GM Arkwright's Enduring Rise of the Runelords (Inactive)

Game Master Arkwright

Game Map


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Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

go on through and smash all opposition?

some checks
climb over: 1d20 + 9 ⇒ (2) + 9 = 11
acrobatics jump over: 1d20 + 9 ⇒ (13) + 9 = 22
Intimidate yell at them to move: 1d20 + 7 ⇒ (2) + 7 = 9
craft tattoo draw a picture of them: 1d20 + 7 ⇒ (11) + 7 = 18
escape artist in case the logs grapple me: 1d20 + 6 ⇒ (12) + 6 = 18


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

I can take 20 for perception, I think, while waiting for the dragons to finish scouting.

"I thought about going with them to keep them out of trouble," Isme says conversationally to Spectrum in reference to the pseudodragons, "but they'd just drag me along into trouble with them."

She flaps her wings and circles in the sky above them for a minute or two to take her own view.

Perception: 20 + 12 = 32

Finally, she flaps down and settles on a nearby branch.

"Well, there are hidden tunnels behind the briar, but I don't know where they lead."

She follows Noro over the log.

Flight check to stay aloft while fighting the urge to laugh at Noro: 1d20 + 12 ⇒ (2) + 12 = 14
Willpower check to struggle not to say something sarcastic about her experiences with logs: 1d20 + 4 ⇒ (7) + 4 = 11
Knowledge (nature) check to make a suitably witty log-related remark: 1d20 + 8 ⇒ (19) + 8 = 27
Diplomacy check to avoid heckling Noro enough to make her throw a stone at Isme: 1d20 + 7 ⇒ (13) + 7 = 20
Perform (Sing) check to start a round of Careful Teamwork that both encourages and mocks Noro at the same time: 1d20 + 7 ⇒ (3) + 7 = 10

Performing Careful Teamwork to give everyone "a +1 bonus on Initiative checks, Perception, and Disable Device checks for 1 hour. They also gain a +1 insight bonus on Reflex saves and to AC against traps and when they are flat-footed"

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

will save to supress urge to throw rock as Isme anyway: 1d20 + 6 ⇒ (7) + 6 = 13

dang I think that made it.

throws rock anyway....1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

"Noro, how much have you had to drink today?" Spectrum asked flatly as he made his way over the logs.

Climb: 1d20 + 5 ⇒ (4) + 5 = 9

He struggled with the climb.


Spectrum and Noro fail to make it over the log, the rough briars scraping them. 2 damage each.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Spectrum glares at the logs and resorts to a grappling hook and a knotted rope.

Climb DC 5: 1d20 + 5 ⇒ (13) + 5 = 18


Spectrum makes it over and, presumably, lowers a rope allowing the rest to make it.

Head through on your stealthy route to the rope bridge?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Assuming Noro can even try to be stealthy right now. ;)

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

Noro climbs over on the rope. also rather pissed off at the thorn bushes that attempted to attack her, (obviously they are fiendish thorns summoned there from the depths of hell by a goblin summoner)

Noro steathily makes her way over the logs

sneaky roll: 1d20 + 2 ⇒ (18) + 2 = 20

Hah! take that Spectrum...Noro is stealthy, or passed out, (those fiendish thorns must have been coated with some demonic poison.) but either way she ain't makin noise.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Stealth: 1d20 + 4 ⇒ (12) + 4 = 16


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Stealth: 1d20 + 17 ⇒ (7) + 17 = 24


Before I have Wyaam roll his stealth check, are you going to let him make one or plan around his rather poor stealth?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Since he's an NPC right now, let's have him be our rear guard and stay a bit back from the rest of the group.


...so he'll be mobbed by the Cougar and the Goblin Dogs if/when he fails the stealth check while you fellows are all a decent distance away? Or is he waiting by the entrance to the camp for you all to deal with Thistletop and get back?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Im thinking about getting the dogs to chase me into the couger's den...

Does that sound plausible?


I'd give reasonable odds to the dogs and the cougar ganging up on you, and absolutely making a hullaballoo.


Creeping through the goblin camp and following the route spied out by Spectrum's winged eyes and ears, the group attempts to sneak past goblin dogs and a sleeping cougar, making for the bridge.

Wyaam Stealth: 1d20 - 7 ⇒ (12) - 7 = 5
Dog perception: 1d20 + 1 ⇒ (12) + 1 = 13
Cougar perception: 1d20 - 5 ⇒ (11) - 5 = 6

Wyam's blundering immediately attracts the attention of the goblin dogs and the leopard (my mistake, it's not a cougar) who perk up and begin growling and barking at this new, non-goblin-smelling intruder.

