Khismia al-Shadun's page

23 posts. Organized Play character for Will Huston.


Human (Garundi)


Hunter 5 AC23(T12,FF21) CMD 18| HP 42/42| F +8 R +7 W +4 | Init +2, Perc +9, Sense Motive +2 |





About Khismia al-Shadun

Born outside any major city in Nex, Khismia's always been more drawn to nature than the arcane. Birthdate 19 Kuthona 4696. Height 5'4, Weight 120, Hair Black, Eyes Brown.

PFS #171333-6, XP 13

Khismia al-Shadun.
Human (Garundi) Hunter 5
N Medium humanoid (human)
Init +2; Senses Perception +9
AC 23, touch 12, flat-footed 21 (+7 Armor, +3 Shield, +2 Dex, +1 Natural)
hp 42 (5d8+15 (Con)+3(favored class))
Fort +8, Ref +6, Will +4;
Speed 20 ft.
Melee +1 Scimitar +8 (1d6+5/18-20)
Special Attacks Animal Focus 7 min/day
Hunter Spells known
2nd level (3/day)
Spider Climb, Versatile Weapon, effortless armor, summon nature's ally ii
1st level (5/day)
Magic Fang, Feather Step, Lead Blades, Cure Light Wounds, summon nature ally i
O level (at will)
Spark, Create Water, Detect Magic, Purify Food & Drink, Guidance, Read Magic
Str 18, Dex 14, Con 16, Int 8, Wis 15, Cha 8
Base Atk +3; CMB +6; CMD 18
Feats Outflank, Extended Animal Focus, Spirit's Gift, Precise Strike, Pack Attack, Planar Focus
Traits Ancient Historian, Dirty Fighter
Skills Climb +8, Handle Animal +6, Knowledge (Dungeoneering)+4, Knowledge (History) +8 (faction journal bonus), Knowledge (nature) +6, Knowledge (planes) +8 (faction journal bonus) (also 5 ranks lol), Linguistics +3, Perception +9, Profession (courtesan) +9, Ride +9, Survival +7, Sense Motive +4, Swim +8; ACP -5 (not factored in)
Languages Common, Kelish, Osirani, Ancient Osiriani
Combat +1 breastplate, +1 heavy wood Shield, amulet of natural armor +1, +1 scimitar; Other Gear hunter's kit, Courtesan's kit, wand of cure light wounds (17 used/50), Cloak of Resistance +1, +1 studded leather barding, belt of giant strength +2, 132 GP

Chronicle Sheets:
  • 1. 3-09 The Quest for Perfection, Part 1: Edge of Heaven
  • 2. 3-11 The Quest for Perfection, Part II: On Hostile Waters
  • 3. The Quest for Perfection, Part III; Defenders of Nesting Swallow
  • 4. 6-97: Siege of Serpents
  • 5. 3-21 The Temple of Empyreal Enlightenment
  • 6. Severing Ties
  • 7. 3-16 The Midnight Mauler
  • 8. 8-08 The Tyranny of Winds, Part 1: The Sandstorm Prophecy
  • 9. 8-10 The Tyranny of Winds, Part 2: Secrets of the Endless
  • 10. 8-99 The Solstice Scar
  • 11. 8-22 Wrath of the Fleshwarped Queen
  • 12. 10-02 Bones of Biting Ants
  • 13. 6-18 From Under Ice

24 prestige, 26 fame

Animal Companion:
Axe Beak Animal Companion 5
N Large animal
Init +3; Senses low light vision Perception +5
AC 21, touch 12, flat-footed 13 (+4 armor,+3 Dex, +4 Natural, -1 Size, +1 Dodge)
hp 37 (5d8+15 (Con))
Fort +7, Ref +7, Will +3;
Speed 50 ft.
Melee Bite +8 (1d8+9)
Special Attacks Animal Focus, Sudden Charge (can make a free trip attack after a successful charge)

Str 22 (Animal Focus (Bull)), Dex 16, Con 16, Int 2, Wis 11, Cha 10
Base Atk +3; CMB +10; CMD 23
Feats Outflank, Iron Will, Dodge, Precise Strike, Pack Attack, Mobility
SQ Link, share spells, evasion
Skills Acrobatics +8, Climb +10, Perception +5, Stealth +3

faction goals:

5 goals checkmarked (GM 3 games, GM 2 games, participate in 2 adventures that include at least 2 encounters not on the material plane, recovered elemental gem, possess a number of ranks in one of the following skills equal to character level

Planar Sage You are versed in the ancient cultures and bound elementals that helped built their wonders. you are trained in Knowledge (history and planes) and treat your bonus on these check as thought it were 3+ number of completed goals. If your own skill bonus is higher you instead gain a +2 bonus on that check

Soul Warden You studient ancient secrets that help anchor your soul to your body. Treat your Constitution Score as 4 points higher for the purposes of determining when hit point damage kills you.


3-13. Axe Beak Companion: (self explanatory)

6-97 Pathfinder's Excellence (combat): before making an attack, you may check one of the boxes preceding this boon to roll attack twice and take better result. If the attack is against a member of the Aspis Consoritum of someone directly in their employ, the critical threat range of the attack doubles ( doesn't stack with other effects) [0/2 used]

Pathfinder's Excellence Resilence: As a swift action, you may check one of the boxes preceding to gain a number of temp hit points equal to 1d8 + 2x character level. These last for 10 minutes and do not stack with other temp hp. so long as you have 1 of these temp hp remaining, you also have dr 2/- against attack made by members of the aspsis consortium and anyone in their direct employ. Alternatively as a standard action, you can check a box in order to heal 1d2 points of ability damage in one ability score. [0/2 used]

4-07 Nemesis of the Aspis: you are an expert at sabotaging the Consortium's nefarious schemes. during any scenario in which you encounter Aspis, you may, as an immediate action, force an enemy aspis agent to reroll a single d20 and take the worse result. [0/1 used]

3-16 Averted mauling: within Ustalav you may trade this political favor for any non-magical item worth up to 400 gp.

Master of blades saved: gain a +4 circumstance bonus on diplomacy and intimidate checks when dealing with members of the pathfinder society of your level or lower when you mention this boon.