GM Aram Zey's 8-99: Solstice Scar (Tier 3-4) (Inactive)

Game Master SwampTing

Combat map

Tribal tokens:

Storm-Screamers of Rull: PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
Cleft Head: Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
Steel Eater: Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.
Broken Spine: Each PC gains the Nimble Moves feat until the end of the adventure.
Burning Sun: Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure.
Bloodied Gauntlet: Each PC can use martial flexibility as a 1st-level brawler once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.
Murdered Child: At the start of an encounter, each PC can choose to gain the Precise Strike feat for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.

Aid Token: Yes

Initiative:

[dice=Vladimir]1d20+1[/dice]
[dice=Vanya]1d20+4[/dice]
[dice=Constantin]1d20+8[/dice]
[dice=Khismia]1d20+2[/dice]
[dice=Lini]1d20+1[/dice]
[dice=opponents]1d20+0[/dice]


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Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

My pawn seems to have been returned to where it was at the start of last turn. Since I don't see anything that was supposed to cause that, I'll go ahead and move him from where Constantin should have been (with arrows to make things as clear as possible)

Constantin moves up behind the swarm of runes and does his level best to decipher them with his familiar's help.

Knowledge (Arcana): 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30

Continuing Inspire Courage

Grand Lodge

Border of War map Reign of Winter map

GM:
Iubex 8NLD
Vladimir 1NLD
Constantin 1NLD

Runes -14hp R3 D3
1d6 ⇒ 1

Constantin disables several of the runes, even more than Lini.

Unfortunately for Constantin, this also turns the attention of the runes from Lini to himself, and the runes swarm over him, while also stretching out to include Vladimir and Iubex. The damage is negligible, but threatens to distract them from the battle at hand.

Iubex, Vladimir and Constantin take 1 point of nonlethal swarm damage, DC12 fort save or be nauseated.

Pathfinders go again.


[Druid 4] | HP:35/35 | AC: 16/ FF 13/ T 15 |CMB: +0 CMD: 12| Fort: +8 Ref: +3 Will: +8 (+4 vs fey/plants, +2 vs illusion) | Perception: +12(low-light)| Init: +1 [|]
Droogami:
HP:26/26 | AC: 18/ FF 13/ T 15 |CMB: +8 CMD: 23| Fort: +6 Ref: +9 (evasion) Will: +2 | Perception: +5 (low-light, scent) [|]

"Hey, where are they going! I'm not done looking at those yet!" Lini yells as the runes float away from her. Droogami dutifully hops after the runes to take another bite as Lini continues to try to undo the runes.

Lini's spellcraft roll: 1d20 + 8 ⇒ (15) + 8 = 23

Droogami bite attack roll: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Droogami bite damage roll: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

Vlad Fort: 1d20 + 2 ⇒ (6) + 2 = 8
Iudex Fort: 1d20 + 4 ⇒ (6) + 4 = 10 Woo dice.

Both the pale young Ustalavan and his stoic sentinel stagger away from the runes, the suit of armor herding the slighter man like a dog herds a sheep.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Just to be clear, does disable device work against these living runes?

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

yep

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Fort: 1d20 + 3 ⇒ (15) + 3 = 18

Constantin shrugs off the discomfort of the runes' assault, and continues to devote his mighty mind to unraveling their enchantments.

Spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

Border of War map Reign of Winter map

Vanya, disable device will work.

Vanya and Khismia, what are your actions?

Scarab Sages

Human (Garundi) Hunter 6 AC23(T12,FF21) CMD 19| HP 55/55| F +9 R +8 W +5 | Init +2, Perc +9, Sense Motive +5 |

Okay, I couldn't find any rules on this, but I want Khismia to run through the swarm on the other side? I know they can't make attacks of opportunity, but if you want me to make an overrun attempt, ignore the attack from Khimisa

Khismia, realizing she doesn't have the lingusitic breadth to figure out these runes, runs to the other side of floating letters. She tells Nusar to flank with her.

Scimitar attack+flank+inspire&flagbearer: 1d20 + 7 + 4 + 2 ⇒ (15) + 7 + 4 + 2 = 28
Scimitar Damage+precise strike+inspire&Flagbearer: 1d6 + 3 + 1d6 + 2 ⇒ (3) + 3 + (5) + 2 = 13

Nusar moves and pecks again

bite attack+flank+inspire&flagbearer: 1d20 + 8 + 4 + 2 ⇒ (17) + 8 + 4 + 2 = 31
bite damage+precise strike+inspire courage&flagbearer: 1d8 + 9 + 1d6 + 2 ⇒ (5) + 9 + (1) + 2 = 17

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Well, in that case...

