| Wyam Marshaal |
"Foul demon, I'll send you back to the Abyss for an eternity!" Wyam roars and, ignoring the lemure, steps forward to deliver a devastating blow to the eidolon.
Attack (longsword, Smite): 1d20 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Damage: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10
An eidolon is an outsider with the alignment of the Summoner; as such, I think it qualifies for the +2 damage per level qualifier to Smite. If you disagree, reduce damage by 2... if I can somehow manage to hit it.
Status AC 20 (23 against eidolon), hp 22, Smite Evil (eidolon)
Noro Kasuri
|
I only have access at home not at work I just wanted to be sure the ediolon did not get dropped before I post a useless attack
attack the ediolon with anger: 1d20 + 9 ⇒ (8) + 9 = 17 +2 if flanking
damage if a hit: 1d6 + 8 ⇒ (3) + 8 = 11
The threatening creature in front of her has caused enough grief for one day. If your gonna shtay at the party, you really should try the Punch! she yells as she leaps at the Ediolon creature and coming down with her fist.
| GM Arkwright |
Noro's punch is similarly absorbed with no effect by the creature's tough hide.
ERYLIUM and TSUTO-EIDOLON's TURN
High in the air, the quasit grins malevolently and raises its finger, muttering a syllable and tapping the tiara held in its other hand; a wave of darkness issues forth. The darkness moves and swallows you all; you hear a 'CLINK'. Chaise sees a wall of darkness, the rest of you see nothingness.
Easy K. Arcana check to recognize Darkness
Unhindered by the blackness, the creature lashes out at Noro and Wyam
Bite at Noro: 1d20 + 11 ⇒ (3) + 11 = 14 1d6 + 6 ⇒ (4) + 6 = 10
Bite at Wyam: 1d20 + 11 ⇒ (20) + 11 = 31 1d6 + 6 ⇒ (4) + 6 = 10
Confirm: 1d20 + 11 ⇒ (18) + 11 = 29 1d6 + 6 ⇒ (3) + 6 = 9
Sting at Noro: 1d20 + 11 ⇒ (13) + 11 = 24 1d4 + 6 ⇒ (3) + 6 = 9
Tsuto's grinning face bites deeply through Wyam's armor, eating through his flesh. The creature's sting lashes out behind to strike Noro.
Wyam Will save: 1d20 + 8 ⇒ (4) + 8 = 12
Noro Fort Save: 1d20 + 9 ⇒ (20) + 9 = 29
Both manage to fight off the virulent poison in their blows.
The lemure claws at Wyam's legs.
Claw: 1d20 + 4 ⇒ (18) + 4 = 22 1d4 + 2 ⇒ (4) + 2 = 6
CHAISE's TURN
Note that the creature was looking quite beat-up after that first round of blows when it appeared; Noro's punch would have been enough to drop it had it hit
| Chaise Zikaldiru |
Chaise finishes his spell, blowing a handful of rose petals at the quasit.
Sleep [CL 3] (Will negates, DC 16) for 3 min.
| GM Arkwright |
Willl save: 1d20 + 5 ⇒ (5) + 5 = 10
The quasit's eyes drift shut as it drops out of the air, slamming into the fountain, awaking with a start.
Falling damage: 2d6 ⇒ (3, 4) = 7
She's prone and on the ground; but also in the darkness, so you can hear that but not see it
Any argument that a 20ft drop would awake a character from Sleep? Also, Chaise, you still get your full turn of actions this round.
| Chaise Zikaldiru |
No argument here, that's actually much better than I was expecting. Unsure if I can see her though? In any case:
Chaise remains outside of the darkness' sphere of influence and takes out a handful of colored sand from his component pouch. He chants before taking a big breath and extending his hand outward, blowing that sand into where he thinks the quasit is.
Casting Color Spray [CL 3] (Will negates, DC 16) at the quasit's square. It should be able to reach now that it's a direct line instead of having to angle up.
He then rushes to the front of the door and waits, watching for any activity coming from the darkness. "Are you three alright?" he yells.
| Spectrum |
Glimmer, Array, the imp just threw a circle of metal. Grab it and get it out of here.
Spectrum waits in a defensive crouch. He hoped the two little dragons were up to this.
Up to you, boss. They both have 60' blindsense and darkvision and a tiara doesn't weigh much. As Diminutive Quadrupeds they can carry up to 5 pounds without being encumbered.
Can one of them snag the tiara and get it out of the room?
| Array |
I'll take the risk. I'm starting Array from the 1/2 square right behind Chaise, next to the door. With a Double Move glimmer can move 120 feet, which is plenty to move in, swoop down and grab it. The big questions are- Can he make the Acro check to avoid any AoOs, does he make the fly check to swoop in and grab it, and does he make the fly check to make the 180* turn.
Glimmer had been clinging to the wall near the entrance, just watching. He'd always been the braver of the two. He led the way with Glimmer right behind him. Telepathically they coordinated their flight.
The little pale dragon swooped low near the ground to avoid notice. He pulled up as he neared the balcony, clinging to it's face and using it as cover. He reached up and over with an eye on the massive devil next to him, grabbed the tiara.
Then he simply dropped it down to Glimmer.
Fly (Climb at a greater than 45* angle, DC 20): 1d20 + 4 ⇒ (17) + 4 = 21
Stealth: 1d20 + 21 ⇒ (17) + 21 = 38
Acrobatics (if spotted, to avoid AoO): 1d20 + 4 ⇒ (17) + 4 = 21
So, Array flies in low, using the darkness and the balcony itself as cover. Moving at 1/2 speed still gives him 60' of movement, which is plenty. He ends up hovering at the edge of the balcony, reaching out and grabbing the tiara, and dropping it down to Glimmer, who can then take it out of the room (pretty sure catching something isn't a move action)
| Glimmer |
I edited Array's post for the new plan. Please take a look.
