
GM BPC |

More buffs for the party!
Init Order Surprise Round (bold = up)
Group Buffs: Bless (+1 attack/sv vs fear), Inspire Courage +1
Lizard blue
Hakime
Lizard brown (3 damage)
Gob (surprise round standard action)
Aspex (casting Sleep)
Lizard Red
Wyeth
Shasta
Marduk (surprise round standard action)
Lizard Orange

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Gob points his staff at the lead lizard and fires off the signature black and white missiles.
MM vs Red: 2d4 + 2 ⇒ (1, 4) + 2 = 7
Gob will ready his pokeball to capture the eggs. Also BPC there may or may not have been something important in my post earlier that you may have missed.

GM BPC |

About your idea that the missing VC may be a tortured captive of the Consortium? I saw that. We'll see if this theory pans out :)

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By Irori's bald scalp, one evening and 15 posts....
Marduk peeks at the new adversaries ahead.
Seriously...pokemon? :)
"Lizards? This is a colorful trip for sure. Quite a variety of opponents."
Marduk grabs his temple sword.

GM BPC |

Seeing Marduk armed, a lizardman moves up and flings a javelin at the half-orc!
Javelin @ Marduk: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Damage on hit: 1d6 + 3 ⇒ (3) + 3 = 6
The weapon falls short, though!
Init Order Round 1 (bold = up)
Group Buffs: Bless (+1 attack/sv vs fear), Inspire Courage +1
Lizard blue
Hakime
Lizard brown (3 damage)
Gob (surprise round standard action)
Aspex (casting Sleep)
Lizard Red (7 damage)
Wyeth
Shasta
Marduk (surprise round standard action)
Lizard Orange

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Hakime fires 2 arrows at the closest lizardman.
flurry 1: 1d20 + 4 - 1 + 1 + 1 ⇒ (4) + 4 - 1 + 1 + 1 = 9
dmg if hits: 1d8 + 2 ⇒ (5) + 2 = 7
flurry 2: 1d20 + 4 - 1 + 1 + 1 ⇒ (5) + 4 - 1 + 1 + 1 = 10
dmg if hits: 1d8 + 2 ⇒ (5) + 2 = 7
Hakime follows up by strangling the dicebot
edited to include the buffs, but still missed of course

GM BPC |

Hakime must have trained with stormtroopers
Another lizardman moves to approach the apart, bearing a spiked bludger and a wooden shield.
Init Order Round 1 (bold = up)
Group Buffs: Bless (+1 attack/sv vs fear), Inspire Courage +1
Lizard blue
Hakime
Lizard brown (3 damage)
Gob
Aspex
Lizard Red (7 damage)
Wyeth
Shasta
Marduk (surprise round standard action)
Lizard Orange
@Aspex: Mark on the map where your sleep is focused at since the lizard man party is split up at this point.

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Gob continues to hammer the same lizard with magic missles from his staff.
Mm vs ref: 2d4 + 2 ⇒ (4, 2) + 2 = 8
-Posted with Wayfinder

GM BPC |

And always a good time going in blind to a scenario :)
Gob blasts the same lizard man who growls in pain, but still stands.
-Posted with Wayfinder

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She'll try to catch the back 2; center the burst adjacent to red and orange.
Aspex finishes her scroll reading with a flourish, barking out the last words and looking up expectantly at the lizardmen closest to the eggs.

GM BPC |

Orange Will vs DC 11: 1d20 ⇒ 5
One of the lizardmen in the back shuts its eyes, falling asleep. The other next to him almost falls asleep, but not enough magical energy remains to put him to slumber. Howling, it charges forward with its morningstar!
Wyeth tries to trip it as it approaches.
Wyeth trip AoO @ Red: 1d20 + 8 ⇒ (3) + 8 = 11
But fails to do so!
Weapon it hand, it counterattacks the Rahadoumi man!
Red morningstar @ Wyeth: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Damage on hit: 1d8 + 5 ⇒ (3) + 5 = 8
The successful blow rings Wyeth's ears.
Init Order Round 1 (bold = up)
Group Buffs: Bless (+1 attack/sv vs fear), Inspire Courage +1
Lizard blue
Hakime
Lizard brown (3 damage)
Gob
Aspex
Lizard Red (15 damage)
Wyeth (8 damage)
Shasta
Marduk
Lizard Orange (asleep)

