
Galactic Master Black Dow |

Gang - just wanted to share that yesterday we had to say goodbye to my beautiful red staffy Darby. His passing was very peaceful and he's now free from the burdens his tumour inflicted upon him.
To say my wife and i are broken is an understatement - Darbs was, is and always will be, the epicentre of our lives.
Over the coming days, weeks and months we will heal and come to celebrate his life, but right now things are pretty raw. I may throw myself into distractions and my passions, so posting may be up, but likewise things may take a back seat - should that become the case please be patient and I'll give you all the heads up when we're on for the final act.
Cheers
BD/Gary

Galactic Master Black Dow |

Just a heads up gang that myself and my better half are heading over to UAE tomorrow for 3 weeks. My sister in law graciously paid for the ticket to allow us some time to relax, process the loss of our beloved boy and maybe heal a little.
I anticipate that by the weekend (and the weeks to come) I'll have plenty of time to post, but first few days I'll likely be off the grid as we catch up and fall into a routine.
I'll endeavour to get my head back in the game (literally) come time and see this opening chapter of the AP out.
iMassively appreciate the patience and understanding shown by you all.
Cheers
BD/Gary

Ed Shirren |

Can i aid ED on his mission to find the ON button? Also pilot theme.. but dont have culture starships as a skill?
Ace Pilot theme L1 gets the following:
Stat Bonus: Dex +1Theme Knowledge (1st)
Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5.
Piloting is a Class skill, if it is a class skill from your class Instead gain a +1 bonus

Galactic Master Black Dow |

Wee heads up gang - our management in their infinite wisdom are pressing ahead with an ISO audit (via Skype) which I'm heavily involved with due to my Ops Super role.
Been prepping all day today and audit is tomorrow - will likely be Friday before I'm back in the saddle again and (ab)normal service can resume again.

Ed Shirren |

Noah 2.0- You've got MUCH better engineering and science. Ed doesn't have anything to offer except his pilot skill. Ed doesn't have CHA to be captain either. I'm still not impressed by the ship combat system. Unless you have focused on a couple select skills, you're pretty much twiddling your thumbs. I see they've added a Magic Officer, but I'm not sure what that means. What would be cool is if Technomancers could magic-hack ships for special ship abilities.
Also, I believe Clara disappeared into the asteroid before us. I don't think that we know where she is. Hiding on this ship and preparing to backstab us would be my guess.

Noah 2.0 |

Sure. You are the ace pilot too so you pilot. Like I said I am good with science or engineering or even gunner.
I was thinking Clara was somewhere on the asteroid we are on. No?

Galactic Master Black Dow |

So we're pretty much at the climax of the adventure and it's levelling up time!
- I'm planning on continuing with the AP to any and all who want to continue this stellar voyage (the homebrew/off piste elements will be ever evident as I've plans to return to your various story threads - Kurney/Astral Extractions etc, that tend to take a back seat/are non-existant as written)
I'm happy to have any of you rebuild your PC also - there's a plethora of SF stuff now - new classes, themes etc, that weren't available when we kicked off, so now's the time to change anything you want. (GM's caveat - I'd like to keep the character races, but anything else is fair game)
If you can post your mooted level ups and rebuilds from here.

Noah 2.0 |
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Kewl! I will certainly continue and will take a look at new content. I love the idea that there will be more homebrew stuff too!

Ed Shirren |
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I wasn't planning on staying with it for more than a book, but I'm really enjoying this game. Glad to hear you'll be throwing more Black Dow sauce in the mix. Ed will stay on his original path. Now he's a SUPERSTAR!

Paeon Tel'domah |
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Yup will be trudging along with everyone, i'll take a look at what's out there but likely staying solarion.. dunno if there are variants now or something to change..
Glad everyone is staying, Happy there will be more Ed, i truly enjoy your character!

Fingernipper |

Glad to hear things are continuing.
Might rework Nipper as an operative, or stay as an envoy, depending on what other people's plans are.

