
![]() |

Thanks for ghosting me, just not sure I'm entirely happy with the current speed. I can still jump in daily. Also, what did he attack me with? I'm not necessarily upset by the tactics here, because needing at least a 16 to hit with a weapon would make this fight tough. Though he has used 6 of his daily bomb limit... Ugh.
-Posted with Wayfinder

GM Auke |

Thanks for ghosting me, just not sure I'm entirely happy with the current speed. I can still jump in daily. Also, what did he attack me with? I'm not necessarily upset by the tactics here, because needing at least a 16 to hit with a weapon would make this fight tough. Though he has used 6 of his daily bomb limit... Ugh.
He attacked with a dagger. Yeah, I'm trying to move the fight along. Maybe I'm going to fast, but it might take a lot of time even if everyone posts once a day.

GM Auke |

Krenar retaliates with a bomb!
To Hit: 1d20 + 8 + 2 + 1 + 1 ⇒ (1) + 8 + 2 + 1 + 1 = 13 and misses!
scatter: 1d8 ⇒ 4
The bomb misses its intended target and lands to the right. Talwin and Krenar himself are in the blast!
Reflex Talwin: 1d20 + 4 ⇒ (16) + 4 = 20
Reflex Krenar: 1d20 + 9 ⇒ (9) + 9 = 18
Both save and only take 3 fire

![]() |

Thanks, that totally makes sense. How is he equipped otherwise? I forgot to ask before. And I do appreciate your rolls in general! Much better when we're hitting the enemy!
-Posted with Wayfinder

GM Auke |

Thanks, that totally makes sense. How is he equipped otherwise? I forgot to ask before. And I do appreciate your rolls in general! Much better when we're hitting the enemy!
studded leather, lots of vials and you had the feeling there was an invisible shield trying to block your blows! Oh, and he's very dexterous and his skin seems very tough.

![]() |

Talwin picks up the spear, switches judgments for accuracy, 5' steps and stabs at Krenar!?
Attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Confirm?: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Crit damage?: 2d8 + 8 ⇒ (8, 4) + 8 = 20
-Posted with Wayfinder

![]() |

Talwin heaves a sigh of relief as Krenar falls, and the threat to his friends is diminished. Yet he knows another fell opponent remains, and he returns to the room and tries to deliver a blow on the automaton, switching his judgement yet again to offer more destructive power.
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

![]() |

it is a little fast for me, I post later evenings once a day, but it makes it more exciting! Nice move! That was his plan, to get between the creature and the others, A meat shield if you will...
Staying between the giant drill and Muluk, Ebon also ties to keep Talwin from harm.
Aid another +2 to AC: 1d20 + 3 - 10 ⇒ (5) + 3 - 10 = -2
Sorry Talwin... Not that I'm complaining, but you forgot the -10 when you ghosted me...XD
Current AC 21. Really thinkin of a fighter level next time and keeping the tower shield...

GM Auke |

On Krenar's body you find a wand of acid arrow (12 charges), 2 flasks of acid, two flasks of alchemist’s fire, a smokestick, a tanglefoot bag, studded leather and an arcanolembic (containing a potion of cure moderate wounds) a mwk dagger and an iron key.

![]() |

Wow..look what happens when you go to sleep...lol. Thanks for ghosting me along Auke...your rolls were probably better than mine would have been!
Targost breaths a sigh as the burns on his body are healed by the wand.
"Well that was not a pleasant occurrence, but together we prevailed! Now what do we do with the goblin in the cage??"

![]() |

"Well, I say we offer him a choice. He can choose freedom or death. The little bugger got the jump on us last time and he knows it. We could beat him being ready for his tricks and all fighting together. But I don't want any lying goblin double crosses. Maybe we should find our gear first, even rest up to refresh our magic, then let him go. What do you say Snarltongue? Old Krenar is dead, you owe him nothing. Will you leave us in peace if we let you go? I swear on Abadar the lawgiver you will not be harmed if you do not attack us."
Talwin takes the key.
Sense Motive: 1d20 + 11 ⇒ (16) + 11 = 27
-Posted with Wayfinder

![]() |

Muluk seconds the suggestion to retrieve their gear. He is missing his armor and his scimitar.

![]() |

"You have our thanks, Snarltongue. We will allow you some time to think. But we would do well to find our gear before Targost's protective wards dissipate. Snarltongue, which way is the safest from here? Through where we fought you the first time, or by another path? Are there any other guardians in place?"

![]() |

Yeah castor leveling is way important, but was thinkin 1 level dip in fighter would get him Tower shield prof, + a feat probably start the ones needed for improved sunder....
" We should get our gear." Agrees Ebon as he starts down the stairs, stepping over Krenar's body he grips his club and the Tower shield tightly.

![]() |

Talwin throws a glance to Snarltongue, and nods in thanks. He follows Ebon, staying close behind to back him up with his spear. He checks Krenar's body to make sure he is truly dead.

![]() |

Kinda figured, but I just didn't want him popping back up unexpectedly just as we're about to leave, or something!
Talwin taps Ebon on the shoulder.
"Why don't we give the little guy a chance? Let's try going through the room where we fought that rock monster."
Talwin will head back through the cell room and east, waiting by the door to allow Ebon to lead the way with his new shield.
Sense Motivre, just in case: 1d20 + 11 ⇒ (20) + 11 = 31

![]() |

Shrugging, Ebon returns and heads to the east passage.
" Alright, if you say so. Little creep hurt me pretty bad though. Not real happy 'bout that."
looking back and forth..
" through the door? Or down that rubble filled tunnel again?"

GM Auke |

As the door is currently open, you can see the room down south.
Part of this chamber is in total ruin. The western half of this room appears to have mostly collapsed, though jagged openings peer to into a dark cavern. The east half of the chamber is filled with small chests and barrels. Most are covered in dust, but some appear to have been recently disturbed.

GM Auke |

You move to the room and quickly search it:
While much of what remains in this room is worthless or broken, there are several items of note. One of the small chests has capacity for 20 vials of liquid, but now only 4 vials of alchemist’s fire remain. A similar chest holds 6 vials of acid. Finally, inside a large chest lies a small coffer containing a bag filled with diamond dust worth 500 gp.

GM Auke |

To the south you can see another room.
This chamber appears to still be in use. Its floors have recently been swept, and its three tables appear to be organized and well kept.
Arranged across the tables are numerous strange alchemical devices, some of which are suspended over low-burning flames and emit pale ribbons of smoke. Others simply bubble and boil of their own volition.

GM Auke |

There are 3 vials of bottled lighting on one of the benches, along with 4 vials of alchemist’s fire, 3 vials of acid, two tanglefoot bags, one thunderstone, and three smokesticks.
The three different alchemical setups on tables each seem to have created a different substance. There's a red liquid, a green liquid and a purple liquid respecively. It seems as if the persons responsible for the care of the alchemical processes have left recently.
Your equipment is nowhere to be seen however.

![]() |

"Agreed. Snarltongue didn't lie about the way being safe, so maybe he doesn't really know where Krenar stashed our gear. Anyway, should we try that door to the south next?"
-Posted with Wayfinder

GM Auke |

Actually, the door to the south is also open!
This chamber appears to be equal parts study, laboratory, and personal quarters. A bed sits in one corner, and bookshelves line another. Before the recessed southern wall sits a table covered in a wide variety of alchemical devices. Thick green smoke pours from the devices, covering the chamber’s floor in a foul-smelling vapor.

![]() |

Holding his breath against the fumes, Talwin walks into the room, looks around, then rejoins the others.
Perception : 1d20 + 9 ⇒ (20) + 9 = 29
-Posted with Wayfinder