Noro Kasuri
|
go on through and smash all opposition?
some checks
climb over: 1d20 + 9 ⇒ (2) + 9 = 11
acrobatics jump over: 1d20 + 9 ⇒ (13) + 9 = 22
Intimidate yell at them to move: 1d20 + 7 ⇒ (2) + 7 = 9
craft tattoo draw a picture of them: 1d20 + 7 ⇒ (11) + 7 = 18
escape artist in case the logs grapple me: 1d20 + 6 ⇒ (12) + 6 = 18
| Isme |
I can take 20 for perception, I think, while waiting for the dragons to finish scouting.
"I thought about going with them to keep them out of trouble," Isme says conversationally to Spectrum in reference to the pseudodragons, "but they'd just drag me along into trouble with them."
She flaps her wings and circles in the sky above them for a minute or two to take her own view.
Perception: 20 + 12 = 32
Finally, she flaps down and settles on a nearby branch.
"Well, there are hidden tunnels behind the briar, but I don't know where they lead."
She follows Noro over the log.
Flight check to stay aloft while fighting the urge to laugh at Noro: 1d20 + 12 ⇒ (2) + 12 = 14
Willpower check to struggle not to say something sarcastic about her experiences with logs: 1d20 + 4 ⇒ (7) + 4 = 11
Knowledge (nature) check to make a suitably witty log-related remark: 1d20 + 8 ⇒ (19) + 8 = 27
Diplomacy check to avoid heckling Noro enough to make her throw a stone at Isme: 1d20 + 7 ⇒ (13) + 7 = 20
Perform (Sing) check to start a round of Careful Teamwork that both encourages and mocks Noro at the same time: 1d20 + 7 ⇒ (3) + 7 = 10
Performing Careful Teamwork to give everyone "a +1 bonus on Initiative checks, Perception, and Disable Device checks for 1 hour. They also gain a +1 insight bonus on Reflex saves and to AC against traps and when they are flat-footed"
Noro Kasuri
|
will save to supress urge to throw rock as Isme anyway: 1d20 + 6 ⇒ (7) + 6 = 13
dang I think that made it.
throws rock anyway....1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Noro Kasuri
|
Noro climbs over on the rope. also rather pissed off at the thorn bushes that attempted to attack her, (obviously they are fiendish thorns summoned there from the depths of hell by a goblin summoner)
Noro steathily makes her way over the logs
sneaky roll: 1d20 + 2 ⇒ (18) + 2 = 20
Hah! take that Spectrum...Noro is stealthy, or passed out, (those fiendish thorns must have been coated with some demonic poison.) but either way she ain't makin noise.
| GM Arkwright |
Creeping through the goblin camp and following the route spied out by Spectrum's winged eyes and ears, the group attempts to sneak past goblin dogs and a sleeping cougar, making for the bridge.
Wyaam Stealth: 1d20 - 7 ⇒ (12) - 7 = 5
Dog perception: 1d20 + 1 ⇒ (12) + 1 = 13
Cougar perception: 1d20 - 5 ⇒ (11) - 5 = 6
Wyam's blundering immediately attracts the attention of the goblin dogs and the leopard (my mistake, it's not a cougar) who perk up and begin growling and barking at this new, non-goblin-smelling intruder.
Init
Enemy: 1d20 + 3 ⇒ (3) + 3 = 6
Spectrum: 1d20 + 4 ⇒ (9) + 4 = 13
Isme: 1d20 + 5 ⇒ (10) + 5 = 15
Noro: 1d20 + 2 ⇒ (4) + 2 = 6
Order
Isme
Spectrum
Enemy
Noro
| Isme |
Oh, Wyam.
Isme presents Wyam with a long-suffering look before flapping further up and directing her wings in the direction of the dogs, singing smoothly as she progresses through the spell.
Casting Grease on the dogs. I'm hitting the bottom 3 dogs. DC 15 Reflex or fall.
| Spectrum |
Spectrum sighed for a moment then burst into action, surging forward past Wyam, drawing his sword and holding one hand out. A spray of dazzling colors burst forth into the dogs faces.
Move and draw sword. Color Spray, which catches all of them. DC 17 will save negates.
| GM Arkwright |
Grease
1d20 + 4 ⇒ (1) + 4 = 5
1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 4 ⇒ (18) + 4 = 22
Color Spray
1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (15) + 1 = 16
1d20 + 1 ⇒ (16) + 1 = 17
Init- forgot Wyam
1d20 + 2 ⇒ (1) + 2 = 3
Baying loudly, the two goblin dogs scamper around their fallen snoozing fellows and attempt to sink their teeth into Spectrum.
Bite: 1d20 + 2 ⇒ (1) + 2 = 3 1d6 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 2 ⇒ (17) + 2 = 19 1d6 + 3 ⇒ (3) + 3 = 6
If any hit, DC 12 Fort save
The leopard stays back where it is, growling a warning and waiting.
Noro and Wyaam's turn
Wyaam attempts to assuage whatever embarrassment he may be feeling with violence.
Longsword: 1d20 + 7 ⇒ (18) + 7 = 25 1d8 + 5 ⇒ (7) + 5 = 12
Deftly severing a leg and most of a shoulder, one of the dogs drops to the ground.
