
![]() |

The snake hisses as the beast attacks him. In return the snake tries to start squeezing the life out of the monster.
Maintain grapple - vs CMD: 1d20 + 20 ⇒ (2) + 20 = 22 Constriction Damage: 1d4 + 10 ⇒ (4) + 10 = 14
Toro takes a 5' step towards the beast and punches right in the kissa'!
Unarmed Strike w/ Stunning Fist: 1d20 + 7 ⇒ (20) + 7 = 27 Confirm: 1d20 + 7 ⇒ (8) + 7 = 15 for Damage: 1d6 + 4 ⇒ (3) + 4 = 7 Fort Dc16 or Stunned

![]() |

Ezren takes a careful step away from the nearest creature, and reaches into his component pouch. He removes a pinch of micah dust and holds it in front of him.
He whispers some arcane incantations and tosses the dust into the air. The dust seems to catch the wind, though there is no breeze. It settles upon the creature that Kyra is facing as well as some of the ground behind it.
5-foot step and cast Glitterdust, centering it so that only the creature is covered. DC 16 Will save or be blinded. The spell will last for 4 rounds. At the end of the creature's turn, it can make another Will save to negate the blindness.

GM Aarvid |

The snake wrestles with the large creature but cannot quite get the squeeze on it and the furry beast wiggles free of the serpent's coils.
Make sure I have the escaped from grapple correct if maintain failed...I always get that confused.
However, the creature does not avoid Toro's punch and takes it full in the face.
1d6 + 4 ⇒ (1) + 4 = 5 crit dmg
It does not seem to notice the stunning affect as its glowing eyes stare out at the druid with malice.
1- +9
2- +7+12+12
Will: 1d20 + 5 ⇒ (17) + 5 = 22
Ezren tries to blind the large brute hovering over Biter. While the creature is not blinded, it is sporting a very sparkly coat.
Harsk casts a cure on Biter, and the little badger stabilizes. 1d8 + 1 ⇒ (7) + 1 = 8
And Kyra moves up and swings, but misses the glowing beast.

GM Aarvid |

Glowing creature roars in a rage...
"Hooorarararrrrrr!"
as it full attacks Kyra with both claws, a bite and a slam.
claw: 1d20 + 9 ⇒ (11) + 9 = 20 for dmg: 1d6 + 5 ⇒ (1) + 5 = 6
claw: 1d20 + 9 ⇒ (6) + 9 = 15 for dmg: 1d6 + 5 ⇒ (2) + 5 = 7
bite: 1d20 + 9 ⇒ (2) + 9 = 11 for dmg: 1d6 + 5 ⇒ (3) + 5 = 8
slam: 1d20 + 9 ⇒ (2) + 9 = 11 for dmg: 1d8 + 5 ⇒ (5) + 5 = 10
but only manages to hit the dodgy priestess with one claw.6pts but enough to start pulling Kyra into its arms for a big hug.

GM Aarvid |

The other beast near Toro and snake is angry at the snake for crushing it.
"Horaarrr aarr!"
as it full attacks snake with both claws, a bite and a slam.
claw: 1d20 + 9 ⇒ (7) + 9 = 16 for dmg: 1d6 + 5 ⇒ (2) + 5 = 7
claw: 1d20 + 9 ⇒ (8) + 9 = 17 for dmg: 1d6 + 5 ⇒ (4) + 5 = 9
bite: 1d20 + 9 ⇒ (4) + 9 = 13 for dmg: 1d6 + 5 ⇒ (2) + 5 = 7
slam: 1d20 + 9 ⇒ (17) + 9 = 26 for dmg: 1d8 + 5 ⇒ (1) + 5 = 6
Savaging the snake with a claw and a slam 15 pts.

