GM BPC's Deepmarket Deception PbP (Inactive)

Game Master Black Powder Chocobo

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Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

no spellcraft here, sorry

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

No spellcraft for Benson either.

"Perhaps the cleric back in town can make something of it. She's keen on plants. Let's finish exploring this cave."

Benson hands his wand of CLW to Wyeth to administer some healing for him. He needs 10 so probably 2 hits will do it.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Only a faint remnants remain of the damage the plant did to Benson. He can manage with that.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Spellcraft vs syrup: 1d20 + 12 ⇒ (17) + 12 = 29

"Ahh this stuff is great on waffles, but can also be used to track something or someone you've seen before. Focus your mind on that and pour it on the ground and it will leave a trail to what you seek." Gob says as he explains the syrup. "I agree with Benson though, we need to finish exploring this cave. There is a lot of strange stuff going on here and I hope there may be some answers."

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Assuming we've explored the areas showing on the map, let's continue south and east from here. Did we get a description of that area in the southwest showing some kind of red flowers or something?


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Benson explores the cave, seeing more of the corpse flowers... but they are now wilting and seemingly dying off now; the trees alongside the cavern are shedding leaves, their branches drooping weakly towards the ground as if they have given up on life.

The seedling in his hand continues to pulse regularly.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

"I wouldn't mind a nice stack of waffles when we get back," Wyeth says to Gob, before handing the wand back to Benson. "Alright, let's go."

GM, does your last post imply we've (or Benson has) explored the entire cave?

GM BPC wrote:
Wyeth unfortunately does not know what it is.

Dammit GM, I'm an alchemist, not a botanist!


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I'm saving time and assuming exploring all of the cave... ie, you guys found everything :P

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

"I'm guessing it's time to return to town.. with the seed... perhaps their cleric will know what it is... Maybe it's a seed for a new tree... one that isn't corrupt or that will cure the children?"

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wyeth looks around at all the wilting foliage. "Seems more like a... heart for all these plants. If there were such a thing."

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"For the children's sake, it better be."

Marduk's temple sword looks somewhat covered in green residue.
"Ugh...it's not blood, and yet it's stained my sword.
I'll have to clean it when we get back to town."

Dark Archive

Female Aasimar (Peri-Blooded) Conjurer (Infernal Binder) 3 (HP 13/13 | AC:13 | T:12 | FF:11 | CMB: -1 | CMD:11 | Fort:+1 | Ref:+1 | Will:+3 | Init:+6 | Perc: +2 (Darkvision)| Speed 30)

Aspex nods at Wyeth. "The decay is quite pronounced since we removed it from the ground, yes."

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

"Lets hope they know more in the village. I'm still very curious as to what may have been influencing that cloaker and the bats we fought earlier." Gob says they walk back to the village.


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More later as you return to Mercy!

-Posted with Wayfinder


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The party makes the trek back to Mercy, arriving at early morning. The sheriff is at the gates, his darkened skin almost white.

DC 15 Perception:

As you approach the gates, you notice that the various cashew trees have wilted and even Robori, visible from afar, can no longer be seen, its branches slumped over.

"What... what have you done?", Molune asks the sounds of panic in the small village now audible as the wails of crying, shouts of despair, and laments of a lost Robori can be heard.

"I cannot allow you into Mercy any more. Go, before anyone else in the village sees you here lest they turn into a mob and take their frustrations out on you."

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"Excuse me? 2 things here,
1: What is happening here?
2: We were attacked by plant zombies and come back with a seedling, and you say a mob is after us?"


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"About two hours ago, all of the plants in the village started dying! Everything that the village has depends on those plants, we're doomed...", Molune answers. "A seedling? What are you talking about?"

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Marduk points to Benson (who i think was carrying it), with an expression that says: Over there, mr captain panic.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob ponders for a moment. "It would seem that this seedling is some how linked to the plant life of your village. That being said I think it may have been used for foul purposes. It is vital that we be taken to your priestess as I believe we have the means to save your village."


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"She's busy right now, trying to keep the peace and talk some people down from... unsavory practices. Like I said, get out of here; Mercy is not yours to visit again... if there is a Mercy later."

Molune is unwilling to let you into the town; you can try sneaking your way in if you feel necessary to enter, return back to Katapesh and Venture-Captain Roderus and debrief (you did find the end results of Amenira's research perhaps, as well as her fate), or something else entirely. I'm going to default to returning back without any other input.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob shrugs, "Well our intentions were to bring this seedling back to you as it seems to have a source of magical power, but if you don't want it I'm sure the society wouldn't mind having it."