Noticing a clear pattern into the runes' movements, Vanya slips near the swirling swarm...

Stealth check: 1d20 + 10 ⇒ (6) + 10 = 16

"You've better hope I survive this or I swear I'll haunt you for the rest of your days..."

... and tries to take them out of commission by disrupting their motion!

Disable Device check: 1d20 + 12 ⇒ (20) + 12 = 32

Grand Lodge

Border of War map Reign of Winter map

The runes begin to flicker as Lini, Vanya and Constantin disable many of them. Droogami and Khismia also attack the swarm relentlessly. The combined assault causes the runes to dissipate and disappear.

The runes defeated, you move back into the museum and go up to the second floor. Gears, glass, and chunks of wax litter the polished wood floor under a sign that proclaims “Scars of the Lich.” The corpse of a Kellid warrior lies in a pool of blood, her furs soaked through. A constant ticking and whirring sound echoes in this area.

You assemble at the hallway and hear clicking and whirring coming from behind a wall. A trio of four-armed, three-legged human-sized clockwork constructs come into view.

Vladimir: 1d20 + 1 ⇒ (7) + 1 = 8
Vanya: 1d20 + 4 ⇒ (13) + 4 = 17
Constantin: 1d20 + 8 ⇒ (7) + 8 = 15
Khismia: 1d20 + 2 ⇒ (14) + 2 = 16
Lini: 1d20 + 1 ⇒ (9) + 1 = 10
opponents: 1d20 + 6 ⇒ (5) + 6 = 11

Vanya, Constantin and Khismia go first.

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

A high-pitched buzz pervades the museum, rising in frequency to the point of being inaudible. A moment later, a rolling boom echoes through the museum like thunder, and the glowing wards around the museum begin to fade.

@Table GMs: The “Failing Wards” condition on page 9 is now in effect.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Horrid creatures, whirring clanking,
They clump so close, they're owed our thanking!

Constantin moves forward to where his flag can be properly appreciated by his companions and conjures a spray of grease beneath the constructs' feet. DC 14 or knocked prone

Grand Lodge

Border of War map Reign of Winter map

GM:
3d20 ⇒ (2, 7, 17) = 26

Two of the creatures slip on the grease and fall prone.

Vanya and Khismia are go.

Scarab Sages

Human (Garundi) Hunter 6 AC23(T12,FF21) CMD 19| HP 55/55| F +9 R +8 W +5 | Init +2, Perc +9, Sense Motive +5 |

"Nusar, play," she says, pointing at the green one. She then goes around the back, to try to get the flank.

Bite attack+flagbearer: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Bite Damage+flagbearer: 1d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"Automatons? Let's hope not..."

Vanya tries to circle around the enemies in order to be more effective with her attacks but can't find a way to do so effectively, so she tries to attack the creatures instead.

Attack roll: 1d20 + 8 ⇒ (4) + 8 = 12 -> Damage roll: 1d4 + 4 + 2d6 + 1 ⇒ (1) + 4 + (6, 4) + 1 = 16

Move and attack, enemies flat footed so sneak attack if appliable

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

I know I'm not up yet, but book-keeping: after the fight with the runes, Vlad would have used an infernal healing wand charge on Iudex to clear his NL, if that's okay. Since I think it could reasonably have been a minute for us to come back inside and go upstairs. But let me know if not.

Grand Lodge

Border of War map Reign of Winter map

No problem. Put Iudex at full hp.

GM:

Vladimir 1NLD
Constantin 1NLD
Vanya -8
Nusar -10

1d10 ⇒ 4
10d20 ⇒ (20, 8, 18, 16, 1, 1, 15, 20, 2, 5) = 106
1d4 + 6 ⇒ (2) + 6 = 8
1d4 + 6 ⇒ (4) + 6 = 10

B - 24
G
R

Nusar and Vanya deal significant damage to one of the prone contructs (blue).

Red stands up, and then clicks and whirs as it starts to repair Blue. Blue slams Vanya with a clockwork limb, giving her a nasty bruise on her rib, then also stands up. Green moves out of the grease to Nusar and strikes it painfully.

Vanya takes 8 damage and can take an attack of opp on blue.
Nusar takes 10 damage and can take an attack of opp on blue and/or green.

