GM Aram Zey's 8-99: Solstice Scar (Tier 3-4) (Inactive)

Game Master SwampTing

Combat map

Tribal tokens:

Storm-Screamers of Rull: PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
Cleft Head: Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
Steel Eater: Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.
Broken Spine: Each PC gains the Nimble Moves feat until the end of the adventure.
Burning Sun: Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure.
Bloodied Gauntlet: Each PC can use martial flexibility as a 1st-level brawler once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.
Murdered Child: At the start of an encounter, each PC can choose to gain the Precise Strike feat for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.

Aid Token: Yes

Initiative:

[dice=Vladimir]1d20+1[/dice]
[dice=Vanya]1d20+4[/dice]
[dice=Constantin]1d20+8[/dice]
[dice=Khismia]1d20+2[/dice]
[dice=Lini]1d20+1[/dice]
[dice=opponents]1d20+0[/dice]


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Grand Lodge

Border of War map Reign of Winter map

Launching on August 25th, 2017!

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

dot

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

A tall lithe woman wearing a red bandana over her long black hair and wearing a matching leather outfit enters the room where the mission briefing is supposed to happen:"Hello everyone..." she says before stopping abruptly as she notices no one seems to be present.

"What in Besmara's black heart... was I late again???

Grand Lodge

Border of War map Reign of Winter map

The fourth and final day of training has come to a close at the Grand Lodge of Absalom, heralding the end of this year's Torchbearing. Pathfinders the world over attend this annual symposium to share their knowledge, teach each other new skills, and reinforce their connections across the Inner Sea and beyond. To celebrate the end of festivities, the lodge has hosted a grand banquet in the visiting agents' honor. A refreshing winter breeze blows through an open window, flickering torches and sending papers scattering. The smell of freshly baked desserts fills the air while initiates clear away the remnants of the first course.

Restful Pathfinders’ Lounge: Members Only!:
If you are a member of the Restful Pathfinders’ Lounge (by possessing the vanity of the same name from page 61 of Pathfinder Campaign Setting: Pathfinder Society Field Guide), you can attend a special private banquet that grants you the benefits of hero’s feast for the duration of Part 1. Each player character with this vanity can invite one guest (such as another PC or an animal companion) to gain the benefits, too.

During the annual Torchbearing, the Three Masters, along with other notable Pathfinders, taught a variety of seminars and panel discussions, from Golarion’s history to spellcasting techniques, and ran obstacle courses and a triathlon. Rumor has it, Janira Gavix offered an unauthorized but popular filking class for aspiring bards and other social misfits under 30--inches, not years. You also heard some salacious gossip about an exclusive, late-night VIP experience Zarta Dralneen arranged for some her favorites. According to one hungover Pathfinder who claimed to have been there, a disgruntled Drandle Dreng was turned away at the door.

Speaking of the imp, ever the social butterfly and self-appointed mentor-to-the-masses, the halfling bard Janira Gavix approaches your small group. “Hi, friends. It’s been awhile since last we met. Have you enjoyed the Torchbearing? I volunteered to organize all the classes again this year. Kreighton Shaine always said I should have been a teacher. Did you learn anything useful?”

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Constantin pauses for a moment to work through his response with a friendly smirk.

The true soul of learning is not
in re-spewing the things you've been taught,
but if you pay attention
and deny your pretensions
you'll end up taught quite a lot.

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

Another dark-haired man enters on Constantin's heels, but he's shorter, slight of frame, dressed in slightly foppish clothing in blacks and reds. He has bright blue eyes, tousled curls with a runic tattoo just visible beneath them, a rather boyish look to his face that suggests he's barely reached twenty if that, and... very pale skin.

"Ah, we have a poet among us? Splendid, splendid," he says airily. "I'm sure there'll be need for your skills. And-- goodness, who is this lovely creature--"

He bows deeply to the woman with the red bandanna. "Madam, a pleasure to make your exquisite acquaintance! I am called Nox, and--"


Psychopomp > AC 21 > HP 19/19 > F+4 R+2 W+3 > Per +4

"ONLY BY YOURSELF," says a deep, emotionless voice from the doorway behind 'Nox.' "CEASE YOUR TASTELESS BEHAVIOR, VLADIMIR DRAZNOI."

The figure that strides into the room behind the chagrined-looking 'Vladimir' stands over six feet tall and... might be nothing more than a suit of armor moving. It's a bit hard to see a face under the visored helm, though a burning rune glows on the helm, the match of the one on Vlad's head. The armor is a dull black, and a silver chain is wound several times around the breastplate, a large blade hanging over the... creature's? back.

"I AM IUDEX," the figure says, and nothing more, standing motionless behind Vlad.

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

Vladimir clears his throat and affects an unbothered posture, studying his nails and lounging against a desk. "Yeeesss. That's Iudex. Don't... mind him. Anyway, what are your names?"

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"Mine's Vanya and I guess yours is VLADIMIR DRAZNOI! Right?" She says, imitating the eidolon's tone and then winking at the black haired summoner.
Then Vanya turns to Janira Gavix:"Well met Janira! Hope this time things will run smoother than the last we saw each other! As for my activities through the year I guess I shanked a few asps, stopped an assassination plot in Korvosa and almost got killed in Bloodcove... same old same old I guess"

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

Vlad smiles in a toothachy fashion. "...Vlad is fine..."