Noro's up, then new round
Noro Kasuri
|
Noro simply walks up to the cat. You hush! and she smacks it
unarmed attack: 1d20 + 10 ⇒ (20) + 10 = 30
confirm: 1d20 + 10 ⇒ (8) + 10 = 18
base damage: 1d3 + 6 + 1d4 ⇒ (3) + 6 + (1) = 10
crit damage: 1d3 + 6 ⇒ (1) + 6 = 7
base damage: 10 and 1 bleed or Crit damage: 17 and 1 bleed
| Isme |
Slumber on the cat. DC 17 Will, fall asleep for 4 turns.
Isme twitters an incantation at the cat, the birdsong attempting to knock out any resistance.
Noro Kasuri
|
throws another rock at Isme, I'm not gonna have any fun with you guys around am I? also did Noro have any effect on the cat?
| Isme |
Reflex: 1d20 + 8 ⇒ (11) + 8 = 19
Isme and flies higher to avoid getting snared by the grass and then moves southeast, towards the goblin. She caws, staring at the goblin, her eyes glowing red.
Move action towards the goblin. Not sure if it counts as difficult terrain for me since I'm flying, but I should have enough fly speed to get to my position either way. Then using Evil Eye on the goblin for -2 to saving throws for 7 rounds, Will DC 17 reduces to 1 round.
| Spectrum |
Reflex: 1d20 + 5 ⇒ (2) + 5 = 7
As an Elf, Spectrum felt rather affronted at the foliage being used to restrain him.
As a Wizard, he didn't actually need to move around much to make sure the goblin regretted it's decision.
Based on the map it looks like I have line of sight, but the goblin has some cover. So...
Spectrum cast his hand out toward the goblin. A pair of scintillating bolts arced forth, curving around the tree line and around Noro to smack hard into the ugly little goblin.
Magic Missile Damage, Intense Spell: 2d4 + 2 + 4 ⇒ (3, 1) + 2 + 4 = 10
| Isme |
Isme stares deep into the goblin's eyes, invisible flows of dark magic willing the creature into unconsciousness before the raven follows with a foreboding cackle that no ordinary bird could produce.
Slumber on the goblin. DC 17 Will, fall asleep for 4 turns. Move action cackle to extend Evil Eye by 1 round.
Noro Kasuri
|
reflex save: 1d20 + 6 ⇒ (3) + 6 = 9
By all the dice gods of sheer evilness, why can I never make a save vs entangle or web in any game live or on-line!!!!!
what do I need to break the entangle
| Array |
Array swoops in, his form crackling with electricity.
The dragons were still Stealthed, so this attack should be against the goblin's flat footed AC
Fly to hover: 1d20 + 17 ⇒ (13) + 17 = 30
Touch Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Array is hovering above and behind the goblin now. I can't wait for flyby attack…
| GM Arkwright |
Array swoops in and zaps the goblin making his teeth chatter. Scowling, he ignores the dragon and easily presses himself into the brambles, emerging to slash at Noro with his fiery blade.
Use Woodland Stride to go for a walk through trees
Attack: 1d20 + 3 ⇒ (14) + 3 = 17 against touch 1d8 + 2 ⇒ (4) + 2 = 6
His leopard, emboldened by his master, slashes out at Noro, but misses.
Bite: 1d20 + 6 ⇒ (6) + 6 = 12 1d6 + 3 ⇒ (4) + 3 = 7 Grapple 1d20 + 9 ⇒ (13) + 9 = 22
Claw: 1d20 + 6 ⇒ (8) + 6 = 14 1d3 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 6 ⇒ (4) + 6 = 10 1d3 + 3 ⇒ (3) + 3 = 6
AOO from dragons I believe
Noro's turn
Noro Kasuri
|
I believe that Noro is entangled (entangle spell) which also is the leopard (cat) also in the entangle? I can't see the map right now to know where the entangle spell hit.
since the cat did not roll saves that means the cat is not in the spell so Noro can step out of the entangle assuming she can break free (which I do not know what the check is to do that)
| GM Arkwright |
Entangle
The Leopard didn't move and missed anyway so no penalties apply
Roll me Strength or Escape Artist as a move action vs DC 13
Noro Kasuri
|
Noro did not move either yet she is entangled, also entangled is -4 dex thus -2 AC thus claw attack did hit. but if the leopard is also entangled then it is -2 to hit as well so that makes it back as a miss.
entangle spell requires a save every round that you are in the area and not entangled.
break free escape artist DC 13: 1d20 + 6 ⇒ (16) + 6 = 22
Noro rips free of the entangling vines like they were nothing. and follows through with a a fist pound to the head of the cat.
attack: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d6 + 8 + 1d4 ⇒ (2) + 8 + (1) = 11
thats 11 damage and still 1 bleed.
new reflex: 1d20 + 6 ⇒ (17) + 6 = 23
| GM Arkwright |
Fort: 1d20 + 6 ⇒ (13) + 6 = 19
Fort: 1d20 + 6 ⇒ (12) + 6 = 18
Grievously wounded but managing to fight off the dragons' poison, the goblin turns white and flees into the trees out of sight.
Green squares count as difficult terrain and each round need to make DC 15 Reflex or take 3 damage; those in heavy armor automatically make the save.
Noro Kasuri
|
Noro just angryly fights her way free of the entagling vines. she is pissed that the goblin got away.
after free of the vines she sits on the ground rather fatigued.
end rage and now fatigued for a few rounds
| Isme |
Isme has nothing offensive to take down the goblin so she won't pursue unless Spectrum does.
Noro has 11 damage, so she could use healing, yes?