Pathfinders are go.


[Druid 4] | HP:35/35 | AC: 16/ FF 13/ T 15 |CMB: +0 CMD: 12| Fort: +8 Ref: +3 Will: +8 (+4 vs fey/plants, +2 vs illusion) | Perception: +12(low-light)| Init: +1 [|]
Droogami:
HP:26/26 | AC: 18/ FF 13/ T 15 |CMB: +8 CMD: 23| Fort: +6 Ref: +9 (evasion) Will: +2 | Perception: +5 (low-light, scent) [|]

Iubex, could you give me a charge lane to blue?

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

Kn Arcana to id constructs?: 1d20 + 5 ⇒ (16) + 5 = 21 Special defenses first, special attacks?

Vlad's eyes widen as he sees the constructs and tries to think what he knows of them to share with his colleagues. Iudex meanwhile strides to the side and swings the spiral blade at the blue-tinged construct.

Attack vs blue: 1d20 + 6 ⇒ (19) + 6 = 25
Damage, magic, slashing: 1d12 + 7 ⇒ (10) + 7 = 17

The blade flies true. Vladimir himself takes a shot with his crossbow.

Attack vs blue, into combat: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0

He practically shoots his foot.


[Druid 4] | HP:35/35 | AC: 16/ FF 13/ T 15 |CMB: +0 CMD: 12| Fort: +8 Ref: +3 Will: +8 (+4 vs fey/plants, +2 vs illusion) | Perception: +12(low-light)| Init: +1 [|]
Droogami:
HP:26/26 | AC: 18/ FF 13/ T 15 |CMB: +8 CMD: 23| Fort: +6 Ref: +9 (evasion) Will: +2 | Perception: +5 (low-light, scent) [|]

"Go go power kitteh!" Lini yells as she spurs Droogami into a charge. Pouncing on blue, or on green if blue is down.

bite attack roll: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24
damage roll: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

claw attack roll 1: 1d20 + 8 + 2 + 1 ⇒ (16) + 8 + 2 + 1 = 27
damage roll: 1d3 + 3 + 1 ⇒ (1) + 3 + 1 = 5

claw attack roll 2: 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26
damage roll: 1d3 + 3 + 1 ⇒ (3) + 3 + 1 = 7

She also takes a wild swing with her little sickle.

sickle attack roll: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
damage roll: 1d4 - 2 + 1 ⇒ (2) - 2 + 1 = 1

It is a very wild swing indeed...

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Once more into the fray my friends, once more!
Shatter their frames from their carapace to their core!

Inspire Courage

Scarab Sages

Human (Garundi) Hunter 6 AC23(T12,FF21) CMD 19| HP 55/55| F +9 R +8 W +5 | Init +2, Perc +9, Sense Motive +5 |

I told Nusar to attack Green, so Green should have 14 points of damage on it.
Khismia continues trying to get into position, while Nusar strikes back at the construct that hurt it.

bite attack+flagbearer+inspire courage: 1d20 + 8 + 1 + 1 ⇒ (16) + 8 + 1 + 1 = 26
bite damage+flagbearer+inspire courage: 1d8 + 9 + 1 + 1 ⇒ (6) + 9 + 1 + 1 = 17

Scarab Sages

Axe Beak 4 AC17(T12,FF14) CMD 23| HP 25/34| F +7 R +7 W +3 | Init +3, Perc +5, Sense Motive +0|

Having been told to attack Green, Nusar takes his attack of opportunity on Green.

AoO+flagbearer: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
AoO Bite Dmg+Flagbearer: 1d8 + 9 + 1 ⇒ (3) + 9 + 1 = 13

Grand Lodge

Border of War map Reign of Winter map

Vanya will be botted in about 8 hours from now.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Attack roll: 1d20 + 6 ⇒ (12) + 6 = 18 Danage roll: 1d4 + 4 ⇒ (4) + 4 = 8

Attack roll: 1d20 + 6 ⇒ (15) + 6 = 21 Danage roll: 1d4 + 4 ⇒ (2) + 4 = 6

Vanya slashes twice with her kukris then steps away fronte the construct

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

After a loud crack and a ripple of arcane energy, silence falls across the museum as the construct guards freeze in place and haunted relics drop to the ground. Nigel’s voice rings out, magically projected throughout the museum: “We’ve disabled the magical security measures. Since we haven’t found the thieves yet, they must be hiding in my third-story study. Please subdue them; they have much to answer for!”