Just going back to Gob's greedy nature, anyone else can feel free to interject.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

"I think we should try to get in to speak with the priestess... explain about the tainted underground grove with the plant zombies... perhaps she can purify the grove or the seedling or use it to plant a new and untainted tree? I worry about the children here, and am still quite confused as to what is going on to be honest."

no one has ever accused Hakime of being the brightest bulb in the pack.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"It's plain simple, sheriff, from my perspective.
Either you let us in to deliver the seedling, which might be the best chance for survival, or Hakime's idea for the priestess to accept & bless it for a new tree......or we follow your suggestion and walk away, and you all die."

Spoken like a save or die spell with a mouth. :)


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With that, I'll take a single Diplomacy roll. We'll how this goes!

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

No intimidate?
You know....accented to listen to reason.
Please, someone else roll that check...i'm a poor choice for it.


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Intimidate will auto-fail in this situation; Molune believes he's doing you a favor to not let you get mobbed by the villagers... or perhaps to save them from your wrath if they tried. In either case, only true reason and compassion can convince Molune to risk the worst case scenario if he believes that you do have a solution. There's also a slip that didn't help things, either.

And as far as things going on in the scenario... it is one of the flaws of this particular mission. There's a couple of ways to get all of the information, but I won't say yet until after the mission is done.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Can Hakime roll this with Marduk assisting me though, since she spoke up first?


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I'll allow aids, but I'll want new text from Marduk; as he noted, his last dialogue was more intimidate-y versus diplomatic. But if you roll as the main, you're the main. A bit stricter than normal with this, but this is a different situation at hand.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22 will take any aids I can get of course

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"Besides, a few hours ago, we were risking our lives to save you from that cloaker and the bats that it seemed to control. And we saved the tree from the material you thought was helping it but was harming it. We've proven we are willing to risk our lives to help you. We'll take a chance that the people may react badly to our presence. Perhaps if you take the seedling first and work with the priestess to get people calmed down, we can wait here for word that it is safer for us to enter. You've been enjoying benefits that I suspect also have come at a heavy cost, your own children. You need to resolve this. We are here to help. Worst case you can migrate to someplace safer."

diplomacy aid: 1d20 + 1 ⇒ (6) + 1 = 7

Too wordy?


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@Benson: I'll allow that to aid. :)

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wow, have you guys ever been busy today!

Perception DC 15: 1d20 + 9 ⇒ (15) + 9 = 24

Wyeth nods in agreement with what the others have said. "A seedling in a distant cave doesn't affect other trees in this way. Not normally, and certainly not a sacred tree! Something is wrong here. Very wrong. And considering the zombie plants that attacked us, I'd say something evil. Something has been out of kilter here for a while, something has been causing all your troubles and strange occurrences. Surely you can see this unnaturalness is likely connected. Please, let us bring this plant-to-be, so full of life and energy, to your priestess so she can evaluate it!"

Diplomacy (Aid Another): 1d20 + 6 ⇒ (12) + 6 = 18


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2 more aids and you pass!

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Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Aid: 1d20 - 1 ⇒ (16) - 1 = 15

Alternate text:

"Sheriff, look at the predicament at hand.
What Benson said before me, we have been fighting the evil on your behalf.
Now, with the best chance of a solution at hand, it would be a let down to turn us away now. You wish for your community to continue living happy lives, yes? Then let us in please."

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Aid: 1d20 + 1 ⇒ (10) + 1 = 11

"Look you know we can handle ourselves and we mean this village no harm."

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

and that should do it!


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The Sheriff closes his eyes, mulling over the decision. "Very well; you are a stubborn lot, but at this point, the village does need any help it can get. Just don't harm the people if they lash out. They are scared right now and I know that you all could probably end every one of us if you honestly felt that way."

Molune reluctantly opens the gate, motioning for you to make haste to the temple.

GM Dice:

Crowd Perception: 1d20 ⇒ 18

"It is them! Those newcomers! They must have been ones to kill our plants and ruin us all!", a voice shouts from the crowd surrounding the temple. Immediately, a dozen men and women blockade the entrance from you. "Molune, get away from them, they have no business here after what they must have done!"

"And they think they can fix it.", he tersely replies. "I dunno how they figured out about the children, but they believe they have something to solve the problem and... revive Robori."

More GM Dice:

Sheriff Bluff: 1d20 + 5 ⇒ (17) + 5 = 22
Crowd SM: 1d20 + 1 ⇒ (14) + 1 = 15

As a voice of reason, Molune's half-truth is enough to calm the crowd done to at least grant passage into the temple.

Inside, the panic is just as severe as Zura's acolytes are pleading to a crowd of people to remain calm, although high priestess Zura weeps at the limping branches of Robori. The Sheriff immediately goes to her, shaking her to attention. "Priestess! Get up, them outside-folk think they can fix it." "It doesn't matter any more.", she cries out. "How do you fix a broken faith from the loss of their god?", Zura looking at the tree longingly. "Even if you were to restore the tree to its vigor, then that means that the god is weak and will eventually die anyway. I-I-I can't keep up this act like that, it's too much!"