Reminded that Janira had asked a question, Vlad sits down on the lounge and crosses his finely made boots at the ankles. "Oh, let's see, what have I learned lately...

"I AM ALSO INTERESTED IN HEARING WHAT YOU HAVE LEARNED."

Vlad rolls his eyes. "Yes, yes. Well, we were last in Osirion, trekking some thief through the most godforsaken dunes you can imagine. It taught me the importance of having magic to protect you from the stupid heat. Ugh. It didn't rain once the entire time we were there! It's enough to make one miss Ustalav. Oh, Iudex, remind me to buy a scroll or two of endure elements, will you?"

Vlad leans forward, smiling at Vanya. "An assassination plot in Korvosa? Now that sounds exciting. At least it was actually in a proper city."

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

@Table GMs: If you haven't already, please run "Beginning Part 1" on page 7 of the scenario, and then wait for the next announcement before continuing.

@Players: Please have fun, and remember to explore, report and cooperate at all times.

Scarab Sages

Human (Garundi) Hunter 6 AC23(T12,FF21) CMD 19| HP 55/55| F +9 R +8 W +5 | Init +2, Perc +9, Sense Motive +5 |

A Garundi women wearing breathable, some would say scandalous, clothing rides in side saddle on an impressive looking axe beak. She arrives in time to hear the introductions.

"This is why I like these little gatherings. The society is the only place that doesn't get frightened by Nusar here," she pats the beak of her dire ostrich. "I am Khismia al-Shadun of Nex. I'm afraid I spent most of today in lectures about the dinosaurs and other Megafauna of Mediogalti island. A tad boring, but I needed the break. I had spent the previous week as guest of a Djinn in the city of Armun Kelisk in the Elemental plane of Air. Its good to be back on solid ground."

Scarab Sages

Axe Beak 4 AC17(T12,FF14) CMD 23| HP 25/34| F +7 R +7 W +3 | Init +3, Perc +5, Sense Motive +0|

The big bird, after Khismia dismounts, goes up to the psychopomp and squawks in the creatures face.

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

Iudex does not appreciably respond to the ostrich squawking in his... visor. Vlad does, craning with amused curiosity to see the result. He seems disappointed when Iudex makes no response.

"Sorry, birdie, he's no fun at all," he drawls, then returns his gaze to Khismia and her interesting wardrobe. "Oh, I am really liking this team so far. How do you do, Khismia?"


[Druid 4] | HP:35/35 | AC: 16/ FF 13/ T 15 |CMB: +0 CMD: 12| Fort: +8 Ref: +3 Will: +8 (+4 vs fey/plants, +2 vs illusion) | Perception: +12(low-light)| Init: +1 [|]
Droogami:
HP:26/26 | AC: 18/ FF 13/ T 15 |CMB: +8 CMD: 23| Fort: +6 Ref: +9 (evasion) Will: +2 | Perception: +5 (low-light, scent) [|]

A leopard sidles up to Nusar and begins sniffing at it inquisitively.

"Pardon my kitty," a gnome with wild green hair and protuberant eyes chimes as she follows behind the big cat. "She likes birds."

Sovereign Court

The front doors of Skyreach burst open with a loud crack. Venture-Captain Ambrus Valsin strides to the edge of the platform, with a slender elf dressed in practical but expensive clothing trailing meekly behind. The red-faced venture-captain addresses the crowd in a booming voice.

“Pathfinders, I regret interrupting the festivities, but we have something of a situation. Approximately twenty minutes ago, unknown forces invaded the Blakros Museum. Fortunately for everyone involved, the Torchbearing is about cooperation and helping our colleagues, so let’s think of this less as an inconvenience and more as an opportunity to practice what we preach.”

The elf, Nigel, exhales sharply, then speaks, “Now, Ambrus, I’ve spent a king’s ransom fortifying the museum from all sorts of invaders: sentinels from the Golemworks, magical wards from the Arcanamirium, and even contracts for guard beasts, both magical and mundane—spared no expense. I didn’t want to come here, but I’ve got no choice.”

Valsin’s forced smile cracks slightly, showing his annoyance. “Out with it, Nigel. Get to the point.”

“Someone broke into my museum and set off the magical protections! I was preserving priceless Shining Crusade pieces for our new exhibit when the first alarm activated. I sent for district guards and went to investigate, but by the time I arrived, the thieves had already locked themselves in my study. They somehow caused the Shining Crusade relics to fly around the museum and attack my sentinels. Everything is going haywire! The magical traps started to target me, the sentinels are not responding to my commands, and—”

Valsin holds out a hand to steady the increasingly agitated elf. “The last you knew, the thieves were still in your study?” Nigel nods. “Very well. Pathfinders: the Seekers should prepare to teleport directly into the Blakros study—“

“That won’t work,” Nigel interrupts, “The study is magically sealed. After that dreadful Numerian exhibit, I turned it into a magical safe room. The robbers must have figured out how to activate it; no one can get in or out while the wards hold. I can work on breaking the wards, but meanwhile my sentinels are smashing up the collection. Some of those priceless relics are on loan from your own Society lodges, so helping me is really helping yourselves.”

