| Spectrum |
Spectrum unleashes a spray of clear glycerin from his palm. It ripples in liquid rainbows like an oil slick.
Concentration Defensive Casting DC 16: 1d20 + 7 ⇒ (14) + 7 = 21
Casting Grease. The 10' square is on both of the enemies, and Noro, who is already prone. (That will teach you to puke on my shoes).
Grease Reflex DC is 16
| Wyam Marshaal |
Array pours the potion into Wyam's mouth and onto his wounds, then takes to the sky.
hp roll?
Wyam's eyes flew awake in perception of pain from his many wounds. Hearing the din of battle around him, he calls upon his patron for her aid in order to prepare himself to get back in the fight.
Lay on Hands: 2d6 ⇒ (2, 1) = 3
That done, he takes his feet.
Both of those actions provoke an AoO, depending on which one the monster elects to attack him for.
Status hp 3+?, AC 20/23, Smite Evil (eidolon)
| Array |
Both of those actions provoke an AoO, depending on which one the monster elects to attack him for.
The Eidolon is the only one in reach of you, and it's blind. Also, Lay on Hands can be done to yourself as a Free action (and is a Spell Like Ability which do not provoke). I think you still have a standard action left.
Cure Moderate Wounds: 2d8 + 3 ⇒ (2, 5) + 3 = 10
| Wyam Marshaal |
Swift, but yup!
Wyam makes a quick thrust with his sword against the demon as he stands.
Attack (longsword, Smite Evil): 1d20 + 7 + 3 ⇒ (4) + 7 + 3 = 14
Damage: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Status hp 13/22, AC 20/23
| GM Arkwright |
The Eidolon was already prone, but for the Lemure...
Reflex: 1d20 + 3 ⇒ (10) + 3 = 13
Not sure how a 'rolling wave of flesh can be tripped, but...
The lemure slips and collapses to the floor.
Wyam used Smite so I'm going to assume he meant the Eidolon
Wyam drives his blade through the fallen Tsuto-creature's head; it spasms once, twice, then drops to the ground, motionless. Another moment and a cloud of smoke explodes up from it, obscuring the creature; it passes, revealing a mutated Sinspawn, some cross between Tsuto and the Wrathspawn you have previously faced- dead, in the eidolon's pose.
SLAs provoke, but Lay on Hands is a Supernatural effect so no AOOs.
Noro Kasuri
|
Noro tries to stand wondering what mess she has found herself into now.
reflex DC 16: 1d20 + 5 ⇒ (12) + 5 = 17
struggling to gain her footing and to stand Noro almost falls again but instead manages to find a break in the slick goo covering her and her enemies.
noticing the only remaining foe on the floor also struggling with the goo. Noro decides to take advantage of the situation and comes down on it with an elbow smash. of course instead she ended up slipping on the goo and instead head butted the thing as she fell prone once more
attack the prone lemur thing: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25
damage if a hit: 1d3 + 6 ⇒ (1) + 6 = 7
reflex DC 16 again: 1d20 + 5 ⇒ (1) + 5 = 6
Noro Kasuri
|
been out of rage since went down, but did forget the fatigued adjustments. But of course i dont think it mattered with my dice rolls
| GM Arkwright |
ERYLIUM's TURN
A wordless scream emanates from nothingness as the Tsuto-eidolon falls; then, hovering above you, appears the quasit- twice. Two doppelgangers look furiously down upon you; each points towards Wyam.
"FLEE!"
Command, DC 13 will save
The lemure stands itself upright.
Noro AOO: 1d20 + 5 ⇒ (3) + 5 = 8
It lashes out against the fallen barbarian.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13 1d4 + 2 ⇒ (3) + 2 = 5
With your Fatigued and Prone penalty, that should hit
CHAISE's TURN
| Chaise Zikaldiru |
Chaise takes out his light crossbow and fires it at one of the quasits.
Light Crossbow: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d8 ⇒ 1
I put no -4 penalty since she's flying high and not engaged in melee. Also, if there's any miss chance or something, I assume you'll roll it.
| Spectrum |
With Noro all greased up, it's pretty easy to pull her backwards and yank her to her feet.
I'm pretty much out of useful things to do, and I got Noro into the grease, so it's only right that I get her out of it.
I'd like to Drag her backwards 5 feet and help her up, essentially giving up my action so she can start her action on her feet. Is that alright?
| Wyam Marshaal |
Google Drive is blocked at work, so feel free to move Wyam as necessary to place him within threatening distance of the Lemure.
Wyam, heavily wounded but still in the fight, drops his shield and musters all his strength for a mighty blow against the revolting mass of flesh on the floor.
Attack (Longsword, 2-handed): 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Oh, man... the dice hate us!!!
Status hp 10, AC 18
Noro Kasuri
|
With Spectrum's help Noro is free of the grease. Noro apparently has no idea that he was the one that applied the grease in the first place.
I believe Noro is still fatigued but this is her last round
Still breathing heavy the fight is taking its toll on Noro. but she continues to face her enemy.
attacking the lemure: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7
you have got to be kidding? is the dice roller even working? that's the second nat 1 in a row for Noro plus Wyam's nat 1 as well.
| GM Arkwright |
Dang, this thing doesn't even need DR if it has Dice Protection.
ERYLIUM's TURN
The tiny demons laughs scornfully at the pathetic efforts of the two warriors beneath her. Her double disappearing, she shifts again, a new copy appearing next to her. The two press their hands down below them and, focusing, a living storm cloud appears, easily recognized as a small lightning elemental. It zips down and strikes at Wyam's weapon.