GM Aarvid |

Oops, sorry - I forgot it could roll a '1' on the grab.
grab CMB: 1d20 + 15 ⇒ (14) + 15 = 29

![]() |

Yeah I was hoping for a 1... oh well. Gotta look up the grapple rules now. Oh hey look at this a simple flow chart! I gotta print this out and use it when I GM.
Kyra, smelling the unwholesome flesh up close, screams, "They're zombies or something! Harsk, help!" She then reaches for her holy symbol and beseeches the Dawnflower for aid.
Channel Energy to damage undead: 2d6 + 4 ⇒ (5, 2) + 4 = 11 DC 16 to halve, do not add channel resistance if they have it.

![]() |

Toro and the snake continue attacking the wild creature in front of them!
Snake - Bite Attack: 1d20 + 10 ⇒ (14) + 10 = 24 for Damage: 1d4 + 10 ⇒ (1) + 10 = 11 and Grapple: 1d20 + 15 ⇒ (14) + 15 = 29
Toro - Unarmed Strike: 1d20 + 7 ⇒ (8) + 7 = 15 for Damage: 1d6 + 4 ⇒ (1) + 4 = 5

![]() |

Ezren curses under his breath that his tactic didn't seem to have any effect on the creature. He sees the druid and his snake taking care of the other creature pretty handily.
The wizard brings his right hand back, above his shoulder. "magie rachetă grevă adevărat!" After shouting his arcane command, he brings his hand forward, forming a fist, but with his index and middle fingers extended.
Two bolts of arcane power burst from his fingers and head toward the creature that Kyra and Harsk are facing.
Cast Magic Missile - not from the wand. Two missiles are shot because Ezren is CL 4.
2 Magic Missiles: 2d4 + 2 ⇒ (3, 2) + 2 = 7

GM Aarvid |

The large snake strikes again at the lumbering beast and scores a solid hit with its fangs. Before it can lash its coils around the beast, the creature collapses into a heap of bones and fur...lifeless. Toro is able to get a punch as well, ensure the creature stays dead.
Ezren holds forth his hand and two bolts of force slam into the furry creature.
Harsk hefts his axe with a powerful swing that cuts deep into the leg of the furry menace...like chopping a tree trunk. The creature howls in anger. Biter scurries away to lick his wounds.
Finally, Kyra, in the grasp of the creature, calls upon the divine powers and blasts her captor. It tries to resist but fails.
will: 1d20 + 5 ⇒ (6) + 5 = 11

GM Aarvid |

After taking a triple beating, the creature releases Kyra to swing both its claws at the dwarf with the axe. It tries to bite the priestess for burning it with the holy power.
claw: 1d20 + 9 ⇒ (20) + 9 = 29 for dmg: 1d6 + 5 ⇒ (6) + 5 = 11 vs Harsk
crit: 1d20 + 9 ⇒ (6) + 9 = 15 for dmg: 1d6 + 5 ⇒ (6) + 5 = 11 vs Harsk
claw: 1d20 + 9 ⇒ (18) + 9 = 27 for dmg: 1d6 + 5 ⇒ (3) + 5 = 8 vs Harsk
slam: 1d20 + 9 ⇒ (14) + 9 = 23 for dmg: 1d8 + 5 ⇒ (5) + 5 = 10 vs Harsk
bite: 1d20 + 9 ⇒ (10) + 9 = 19 for dmg: 1d6 + 5 ⇒ (2) + 5 = 7 vs Kyra
The first claw catches Harsk in the chin, nearly pulling his beard off but luckily not hit head. The second claw tries to shave the beard closer and both massive hairy arms are brought down on the top of the dwarf's head. 29pts dmg total
Meanwhile the bloody beak catches Kyra on the shoulder. 7 pts
=== Round 3 ===
21-Toro+Snake
14-Ezren
9-Harsk
8-Kyra
7-Creature1 (glowing)

![]() |

With a hiss of a command, Toro orders the snake to charge the remaining creature!
Snake Bite Attack: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 for Damage: 1d4 + 10 ⇒ (3) + 10 = 13 and attempts Grapple: 1d20 + 15 ⇒ (8) + 15 = 23.
Toro also charges the fiend! Unarmed Strike: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 Damage: 1d6 + 4 ⇒ (6) + 4 = 10