“Fine.” Ambrus Valsin takes a deep breath and then turns to the assembled Pathfinders. “Pathfinders, go to the Blakros Museum, secure any relics you can, disable the security systems, and apprehend the looters if possible. Stay safe.”

@Table GMs: You may now run Part A on page 10 and Part B on page 14, in whatever order you choose. Please do not proceed to Part C yet.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"As expected... these things never go as they are supposed to. But that's the only reason I keep coming here after all! So... shall we save the Blakros Museum from its unstable guardians and bring the cunning thieves to justice? Let's go people! You know you want to!" Vanya chuckles and starts moving towards the exit.

Scarab Sages

Human (Garundi) Hunter 6 AC23(T12,FF21) CMD 19| HP 55/55| F +9 R +8 W +5 | Init +2, Perc +9, Sense Motive +5 |

"Give me a few minutes to put on armor, I suppose," Khismia says, with a wink to Vladimir. She makes no effort to give herself privacy, though Nusar does move in front of her.

She comes out in a breast plate, with a scimitar and shield.

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

"Do you need a hand? I can help," Vlad calls hopefully to Khismia, only to have Iudex's iron hand descend, one on his shoulder, and the other on his head to forcibly wrench his face in the direction of the Venture Captain and Nigel Aldain.

"AlRIGHT," Vlad exclaims in irritation. "Ahem. Messire Aldain, what is the nature of these sentinels you've employed? Should we expect constructs? Bound elemental forces?

"And you mentioned traps. If you have any details on them, that might be helpful."

Iudex's voice rumbles behind Vlad: "SHOULD YOU NOT TELL YOUR FELLOW AGENTS SOMETHING?"

Vlad exhales pointedly. "I'm GETTING to it. Right, ah, ifIgetknockedoutpleasedon'ttryandhealmethrough... conventional... means. There's a silver vial at my belt. And a specific wand. Iudex can tell you what to do, if need be."

Haha, two animal companions and a summoner! I'm sorry, GM. ;) Just so I don't forget: Before we actually enter the museum, Vlad will cast a wand charge of mage armor on Iudex.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Constantin shakes his head ruefully at Nigel's report and declaims with a chuckle,
In the Blakros museum a calamity?
Another chance to show them our amity.

Grand Lodge

Border of War map Reign of Winter map

You know all of the information about the Blakros family whose DC is equal to or less than the result of your Knowledge (nobility) check.

DC 10+:
The Blakros are one of the wealthiest and most well-known merchant families from Taldor. They own a variety of businesses with interests all over the Inner Sea.

DC 15+:
For years, the Pathfinder Society and the Blakros family have been allies, even if only at arm’s length. Occasionally the family invites notable Pathfinders to one of its high-society affairs.

DC 20+:
The Blakros family has been involved with some shady organizations during its rise to power, including the Onyx Alliance and House Thrune.

You know all of the information about the Blakros museum whose DC is equal to or less than the result of your Knowledge (local) check.

DC 10+:
The Blakros Museum is located in the Wise District, owned by the Blakros family, and curated by Nigel Aldain (a former Pathfinder). It is open to the public when an exhibit is on display. Though the exterior of the building is ugly and squat, patrons marvel at how much bigger it is on the inside.

DC 15+:
The museum has been closed for the past several months, ramping up for a huge exhibit, “Legacy of the Shining Crusade,” opening next week.

DC 20+:
Rumors suggest that shadow magic makes the inside of the museum larger. A few years ago the inside changed drastically, which drew the curiosity of many in Absalom.

DC 25+:
Ralzeros the Overwatched was a powerful wizard who owned the building before the Blakros Family. Evidence suggests he cursed the building on his death. The number of accidents and strange events that occur there would seem to support that rumor.

You know all of the information about Nigel Aldain whose DC is equal to or less than the result of your Knowledge (local) check.

DC 10+:
Though the relationship between the Society and Nigel is often strained, they remain steadfast allies. Nigel often collaborates with the Society, loaning artifacts and trading information. He has obsessively researched the Shining Crusade for the past several months.

DC 15+:
Nigel is a former Pathfinder who resigned after marrying Dhrami Blakros; the position of curator was part of his marriage contract.

DC 20+:
Nigel’s museum has suffered many mishaps since he became curator, which the Society has regularly helped clean up. Nigel still tries to distance himself from the Society and act independently, but when trouble befalls the museum, he often turns to the Society for help.

DC 25+:
Recently, Nigel has spent a fortune in security for the museum, particularly in magical protections from the Arcanamirium and Golemworks in Magnimar.

As soon as the announcement is made, the Pathfinders make their way to the notorious Blakros museum!

Dozens of Wise District guards surround the Blakros Museum. The sergeant nods to Ambrus Valsin as he approaches, a subtle smirk dancing across the venture-captain’s face. The museum itself is alight with swirling whorls of color and the sounds of metal and stone clashing. Occasionally, brief flashes of light burst from the front entrance, illuminating a toppled banner that says “Legacy of the Shining Crusade.”