Init
Enemy: 1d20 + 3 ⇒ (3) + 3 = 6
Spectrum: 1d20 + 4 ⇒ (9) + 4 = 13
Isme: 1d20 + 5 ⇒ (10) + 5 = 15
Noro: 1d20 + 2 ⇒ (4) + 2 = 6

Order
Isme
Spectrum
Enemy
Noro

Battle Map


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Oh, Wyam.

Isme presents Wyam with a long-suffering look before flapping further up and directing her wings in the direction of the dogs, singing smoothly as she progresses through the spell.

Casting Grease on the dogs. I'm hitting the bottom 3 dogs. DC 15 Reflex or fall.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Spectrum sighed for a moment then burst into action, surging forward past Wyam, drawing his sword and holding one hand out. A spray of dazzling colors burst forth into the dogs faces.

Move and draw sword. Color Spray, which catches all of them. DC 17 will save negates.


Grease
1d20 + 4 ⇒ (1) + 4 = 5
1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 4 ⇒ (18) + 4 = 22

Color Spray
1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (15) + 1 = 16
1d20 + 1 ⇒ (16) + 1 = 17

Init- forgot Wyam
1d20 + 2 ⇒ (1) + 2 = 3

Baying loudly, the two goblin dogs scamper around their fallen snoozing fellows and attempt to sink their teeth into Spectrum.

Bite: 1d20 + 2 ⇒ (1) + 2 = 3 1d6 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 2 ⇒ (17) + 2 = 19 1d6 + 3 ⇒ (3) + 3 = 6
If any hit, DC 12 Fort save

The leopard stays back where it is, growling a warning and waiting.

Noro and Wyaam's turn

Wyaam attempts to assuage whatever embarrassment he may be feeling with violence.

Longsword: 1d20 + 7 ⇒ (18) + 7 = 25 1d8 + 5 ⇒ (7) + 5 = 12

Deftly severing a leg and most of a shoulder, one of the dogs drops to the ground.

Noro's up, then new round

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

Noro simply walks up to the cat. You hush! and she smacks it

unarmed attack: 1d20 + 10 ⇒ (20) + 10 = 30
confirm: 1d20 + 10 ⇒ (8) + 10 = 18

base damage: 1d3 + 6 + 1d4 ⇒ (3) + 6 + (1) = 10
crit damage: 1d3 + 6 ⇒ (1) + 6 = 7

base damage: 10 and 1 bleed or Crit damage: 17 and 1 bleed


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Shouldn't three of the dogs have been downed by that color spray? The DC was 17.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Spectrum gives a careful thrust to put the disgusting rat-dog out of their misery.

Coup De Grace: 2d8 + 2 ⇒ (6, 4) + 2 = 12
Save or Die!


Dog dies
Need Isme's turn


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Slumber on the cat. DC 17 Will, fall asleep for 4 turns.

Isme twitters an incantation at the cat, the birdsong attempting to knock out any resistance.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

throws another rock at Isme, I'm not gonna have any fun with you guys around am I? also did Noro have any effect on the cat?


Will: 1d20 + 2 ⇒ (9) + 2 = 11

The leopard falls over and begins snoozing; but, its master arrives, a grey-green goblin wearing dirt and dust, who lets out a furious yowl and summons the very grass to entrap and ensnare you all.

Entangle spell as per the map, everyone save versus DC 13


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Reflex: 1d20 + 8 ⇒ (11) + 8 = 19

Isme and flies higher to avoid getting snared by the grass and then moves southeast, towards the goblin. She caws, staring at the goblin, her eyes glowing red.

Move action towards the goblin. Not sure if it counts as difficult terrain for me since I'm flying, but I should have enough fly speed to get to my position either way. Then using Evil Eye on the goblin for -2 to saving throws for 7 rounds, Will DC 17 reduces to 1 round.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Reflex: 1d20 + 5 ⇒ (2) + 5 = 7

As an Elf, Spectrum felt rather affronted at the foliage being used to restrain him.

As a Wizard, he didn't actually need to move around much to make sure the goblin regretted it's decision.

Based on the map it looks like I have line of sight, but the goblin has some cover. So...

Spectrum cast his hand out toward the goblin. A pair of scintillating bolts arced forth, curving around the tree line and around Noro to smack hard into the ugly little goblin.

Magic Missile Damage, Intense Spell: 2d4 + 2 + 4 ⇒ (3, 1) + 2 + 4 = 10


Shaking off the concussion from Spectrum's bolts of force, the goblin scowls and claps its hands, drawing them apart to reveal a blade of fire. He takes up a fighting stance.

Easy enough to recognize a Flame Blade spell

Isme, Noro and Wyaam's turn


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Isme stares deep into the goblin's eyes, invisible flows of dark magic willing the creature into unconsciousness before the raven follows with a foreboding cackle that no ordinary bird could produce.