Glimmer kept a few lengths behind Array, staying low. When he swooped up, she didn't. She just banked hard and tucked her wings in. She seemed to hang in the air for a moment, rotating over in a lazy, perfect aileron roll, claws outstretched.
The tiara dropped right into her hands.
Her wings flared out again and she streaked out the door taking the darkness with her.
Take 10 on Fly for 22, to make a 180* turn.
How's that work for you? Array uses a move action to move in, a standard to grab it and toss it to Glimmer, and Glimmer leaves. Sound good?
Noro Kasuri
|
everything goes black for Noro. she only remembers that something was directly in front of her that still need to understand the punchline.
Noro stikes out at the last spot she remembers the creature to be directly in front of her
the pain of a stinger reminds her of where to strike.
attack roll: 1d20 + 9 ⇒ (9) + 9 = 18
miss chance >50 is a hit: 1d100 ⇒ 56
damage if a hit: 1d6 + 8 ⇒ (6) + 8 = 14
| Wyam Marshaal |
Wyam doesn't get a turn, he's at -3 hp!
Severely wounded by the eidolon, the lemure's otherwise minor injury was enough to fell the holy warrior.
Con DC 10 to Stabilize: 1d20 - 3 ⇒ (10) - 3 = 7
Status hp -4, Dying, Smite Evil (eidolon)
| Spectrum |
Darn.
Color Spray, aiming at the Eidolon. DC 17.
5' adjust back behind Noro, next to the stairs.
Well done, both of you. Spectrum thinks toward the little dragons.
Aiming his hands at the strange creature in front of Noro, he let lose a blast of prismatic light into both it's faces.
Chaise, you're the only one who can heal. We need you up in the thick of things now.
| GM Arkwright |
SR check: 1d20 + 2 ⇒ (13) + 2 = 15 success
Will save: 1d20 - 1 ⇒ (5) - 1 = 4 failure
Piercing its arcane protection, Spectrum's blinding lights drops the Tsuto-creature to the floor, eliciting a low keening scream from it as it thrashes weakly back and forth.
Blinded and stunned for 1d4 ⇒ 1 round(s), then stunned for 1 round
ERYLIUM's TURN
The little demon, furious at the party's treatment of her and her servant, growls wildly from the fountain before making a hand-gesture and vanishing from sight.
Casts Invisibility
Stealth: 1d20 + 38 ⇒ (9) + 38 = 47
Huh; Erylium is Tiny. I always thought she was Small; oh well
Still blindly obeying its master's commands, the Lemure lashes out at Noro
Claw: 1d20 + 4 ⇒ (11) + 4 = 15 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 4 ⇒ (16) + 4 = 20 1d4 + 2 ⇒ (4) + 2 = 6
CHAISE's TURN
| Chaise Zikaldiru |
Don't forget you have potions and an ointment in case I don't make it in time.
Chaise is torn between guarding the door to make sure the now-invisible demon doesn't escape and making sure Wyam is alright, but quickly makes his decision and hurries to his aid.
Double-move to Wyam's side.
Noro Kasuri
|
that will drop Noro her rage drops her AC to 14 and she only had 4 HP from her rage thus taking 12 from the lemure putting her at -8, now at -12 since she looses the rage and looses the 4 bonus points
4 rounds to death
| Spectrum |
Cant see the map. Is spectrum currently being threatened?
Array, this is very important. Wyam has a potion in his belt. Grab it and pour it on his wounds and in his mouth.
| Spectrum |
ok, I see the map. That did damn lemure has turned this whole fight into a clusterf$#@. I have nothing that will effect it. Is there a way to retrieve Noro's potion and pour it down her throat without provoking? Will acrobatics work? If it will, I'll try it. If it won't I'll still do it. Spell dance is up so my AC vs. AoOs is 18.
| Spectrum |
"Get up." Spectrum says to Noro as she comes to. "I need you to buy me some time. Keep your guard up."
Since the Lemure took it's AoO I think Noro can get up safely. :)
Noro Kasuri
|
Noro's eyes pop open, she realizes her face and clothes are wet with some unknown liquid that is not water.
blasht, what did I drink? she soon realizes the situation as she sits upright.
glancing at the situation she realizes that her clothing is torn in a similar patter as this ugly looking Lemure's claws.
Ok. if you wanted a date, you could of at leasht bought me flowersh, or maybe shoume spiked Punch
she yells at the Lemure as she jumps up to her feet and pounds her fist toward the Lemure's face.
attack no rage: 1d20 + 7 ⇒ (1) + 7 = 8
but instead she falls forward tripping over her own feet. well whatever I drank musht have been shome gooooood shtuff she mutters, her face planted into the ground once more.
I put her back prone with the fumble attack. I believe Noro has been nothing but a hinderance this fight. lousy dice
| GM Arkwright |
ERYLIUM's TURN
A very quiet rushing sound reveals the quasit's invisible movements; a burst of energy washes over you, leaving you all unharmed. The Tsuto-creature, however, grows more vital- its wounds staunch, its movements become stronger, though its eyes are still blinded by Spectrum's blazing lights.
Channel Negative Energy to heal for 2d6 ⇒ (3, 3) = 6
Stealth: 1d20 + 38 ⇒ (14) + 38 = 52
Eidolon is blind for one round
CHAISE's TURN
| Chaise Zikaldiru |
Chaise whistles, setting his magic to work on Wyam as he quickly moves a glowing palm over his wounds.
Cure Light Wounds: 1d8 + 2 ⇒ (2) + 2 = 4
Weeell, that puts Wyam at 0 HP at least. Chug your potion!