Nigel Aldain’s announcement echoes through a museum littered with shattered clockwork and toppled exhibits. There’s no question that the Pathfinders have quelled the building’s defenses, and perhaps the peaceful silence will set whoever hides on the third floor at ease.

@Table GMs: Please begin Part C on page 14, but stop before reaching Part 2. Also, the Peace in the Museum condition on page 16 is in effect.

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

Vlad looks side to side as the constructs fall. "--well, that was easy. It sounds like we must make for the stairs. If anyone's a bit dinged I can tap you with this wand as we run."

If anyone wants an infernal healing wand charge, let me know

"Come on Iudex! Stairs! You love stairs!"

"I AM INDIFFERENT TO STAIRS," the eidolon responds.

"What, don't you climb them all around the Spire at the Boneyard or something?" Vlad retorts as he makes his way for a stairwell.

"NO."

Grand Lodge

Border of War map Reign of Winter map

Several other pathfinders rush into the room and help you defeat the remaining constructs, and the compromised defenses allow you to proceed up another floor.

The mahogany walls and domed, plaster ceiling both show signs of heavy damage. Most of the luxurious furniture and the crystal chandelier are intact. The contents of cabinets and bookcases lie strewn about the floor. A small wooden panel near the door hangs open, revealing an arcane sigil covered in scorch marks.

A Kellid woman dressed in furs with intricate scars all over her body steps forward. She holds a hand up and says, “Stay back. We are members of the Twinhorn following, and we have only come to retrieve what was stolen from us.”

A towering figure steps forward; his translucent red form is that of a man clad in heavy armor and wielding twin warhammers. “Medda, they must be in league with the thieves; they should die for crossing us.” The man’s voice sounds hollow and unnaturally loud, and as he speaks, the chandelier glows with a dull light.

The woman, Medda, puts a hand on the figure’s arm and says, “Maybe we should give them a chance to explain themselves, Anok.”

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"Well...that's rich. We were asked here to stop thieves looting the museum... and when we find them they accuse us of being in league with the thieves ourselves! As I see things we can very well start to kill each others or we can try to settle this without bloodshed. The choice is yours but out of curiosity... What is that you want to retrieve exactly? What was stolen from you and why do you think it's here? The museum was going to display relics from the Shining Crusade. That's mostly Taldan history... what Kellids have to do with that?" asks Vanya sounding puzzled.

Sense Motive check: 1d20 + 8 ⇒ (7) + 8 = 15


[Druid 4] | HP:35/35 | AC: 16/ FF 13/ T 15 |CMB: +0 CMD: 12| Fort: +8 Ref: +3 Will: +8 (+4 vs fey/plants, +2 vs illusion) | Perception: +12(low-light)| Init: +1 [|]
Droogami:
HP:26/26 | AC: 18/ FF 13/ T 15 |CMB: +8 CMD: 23| Fort: +6 Ref: +9 (evasion) Will: +2 | Perception: +5 (low-light, scent) [|]

"What Reddie here means is that maybe we can try to work out together what's really going on here and set things right. I don't know about any thieves, but Nigel said there were thieves here, but it looks like there's more to this story. If something was taken from you, I'm sure we can work something out to restore it to you. Besides, I have a kitteh and puppies, and why would you want to fight kittehs and puppies when they are so soft and cuddly?"

Diplomacy: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Before we turn to violence let me ask,
what items have been stolen, what's your task?
The Blakros reputation can be bleak,
it may be we'll help with what you seek.

Diplomacy: 1d20 + 13 + 1 + 1 ⇒ (8) + 13 + 1 + 1 = 23

I just remembered the Blakros museum is in Absalom. For future fights, Constantin has a +1 circumstance bonus to Initiative in Absalom.

Scarab Sages

Human (Garundi) Hunter 6 AC23(T12,FF21) CMD 19| HP 55/55| F +9 R +8 W +5 | Init +2, Perc +9, Sense Motive +5 |

"I think an important question to be answered here is who are you?" Khismia seems nervous about a translucent man.

laso I feel like we should use the aid token sooner or later? Am I missing the rules on that one?

Grand Lodge

Border of War map Reign of Winter map

The more the aid tokens get used the more the house benefits as a whole in general. Don't worry. You will find a very good time to use it soon.

The person identified as Medda looks in confusion at the rhyming man and zoophilic midget, but the combined ludicrousness seems to ease her nerves.