The broad-shouldered, middle-aged Ulfen man salutes, a somewhat bemused expression on his face. “Well met, Venture-Captain Valsin. I am Svaralk of Asleifar, Sergeant of the Learned Guard. The Guard appreciates your assistance.” He points to his subordinates, “Our initial attempt to quell the animated relics within failed. I’ve ordered the Guard to withdraw and form a perimeter.”

Ambrus Valsin returns the sergeant’s salute, a gesture of mutual respect. “You once served in Grand Prince Stavian III’s Ulfen Guard, did you not?”

Svaralk nods, “That’s right. Afterwards, I retired to Absalom and have served this city for seven years. This is not the first catastrophe I’ve responded to at the Blakros Museum, though none has been quite so dramatic as this. As if anyone needed further proof of the museum’s reputation for trouble.”

The Ulfen confides to the Venture-Captain, “After Nigel Aldain harangued me for dereliction of duty in not immediately retaking the museum, I’m in no rush to sacrifice the lives under my command until the warring creatures inside wear each other down.” He holds up a hand and shakes his head, “I don’t hold Nigel Aldain’s outburst against him. I recognize the elf is rightfully concerned—albeit rather precious—about his exhibit.”

Svaralk turns to your team of Pathfinders and says, “Before you enter, I can provide you an overview of the museum’s layout and tell you that there are animated relics and guard animals on the ground level, and clockwork creatures skirmishing with each other on the floor above. We also have an especially challenging problem in the gardens at the southeast corner of the museum grounds. Some kind of magical runes displaying swarm-like behavior, more magical devices really than living creatures. They proved too complicated a challenge for me and my guards; we simply lacked the skills to disable them.”

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Knowledge (Nobility): 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge (Local): 1d20 + 9 ⇒ (16) + 9 = 25
Knowledge (Local): 1d20 + 9 ⇒ (12) + 9 = 21

Constantin nods along sympathetically at Svaralk's explanation,
Life's far too precious to waste
on so foolish a thing as rash haste.

Turning to the rest of the pathfinders he explains what he knows of the Blakroses, Nigel, and their museum. Without me having to find a rhyme for "Ralzeros the Overwatched."

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Knowledge (local) 01: 1d20 + 5 ⇒ (15) + 5 = 20

Knowledge (local) 02: 1d20 + 5 ⇒ (3) + 5 = 8

I can confirm what our good friend Constantin claims about the museum. Can't say I know much about the Blakros' or mr Aldain but with the museum there's a certain professional interest involved" says Vanya confirming Constantin's words.

Once she and her fellow pathfinders reach the museum and overhears Valsin's talking with Svaralk Vanya interjects:"I think we should take the ground level. Relics and animals sound better than animated swarms of magical runes to me..."

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

I'll take 10 on the knowledge check for a 15 nobility

Vlad nods along with Constantin's verses about the Blakroses. "Very rich family. Very prestigious. The most beautiful daughters," he sighs.

He looks with interest at the museum when they approach, being a young enough agent that this is his first time setting foot in the storied hall. "Ohhh exciting, look at all the lights. Iudex, try not to break anything.... perhap if this works out messire Aldain will introduce me to one of his cousins...

The pyschopomp does not bother to answer with words, but gives off an air of long-suffering patience and unwinds the chain-and-blade from around its torso. With a slow methodicalness, the armored figure begins to swing the chain in a spiral, imitating the symbol of Pharasma, in a fashion.

"Well, then," Vlad says brightly. "Thank you, Master Svaralk, that's helpful. I think Vanya has an excellent idea, I don't like swarms either. Animals should be easy enough, no? Go on, Iudex, you can open the door."

He pokes the psychopomp between the 'shoulderblades.' The suit of armor looks wordlessly towards the others, then advances for the door.

Ready when everyone else is! As a note for the GM: Iudex has reach because he's using a flying blade, and combat reflexes. So whenever we get into combat, just a thing to remember if enemies are coming towards us.


[Druid 4] | HP:35/35 | AC: 16/ FF 13/ T 15 |CMB: +0 CMD: 12| Fort: +8 Ref: +3 Will: +8 (+4 vs fey/plants, +2 vs illusion) | Perception: +12(low-light)| Init: +1 [|]
Droogami:
HP:26/26 | AC: 18/ FF 13/ T 15 |CMB: +8 CMD: 23| Fort: +6 Ref: +9 (evasion) Will: +2 | Perception: +5 (low-light, scent) [|]

"Hey Vlady, I like the way you think, but you should know that if I see you hurt an animal I reserve the right to use your guts to lace my boots," Lini replies with a broad and cheerful grin as she scratches Droogami's chin.

Scarab Sages

Human (Garundi) Hunter 6 AC23(T12,FF21) CMD 19| HP 55/55| F +9 R +8 W +5 | Init +2, Perc +9, Sense Motive +5 |

"I feel like we should look at the runes first, take it on while we're all healthy and vital first," Khismia says, "Besides, no offense to you, Svaralk or your men, but that seems like something that we Pathfinders are better equipped to handle."