Galactic Master Black Dow |

@Nipper: You could always multiclass? Dip into Operative would be befitting.
If everyone can post their level up crunch that would also be appreciated.
Regards gameplay I'll spin the wheels a little with RP conversation and discussion w/ Clara & D.A.W.N. and any thoughts regards your new ship etc.
Want to revamp the Campaign Page a little, and also prep for the next arc (which we literally jump into from leaving Drift Rock).

Noah 2.0 |

Nipper, you have been a great Envoy. I think we need that role in the party. Multi-classing might be fun though.
I'll likely stay with the Technomancer but will explore new options of that class. I am not totally sure where all to look for new content.

Galactic Master Black Dow |

@Noah: Archives of Nethys is pretty decent as a resource - its my go-to for all PF, PF2 and SF stuff that I don't own.

Galactic Master Black Dow |

MUSINGS OF A GALACTIC OVERLOAD...
Themes... With the selection far grater than when we kicked off, I'm considering a haus-rule mechanic that allows you to have a 2nd Theme. This would be similar to the say Fighting Style of Soldiers your Primary Theme would provide al benefits, while Secondary Theme only provides Theme Knowledge benefit (incl. however the class skill).
Would give everything a big more flexibility and also don't think its massively overpowering. I would however like everyone to select secondary themes that are thematically in keeping with the character :) For instance - Startoad screams Outlaw+Street Rat themes to me...
Thoughts?

Ed Shirren |
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I think that's a great idea. I hadn't realized that the themes had been expanded so much. I'm thinking Sensate for Ed given his propensity for trying Ysoki snacks and Vesk names.

Noah 2.0 |

That sounds great. Adds more character depth and does not seem too OP. Looking at options now. Thinking Cyberborn for Noah's second theme. It gives an unexciting +1 to computers but some of these computer rolls are pretty make or breaky.
Seems like the general rule of full casters not multi-classing should still be in effect. While it's tempting to change over to Biohacker I think I will stay with Technomancer.
He gains a new zero level and a new first level spell. Not much new here. He will take Telepathic Message for his zeros and Comprehend Language for his new First.
Still gotta choose a feat...

Fingernipper |

@BD: Never going to say no to more options, but I've got more skills than I know what to do with already. Thinking about taking paranormal investigator more the flavour of a corporate agent that in dabbles in conspiracy theories in his down time.
Decided to just stick envoy, but rebuild it to pack a bit more punch.
- Swapping 1st level feat from improved initiative to long arms specialization.
- Swapping 1st skill expertise from intimidate to bluff.
- Swapping Inspiring Boost to Clever Feint
3rd level
- Taking weapon specialization(long arms) as 3rd level feat.
- Taking Convincing Liar expertise talent

Galactic Master Black Dow |

@Nipper: Like it, interesting combo of themes, and one that'll definitely come in handy later in the AP. Rebuild gives him some excellent long range flexibility and also combat/social tricks in his cheek pouches lol.
@Noah: Yeah, think Cyberborn fits best... did mull suggesting Roboticist but former is a better fit for Noah's augmentational approach. One thing to also mull - with Nipper taking Longarms, you might want to drop your Longarm proficiency to free up a 1st level feat, that could branch into a related feat at 3rd... Food for thought? My personal thoughts - Arm Extensions Feat + Advance Melee Weapon & Touch Spells (like Jolting Surge) makes for an damned interesting combo in my book :)

Noah 2.0 |

Will look into it for sure. There is a spell that can grant item/weapon proficiency for a few rounds if I ever really need it.

Startoad |

After looking around i'm mainly looking at taking deadly aim for my feat. As well as taking Robotocist for the second theme since it fits the quirky tinker goblin idea.
From mechanic level 3 I get weapon specialization and overload which seem interesting and helpful for damage.

Paeon Tel'domah |

Just got back from a a mini vacation so will delve into everything before the weekend hits. Haven't had any chance to look into second theme for my lashunta.. Ace pilot still seems to be the best fit for melee solarion so will have to find something that compliments what i've done so far in the campaign..