"Very well, let us talk. For now. We are from the northern lands—the Realm of the Mammoth Lords to you southerners. Our following, or tribe, has been searching for our stolen heritage for months.”

“These Blakros people stole our most precious heirloom.” Medda retrieves a bundle of bloody bandages, then unwraps it to reveal a dagger hilt with only the fragment of a black blade. “It belonged to Ivvora, a champion of Vildeis who vanquished the great black evil from our land over 900 years ago. We kept it safe until the Blakros agents stole it three months ago.”

The creature called Anok adds aggressively in his deep, booming and hollow voice, “They came into our camp asking about Ivvora. Medda gave them shelter and told Ivvora’s story, but we would not part with the hilt. The next morning the hilt and the Blakros agents were gone. We tracked it here, to this building.”

"Your turn. Who are you and what is your association with those Blakros thieves?"

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

Making sure to stand behind Iudex, Vlad clears his throat.

"We're Pathfinders. We are not Blakros museum staff, but we're here because a number of our own possessions are on loan to this building, which is called a museum... a bit like a shrine, you might say, for items with history. We were told thieves were breaking in and stealing items from it... so we came to protect our own investment, as it were."

"We might have a common cause, if there are actual thieves upstairs."

Vlad tactfully chooses not to mention that Pathfinders could easily be considered thieves a lot of the time. He studies Anok as he speaks, trying to figure out what the red... translucent... thing is. Kn Arcana, Planes, Religion: 1d20 + 5 ⇒ (5) + 5 = 10 +2 more if undead

Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya sighs before answering:"We are Pathfinders. We were having fun when the curator of this museum, which by the way happens to be the Blakros' museum, interrupted the festivities and asked for our help because the museum was being looted by thieves and its defensive system was going nuts. So we came here to stop the wards from causing more havok and possibly destroying priceless historical relics and possibly apprehend the thieves. Which brings us where we are right now, I guess. For the record I believe your tale. These Blakros' people can be underhanded if they really want something. There's just a thing I don't understand though: this exposition is supposed to be about the Shining Crusade. Why would the Blakros want something belonging to the Realm of the Mammoth Lords?

"Well... sometimes truth really is the best policy..."

Aind another (Diplomacy) check: 1d20 + 1 ⇒ (16) + 1 = 17

Grand Lodge

Border of War map Reign of Winter map

Mike: This is the highest floor.

Anok glows red with anger. "Thieves?No doubt the Nigel bastard was referring to us. That cur dares! When we asked for the relic to be returned, that Nigel man refused, saying he did not honor ‘seller’s remorse.’ Now the rogue calls us thieves!?”

"Calm yourself, Anok," Medda interrupts, though she still watches you carefully. "Ivvora was a scourge against evil, a true friend, a dwarf, and a devotee of Vildeis. She fought in the Shining Crusade, but entrusted the relic to us for safekeeping. However you look at it, this man Nigel is either a thief or an accomplice of thieves."

"If you are done asking questions, we would like to leave now. If you intend to stop us, expect no quarter or mercy."

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

Vladimir looks to Iudex; the helmet looks back at him with an unseeable gaze, but the suggestion of implacability. It's the eidolon that speaks.

"IF NIGEL ALDAIN SPEAKS OF SELLER'S REMORSE, PERHAPS YOU AND YOUR TRIBE STRUCK A BARGAIN YOU ARE NOT DISCLOSING," the psychopomp says in his flat, emotionless voice. "ALDAIN IS AN AMBITIOUS MORTAL BUT I DEEM OUTRIGHT THEFT WITH NO COMPENSATION AN UNLIKELY ACT FROM HIM."

Iudex Sensing Motive: 1d20 + 5 ⇒ (15) + 5 = 20

"...what my companion is trying to say," Vlad says with a delicate throat clearing, "is that we wonder if there isn't more to the story? And, well, we are sort of here at Aldain's bequest. And told to apprehend the looters. And you're taking something out that I'm sure Aldain considers part of his collection. So. Perhaps we ought to ensure we hear his side of this as well.... which, unfortunately, means not letting you leave until we have this sorted out."

He smiles in a bright, brittle fashion... and casts a shield spell on Iudex.

Unless I'm missing something, it sounds like these are the thieves we're here to apprehend, then, since there's no higher floor. Whether or not they consider themselves thieves, or just righteously reclaiming their property.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Is there another who could have made a bargain most unsound?
If so, perhaps we could postpone our violence 'til they're found.