Grand Lodge

Border of War map Reign of Winter map

Since more of you decide to look at the ground floor first (you can still double back to the runes later), you push open the great double doors of the museum to the foyer.

Under a sign that reads “The Shining Armory,” priceless Shining Crusade artifacts displayed on pedestals creak and move by some unseen force. Eerie light seems to dart between the objects while the din of a raging battle echoes throughout the chamber. The central feature is a low, artificial hill atop which stand two stuffed owlbears surrounded by shattered undead foes. Each of the beasts wears chainmail barding and an orange-and-black caparison depicting a stylized owlbear. A dead man dressed in furs lies on the floor before a suit of fullplate armor.

Knowledge Nobility DC17:

The Shining Crusade attracted soldiers of all stripes, from Taldor’s official armies and hedge knights to independent mercenary corps. The Order of the Sable Owlbear joined the crusade late but made a lasting name for itself on the field of battle.

Four more sets of double doors are set at the other end of the foyer. As you make your way in towards those doors, however, two of the the banners advance on you!

Knowledge (arcana) DC 13:
SHINING CRUSADE BANNERS (unique animated objects)

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Initiative rolls:

Vladimir: 1d20 + 1 ⇒ (1) + 1 = 2
Vanya: 1d20 + 4 ⇒ (6) + 4 = 10
Constantin: 1d20 + 8 ⇒ (8) + 8 = 16
Khismia: 1d20 + 2 ⇒ (8) + 2 = 10
Lini: 1d20 + 1 ⇒ (3) + 1 = 4
opponents: 1d20 + 0 ⇒ (18) + 0 = 18

You are caught off guard by all the commotion! The banners act before you and advance on Droogami and Vladimir.

GM rolls:

2d20 ⇒ (1, 3) = 4

The banners' attacks are clumsy. Both miss.

Pathfinders are go. Link to combat map is at the top of the page.

LINI
Please fill in your character summary in your profile

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

Prior to combat start, Vlad gives Lini an incredulous look.

"Sorry, did you just... threaten me? Because I agreed with Vanya that we ought to go deal with the animals running crazy? Goodness, that's certainly an interesting interpretation of 'explore, report, cooperate'. Don't worry, I won't hurt any animals. I'm a lover, not a fighter~."

Vlad smiles thinly and gestures at Iudex. "He might hurt something, though. If you want his guts, you might be out of luck. I'm not sure he actually has any. Though I'll be amused to see you try."

Now:

Can't move on map, since it's view only, but Vlad will take a 5-ft step NW diagonal, draw his crossbow, and load it.

Kn... Arcana? (re the banners): 1d20 + 5 ⇒ (9) + 5 = 14

Vlad blinks hurriedly at the banner flapping at him, and steps quickly behind the axe beak and his own eidolon. "Not the FACE, oh my goddd. Right, after this, Iudex, you go AHEAD of me. They're.... animated... banners?"

If he knows anything about damage reduction, he'll share it

Iudex says nothing, but lashes out with the flying blade at the nearest banner.

Vs Banner: 1d20 + 6 ⇒ (14) + 6 = 20
Damage, slashing, magic: 1d12 + 7 ⇒ (4) + 7 = 11

The psychopomp then steps forward with the implacable patience of Pharasma's stewards, interposing himself without complaint between Vladimir and the banner. 5-ft step forward to the place Vlad currently is standing.


[Druid 4] | HP:35/35 | AC: 16/ FF 13/ T 15 |CMB: +0 CMD: 12| Fort: +8 Ref: +3 Will: +8 (+4 vs fey/plants, +2 vs illusion) | Perception: +12(low-light)| Init: +1 [|]
Droogami:
HP:26/26 | AC: 18/ FF 13/ T 15 |CMB: +8 CMD: 23| Fort: +6 Ref: +9 (evasion) Will: +2 | Perception: +5 (low-light, scent) [|]

Lini looks at Vlad with wide-eyed innocence as she tilts her head to a side, staring as if he had said something nonsensical.

"I wasn't threatening you, I was just telling you how I gather material for my bootlaces. I don't question you guys when you cut strips from the skins of cows for your bootlaces, do I? And guts are so much easier to use..." she replies in a genuinely surprised tone. "Anyway, what makes you think the animals are crazy? I talk to animals as much as I talk to humans, and I can tell you humans are far more prone to crazy than animals. Have you seen what they wear in Oppara? And don't even get me started on that Zarta lady..."

"Wait, are you asking me to check if helmet-boy has any guts? I mean, I think asking him would be easier, but I suppose I could take a look later..." she continues as the banner suddenly lashes out at Droogami. Immediately, her wide-eyed and slightly vacant expression changes to one of manic rage.

