Kyra

Paladin's PFS pregen Kyra's page

80 posts. Alias of Paladin of Baha-who?.


Full Name

Kyra

About Paladin's PFS pregen Kyra

Kyra has sworn her life and sword arm to Sarenrae, vowing to protect the
helpless and to not spare the blade when the time for redemption has passed.
KYRA
Female human cleric of Sarenrae 4
NG Medium humanoid (human)
Init +0; Senses Perception +4

DEFENSE
AC 17, touch 10, flat-footed 17 (+7 armor)
hp 35 (4d8+12)
Fort +6, Ref +3, Will +9

OFFENSE
Speed 20 ft.
Melee +1 scimitar +6 (1d6+3/18–20) and
. . silver dagger +5 (1d4+1/19-20) and
. . cold iron light mace +5 (1d6+2/x2)
Ranged sling +3 (1d4+2) (20 cold iron bullets)
Special Attacks channel positive energy 5/day (DC 16, 2d6 [+4
vs. undead])
Domain Spell-Like Abilities (CL 4th; concentration +8)
7/day—rebuke death (1d4+2)
Cleric Spells Prepared (CL 4th; concentration +8)
2nd—lesser restoration, summon monster II, Spear of Purity, Heat Metal(D)
1st—bless, protection from evil, divine favor, shield of faith, endure elements(D)
0 (at will)—detect magic, guidance, light, create water
D Domain spell; Domains Healing, Sun

STATISTICS
Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14
Base Atk +3; CMB +5; CMD 15
Feats Improved Channel*, Selective Channeling, Toughness*
Skills Diplomacy +9, Heal +11, Knowledge (religion) +7; Armor Check
Penalty –3
Traits deft dodger*, flame of the Dawnflower
Languages Common, Kelish

SQ aura (moderate good), spontaneous casting

Combat Gear potion of eagle’s splendor, potion of protection from evil, scroll of comprehend languages, scroll of lesser restoration, wand of cure light wounds (50 charges);
Other Gear +1 breastplate, +1 scimitar, silver dagger, cold iron light mace, sling with 20 cold iron bullets, cloak of resistance +1, backpack, silver holy symbol, waterskin, 32 gp

* The effects of this ability have already been calculated into
Kyra’s statistics.

SPECIAL ABILITIES
Channel Positive Energy Kyra can release a wave of positive energy
by channeling divine power through her holy symbol. This energy
can be used to cause damage to undead creatures or to heal
living creatures. Channeling energy causes a burst that affects all
creatures of one type (either undead or living) in a 30-foot radius
centered on Kyra. Kyra can channel energy 5 times per day as a
standard action that does not provoke an attack of opportunity. Kyra
can choose whether or not to include herself in this effect. She must
be able to present her holy symbol to use this ability.

Flame of the Dawnflower When Kyra scores a critical hit with a
scimitar, she deals an additional 2 points of fire damage.

Rebuke Death Seven times a day, Kyra can touch a living creature as
a standard action, healing it 1d4+2 points of damage. She may only
use this ability on a creature that is below 0 hit points.

Selective Channeling When Kyra channels positive energy, she can
select up to two creatures within the area of the burst; these targets
are not affected by her channeled energy.

Bless: Grants Kyra and all allies within 50 feet a +1 morale bonus
on attack rolls and on saving throws against fear effects.

Bull’s Strength: Touched creature gets a +4 bonus to Strength.

Cure Light Wounds: Touch a living creature to heal 1d8+1 hit
points of damage, or touch undead to deal 1d8+4 points of damage.

Cure Moderate Wounds: As cure light wounds, but 2d8+4 points.

Divine Favor: Gain a +1 bonus on attack and weapon damage rolls.

Endure Elements: Touched creature takes no harm from hot or
cold environmental conditions.

Hold Person: Paralyzes one humanoid within 140 feet

Shield of Faith: Touched creature gains a +2 deflection bonus to AC.

Spiritual Weapon: Creates a weapon of force that attacks at a
distance each round for 4 rounds.

Spontaneous Casting Kyra can exchange any prepared spell (other
than an orison or a domain spell) for a cure spell of the same spell
level or lower as she casts the spell.

Sun’s Blessing When Kyra channels positive energy to harm undead
creatures, she adds 4 points to the damage dealt (already
calculated into her statistics). Undead do not add their channel
resistance to their saves when she channels positive energy.

Kyra was one of the few to survive a brutal raid on her hometown,
and on the smoking ruins of her village she swore her life and sword
to Sarenrae—the goddess of the sun, redemption, honesty, and
healing. Possessed of a fierce will, pride in her faith, and skill with the
scimitar, Kyra has traveled far since then. She has found peace in the
Dawnf lower, and in the belief that if she can prevent even one death at
evil hands, her own losses will not have been in vain.

“May the blessings of the Dawnflower shed light on the dark corners of Golarion.”