Sense Motive: 1d20 + 13 + 1 + 1 ⇒ (17) + 13 + 1 + 1 = 32
Diplomacy: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22

Grand Lodge

Border of War map Reign of Winter map

"Witless worms! Medda is the guardian of Ivvora's hilt. It has been passed from Keeper to Keeper for generations! To suggest that we would bargain away our sacred charge is precisely the kind of insult that saw those Blakros thieves sent from our lands! Choose your next words carefully," Anok snarls as he begins to glow crimson.

When Vladimir casts his spell, the two tribesmen archers immediately nock arrows to their bows and aim at him. Medda also raises her spear. They do not attack yet, but it is clear they are ready to fight if you do anything else that might be misconstrued as hostile.

Constantin's rhyme confuses them long enough to prevent immediate hostilities as they work out what he's actually saying.

Constantin:
They are genuinely insulted by the suggestion that their tribe would even think of trading away the hilt.

"We don't have time to waste here. Let us pass or we will force our way through," Medda adds in a more controlled tone, but her voice also is hard and determined.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"Things are getting out of control. It's funny and all, but in the future please try keeping your walking tin can on a shorter leash, Vladimir..." says Vanya sounding unhappy... before disappearing entirely from sight!

Vanya cast invisibility on herself and moves near Medda


[Druid 4] | HP:35/35 | AC: 16/ FF 13/ T 15 |CMB: +0 CMD: 12| Fort: +8 Ref: +3 Will: +8 (+4 vs fey/plants, +2 vs illusion) | Perception: +12(low-light)| Init: +1 [|]
Droogami:
HP:26/26 | AC: 18/ FF 13/ T 15 |CMB: +8 CMD: 23| Fort: +6 Ref: +9 (evasion) Will: +2 | Perception: +5 (low-light, scent) [|]

"Wait wait wait, stupid tin can notwithstanding, maybe it doesn't have to come to this. We can take you to Nigel and sort this one once and for all, and if he's in the wrong we'll kick his ass for you and send you on your way? Better than us all walking away from this all hurt and bruised? I mean, you wouldn't want to have to fight a puppies and kittehs, would you?

Diplomacy: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

Border of War map Reign of Winter map

It looks like Vanya and Nox are preparing to fight. Lini wants diplomacy. Constantine and Khismia, what do you want to do?

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

Vlad looks deeply wry at the suggestion he 'keep his stupid tin can in line.'

"You have a vastly incorrect understanding of the relationship between myself and the 'tin can'," he remarks, while watching the arrows aimed his direction with pursed lips.

At the Twinhorn tribe, he says with a sigh, "Blunt as the 'tin can' is, surely you grasp what he was pointing out? Aldain thinks a bargain was made. Maybe the agents he dispatched stole from you and lied to him. Listen, I meant no offense regarding your holy relic, and I'm sorry if I gave it. But the Blakros family are.... very powerful, very rich, and spread across the many lands like a blanket. If you walk out of here without sorting out the truth of this, they'll act as if you are thieves, and it's a very long journey back to the north, isn't it? Do you want to be attacked by the richest family in the world for the entire journey there? Or would you rather get to the truth of whoever's claiming you made a bargain that you never did?"

Vlad would prefer not to fight, honestly, and accordingly hasn't thrown up any offensive spells, but given our specific mission Vlad will fight before letting them walk out, yes. If another Diplomacy check can still be made at this juncture:

Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29

Iudex remains stonily silent to the various references to his being an idiot, his gaze fixed on the potential enemy and his person planted in front of Vlad.

Scarab Sages

Human (Garundi) Hunter 6 AC23(T12,FF21) CMD 19| HP 55/55| F +9 R +8 W +5 | Init +2, Perc +9, Sense Motive +5 |

"Our organization has been allies with the Blakros for years now, and even if I find Aldain to be insufferable, attractive but insufferable, we can't break our bond now. Unfortunately, if you persist in this manner, my allies, Nusar and I cannot let you pass."

diplomacy aid another: 1d20 - 1 ⇒ (14) - 1 = 13

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

The crowd of guards, onlookers, and concerned citizens outside the Blakros Museum quiets as Venture-Captain Ambrus Valsin approaches a woman clad in furs exiting the museum. "My Pathfinder agents tell me that you are Medda of the Twinhorn following, is that correct?"

