other, stabbing at the spawned plant zombie.
Sword @ Spawn Red: 1d20 + 8 ⇒ (2) + 8 = 10
Damage on hit: 1d8 + 3 ⇒ (2) + 3 = 5
But he misses, trying to balance his body with both loads!
The other plant person in the back does the same as the others, creating a plant zombie from the nearby vines that attacks Marduk!
Spawn Blue @ Marduk: 1d20 + 4 ⇒ (2) + 4 = 6
Damage on hit: 1d6 + 4 ⇒ (3) + 4 = 7
Marduk isn't so easily fooled and easily avoids the strike!
Init Order (bold = up)
Aspex
Plant Yellow
Wyeth
Marduk
Plant Red (15 damage)
Spawn Red
Benson (10 damage, holding seedling)
Plant Blue
Spawn Blue
Gob
Hakime
Hakime |
Hakime takes a step back and fires at blue plant without anyone in her way...
to hit: 1d20 + 5 ⇒ (5) + 5 = 10
dmg if hits: 1d8 + 2 ⇒ (7) + 2 = 9
to hit: 1d20 + 5 ⇒ (11) + 5 = 16
dmg if hits: 1d8 + 2 ⇒ (4) + 2 = 6
GM BPC |
While the first arrow goes wide, Hakime gets her aim down and lands her second shot!
Benson Gangtee |
Is the seedling moving or showing any signs of being alive or sentient? Note that if Benson is holding the seedling in his off hand, his AC is 18, since he can't use his buckler.
GM BPC |
@Benson: It seems to pulse, perhaps with a 'heartbeat' or whatever a plant equivalent could be.
GM BPC |
Gob blasts the wounded plant with a ray of fire, the burning hole sending it to the ground! It's spawn still stands, though.
Red down!
GM BPC |
Aspex moves up and fires a crossbow bolt at the plant thing directly in front!
Crossbow @ Yellow: 1d20 + 3 ⇒ (2) + 3 = 5
Damage on hit: 1d8 ⇒ 2
But misses horribly!
Little Nira lets go of Hakime, saying, "Fight!", then walks up in front of the party, clutches down, and showers the plants with a blast of wooden shards!
Splinterspray damage: 3d6 ⇒ (1, 5, 4) = 10
Blue Plant Reflex vs DC 11: 1d20 + 3 ⇒ (3) + 3 = 6
Yellow Plant Reflex vs DC 11: 1d20 + 3 ⇒ (11) + 3 = 14
The blue-flowered plant man takes the brunt of the splinters, while the other manages to avoid some of them.
The plant thing she shot at then digs its tendrils into the ground and creates another plant zombie, this time attacking Nira!
Yellow Spawn slam @ Nira: 1d20 + 4 ⇒ (1) + 4 = 5
Damage on hit: 1d6 + 4 ⇒ (5) + 4 = 9
However, the small size of the moving doll proves to be a challenge to the plant zombie!
Init Order (bold = up)
Aspex
Plant Yellow (5 damage)
Spawn Yellow
Wyeth
Marduk
Benson (10 damage, holding seedling)
Plant Blue (10 damage)
Spawn Blue
Gob
Hakime
GM BPC |
Giving Wyeth until the end of the day, then botting and continuing!
GM BPC |
Wyeth turns his attention to the other plant person down south of him, swinging his polearm hard!
Wyeth fauchard @ Yellow Zombie: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Damage on hit: 1d10 + 7 + 6 ⇒ (7) + 7 + 6 = 20
I think I'm rolling better for Wyeth that he does for himself...
The powerful blow cuts the zombie plant in half!
D'oh, somehow, I missed Benson in the action; since he can't likely stop the actions of the next plants, I'll post their actions, but Benson is up, too. GM Sorry!
The next plant then looks at Aspex and shoots a spray of pollen at her!
PLant Blue RTA @ Aspex: 1d20 + 4 ⇒ (8) + 4 = 12
Aspex Will on hit vs DC 14: 1d20 + 3 ⇒ (13) + 3 = 16
The pollen causes Aspex to feel somewhat drowsy, but she shakes her head and holds her ground, despite the entrance effect that tried to sway her!
The plant zombie engaged with Marduk continues to try and attack the Iroran half-orc.
Spawn Blue slam @ Marduk: 1d20 + 4 ⇒ (11) + 4 = 15
Damage on hit: 1d6 + 4 ⇒ (2) + 4 = 6
Marduk easily uses his free hand to redirect the attack to empty air!
Init Order (bold = up)
Aspex
Plant Yellow (5 damage)
Wyeth
Marduk
Benson (10 damage, holding seedling)
Plant Blue (10 damage)
Spawn Blue (6 damage)
Gob
Hakime
Hakime |
Hakime fires a pair of arrows at the blue plant thingie.
to hit: 1d20 + 5 ⇒ (9) + 5 = 14
dmg if hits: 1d8 + 2 ⇒ (1) + 2 = 3
to hit: 1d20 + 5 ⇒ (14) + 5 = 19
dmg if hits: 1d8 + 2 ⇒ (7) + 2 = 9
Gob Master of Greed |
Gob points his staff in the direction of one of the plants and sends off his usual pair of black and white projectiles.
Magic missile vs Blue plant: 2d4 + 2 ⇒ (2, 1) + 2 = 5
"That seedling must be pretty important to warrant such an attack."