"Hey! NO ONE TRIES TO HURT MAH KITTEH AND GETS AWAY WITH IT!" she shrieks in a shrill voice as Droogami begins to bite and claw at the offensive banner.

bite attack roll: 1d20 + 8 ⇒ (11) + 8 = 19
damage roll: 1d6 + 3 ⇒ (3) + 3 = 6
trip CMB roll: 1d20 + 8 ⇒ (5) + 8 = 13
claw attack roll: 1d20 + 8 ⇒ (17) + 8 = 25
damage roll: 1d3 + 3 ⇒ (1) + 3 = 4
claw attack roll: 1d20 + 8 ⇒ (9) + 8 = 17
damage roll: 1d3 + 3 ⇒ (1) + 3 = 4

Lini herself also moves up to the banner and begins swinging wildly at the banner with her sickle.
sickle attack roll: 1d20 + 3 ⇒ (15) + 3 = 18
damage roll: 1d4 - 2 ⇒ (3) - 2 = 1

"Get. Off. Mah. KITTEH!!!"

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

A pained expression comes over Constantin's face as he listens to Lini and Nox bickering, but at least now that something else is trying to murder them, they might pay attention.

He hoists his own banner high as a challenge to the ones that oppose the Pathfinders and bravely leads the charge!

From the rear.

And without charging.

Between Inspire Courage and Flagbearer I'm providing a +2 to hit and damage as well as a +1 to saves vs. charm or fear in a mix of morale and competence bonuses.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya follows Vladimir's and slashes at the banner he's fighting using her kukri...

Attack roll: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 -> Damage roll: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Move and attack, please edit the map's setting so to allow us to move on it

Scarab Sages

Human (Garundi) Hunter 6 AC23(T12,FF21) CMD 19| HP 55/55| F +9 R +8 W +5 | Init +2, Perc +9, Sense Motive +5 |

Khismia moves around (drawing an attack of oppurtunity) to flank with her bird. She draws her scimitar as she moves. She also invokes the spirit of the bull on herself.

Scimitar Attack+Inspire&Flagbearer+Outflank: 1d20 + 8 + 2 + 4 ⇒ (20) + 8 + 2 + 4 = 34
Scimitar Dmg+Inspire Courage&Flagbearer+Precise Strike: 1d6 + 4 + 2 + 1d6 ⇒ (6) + 4 + 2 + (6) = 18

"Nusar, this flagpole annoys me" she says haughtily

Bite Attack+Inspire&Flag+Outflank: 1d20 + 8 + 2 + 4 ⇒ (3) + 8 + 2 + 4 = 17
Bite Damage+Inspire&Flag+Precise Strike: 1d8 + 9 + 2 + 1d6 ⇒ (6) + 9 + 2 + (3) = 20

Roll to confirm
Scimitar Attack+Inspire&Flagbearer+Outflank: 1d20 + 8 + 2 + 4 ⇒ (1) + 8 + 2 + 4 = 15
Scimitar Dmg+Inspire Courage&Flagbearer+Precise Strike: 1d6 + 4 + 2 + 1d6 ⇒ (1) + 4 + 2 + (1) = 8

Grand Lodge

Border of War map Reign of Winter map

Constantin goes first inspiring the group from the... 'front'.

Vanya, Khismia and Nusar go next and tear apart the blue banner.

Despite their banter, Vladimir and Lini finish off the red banner.

There is no loot to be found here. Valuable exhibits but they belong to the museum.

You hear coming barking from the inner areas.

Proceed to the inner area or go back out to look at runes?
Your table has an aid token.


[Druid 4] | HP:35/35 | AC: 16/ FF 13/ T 15 |CMB: +0 CMD: 12| Fort: +8 Ref: +3 Will: +8 (+4 vs fey/plants, +2 vs illusion) | Perception: +12(low-light)| Init: +1 [|]
Droogami:
HP:26/26 | AC: 18/ FF 13/ T 15 |CMB: +8 CMD: 23| Fort: +6 Ref: +9 (evasion) Will: +2 | Perception: +5 (low-light, scent) [|]

"Oooh! Puppies!"

Lini grins broadly as she pushes the doors open, her argument with Nox completely forgotten. She stands boldly in the doorway with her arms wide open.

"Hello doggies! Come to me my fuzzies!"

Wild Empathy: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

Border of War map Reign of Winter map

Ok, we can also do that.

Lini throws open the double doors where three large dogs await, ready to pounce. They charge at the gnome as soon as they see her but the sound of her voice soothes to them and they lick her at the end of their charge instead of biting her. Droogami hisses jealously from behind.

The dogs are no longer hostile, but they are also trained to guard this area. A handle animal check is required to override their training and lead them outside where they will be safe. You can take 10 on this, so you will automatically succeed.

Behind the dogs, long shadows cast by ruined displays and broken furniture litter the floor. A humanoid-shaped figure made of shattered clockwork lies slumped over a bench. Above, an elaborately painted sign reads “Crusader’s Chronicles.”

Your options now are to go outside and look at the runes or continue upstairs.


[Druid 4] | HP:35/35 | AC: 16/ FF 13/ T 15 |CMB: +0 CMD: 12| Fort: +8 Ref: +3 Will: +8 (+4 vs fey/plants, +2 vs illusion) | Perception: +12(low-light)| Init: +1 [|]
Droogami:
HP:26/26 | AC: 18/ FF 13/ T 15 |CMB: +8 CMD: 23| Fort: +6 Ref: +9 (evasion) Will: +2 | Perception: +5 (low-light, scent) [|]

"See? The puppies are not crazy. You puppies wouldn't hurt anyone, would you? Silly hoomans just don't understand you, do they? Oh shush Droogami, you're still my favourite, but we can still make new friends," Lini cooes as she pats her new friends affectionately.