The Sheriff, hearing those words, immediately stands. "Everybody, out now! These folk need a private conversation with the high priestess to solve the problem the caused." While there is grumbling, the people's faith in the Sheriff is enough to eventually scatter the crowd inside, leaving the church empty save for the party, the Sheriff, Zura, and her acolytes.

"Well, what's your plan?", he asks.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

"Act... this is all an act? I think you owe us an explanation, Zura, before we explain any plan. Please enlighten us."


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Zura looks up at the Sheriff, who explains, "They know something about the children."

The priestess lowers her head. "Robori... is a lie."

"Generations ago, the children of Mercy were afflicted with a strange disease; bark-like growths and formations would appear on their skin. The people were horrified, confused, and worried that the village was doomed. Then my great-great-grandfather, in an act to spare the children from a violent end, came up with Robori, that the mutations were a gift from a tree god to be embraced, not reviled. He managed to stall long enough for the disease to not only come to an end after a certain age, but that those children were heather and hardier than before."

Zura looks upon the wilting tree as she continues. "My ancestor then became the first priest of Robori, using what little magical talents he had to support the people and continue the lie to protect the children. It has been passed down from generation to generation as now we are all descendants of those who went through the transformation of Robori. Because of how it would look to others, we shy away the youths until the growths have recovered, from which point they can be productive members of Mercy."

"But now, that lie has ended; the tree my great-great-grandfather chose as a false god on a whim is dying like all of the others plants."

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Once the priestess has answered, assuming she doesn't reveal anything about what happened to Amenira, he will say, "We came here to locate a scholar named Amenira. We've found evidence that she was murdered, he gives a glance at little 'Nira', as she tried to discover what was being done to the children of this village. We still haven't located her but if we can, we might learn something important that could help you revive your tree and perhaps your faith. In the cave, we found a jar of enchanted syrup that could lead us to her remains. As I understand it, someone who has seen her must concentrate on her and pour the syrup to the ground. It will then move along the ground, leading us to her or her remains. All we need is for someone who remembers her to do this for us. I'll focus on finding her while others," here he nods at the spellcasters of the group, attend to this tree.

diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob taps Benson on the shoulder and whispers "Actually we found her body in the cave. It looked like that Cloaker had killed her." Gob then gestures to the seedling, "I believe that this is the solution to your problems. It was the source of the growth in the cave and seems to be linked to your own vegetation, though I think it was being corrupted some how. Though I think in your hands it may be free of this corruption."

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

"Perhaps if you plant it... free from taint... it will grow and you will be able to grow new vegetation.. just don't try to pass it off as a god, simply as a godsend... perhaps give your devotion to Erastil, who is a god of nature and harvests and the hunt, and simply say that whatever grows from this seed is a sign of his approval, nothing more. If you need instruction or a true priest, perhaps we can inquire as to a priest or priestess of Erastil to come and at least train you in the faith, if they cannot stay with you. Whatever you decide, you know things must change here... The other option of course is to simply relocate away from these storms."


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The seedling continues to pulse in Benson's hands, feeling warmer. "What is that?", Zura asks.

Upon the explanation provided, Zura immediately grabs a shovel. "Then let us plant this and see what happens."

The football-sized seedling is placed into the ground near the 'Robori' tree's roots. However, nothing seems to happen. "What... but you said...", the stress getting to Zura.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob kneels down to inspect the seedling.

Know nature: 1d20 + 9 ⇒ (20) + 9 = 29


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@Gob: As far as you can guess, it is some sort of intelligent plant. If only you had some way to communicate with it.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Sing to it. :)

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

maybe that syrup will let you talk to plants or something... *shrugs*... maybe it needs blood to grow - we should name it Audrey II?

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob pulls out a scroll and casts the spell on it to try and communicate with the seedling. "Hello, do you understand me?" He tries.

Using my scroll of tongues.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wyeth leans over and speaks quietly with Gpb. "If that thing was somehow responsible for the growth and health of all the trees and plants hereabouts... is it possible it was so powerful it was also causing 'growth' even on young children?"

He pauses to think, then continues. "And if it was corrupted somehow, and we've interrupted that, maybe we've interrupted this 'disease' as well?"

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

I lost track of that detail about finding Amenira's body. Had I remembered it before leaving the cave, I would have insisted we bring her body back. Retcon maybe?

Benson looks at 'Nira. "Do you have any ideas? You've given us clues before. Did Amenira figure something out before she died?"

Then he looks at the cleric. "Can you speak with the dead? I believe there is a spell that some clerics know that allows a brief conversation with the deceased. Perhaps we could learn what happened to her and that would help us understand the other mysteries."


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Gob, gimme an Intelligence check

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