
GM Aarvid |

It was dusk when you found the log.
"It is nice to meet you all. You seem nice. And if you can get rid of the walking dead, even batter. I will come back as quickly as I can. I have to fly pretty far, and still need to watch out for bad things in the woods. Do not wander too far from the log or I may not be able to find you when I get back. I wish I had some big people food to offer you. Well, not food made out of big people...no, that would not be good. But food for big people. Anyway, I best go if you want me back quickly. Stay here until I return. That would be best. Please be careful as the woods are not safe."
The little dragon buzzes off in a hurry, although not going in exactly a straight line before you lose sight of him.

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Before Riddywipple leaves, Kyra will answer.
"I, too, love the Dawn, little one. My Lady is the goddess known as the Dawnflower, and I rise every morning to greet Her as the sun rises. Would you like to join me tomorrow?"
Kyra will work with Harsk to make a camp. She asks to take last watch so she will be awake when the Dawn comes.

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Toro will look around the area and try to fortify the log as much as possible. No need in getting ambushed by the undead in the middle of the night he mumbles as he sets up alarms and simple traps around the clearing. Survival: 1d20 + 9 ⇒ (12) + 9 = 21

GM Aarvid |

You wait for an hour or two and no sign of the little dragon. The sun sets and darkness covers the forest. You take up watches as described. Other than a few loud growls in the distance, the night passes without incident.
At dawn, Riddywipple returns and wakes those not on watch by buzzing excitedly around your heads, chattering in his squeaky, singsong voice.
"Wake up...wake up sleepy heads. I have returned as quickly as I could. Pack up your things and make haste.
“In the night last night, I flew over to
my friendly pixie friend Pollinia, a trixie
youngster who lit out with me for a bit of a
fly-around, where we chatted about all the
happy happenings in the forest as well as some untidy tidings.
As it turns out, the carved cave near my pegasi friendlies has a
new body that everybody agrees is disagreeable. The old cold
cavern used to be used by humans long before long ago, but
it’s been empty as a log since then."
“Now it seems an unseemly creature has wandered in from
the bit of bog near Wartle and taken to torturing and terrifying
the forest. The monster’s name is Marigana, and trappers
chased her from her Wartle morass after she kidnapped some
napping kids from the town and turned them into deadly
undead. Now she’s taken up taking over Sanos, and wants to
spread her terrible territory. We can make a joint journey to
see the poisonous new occupant, but it will be doubtlessly
undeadly."

GM Aarvid |

"It is about half a day at gnome speed to reach our destination. "
Once your questions have been answered, the dragon begins heading north. As you make your way deep into the forest, Riddywipple stops
"We are approaching the home of my longtime friends, pegasi who might be able to offer assistance in defeating the undead. "
The party follows an overgrown road until they reach a muddy, reedy lake surrounded by underbrush and large stones..

GM Aarvid |

As you approach the lake, you see the silhouettes
of a statuesque pegasus grazing in the glade.
However, as you move closer, you see the Pegasus is covered
in deep wounds and dried blood, and that it grazes not
upon grass, but upon the carcass of a fallen creature.
The blood-encrusted pegasus turns its attention toward your group clumsily lifts into the air.
Ezren: init : 1d20 + 2 ⇒ (19) + 2 = 21
Harsk: : init : 1d20 + 3 ⇒ (14) + 3 = 17
Kyra: : init : 1d20 + 0 ⇒ (14) + 0 = 14
Toro: : init : 1d20 + 2 ⇒ (10) + 2 = 12
c1: : init : 1d20 + 2 ⇒ (13) + 2 = 15
C2: : init : 1d20 + 3 ⇒ (1) + 3 = 4

GM Aarvid |

21-Ezren
17-Harsk
15-c1
14-Kyra
12-Toro
4-c2
Ezren and Harsk are up. You see Pegasus aloft about 90' away.
I am working on getting the map...but limited with ipad from hotel.

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Ezren marks the distance between him and the Pegasus, "Sad to see a beautiful creature in such a state..." He reaches into his pouch and removes a bit of saltpeter, rubbing it between his thumb and forefinger. He then lets out a cry, "Hai-duken!" and unleashes a firebolt at the creature. Move into range and Cast Scorching Ray.
Scorching Ray (Ranged Touch Attack): 1d20 + 4 ⇒ (14) + 4 = 18
Fire Damage: 4d6 ⇒ (4, 3, 3, 6) = 16

GM Aarvid |

Ezren unleashes a bolt of fire, hitting the flying creature and causing burning of flesh and feathers.
Harsk shoots hit crossbow and hits, but t bolt appears to pass through flesh without much impact.
After his shot, Harsk looks to the lake...

GM Aarvid |

ks: 1d20 + 13 ⇒ (9) + 13 = 22
As the creature lifts slowly into the air, Kyra can tell from the wounds this appears to be the staggered movement of a zombie-like creature about 20' up and 90' away.
Kyra and Toro are up.

GM Aarvid |

Krya would know about the slashing. So far, no reason to think Harsk is affected (nothing obvious or visible happened to him).

GM Aarvid |

Kyra calls down a blessing upon the party while grabbing a sling.
The snake and druid move forward along the round.
The winged horse sees the pair and charges (partial) Toro, diving as it attacks.
"Nahhhahhaheeeeeee!"
slam, charge, higher: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22 for dmg: 1d8 + 5 ⇒ (2) + 5 = 7
Slamming its bloody body into the druid.