GM Aarvid |

The snake darts through the grass at Toro's command and strikes the glowing hulk of fur before it can react. The creature falls over in a pile, leaving feathers flying everywhere.
Kyra is able to channel to heal her comrades (and the snake) before calm retakes the area around the cottage.
*** End Combat ***

![]() |

Kyra gets out the wand of CLW and starts poking people, starting with herself.
1d8 + 1 ⇒ (8) + 1 = 9 That's her sorted.
IIRC, Harsk was down 23.
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (8) + 1 = 9
That should have him at full. Let me know if I missed something.
Biter down by 6 I think?
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (6) + 1 = 7
Snake down by 25?
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (5) + 1 = 6
I don't recall Toro taking any hits.
"There! That looks like we're all good now. Whew! That was tough! What in the Abyss were these things?"

![]() |

Ezren joins the rest of the party. "Well, those were some interesting beasts, that's for sure. What say you we check out yon cottage?"
Thogh Ezren suggests it, he waits for the others before making any actual move towards the building that the creatures had busied themselves with destroying.

GM Aarvid |

After you dropped the last of the undead, there is a moment
of calm. One of the boards reinforcing a cottage window
is pried open from the inside, and the heavily wrinkled
face of a purple-haired gnome woman pokes out of the
window. Once she spots your party, she worms her way
headfirst out the window, despite a chorus of protests
from inside the cottage. Eventually the tiny old gnome
wriggles through the gap, landing deftly on her rear end.
She bounds to her feet and addresses the party in a rapidfire
voice:
“Finally! I was getting thirsty in there. Did you bring any wine?
Bloody owlbears. You’d think they’d know better than to trifle
with me! Is that my packhorse? I’ll settle for grog, if you have it.”
The dishevelled gnome climbs directly over the rotten corpse
of an owlbear and starts rummaging through the packhorse’s
saddlebags. Meanwhile, a shocked group of young Pathfinders
emerge from the cottage, surveying the carnage with horror.
“Been like this for a week, you know. Nothing but undead and
southeastern winds. Wretched awful smell. And me without
my astrolabe. You should hear these youngsters whinge and
complain. One little undead horde and they go all to pot. By the
Eldest, I’m thirsty. I’d drink a flask of ink at this point! Bloody
zombos did drag off one of the youngsters, though. You should
hear them complain: ‘Oooh, we’re all about to die! Oh my,
what’s-her-face was abducted by zombos! Oh, I don’t want to
be eaten.’ And they call themselves Pathfinders!”
“Aha!” The gnome triumphantly holds up a bottle of dark
red wine.
She whirls around, addressing the assembled group, “You
youngsters, burn these carcasses. Bloody awful stink. You lot
with the weapons, unpack this horse, build a nice fire, and pull
some turnips from the garden. Then come have a drink and tell
me how fat Sheila’s gotten.”
With that, the renowned researcher Ignizi Dinnelletter
scuttles back...

![]() |

"Madame Dinnelletter! What a pleasure it is to meet you." The old wizard walks forward to shake the gnomes hand. He looks around, "Toro, Harsk, perhaps you two could assist those young Pathfinders with unloading the horse, or perhaps burning those corpses? I hope you forgive this old man sitting out such a task. And Kyra, you've done so much already, but could you fetch me a bit of water. No, wine doesn't agree with me. Please?"
Ezren takes a seat or squats next to the gnome. As the others go about their tasks, he hands over a note to Ignizi Dinnelletter as discretely as he can.

GM Aarvid |

The gnome urges everyone to get busy with the unloading.
"Step lively, no lollygagging. There may be more of them undead around."