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Shasta will tumble to her left to try to avoid an AOO from the lizardfolk attacker.
Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25
Once out of reach, she moves forward and casts Whip of Spiders. As she moves, she calls out, Don't let those eggs break or the yolks on you!. Maintains inspire courage.
A whip materializaes in her hand, but it is made of a swarm of diminuative (coin sized) poisonous spiders clinging to each other. Once the whip is in hand she uses it to make a touch attack on the one that just brained Wyeth.
Ranged Touch, Inspire Courage, Bless, Flanking(?): 1d20 + 7 + 1 + 1 + 2 ⇒ (2) + 7 + 1 + 1 + 2 = 13
Damage: 1d6 ⇒ 5 + poison + distraction.
Poison: save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based
Str loss: 1d2 ⇒ 2
Distraction: Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save DC 11 negates the effect.

GM BPC |

You forgot your own damage boost from Inspire Courage!
Red Fort vs poison: 1d20 + 9 ⇒ (5) + 9 = 14
Red Fort vs distraction: 1d20 + 9 ⇒ (13) + 9 = 22
In a furious rage, the lizardman shrugs off the worst effects from the spiders.
Init Order Round 1 (bold = up)
Group Buffs: Bless (+1 attack/sv vs fear), Inspire Courage +1
Lizard blue
Hakime
Lizard brown (3 damage)
Gob
Aspex
Lizard Red (21 damage)
Wyeth (8 damage)
Shasta
Marduk
Lizard Orange (asleep)

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Marduk frowns at the attack.
"You need some discipline and patience.
To top, you just hit my friend."
Marduk swings his temple sword at the lizard.
Temple sword flurry, inspire: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10Dmg, inspire, 2 handed: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Temple sword flurry, inspire: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12Dmg, inspire, 2 handed: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
But of course the flashy stuff misses XD

GM BPC |

Botting Wyeth
Wyeth tries to send back the attacker, carefully casting a spell to bring fear into the foe ahead of him!
Wyeth Concentration: 1d20 + 5 ⇒ (11) + 5 = 16
However, he can't quite get the spell off.
The lizardman behind Shasta charges her, swinging with his large weapon.
Blue morningstar @ Shasta: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage on hit: 1d8 + 5 ⇒ (2) + 5 = 7
Shasta takes the blow to her leg, the blow having a powerful angry force behind it.
"Get the dancer and the one-legged man!"
Init Order Round 2 (bold = up)
Group Buffs: Bless (+1 attack/sv vs fear), Inspire Courage +1
Lizard blue
Hakime
Lizard brown (3 damage)
Gob
Aspex
Lizard Red (21 damage)
Wyeth (8 damage)
Shasta (7 damage)
Marduk
Lizard Orange (asleep)

GM BPC |

I guess I made the assumption that his impairment was visible :P

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Hakime fires at the closest lizardman.
to hit: 1d20 + 4 + 2 - 1 ⇒ (6) + 4 + 2 - 1 = 11
dmg if hits: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
to hit: 1d20 + 4 + 2 - 1 ⇒ (8) + 4 + 2 - 1 = 13
dmg if hits: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
omg the dice bot REALLY hates me

GM BPC |

They are getting better...
Hakime hurriedly fires another pair of arrows, both going wide.
Another lizardman gangs up on Shasta!
Brown morningstar @ Shasta: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Damage on hit: 1d8 + 1 ⇒ (6) + 1 = 7
However, his attack goes wide, too!
Init Order Round 2 (bold = up)
Group Buffs: Bless (+1 attack/sv vs fear), Inspire Courage +1
Lizard blue
Hakime
Lizard brown (3 damage)
Gob
Aspex
Lizard Red (21 damage)
Wyeth (8 damage)
Shasta (7 damage)
Marduk
Lizard Orange (asleep)

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Linguistics: 1d20 + 6 ⇒ (9) + 6 = 15
Oh, they think I'm a dancer!