Disarm attempt, provoking an AOO- 1d20 + 7 ⇒ (3) + 7 = 10
CMB: 1d20 + 7 ⇒ (11) + 7 = 18
The little creature nimbly dodges Wyam's weak blow and zaps the weapon out of his hands, catching it nimbly. It waves its new possession back and forth before letting go... dropping it down into the bubbling orange-red pit where it vanishes with a PLOP
The Lemure lashes out at Wyam.
Attack: 1d20 + 4 ⇒ (6) + 4 = 10 1d4 + 2 ⇒ (4) + 2 = 6 1d20 + 4 ⇒ (6) + 4 = 10 1d4 + 2 ⇒ (3) + 2 = 5
It fails to penetrate the warrior's thick armor.
CHAISE's TURN
| Chaise Zikaldiru |
Chaise reloads and makes another shot at Erylium.
Light Crossbow: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 ⇒ 2
Critical Confirmation: 1d20 + 2 ⇒ (12) + 2 = 14
Critical Damage: 1d8 ⇒ 6
| Spectrum |
Spectrum barely hesitates as Wyam's weapon disappears.
"Wyam!" he snaps, tossing his sword behind Noro's back to his now-unarmed companion.
That's a +1 Longsword. Don't lose it. :)
Spectrum replaced the sword with a wand and charged his hand with lightning.
Toss sword as move action. Draw wand as part of move action. Cast Shocking Grasp from wand.
| Wyam Marshaal |
Oops, thought I'd posted. I must've "Preview"-ed instead!
Wyam attempts to snatch the sword out of the air and turn it into a devastating blow against the demon.
Attack (longsword, 2-handed): 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Damage: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Unfortunately, he barely snags the sword and his clumsy blow swings wide of its mark. Assuming a 12 is a miss
Status hp 10, AC 18
Noro Kasuri
|
Blashted Demonsh! I have had enough of you she yells as she attempts a roundhouse kick across the lemure's face.
1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d6 + 8 ⇒ (5) + 8 = 13
| GM Arkwright |
ERYLIUM's TURN
The puckish storm cloud repeats its motion, trying to flick the weapon out of Wyam's hands.
Disarm attempt, provoking an AOO- 1d20 + 8 ⇒ (15) + 8 = 23 1d8 + 8 ⇒ (7) + 8 = 15
Wyam's weapon cleaves out at its grasping lightning-bolt hands; he cuts it in half and it vanishes, little winds curling into a pout.
The hovering demon's form flickers once more, diving into two. She presses her hand towards the ground and from it erupts a small figure with skin of stone. It lashes out at Chaise.
Summon Small Earth elemental
Attack: 1d20 + 9 ⇒ (20) + 9 = 29 1d6 + 7 ⇒ (5) + 7 = 12
Confirm: 1d20 + 9 ⇒ (15) + 9 = 24 1d6 + 7 ⇒ (3) + 7 = 10
Noro Kasuri
|
Noro looks at the flying turd.
Itsh no wonder you have no reshpect in whatever hell you spawned from, unable to fashe your enemies without minionsh. to much of a coward to prove your worth.
Noro taunts the quasit.
inimidate: 1d20 + 5 ⇒ (9) + 5 = 14
Noro Kasuri
|
| Chaise Zikaldiru |
That's 22 damage from the Earth Elemental on me. Aaaaand, I'm out at -4 HP, folks!
Chaise gets blindsided by the sudden appearance of the earth elemental and gets sent crashing to the ground with the painful crunch of bone.
| Spectrum |
Spectrum grits his teeth as Chaise goes down.
He waves his hand and the clear slippery goo evaporates into nothing.
Dismiss grease
Moving on the now-clear ground, he rushes in, ducks to the other side of the elemental and unleashes the electrical charge on his hand.
Acro to avoid AoO: 1d20 + 9 ⇒ (13) + 9 = 22
Touch Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage (electricity): 1d6 ⇒ 5
Noro, I left you a charge lane
| Spectrum |
Dismissing a spell is a standard action.
Whaaaaaaat? How did I not know that? Is that a Pathfinder change?
Oh gods I hate the action economy rules in this game…
Ok, no attack then. Just move into position.
| Array |
Fly, quick ascend, DC 20: 1d20 + 17 ⇒ (8) + 17 = 25
Array flaps up from under the balcony and grabs the bag, spiraling to unfurl it as he flies above the quasit.
Aid Another DC 10 (can't fail): 1d20 + 9 ⇒ (1) + 9 = 10 Unless a 1 auto fails?
Edit: Forgot a Fly Check
Fly, 180 turn (rise, turn around, come back down) DC 20: 1d20 + 17 ⇒ (14) + 17 = 31
| Glimmer |
Fly, turn downward at top of arc, DC 15: 1d20 + 17 ⇒ (2) + 17 = 19
Glimmer comes streaking out of the hallway, telepathically coordinating with Array, catching the sack to open it wide.
The pair bank sharply downward as Glimmer grabs the bag. The sack engulfs the quasit like a large mouth.
Touch Attack, Charge, High Ground, Improvised weapon: 1d20 + 9 + 2 + 1 - 4 ⇒ (11) + 9 + 2 + 1 - 4 = 19 +2 for Aid if Array didn't botch it.
If they hit, i'd like to try to drop/drag the sack down to Noro, or at least somewhere in front of her.
| Isme |
Protip: Concentration spells are a free action to dismiss because you only need to stop thinking about them!
Isme hides behind Chaise's prone form, using it as cover from the earth elemental.
Isme rummages around Chaise's backpack until she recognizes one scroll affixed with a particular seal and takes it out.
Here's a Cure Light Wounds scroll! I'm not sure about the action economy on that. One move action to take out an item, another to give it to someone?