GM Aarvid |

Throughout the evening meal preparations, your group has the chance to
speak with Ignizi and her four researchers.
You are able to speak to any of the assistants of during dinner and the evening.
Lemmy Monelli (male halfling)
Leona Marideth (female human)
Narsisco (male half-elf)
Marsia Backar (female human)
Over a dinner of turnip soup, the researchers reconfirm
that one of their party was dragged off by the undead
several days ago and hasn’t been seen since.

![]() |

Sheila fat... that'll be the day. Toro mumbles to the snake as helps the others unpack the cart and get dinner ready.
Traveling for a few days, but wanting to look around the house for any of her "scribblings" that my faction leader is interested in Perception: 1d20 + 3 ⇒ (16) + 3 = 19

GM Aarvid |

Ignizi states bluntly over dinner... "Well, you destroyed the owlbears. So you are capable. I think you should rescue our missing youngster and eliminate the undead incursion. I insist that you have to bring my assistant back alive, due to the fact that the kidnap victim “has a real way with fungus and dinner just is not the same without them!”
Ignizi responds to quizzical looks...
"You may want to know who was abducted? Why the kidnapping victim’s name is
Dijjit—a female gnome with short, orange hair. She was
tending the garden when a horde of zombies descended
upon the cottage and dragged her into the forest. Several
researchers wanted to chase after Dijjit, but I knew
that, between her advanced age and the neophytes’
inexperience, a rescue mission could only spell disaster." She looks towards the half-elf and female human.

GM Aarvid |

Ignizi responds to the wizards questions.
"How many zombies took Dijjit? At least a dozen when they left, they headed north. That’s all any of the researchers know. Nobody is sure what cause the incursion, but a rumor is floating around the local gnome communities that something is collecting bodies and gradually building a zombie army. I have a friend, Riddywipple—who lives in a hollow log a day’s march north—can likely help. Riddywipple knows Sanos inside and out and will be an excellent guide. We suggest you stay the night in the cottage and depart first thing in the morning. That will be less risky than going into the deep woods at night."

GM Aarvid |


GM Aarvid |

"Now lets see. Where did I put those. You might need them for your trip in the morning." Ignizi holds up her hand to her chin as if thinking, then scurries around the cottage looking under furniture, behind the stove, in the bookshelves.
Ignizi digs up several items to give your team. She
hands each of you one or two items from a list
of three potions of neutralize poison, a potion
of cure light wounds, two scrolls of detect undead,
and a small box of uncut alexandrite worth 500 gp.
"There, that will have do to."

![]() |

I can guess the use for other other items, but what is the Alexandrite used for?
If that doesn't do it, I'll consider my GM reroll, +2

GM Aarvid |


![]() |

If Toro were to ask Kyra to give Guidance because he was looking for clues, she'd go for it. Although she has a +4 to sense motive, Kyra would tend to want to believe her fellow pathfinders, I think.
Kyra, thinking she is helping Toro look for clues, casts Guidance on him. Can apply a +1 to any skill check.

![]() |

If caught (likely) he'll just continue to pretend to be helping groom his snake and wonder out of the room.
Thanks! But it is one of those silly "can't let anyone see what you are doing" type of quest. Ugh!

GM Aarvid |

Actually since we are in year 5, my reading for the personal faction missions are now optional and for flavor. So the faction points are handled differently. I still like the flavor for character development, but not worth losing sleep over.

GM Aarvid |

Assuming you take the treasures offered, you have no issues through the night.
The night passes uneventfully and you are awaken with the smell of coffee and bacon in the morning.
"Rise and shine sleepy heroes. A rescue awaits. Here is where you need to search... "
Ignizi draws a crude map on a chalkboard. She as the others wish you the best of Desna's blessings with the instructions on how to find Riddywipple’s log. The directions are fairly simple, leading them to clear landmarks throughout the forest.
Unless there are any special activities before leaving the cottage, you are able to march through the day, following a series of ravines that Ignizi indicated would lead you to Riddywipple’s fallen log. You manage to locate the log, which is distinguished by a series of distinctive carvings that adorn the trees for twenty yards in every direction.