"Yes, I speak for the following." Medda glares at Nigel Aldain, "I have come to reclaim what is rightfully ours. His agents stole our most sacred relic after we refused to sell it. We have traveled through dangerous lands to claim it back, and still he refused—"

"My agents claim they bought it," Nigel protests. "I’m not going to just give it to you because you stomp into my office demanding priceless artifacts."

Valsin interjects, "Nigel, let us listen to her story and decide how to proceed. Medda, tell us about this relic. Why is it so important to you?"

Medda takes a deep breath. "Over 900 years ago, a powerful warrior named Ivvora came into our camp. She spoke of an angel named Vildeis who guided her hunt for a great dark evil she called Eshimka. Several of our scouts had recently disappeared, later found ripped into pieces. The elders insisted that we help banish this evil and ensure the safety of our following. They laid a trap for the evil spirit, luring it to our sacred standing stones on the winter solstice. There, Ivvora and the great dark evil, Eshimka, fought a mighty battle that raged for hours. Just as the night was darkest, Ivvora dealt Eshimka a telling blow, digging her dagger deep into its flesh. The creature tried to escape, but it only snapped off the blade and then collapsed on the center stone. The elders finished their ritual and destroyed it completely.

"Ivvora rested with us for the winter before departing to eradicate more evil from the world, but not before leaving us the hilt of her weapon." Medda withdraws a bundle of bloody cloth from her bag, then unwraps it to reveal a small hilt with a bloody fragment of black metal. "She told us to bring the hilt back to the standing stones every year at the winter solstice to keep evil away. We’ve had to travel for so long to retrieve the hilt, I’m afraid we won’t make it back in time for the solstice. Please, let me leave now."

Ambrus Valsin contemplates Medda’s story for a moment, then nods, his brow furrowed. "Nigel, you should send for the Blakros agents who ‘obtained’ the hilt and hear what they have to say. Medda, I’m going to send as many Pathfinder agents as you deem necessary to travel with you and your following. I want to ensure we return this relic to its proper place." Nigel starts to protest, but Valsin cuts him off. "Nigel, you wanted my help; you are getting it. I’m helping you fix a mistake your agents made. As for your museum," Valsin takes a moment to survey the heavily damaged museum, "I’m told most of the damage was done by your own security, not Medda and her following.

"Pathfinders, prepare to head north to the Realm of the Mammoth Lords."

This concludes Part 1.

Sovereign Court

Medda and Ambrus Valsin discuss long into the night how the Society might help the Twinhorn following. By the morning they have concluded that while teleportation magic might take the Kellids and Pathfinders as far as Lastwall, Medda insists that Ivvora’s hilt has lost some of its spiritual strength since being stolen. She believes the only way to restore its power is to walk the same path that Ivvora took into the Twinhorn’s land after the Shining Crusade—and that path leads straight through the Hold of Belkzen, an unforgiving land controlled by orcs!

Society mages gather to transport small groups at a time to Lastwall, and from there, the convoy of Kellids, Pathfinders, and supply wagons set off north. For all their brutal reputation, the orcs have become somewhat more welcoming of caravans at the urging of Grask Uldeth, one of the strongest orc chieftains and the ruler of the de facto capital Urgir. Those who stop at the Table of Ralock can purchase safe passage in the form of special tokens from tribal representatives. It remains to be seen whether the Pathfinders can secure enough.

@Table GMs: You have three days to run Securing Passage on page 21, but stop before running Up the Flood Road.

Grand Lodge

Border of War map Reign of Winter map

My apologies, I appear to have waited too long to initiate a combat where you fight a demon, either along with Medda or as a 3-way until you decide to cooperate. I wanted to work out whether or not you were going to fight Medda first. Take it that you spent so long talking that the other Pathfinders took care of the demon.

Lini, your dogs stayed behind at the museum.

Urgir, capital of Belkzen, land of the orcs, is a dusty city composed of a discordant combination of crumbling dwarven architecture and rickety shelters. Medda has asked that everyone try and obtain tribal tokens, which allow safe passage through Belkzen and protection from the orc tribes. She has purchased as many tribal tokens as she can with gold but still needs more to have enough for her following warriors and the Pathfinders.

You have a chance to interact with one of several different orc tribe ambassadors. By impressing them or doing favors for them, you can obtain the tribal tokens you need to continue traveling northward. You can interact with any of the following orcs and attempt up to impress or help them. The checks that may influence tham are in brackets at the end of their descriptions. Not all checks have the same DCs and appropriate RP and descriptions of how you use your skills may get you bonuses.