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Aspex drops her expended scroll and pulls out her crossbow and fires at the closest lizardman.
Crossbow: 1d20 + 3 ⇒ (2) + 3 = 5
Light bolt: 1d8 ⇒ 2

GM BPC |

Ahh, my bad... it's an artificial leg, but not necessarily peg leg. Although for such a jungle adventure, it may be appropriate!
Gob continues his assault against the aggressive lizardman; it looks haggard, but still looks to continue his attack.
Meanwhile, Aspex's crossbow goes wide and far.
The severely beaten lizardman strikes at Wyeth again, evening going so far as to bite him, too!
Red morningstar @ Wyeth: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9
Damage on hit: 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Red bite @ Wyeth: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Damage on hit: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
While he dodges the weapon this time, he wasn't expecting the bite that savagely injures his shoulder!
Init Order Round 2 (bold = up)
Group Buffs: Bless (+1 attack/sv vs fear), Inspire Courage +1
Lizard blue
Hakime
Lizard brown (3 damage)
Gob
Aspex
Lizard Red (31 damage)
Wyeth (17 damage)
Shasta (7 damage)
Marduk
Lizard Orange (asleep)

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Marduk is slightly agitated by the red lizard continuing its assault on Wyeth.
"Keep your uncleaned dentals from Wyeth!"
Flurry sword: 1d20 + 5 ⇒ (17) + 5 = 22Dmg, 2 handed: 1d8 + 3 ⇒ (2) + 3 = 5
Flurry sword: 1d20 + 5 ⇒ (2) + 5 = 7Dmg, 2 handed: 1d8 + 3 ⇒ (6) + 3 = 9

GM BPC |

And Marduk's slice digs into the lizardman's scaly flesh; the creature lumbers for another second before all of the damage takes its toll, and it collapses onto the jungle floor
Red is down, better redirect those magic missiles elsewhere Gob!

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Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14
"Be respectful to these 'zards! They offed their grandfather for us over yonder," Shasta said, flicking her whip toward the downed gargantuan before, ducking and rolling, she moves to where she has her back to the stone pillar but can still lash out with her whip of spiders. Maintains the Inspire Courage another round.
"You boys want to dance? Let my spiders cut in."
Whip, Bless, Inspire Courage, Touch attack: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15
damage, Inspire Courage: 1d6 + 1 ⇒ (1) + 1 = 2 + Poison + Distraction
Fort Save DC 11 vs poison to avoid Str Damage
Str Damage: 1d2 ⇒ 2
Fort Save DC 11 vs Distraction or be nauseated for 1 round.
Edit: the attack is against brown.

GM BPC |

Shasta manages to elude one of the lizardmen, but the larger of the two swipes his weapon at her!
Lizardman Blue morningstar @ Shasta: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Damage on hit: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Shasta doesn't leave without taking a blow, her shoulder swelling from the impact.
Lizard brown Fort vs Poison: 1d20 + 4 ⇒ (8) + 4 = 12
Lizard brown Fort vs Distraction: 1d20 + 4 ⇒ (11) + 4 = 15
Although injured by it injured, the lizardman manages to resist the ill effects of the attacks.
Wyeth heals himself of some of his wounds using a wand.
CLW @ Self: 1d8 + 1 ⇒ (3) + 1 = 4
The lizardman that struck Shasta decides that Marduk is a stronger target and moves to intercept him.
Lizardmen Blue morningstar @ Marduk: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Damage on hit: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Init Order Round 2 (bold = up)
Group Buffs: Bless (+1 attack/sv vs fear), Inspire Courage +1
Lizard blue
Hakime
Lizard brown (5 damage)
Gob
Aspex
Lizard Red (31 damage)
Wyeth (13 damage)
Shasta (18 damage)
Marduk (11 damage)
Lizard Orange (asleep)