GM BPC |
Between Hakime and Gob, the blue plant man goes down!
Aspex and Benson are up; I will probably bot Aspex if Benson posts relatively soon.
Benson Gangtee |
Benson keeps the seedling secure with his left hand and moves down to attack the yellow zomboid with his dueling sword one-handed.
+1 dueling sword: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Wyeth Riceak |
"Anyone speak 'plant?' " Wyeth asks as he jockeys for position. "Tell these things to lay off or we'll destroy the pod... seed... thing!"
GM BPC |
Alright, apparently it's a thing to lose a player during one of these games <_< hopefully things are good with Aspex's player.
@Benson: My fault on the map, I forgot to remove the Yellow zombie after botting Wyeth's attack; I moved you up a bit closer to attack the Yellow plantman thing.
Benson moves up and cuts the nearest plant person while Aspex reloads, jamming her crossbow.
Strangely, as soon as Benson gets into his position, the vines around the seedling cradle begin to wilt...
The yellow plant thing creates another spawn, behind Benson, and it attacks him!
Yellow Spawn @ Benson: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage on hit: 1d6 + 4 ⇒ (5) + 4 = 9
But the unflappable Benson easily parries the cheap shot, still the seedling still secure.
Init Order (bold = up)
Aspex
Plant Yellow (11 damage)
Spawn Yellow
Wyeth
Marduk
Benson (10 damage, holding seedling)
Spawn Blue (6 damage)
Gob
Hakime
Wyeth Riceak |
Didn't spot anyone rolling on these, so...
Kn:Nature DC 19: 1d20 ⇒ 11
Kn:Nature DC 12: 1d20 ⇒ 2
Wyeth takes a step back and swings at the plant creature before him.
Fauchard (Cold Iron)->Plant Man (Yellow): 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d10 + 7 ⇒ (10) + 7 = 17
GM, I'm not sure how you were calculating the -1 to hit or the +6 additional damage when you botted Wyeth, so I went by my usual figures; please adjust as necessary.
GM BPC |
I was using Power Attack :) Although I realize it should have been a +3 to damage... you still did enough to finish off the other plant, though.
With a mighty swing, Wyeth cuts down another plant thing!
-Posted with Wayfinder
Marduk the Pale |
"I never thought i would be weeding plants, while going on a mission."
Marduk attacks the plant zombie again.
Flurry temple sword: 1d20 + 6 ⇒ (12) + 6 = 18Dmg, 2 handed: 1d8 + 3 ⇒ (5) + 3 = 8
Flurry temple sword: 1d20 + 6 ⇒ (4) + 6 = 10Dmg, 2 handed: 1d8 + 3 ⇒ (5) + 3 = 8
Black Powder Chocobo RPG Superstar 2015 Top 16 |
With a single cut, Marduk finishes off his target.
You can choose to move as your first swing was all you needed
And with that, calling combat as with all of the parent plants defeated, no more spawns will arise, although I realized I missed Benson again...
The party makes short work of the last plant zombie, although the plants in the cave begin to rapidly wilt.
Benson Gangtee |
Benson sheaths his dueling sword and holds the seedling out where everyone, including little 'Nira, can see. "So this is what that fight was apparently about. Anyone know anything about these things?"
Once everyone has had a good look, he will pass it over to someone else to hold and will look more carefully in the area where the seedling was found to see if anything else of interest can be found.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Hakime |
Hakime will look around as well, seeing Benson is doing so.
perception: 1d20 + 10 ⇒ (1) + 10 = 11
but obviously, she ends up just looking about in the same places he's already checked.
omg, this is the 4th 1 I've rolled in as many posts... what the heck is wrong with the dicebot??
Wyeth Riceak |
I rolled and failed on the two earlier Knowledge (Nature)s, but I'll toss a Perception on the pile.
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
GM BPC |
It seems everyone's Perceptions and die rolls went to poo now that combat is over. Guess Marduk is all that is left. I'll wait to see what he does for the Perception, but for the Kn: Nature
Gob is confounded by what the seedling is. He has never seen anything like this.
Hakime |
Help us Obi Wan Marduk... You're our only hope
Wyeth Riceak |
Okay, I laughed. :o)
-Posted with Wayfinder
GM BPC |
Marduk finds a couple of goodies the party missed while being mystified by the seedling. First, there is an amber necklace that lies on the ground. Additionally, the half-orc also finds that the seedpod next to the cradle contains a sweet-smelling syrup that seems useful, which is attached to a vine that is different than the others.
Necklace is non-magical, but does have material value!
Anything else the party is going to do besides probably take the newfound loot?
Wyeth Riceak |
Spellcraft->Vine: 1d20 + 3 ⇒ (10) + 3 = 13
"You have good eyes, old friend," Wyeth says as he claps Marduk on the shoulder and peers at the items.
Aspex |
Aspex examines the seedling after everyone else is done, then the syrup and vine once they're pointed out.
Kn:Nature: 1d20 + 8 ⇒ (18) + 8 = 26
Spellcraft v Syrup: 1d20 + 11 ⇒ (1) + 11 = 12
Spellcraft v Vine: 1d20 + 11 ⇒ (10) + 11 = 21
She nods at the vine. "That can be worn as a bracelet. The berries can be used to entangle opponents."
GM BPC |
Wyeth unfortunately does not know what it is.
Anyone else? And staying here or returning?