Slumber on the goblin. DC 17 Will, fall asleep for 4 turns. Move action cackle to extend Evil Eye by 1 round.


Will: 1d20 + 4 ⇒ (14) + 4 = 18

The goblin draws on the twisted nature spirits he serves and laughs off Isme's attempt.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

reflex save: 1d20 + 6 ⇒ (3) + 6 = 9

By all the dice gods of sheer evilness, why can I never make a save vs entangle or web in any game live or on-line!!!!!

what do I need to break the entangle


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Array, bring that goblin a gift from me, please.

Shocking Grasp from wand. Deliver Touch Spells familiar ability.


Array swoops in, his form crackling with electricity.

The dragons were still Stealthed, so this attack should be against the goblin's flat footed AC

Fly to hover: 1d20 + 17 ⇒ (13) + 17 = 30

Touch Attack: 1d20 + 9 ⇒ (14) + 9 = 23

Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Array is hovering above and behind the goblin now. I can't wait for flyby attack…


Unless I missed something, your pseudodragons aren't your familiars, no? Just pets?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

As of the last level-up they are both familiars. One from wizard, one from magus arcana. I've taken improved familiar twice. Take a look at my sheet if you like.


Array swoops in and zaps the goblin making his teeth chatter. Scowling, he ignores the dragon and easily presses himself into the brambles, emerging to slash at Noro with his fiery blade.

Use Woodland Stride to go for a walk through trees
Attack: 1d20 + 3 ⇒ (14) + 3 = 17 against touch 1d8 + 2 ⇒ (4) + 2 = 6

His leopard, emboldened by his master, slashes out at Noro, but misses.

Bite: 1d20 + 6 ⇒ (6) + 6 = 12 1d6 + 3 ⇒ (4) + 3 = 7 Grapple 1d20 + 9 ⇒ (13) + 9 = 22
Claw: 1d20 + 6 ⇒ (8) + 6 = 14 1d3 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 6 ⇒ (4) + 6 = 10 1d3 + 3 ⇒ (3) + 3 = 6

AOO from dragons I believe
Noro's turn

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

I believe that Noro is entangled (entangle spell) which also is the leopard (cat) also in the entangle? I can't see the map right now to know where the entangle spell hit.

since the cat did not roll saves that means the cat is not in the spell so Noro can step out of the entangle assuming she can break free (which I do not know what the check is to do that)


Entangle
The Leopard didn't move and missed anyway so no penalties apply
Roll me Strength or Escape Artist as a move action vs DC 13

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

Noro did not move either yet she is entangled, also entangled is -4 dex thus -2 AC thus claw attack did hit. but if the leopard is also entangled then it is -2 to hit as well so that makes it back as a miss.

entangle spell requires a save every round that you are in the area and not entangled.

break free escape artist DC 13: 1d20 + 6 ⇒ (16) + 6 = 22

Noro rips free of the entangling vines like they were nothing. and follows through with a a fist pound to the head of the cat.

attack: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d6 + 8 + 1d4 ⇒ (2) + 8 + (1) = 11

thats 11 damage and still 1 bleed.

new reflex: 1d20 + 6 ⇒ (17) + 6 = 23


Array's tail stabs out reflexively.

AoO: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d4 - 2 ⇒ (4) - 2 = 2
Crit confirm: 1d20 + 9 ⇒ (7) + 9 = 16
Crit damage: 1d4 - 2 ⇒ (2) - 2 = 0

If creature is damaged they must make a DC 12 Fort save or sleep for 1 minute.


Current Effects:
none
HP 8/8, AC 15, Fort +0, Ref +2, Will +2, Perception +5, Blindsense 30'

as does Glimmer's

AoO: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d4 - 2 ⇒ (4) - 2 = 2

If creature is damaged they must make a DC 12 Fort save or sleep for 1 minute.


Fort: 1d20 + 6 ⇒ (13) + 6 = 19
Fort: 1d20 + 6 ⇒ (12) + 6 = 18

Grievously wounded but managing to fight off the dragons' poison, the goblin turns white and flees into the trees out of sight.

Green squares count as difficult terrain and each round need to make DC 15 Reflex or take 3 damage; those in heavy armor automatically make the save.


Everyone's up again I believe. Try to chase after him or don't, he's not bothering you any more.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I'm going to wait to see what Noro does. :)

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

Noro just angryly fights her way free of the entagling vines. she is pissed that the goblin got away.

after free of the vines she sits on the ground rather fatigued.

end rage and now fatigued for a few rounds


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Isme has nothing offensive to take down the goblin so she won't pursue unless Spectrum does.

Noro has 11 damage, so she could use healing, yes?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Did the goblin flee toward the fort/island we are headed towards, or away from it?

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