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Some better rolls the next time you bot Wyeth would be appreciated. :op
I guess I made the assumption that his impairment was visible :P
Very. I refer you to Wyeth's chibiform avatar.
"Holy @#$%! Wyeth only has one leg?" Gob says as he fires another two missiles at the wounded lizardman
"What, the clanking and occasional glints of sunlight didn't raise any suspicions?" Wyeth comments between pained gasps. "Anyway, I have two legs, one of them's just metal, that's all."
I bet Gob hasn't noticed the possum skeleton helm, either! :op

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Hakime fires twice at brown...
to hit: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10
dmg if hits: 1d8 + 2 ⇒ (1) + 2 = 3
to hit: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22
dmg if hits: 1d8 + 2 ⇒ (4) + 2 = 6
Her second shot hopefully hits and she blurts out, "Take THAT, lizard lips."

GM BPC |

The first arrow misses, but Hakime finally lands another arrow, the lizardman staggered from the strike. It huffs heavily, but doesn't end his attack, moving closer to Shasta and swinging one last time!
Brown morningstar @ Shasta: 1d20 + 2 ⇒ (18) + 2 = 20
Damage on hit: 1d8 + 1 ⇒ (5) + 1 = 6
Shasta takes another attack before the lizardman collapses from its wounds.
Init Order Round 2 (bold = up)
Group Buffs: Bless (+1 attack/sv vs fear), Inspire Courage +1
Lizard blue
Hakime
Gob
Aspex
Wyeth (13 damage)
Shasta (24 damage)
Marduk (11 damage)
Lizard Orange (asleep)
Only one more attacker to go!

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Flurry temple sword: 1d20 + 5 ⇒ (11) + 5 = 16Dmg, 2 handed: 1d8 + 3 ⇒ (1) + 3 = 4
Flurry temple sword: 1d20 + 5 ⇒ (15) + 5 = 20Dmg, 2 handed: 1d8 + 3 ⇒ (3) + 3 = 6
Marduk does not stop his fit of inflicting some discipline. :P

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Don't believe the "seamless upgrade to Windows 10" hype. Finally back up and limping thanks to a full day of troubleshooting. :op
Wyeth frowns as the last of the lizardmen gets a wee bit too close, takes a step back into the brush, and attacks. Looks like the square in about half-covered in green, and since it's the edge of "whatever" I'm assuming no penalties.
Fauchard: 1d20 + 8 ⇒ (4) + 8 = 12 We don't need no steenkin' penalties! We can miss on our own!

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If Aspex or anyone else tries to get the lizardman to surrender, Shasta will hold her attack action until she sees he is not surrendering.
If Aspex does not down the remaining lizardfolk fighter, Shasta will move to the opposite side of him and cause a bunch of spiders to sit down beside him wriggle down his neck. She stops with the humor to inspire courage, figuring fighting one lone man does not require much courage.
Whip of Spiders, Bless, flank, touch attack: 1d20 + 7 + 1 + 2 ⇒ (11) + 7 + 1 + 2 = 21
damage: 1d6 ⇒ 5
Fort Save DC 11 vs poison to avoid Str Damage
Str Damage: 1d2 ⇒ 1
Fort Save DC 11 vs Distraction or be nauseated for 1 round.

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Wow, I failed to include both Shasta's Inspire and Wyeth's own Bless in my roll. "What a maroon!" Looks like 14's still a miss, though.

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Aspex reloads her crossbow as quickly as she can, then raises, sights and fires again at the last lizardman.
Crossbow: 1d20 + 5 ⇒ (2) + 5 = 7 Nope.
Bolt: 1d8 ⇒ 4

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Gob directs his next snake like missiles at the only lizardman still standing.
MM vs blue: 2d4 + 2 ⇒ (2, 4) + 2 = 8
The half-orc shrugs at Wyeth, "Thought it was a fancy leg brace or something."