Instead of leading them outside, can I recruit the dogs with another wild empathy check? =D

Wild Empathy: 1d20 + 7 ⇒ (13) + 7 = 20

I don't really mind where we go next.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Constantin nods approvingly as Lini deals with the dogs without unnecessary violence. I suppose she's not just a cat person.

Perhaps for now, lets foil the runes;
We'll teach those traps some brand new tunes.

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

With merely an eyeroll for Lini's response, Vlad wanders near to the clockwork figure, and idly scans for magic, just to make sure they're not passing by something useful in the wreckage of the apparent construct. "Looks like somebody beat us to this one. Well, do we deal with those wretched runes? If they are swarms, I have some acid flasks on me, but that's it."

My vote is upstairs, though it may be that we have to tackle the runes eventually regardless. Also, preferentially, GM, can Iudex be in front of Vlad when we enter new rooms from now on? Ideally I'd like him to take point, since he's basically built to intercept threats to the party with an AOO before they close in, but if someone else wants point I won't insist on that. I just definitely don't want my squishy caster in front of his bodyguard. ;)

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Well done Lini! You saved us a lot of time and we avoided needless killing. Well done indeed! As for our next destination )I think we should stay inside and check out what hides upstairs. We could always get back later and deal with those nasty swarms of runes anyway" comments Vanya moving towards the stairwell...

Scarab Sages

Human (Garundi) Hunter 6 AC23(T12,FF21) CMD 19| HP 55/55| F +9 R +8 W +5 | Init +2, Perc +9, Sense Motive +5 |

"Why are you all so scared of these runes? Surely, as Pathfinders we're the best ones to investigate them."

Likewise, Khismia usually doesn't ride Nusar unless she's chasing something down or we're in the middle of an overland travel


[Druid 4] | HP:35/35 | AC: 16/ FF 13/ T 15 |CMB: +0 CMD: 12| Fort: +8 Ref: +3 Will: +8 (+4 vs fey/plants, +2 vs illusion) | Perception: +12(low-light)| Init: +1 [|]
Droogami:
HP:26/26 | AC: 18/ FF 13/ T 15 |CMB: +8 CMD: 23| Fort: +6 Ref: +9 (evasion) Will: +2 | Perception: +5 (low-light, scent) [|]

"Hmm....well, I don't mind looking at those runes before we go upstairs. I don't know that much about arcane magic but Droogami here can bite a rune or two if that helps?"

I suppose it makes sense to clear the ground floor instead of doubling back later. I'll vote for the runes then to break the tie.

Grand Lodge

Border of War map Reign of Winter map

Lini tries to coax the hounds to come with her, and manages to persuade 1d3 ⇒ 3 of them to follow her.

Hmm...ok, they will follow you as NPCs. They will protect you as if with the defend command, but you will need to make handle animal checks if you want them to do more.

You head outside to the SouthEast Corner of the building where you see thousands of glowing glyphs forming a protective shell around the outside of the museum, casting a sparkling aura of light that bounces off the fountain’s waters. As Svaralk told you, they appear to be flying around like some kind of swarm, and as you arrive you see another group of less-experienced pathfinder beating a hasty retreat. The swarm promptly turns its attention to you.

GM:

Vladimir: 1d20 + 1 ⇒ (2) + 1 = 3
Vanya: 1d20 + 4 ⇒ (4) + 4 = 8
Constantin: 1d20 + 8 ⇒ (17) + 8 = 25
Khismia: 1d20 + 2 ⇒ (10) + 2 = 12
Lini: 1d20 + 1 ⇒ (1) + 1 = 2
opponents: 1d20 + 6 ⇒ (16) + 6 = 22

Knowledge Arcana DC13:

A PC that is adjacent to the runes can attempt to shut them down by performing a certain number of Disable Device, Knowledge (arcana), Linguistics, Spellcraft or Use Magic Device check. Casting dispel magic, erase, or a similar effect on the swarm earns a number of successes equal to the spell’s level.

For every 5 points that your roll exceeds 13, you can ask another question about the living runes swarm.[/ooc]

Constantin, only you are able to act before they do. The rest of the Pathfinders will need to wait.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Knowledge (Arcana): 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 Pttthbbbt

Beautiful to see, but dangerous to touch,
Aside from that, I must confess, I do not know too much.

If the runes are at least tiny in size, Constantin will begin to Inspire Courage. If they are smaller he will draw an alchemist's fire as he moves and ready to throw it once the runes get within 10' of him. Flagbearer will be active regardless.

Potential Readied Throw:
Alchemist's Fire: 1d20 + 3 ⇒ (1) + 3 = 4
potential scatter: 1d8 ⇒ 6
Fire Damage: 1d6 ⇒ 1

here's hoping they're tiny...

Grand Lodge

Border of War map Reign of Winter map

The runes are tiny.

Constantin begins to inspire his allies.