GM Aarvid |

==== Round 2 === (bless and inspire active)
21-Ezren
17-Harsk (walking)
15-c1
14-Kyra
12-Toro + Snake
4-Pegasus

GM Aarvid |

The bolt of force strikes the flying horse, tearing into its rotten flesh.
Meanwhile Harsk walks silently towards the lake edge, about to step into the water.
Kyra and Toro are up....

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I am going to assume Kyra realizes something is wrong with Harsk.
"Harsk? What are you... بذاءة!" She swears in Kelish as she realizes some spell has bewitched her friend. "Riddywhipple, can you bring my scimitar to Toro? Grab it from my hand as I run?" Kyra moves quickly to Harsk, drawing her scimitar in one hand as she prepares her holy symbol in the other. Speaking words of devotion, she touches the dwarf on the shoulder with the dawnflower's sigil, casting Protection from Evil to help him shrug off the mind-affecting spell.

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Toro, angry with his broken nose, tries to punch to the undead beast.
Attack: 1d20 + 7 ⇒ (14) + 7 = 21Damage: 1d6 + 4 ⇒ (2) + 4 = 6
The snake moves forward and tries to start strangling the monster. Bite Attack: 1d20 + 10 ⇒ (17) + 10 = 27Damage: 1d4 + 10 ⇒ (4) + 10 = 14 and attempt to Grapple Grapple Check: 1d20 + 15 ⇒ (17) + 15 = 32

GM Aarvid |

Kyra hands her blade to the small dragon and rushes to her dwarf friend to cast a spell on him.
@Harsk, will save at +2 to resist going into the lake
The druid punches at the winged horse, hitting it square on the nose, but appears ignore most of it.
Meanwhile, the large snake moves up and bites a horse leg, then wraps itself around the undead creature.
-35
The horse attacks the large snake...but cannot make contact with the coiling snake.
bite,grappled: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12 for dmg: 1d3 + 5 ⇒ (3) + 5 = 8

GM Aarvid |

Need new save from Harsk
==== Round 3 === (bless and inspire active)
21-Ezren
17-Harsk (walking?)
15-c1
14-Kyra
12-Toro + Snake(grappling)
4-Pegasus (grappled)

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Ezren now notices the dwarf walking towards the lake and the cleric chasing after him. "Curse my slow wits!" He then brings his wooden cane up as he reaches into his component pouch with his other hand and removes a small bit of fine sand. He chants in abyssal, "ставио овај патуљак спавати."
Casting sleep using my arcane bonded item to cast the unprepared spell. The idea is to cast it to catch Harsk but not Kyra. DC 15 Will save.

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Toro continues to assault the undead pegasus, wondering where the rest of the calvary is.
1d20 + 8 ⇒ (2) + 8 = 10 Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Meanwhile the snake continues to try to strangle the monster.
CMB vs Grapple: 1d20 + 15 + 5 ⇒ (6) + 15 + 5 = 26 Constrict Damage: 1d4 + 14 ⇒ (2) + 14 = 16

GM Aarvid |

With a protective spell from Kyra, Harsk tries to shake off the affects drawing him to the water. His willpower is still insufficient and he proceeds to walk into the lake.
The small dragon delivers the scimitar to Toro near the undead menace.
"Here you go, snake master man!"
Ezren begins casting a long spell.
What appears to be a female humanoid creature (elf or human?) appears in the water next to Harsk and proceeds to batter the poor dwarf with a pair of green fists....
"Ah yes, come closer to me so I can get a better look at my dinner!"
slam: 1d20 + 6 ⇒ (12) + 6 = 18 for dmg: 1d6 + 2 ⇒ (2) + 2 = 4
slam: 1d20 + 6 ⇒ (17) + 6 = 23 for dmg: 1d6 + 2 ⇒ (5) + 2 = 7
The first fist is deflected by the protective magics...but the second hits the dwarf in the jaw.

GM Aarvid |

While Toro swings wildly at the undead, the snake continues to crush the winged horse, and breaks its bones sending feathers flying everywhere.
Kyra is up (Toro you can pick up the blade if you'd like)

GM Aarvid |

Need action from Kyra...
==== Round 4 === (bless and inspire active)
21-Ezren
17-Harsk (wading/swimming?)
15-c1
12-Toro + Snake(grappling)
14-Kyra

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Any clue what this creature is?
Intelligence check -- works as an untrained knowledge check if the DC is 10 or less: 1d20 ⇒ 11 Dunno if that will get me anything.
Kyra walks to the edge of the lake and wades out knee-deep, not quite in range of the creature, as she draws her cold iron mace from her belt. She holds up her holy symbol and shouts, "Flame of the Dawnflower, smite this creature!" Spear of Purity, DC 16 Will for half damage.
Ranged Touch Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 2d8 ⇒ (6, 4) = 10
Damage if she is an evil outsider + blinded for 1 round: 4d6 ⇒ (1, 2, 5, 4) = 12

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Ezren brings his right hand back behind his ear and then swings his arm forward, pointing with two fingers at the woman in front of Harsk. Two blue-white bolts of arcane energy fly from his hand and hit the woman.
Cast Magic Missile.
MM 1: 1d4 + 1 ⇒ (3) + 1 = 4
MM 2: 1d4 + 1 ⇒ (4) + 1 = 5
Also, Ezren tries to get a better look at the woman.
Knowledge Arcana: 1d20 + 11 ⇒ (4) + 11 = 15
Knowledge History: 1d20 + 11 ⇒ (7) + 11 = 18
Knowledge Nature: 1d20 + 11 ⇒ (14) + 11 = 25
Knowledge Planes: 1d20 + 11 ⇒ (18) + 11 = 29