Galactic Master Black Dow |

Just a bump to remind everyone about levelling up and any rebuilds/reworks you want to make…
Make sure you've noted all the changes/improvements and new level class abilities etc. Can you also all do a quick recheck on math and crunch for your profiles as I'll be making increasing reference to them as I construct encounters and tweaks to the AP.
Looking at alternative race traits for Ysoki. Not sure how married you are to the Cheek Pounches trait but below seems an apt alternative (given his large incisors)?
Natural Weapons
Source: Character Operations Manual pg. 28
Ysoki can have long, sharp teeth. A ysoki with this trait is always considered to be armed. They can deal 1d3 lethal piercing damage with unarmed strikes, and the attack doesn’t count as archaic. Ysoki with this trait gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).
This replaces cheek pouches.
@All: Remember to list your 2nd Theme as well (and factor in the additional skills/bonuses granted).
Once you arrive back at Absalom and have conducted debriefs with all necessary parties I'll breakdown the credit value of loot and allow you some time to shop etc before moving us on.

Paeon Tel'domah |

A bit of an overhaul GMBD.. I think i hit it all though with the level up.. took space pirate as a secondary theme.. seemed to fit with my shady dealings...
I don't think i've been playing him to his potential.. but i think that will change hopefully a bit more now.
Also spending the level to change paeons mote from a 2h, to a one handed weapon.. and will likely take an offhand gun / throwing weapon for when i can't make it into melee.
To hit - +3 Str. +3 BAB, +1 (Focus), -2 (Deadly Aim) = +5
Damage - 1d6+7; +3 Str, +1(Deadly Aim), +3 (Weapon Spec) = +7
Dropping Heavy Armor Proficiency.
Taking Weapon Focus Feat (Level 1) - Chose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic’s class level, if you are a drone), you gain a +2 bonus instead.
Taking Deadly Aim Feat (Level 3) - When you take the attack or full attack action with weapons (including a Solarian’s Solar Manifestation, but not Spells or other special abilities of any kind), you can take a –2 penalty to your attack rolls. If you do, those attacks deal additional damage equal to half your base attack bonus (minimum 1).
Gain Weapon Spec. as Bonus Feat - Benefit: Choose one weapon type (small arms, longarms, heavy weapons, etc.). You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.
Gain Sidereal Influence - To use your sidereal influence, you must spend 1 minute in meditation, then choose either graviton skills or photon skills. When attempting a skill check with one of your selected skills of the chosen type (either graviton or photon), you can roll 1d6 and add the result as an insight bonus to your check. This ability lasts until you enter combat, fall unconscious, sleep, or meditate again to choose a different skill type. You can reactivate this ability by meditating again for 1 minute
Graviton - Bluff
Photon - Diplomacy
Skills +1 Bluff, Intimidate, Diplomacy, Pilot
Alternate Theme - SPACE PIRATE - You have a distinct advantage over others when operating in the shadows of society. Reduce the DC of Culture checks to recall knowledge about black market locations, known smugglers, and notorious space pirates by 5. Bluff is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Bluff checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
Will do calculations on Armor Class when we get some cash and a chance to shop.. will have to drop heavy armor for a light armor.

Noah 2.0 |

Noah levels taking a 3rd level of Technomancer and a second theme of Cyberborn
Level up includes:
+1 to computers for Cyberborn
+1 BAB
+1 to both Fort and Will Saves
Spell Focus (+1 DC of splls)
Techlore +1 (+1 insight bonus to Computers and Mysticism checks)
Weapon specialization (+ lvl to damage with longarms)
New feat
new zero level spell: Telepathic Message
new first level spell: Comprehend Language
one additional first level spell slot
8 skill points
5 hit points
5 stamina points
Unsure about what feat to take. GM Recommended retraining out of Longarms to go with Arm extensions and advanced melee combat. But after reading Arm Extensions I was disappointed as they are not combat focused at all and give you negatives on your attacks. Thinking I will keep Longarms and maybe even upgrade to Heavy Weapon Proficiency with my level 3 feat. This would put me more on the battle mage track. Maybe even work towards powered armor???