The runes are quick to respond to your presence. They fly towards straight towards you, and when they get close to Iudex they glow briefly. A cone of fire shoots out from the glowing runes, washing over Iudex only. The runes keep moving, provoking an attack of opportunity from Iudex, as they just manage to reach it and swarm over it.

GM:

3d4 ⇒ (1, 3, 1) = 5
1d4 ⇒ 4
R4
1d6 ⇒ 2

Iudex takes 5 points of nonlethal fire damage, DC16 reflex save for half.
Iudex can take an attack of opp on the swarm.
Iudex takes 2 points of nonlethal swarm damage, DC12 fort save or be nauseated.

Pathfinders can go now.

Grand Lodge

Summoner (Unch) 3 | AC 15, T 11, F 14 | HP 23/23 (1NL) | F+2 R+2 W+4 | Per +1 Init +1
Iudex quick stats:
AC 25, HP 3/19, F+4 R+2 W+3, Per +4

Iudex AOO, bard: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17

(As a note: the AOO is at +10 rather than +6 due to using a flying blade)

AOO damage, magic: 1d12 + 7 + 1 ⇒ (1) + 7 + 1 = 9

As the runes approach, Iudex's scythe-like blade on its long chain flashes out to intercept them, cutting a sparking line in the air.

Reflex, DC 16: 1d20 + 2 ⇒ (4) + 2 = 6
Fort save, DC 12: 1d20 + 4 ⇒ (7) + 4 = 11
(Well, that was a series of great rolls.)

The armored figure doesn't cry out at the blast of fire, but he does seem to stagger wordlessly under the assault, his outline flickering slightly.

Vlad, Kn Arcana DC 13: 1d20 + 5 ⇒ (17) + 5 = 22 That's better! I'll ask for any elemental resistances or immunities.

Vlad winces a little at seeing Iudex struck, but studies the runes intently all the same. "I think we might be able to disrupt these! They're... magical, a little like a trap, but they're also made of words... and raw magic.... so if you know anything about how any of those work-- oh, hell with it."

Relaying the spoilered knowledge about adjacent PCs being able to use Disable Device, Knowledge (arcana), Linguistics, Spellcraft or Use Magic Device check to shut down the runes

Hurrying forward with an unhappy look on his face at getting so close to a fight, Vlad nevertheless tries to concentrate, his pale fingers spread out spider-like towards the runes. It's just a different application of magic, right...

Use Magic Device: 1d20 + 10 ⇒ (5) + 10 = 15 Sigh

Iudex wordlessly steps through the swarm to reach his ward's side. "REMEMBER OUR COMPACT," he intones to Vlad, but his form continues to flicker and he cannot attack. due to nauseated

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Remember, you guys also have a +1 morale bonus to attack and damage rolls from Flagbearer on top of the +1 competence from Inspire Courage

EDIT: And since they're only tiny you can hurt them with weapons!

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"Just for the record: the reason I didn't want to get near a swarm of bloody magical runes was because... I don't have any way to harm them! Best thing I can do is stay out of the way and let our arcane experts solve the problem..." shouts a disappointed Vanya keeping out of the swarm's reach.

"... and don't die while trying, hopefully..." she muses mentally.

Scarab Sages

Human (Garundi) Hunter 6 AC23(T12,FF21) CMD 19| HP 55/55| F +9 R +8 W +5 | Init +2, Perc +9, Sense Motive +5 |

Khismia shouts back, "He said they're like a trap. Get out your thieving tools and try to disable them." There's a brief sound of a growling bear as Khismia calls upon the spirit of the bear to her.

She steps up to it and attempts to decipher the meaning of these runes.

Linguistics: 1d20 + 3 ⇒ (13) + 3 = 16

Nusar, not liking these strange floating letters, squawks and attempts to peck at them

Bite attack+Flagbearer&Inspire Courage: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Bite Damage+Flagbearer&Inspire: 1d8 + 9 + 2 ⇒ (8) + 9 + 2 = 19

due to the aspect of the bear, Khismia currently has 43/43 HP, and has a +9 fortitude save.


[Druid 4] | HP:35/35 | AC: 16/ FF 13/ T 15 |CMB: +0 CMD: 12| Fort: +8 Ref: +3 Will: +8 (+4 vs fey/plants, +2 vs illusion) | Perception: +12(low-light)| Init: +1 [|]
Droogami:
HP:26/26 | AC: 18/ FF 13/ T 15 |CMB: +8 CMD: 23| Fort: +6 Ref: +9 (evasion) Will: +2 | Perception: +5 (low-light, scent) [|]

If we're dealing with magic runes, Lini will actually leave the dogs inside for now. Lini will also be riding Droogami since he's much faster on land than her.

"Alright Droogami, let's go look at those runes!"

Droogami hops in front of the runes, bringing Lini with him as he takes a nibble at the runes.

Lini's spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19

Droogami bite attack roll: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Droogami bite damage roll: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Grand Lodge

Border of War map Reign of Winter map

GM:

Iudex 7NLD

Runes -14hp R3 D1

Vladimir works out what needs to be done about the runes but fails to disable any of them. Khismia also fails, but Lini succeeds in erasing some runes.

1 success

Constantin are you doing anything with your actions?

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