GM BPC |

The entire party focuses on the lizardman... who still stands after blade and magic try to bring it down!
Fort vs Poison: 1d20 + 9 ⇒ (4) + 9 = 13
Fort vs Distraction: 1d20 + 9 ⇒ (16) + 9 = 25
Defiantly, he still stands, hoping to take down the lithe Marduk!
Blue morning star @ Marduk: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
Damage on hit: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Blue bite @ Marduk: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
Damage on hit: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
The half-orc easily evades both attacks, holding the line for the others to finish off the beast!
Ending combat as the last foe cannot take a complete beat down like that again.
The battle over, the party finally gets a chance to rest and recover as well as look through the nest. Five intact eggs remain, each one the size of a fat halfling. The mule can carry two eggs safely thanks to Shasta's preparations, but the other three will have to be carried. Please let me know who will carry them.
A dead tyrannosaurus lies within 50 feet of the nest, the cause of death seeming to be the numerous javelins that litter its hide, but the broken foliage shows that it didn't die without a fight. The remains of a human with a large indent in the skull lies adjacent to the nest.
Given how dried the blood is, you assume that this person died about 45 minutes to an hour before you arrived.
The footprints of those running can be seen going up the sloping ridge before heading down the ravine... followed by more lizardman tracks.
Within the nest and nearby are numerous trinkets of value, probably the equipment of the poor soul slain here. They are
- a bronze Aspis Consortium badge
- a climbers kit
- 100 feet of silk rope with a grappling hook
- a masterwork composite (+2) longbow
- a potion of hide from animals lawl again
- two tree feather tokens
- and a wand of barkskin with 12 charges
What does the party do as you pack up your quarry?

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"I can understand that," Wyeth says to Gob once the fight's ended and he moves to help his injured comrades. "Not many articulated peg legs out there," he says as he stands on his good leg and causes the metal one to bend at what would be the knee. "I was lucky, I found a really talented machinesmith in Manaket who had sympathy for my plight. Gave me a discount on this design he was tinkering with. Good thing, as I couldn't have afforded it otherwise."
He grins at the half-orc as he settles back onto both "legs." "Still, I'd've thought the missing foot would've been a clue."
Heal: 1d20 + 4 ⇒ (1) + 4 = 5 Har!
Survival: 1d20 ⇒ 4
Given how out of touch with reality Wyeth is, I guess he shouldn't be riding Gob about the peg leg thing. :o) Anyway, since he noticed nothing, he's doing nothing. "Next!"
How much do the eggs weigh? Wyeth can probably handle one. Maybe two, if we rig some sort of sling or harness.
Cure Light Wounds=>Shasta: 1d8 + 1 ⇒ (7) + 1 = 8 Shasta now down 16
Cure Light Wounds=>Shasta: 1d8 + 1 ⇒ (5) + 1 = 6 Shasta now down 10
Cure Light Wounds=>Shasta: 1d8 + 1 ⇒ (2) + 1 = 3 Shasta now down 7
Cure Light Wounds=>Shasta: 1d8 + 1 ⇒ (5) + 1 = 6 Shasta now down 1
Cure Light Wounds=>Marduk: 1d8 + 1 ⇒ (4) + 1 = 5 Marduk now down 6
Cure Light Wounds=>Marduk: 1d8 + 1 ⇒ (5) + 1 = 6 Marduk is topped off
Cure Light Wounds=>Wyeth: 1d8 + 1 ⇒ (8) + 1 = 9 Wyeth now down 2

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heal: 1d20 + 3 ⇒ (11) + 3 = 14
survival: 1d20 + 5 ⇒ (6) + 5 = 11
missed both, sigh
Hakime lacks rope, but suggests, "Perhaps someone with some silk rope, or even normal rope, remaining, could rig some mesh slings to carry eggs."
If anyone provides rope, she will attempt to rig one as an example to others:
cmb for rope use: 1d20 + 4 ⇒ (13) + 4 = 17

GM BPC |

The eggs weight about 30 lbs; safely it should be transported one per person, although if there is no backpack involved, a person could sling one egg to the front and back. Doing so will increase the encumbrance level up one step