GM Aram Zey |
1d4 + 3 ⇒ (1) + 3 = 4
1d8 + 2 ⇒ (1) + 2 = 3
The enemies surge towards you. Two of them are able to charge. Constantin is hit by an oozy appendange, and Vanya takes a light hit from a longsword.
Constantin takes 4 damage and needs to make a DC11 will save for be shaken for 1d4 ⇒ 3 rounds.
Vanya takes 3 damage.
Pathfinders go.
Vladimir Draznoi "Nox" |
Kn Religion re the glowing figures: 1d20 + 7 ⇒ (5) + 7 = 12
Kn Religion re the rotting armors: 1d20 + 7 ⇒ (5) + 7 = 12
Also I think Constantin got a 24 on his KN check to ID (a few posts ago), not sure if we get anything off that
Iudex steps forward and swings his flying blade at one of the undead that plagues Constantin.
Vs Yellow, bard/flag: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage, magic, slashing: 1d12 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Vlad hurries after Iudex, to refresh the protective magics on the psychopomp. casting Shield again on Iudex
Lini.pregen |
Lini brandishes her CLW wand like a weapon and urges Droogami into battle.
Droogami bite attack roll: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Droogami bite damage roll: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Droogami claw 1 attack roll: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Droogami claw 1 damage roll: 1d3 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Droogami claw 2 attack roll: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Droogami claw 2 damage roll: 1d3 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Lini CLW attack roll: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Lini CLW damage roll: 1d8 + 1 ⇒ (3) + 1 = 4
If Iudex kills the East-most enemy, Lini will just have Droogami pounce at the next target instead.
Vanya Kaleth |
Vanya was invisible... can they see her anyway?
Startled by the enemy seeing her despite her invisibility, Vanya counters with a couple of quick stabs against the armored foe...
Attack roll 01: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 -> Damage roll: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Attack roll 02: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 -> Damage roll: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Edit:
Critical Confirmation roll: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 -> Damage roll: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Critical Confirmation roll: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 -> Damage roll: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9
GM Aram Zey |
Oh damn, ret-con. I forgot about the invis.
The suit of armor attempts to charge Lini, but is suddenly stopped by an invisible presence.
Iudex destroys the walking suit of armor. Lini destroys the globby humanoid.
Vanya destroys her armored opponent, leaving but a single target to deal with.
Vanya did not take any damage last round.
Khismia and Constantin are still up this round. There is only 1 target left.
Constantin the Azlant |
Constantin nods a brief thanks to Lini and Iudex as he moves forward to help protect Vanya from the remaining creature.
Aid Another for AC: 1d20 + 2 ⇒ (19) + 2 = 21
maintaining Inspire Courage
GM Aram Zey |
The last creature is an ectoplasmic human. It is a type of undead, but should not pose too much of a threat.
Nothing from Khismia in about a week. I am removing her in permanent delay until she posts again.
Khismia sends Nusar to finish off the final enemy.
With the way now clear, you join the rest of the pathfinders in the final push to the source of the undead menace - a clearing a little ways to the North.
The clearing on the riverbank features a circle of standing stones with a large stone altar at its center. A shadowy tear floats above the altar, so dark that what little light shines from the stars seems to become trapped inside. Eight large tendrils of inky darkness coil around the menhirs as if keeping the stones in a stranglehold. Other tendrils lick out from the shadowy rift as if tasting the air. Your party catches the attention of a group of undead - a swarm of skeletons backed by what appears to be the animated hand of a giant!
For every 5 that you beat the DC, you may ask for one piece of information from this list.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Vladimir: 1d20 + 1 ⇒ (12) + 1 = 13
Vanya: 1d20 + 4 ⇒ (13) + 4 = 17
Constantin: 1d20 + 8 ⇒ (14) + 8 = 22
Khismia: 1d20 + 2 ⇒ (19) + 2 = 21
Lini: 1d20 + 1 ⇒ (13) + 1 = 14
opponents: 1d20 + 2 ⇒ (5) + 2 = 7
opponents: 1d20 + 6 ⇒ (18) + 6 = 24
The skeletons are quick to react and descend towards your party!
Pathfinders are up. The trees are difficult terrain for you and obscure vision similar to an obscuring mist. Khismia and Nusar are in permanent delay until they post.
Vladimir Draznoi "Nox" |
Kn religion DC 15: 1d20 + 7 ⇒ (16) + 7 = 23
Kn religion DC 10: 1d20 + 7 ⇒ (11) + 7 = 18
(Giant hand- resistances? skeletons- resistances [which I know OOCly but Vlad is still a baby pathfinder])
"Oh, yech, giant hands, I've heard about those-- and your typical garden variety skeleton... I know you're very in love with the symbolism of that blade, Iudex, but you might want to consider bashing them instead. And if anybody has cold magics, don't bother."
Iudex's voice intones hollowly: "I will use Pharasma's spiral of steel to destroy these abominations, Vladimir Draznoi, for that is proper."
Vlad rolls his eyes.
Double move for both. Iudex should still have the shield up, I think. As usual, Iudex will try and intercept incoming attackers with up to two AOOs, which I'll roll preemptively to try and help save time:
Damage, magic, slashing: 1d12 + 7 ⇒ (8) + 7 = 15
AOO 2: 1d20 + 10 ⇒ (14) + 10 = 24
Damage, magic, slashing: 1d12 + 7 ⇒ (11) + 7 = 18
Lini.pregen |
Lini urges Droogami into a gallop, CLW wand in hand. She casts bone fists claws on Droogami, causing the kitteh's claws and teeth to grow larger and sharper.