Blenta:
Found in the beast pits, Blenta is trying to train a particularly independent gorthek. She respects those who honor nature. (Handle Animal, Wild Empathy CMB, Knowledge (nature), Ride)

Borbus:
Bored with Urgir, Borbus is looking for some quality entertainment that isn’t just violence. He is also known to favour strong drink. (Perform (any), Sleight of Hand Bluff, Escape Artist)

Bukog:
Though the Steel Eaters are supposed to be the best metalsmiths in all the clans, Bukog is having trouble impressing his peers. He’s seeking innovative new crafting techniques. (Appraise, Craft (any) Spellcraft, Use Magic Device)

Gekgaro:
Sent by his Broken Spine brethren to Urgir to trade for maps and supplies, Gekgaro is having a difficult time finding a hospitable place for his tribe to camp for the winter. His clan is known to hold a grudge against Pathfinders, so it might be best to conceal what you are. (Knowledge (geography), Survival Knowledge (history or nature))

Graffa:
Always looking to improve herself, Graffa is training on an obstacle course of her own design. She knows that competition brings out the best in her and is looking for someone to race. She respects other women who show strength. (Climb, Escape Artist, Swim, Acrobatics)

Kardook:
Kardook is in the sparing pen challenging other orcs to nonlethal combat. He hopes to learn new fighting techniques to improve his fighting style and teach his tribe. He is a devout worshiper of Gorum. (Intimidate, Profession (soldier) CMB, Knowledge (engineering))

Mirtgog:
Seeking illicit information to topple the ruling Empty Hand tribe, Mirtgog is seeking information he can use against the Empty Hand and Chief Grask Uldeth. (Sleight of Hand Disable Device, Stealth)[/ooc]

Grand Lodge

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Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

It takes a good deal of trial and error, but eventually, Constantin manages to find the lowest common denominator and regales Borbus with dirty limericks:
There once was a lass from Qadira,
Who arranged for her maid to live nearer.
They claimed quite platonic
Were her night-visits chronic,
But for miles all around you could hear her.

Perform (Oratory): 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 Boooooooooooo!


[Druid 4] | HP:35/35 | AC: 16/ FF 13/ T 15 |CMB: +0 CMD: 12| Fort: +8 Ref: +3 Will: +8 (+4 vs fey/plants, +2 vs illusion) | Perception: +12(low-light)| Init: +1 [|]
Droogami:
HP:26/26 | AC: 18/ FF 13/ T 15 |CMB: +8 CMD: 23| Fort: +6 Ref: +9 (evasion) Will: +2 | Perception: +5 (low-light, scent) [|]

Do I get to change my druid prepared spells during travel?

How many checks do we have time to attempt? I'll start with 3, let me know if I can do more?

Lini hears about Blenta and makes her way towards the beast pits, but gets distracted along the way when she sees Graffa climbing at her obstacle course. A grin plays across her face when she remembers that Graffa was looking for a challenger.

"Hey lady, 1 tribe token says mah kitteh here will blitz through that obstacle course quicker than ya! Ready? GO!"

Droogami acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27

--------------------------------------------------------------------

Moving further along, she sees Gekgaro poring over his map and muttering about not being to find a good place to camp. Checking herself to make sure she's not carrying any Society paraphernalia, she walks up to him and looks at the map from over under his shoulder.

"Hmm...if it's a large camp site you're looking for, what you want are shade and water. Now looking at the geography, you should be able to find springs here, here and here, and these hills and ridges will provide cover from the winds that come from that side... Oh hey, by the way, you're from the Broken Spine clan, ain't ya? Reckon you could spare me a tribal token?"

Lini survival: 1d20 + 11 ⇒ (12) + 11 = 23

--------------------------------------------------------------------

Finally arriving at Blenta, Lini sees her struggling with the gorthek and quickly moves over to help her.

"Hey now, see gortheks can be very stubborn, but they are like cats in some ways. See they really like this here herb, and so what you want to do is approach them slowly, let them see you approach, reach out your hand so they can sniff it and get acquainted with your scent, and then slowly offer them the herb...."

Lini handle animal: 1d20 + 10 ⇒ (13) + 10 = 23

"Now you try. Here's the herbs - they grow around here quite easily. By the way, I'm looking to collect tribal tokens. You're from the Storm-Screamers of Rull, ain't ya? I'd love to get one of your's! You guys have the coolest-sounding tribe name if you ask me."

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