GM Aram Zey |
I assume Constantin begins his performance and moves closer. At the moment none of you can see his flag because of the trees, but you can hear his performance.
1d12 + 2 ⇒ (2) + 2 = 4
1d12 + 2 ⇒ (6) + 2 = 8
The undead push through the foliage, emerging around Lini and Nusar, the foliage preventing any attacks of opportunity from the big bird. Two of them emerge further down the road and are taken out by Iudex.
Pathfinders are up. Remember that the forest operates similar to an obscuring mist.
Lini.pregen |
Droogami starts biting and clawing at the skeletons while Lini tries to poke one with her wand.
Droogami bite attack roll: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Droogami bite damage roll: 1d6 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
Miss chance: 1d100 ⇒ 57
Droogami claw 1 attack roll: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Droogami claw 1 damage roll: 1d3 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8
Miss chance: 1d100 ⇒ 43
Droogami claw 2 attack roll: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Droogami claw 2 damage roll: 1d3 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8
Miss chance: 1d100 ⇒ 59
Lini CLW attack roll: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Lini CLW damage roll: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Miss chance: 1d100 ⇒ 72
All of Droogami's attacks can be bludgeoning.
Khismia al-Shadun |
Khismia tries to focus on her magic to give Nusar a magical edge.
cast defensively DC 17: 1d20 + 7 ⇒ (1) + 7 = 8
But she fails miserably.
Nusar attempts to take a bite out of the pink skeleton.
bite+inspire: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
damage+inspire: 1d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Miss chance: 1d100 ⇒ 7
Constantin the Azlant |
You're not wrong...
Constantin continues to move towards the front, conjuring a slick beneath a pair of the undead. Grease, DC 13 for them
Maintaining Inspire Courage
GM Aram Zey |
Constantin, let me save you some trouble.
Nusar misses his target, but Droogami and Lini destroy the remaining skeletons with rapid ease.
Only the big hand remains. Constantin do you want to move your grease to the hand or change your action?
Vanya and Nox are also up
Vladimir Draznoi "Nox" |
Iudex moves closer to the hand, the big blade swinging slowly in his grip. Unable to clearly see the scuttling thing ahead, the psychopomp takes a defensive stance.
Single move action through the difficult terrain, then total defense, putting him at AC 29
Grimacing at his eidolon, Vlad scurries after, picking his way through the thick forest. Double moved
GM Aram Zey |
1d20 ⇒ 16
Since Lini destroyed all the skeletons, Constantin moves through the thick copse of tress towards where he thinks more enemies are.
Iudex sees the undead hand scuttling back through the brush towards the stone circle, retreating into the shadowy tear and the large tendrils of inky darkness that coil around the menhirs.
Pathfinders are up again.
Constantin the Azlant |
Constantin continues trudging through the brush, allowing his inspiring words to fall silent while the hand is so far away.
Lini.pregen |
Lini urges Droogami forward as she draws her wand of produce flame.
GM Granta |
★★★OVERSEER ANNOUNCEMENT★★★
As Medda and Anok join your group of Pathfinders around the stone circle, she assists you with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”
Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely.
“When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”
@Table GMs: Please report your games and boons here. A roll of 19 or 20 wins a boon, and a d4 should then be rolled to determine which one.
And a big thank you to all of our players and GMs, for making Solstice Scar a fun and smooth experience.
GM Aram Zey |
Ok, so I don't have to wait for Vanya's post then.
Medda and Anok bring with them a group of kellid warriors who help you destroy the undead hand and seal the portal.
In the aftermath, you are finally able to rest from your travels.
Thank you all for playing. Unfortunately, lack of regularity in posting meant that our progress was slow, but I hope you still had fun. In future, I must remember to set rules at the start for people who delay in posting.
I will do the chronicles over the weekend. I do not know what the boons are, all I know is that you roll a 1d20, and if you roll a 19 or 20 you roll another 1d4 to see what boon you win.
Everyone please roll your dayjobs if any, and then a 1d20 for your boon, and then a 1d4 if you roll a 19 or 20 for your boon.
boon roll: 1d20 ⇒ 19
which boon: 1d4 ⇒ 2
Constantin the Azlant |
Perform (Oratory): 1d20 + 13 ⇒ (6) + 13 = 19
GM Star Reroll: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
Boon: 1d20 ⇒ 8
Thanks for running!
Lini.pregen |
1 person marked this as a favorite. |
Thanks for the game!
Boon roll: 1d20 ⇒ 19
Boon roll: 1d4 ⇒ 1
Vanya Kaleth |
Boon roll: 1d20 ⇒ 17
I've posted my day job roll in discussion at the very beginning of this game and got a sum of 20. If needed I can reroll though. Thanks for the game, everyone
Day Job (Perform - Dance): 1d20 + 7 ⇒ (15) + 7 = 22
Vladimir Draznoi "Nox" |
Vlad dusts his hands off. "Alright. Enough of the boring bits. Who's ready for a tavern? Iudex here will pay for the first round of drinks!"
"DO NOT BE FOOLISH, VLADIMIR DRAZNOI. IT IS MANY MILES TO REACH THE NEAREST TAVERN."
GM Aram Zey |
I was hammered with family stuff over the weekend. Will do chronicles in the next 24 hours.
Lini.pregen |
Thanks for the reminder that I haz a day job. XD
day job craft jewelry: 1d20 + 3 + 5 ⇒ (13) + 3 + 5 = 21
day job craft jewelry re-roll with 3 gm stars: 1d20 + 3 + 5 + 3 ⇒ (19) + 3 + 5 + 3 = 30
Put this one as a chronicle to a new character, 0 starting fame and 0 starting pp, 0xp, slow track. Put it on 40919-43. Thanks!