Leonard Kriegler

Toro's page

83 posts. Organized Play character for DrGabe.


Full Name

Init +2; Perception +3

Race

Fort +8, Ref +7, Will +10

Classes/Levels

AC 17, touch 15, flat-footed 15 // hp 50

About Toro

Toro's Stat Block:

Toro
Male Half-Orc Druid (Serpent Shaman) 5 Monk 1
LN Medium Humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 17, touch 15, flat-footed 15 (+2 Dex, +2 natural)
hp 50 (6d8+17)
Fort +8, Ref +7, Will +10; +1 trait bonus vs. effects that require the Perform skill, +4 vs. spell-like and supernatural abilities of Fey and against effects that target plants
Defensive Abilities orc ferocity (1/day)
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Offense
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Speed 30 ft.
Melee Unarmed strike +7 (1d6+4/x2)
Special Attacks flurry of blows -1/-1
Druid (Serpent Shaman) Spells Prepared (CL 5):
3 (2/day) Remove Disease, Call Lightning (DC 16)
2 (3/day) Barkskin, Flaming Sphere (DC 15), Flaming Sphere (DC 15)
1 (4/day) Faerie Fire (x2), Obscuring Mist (x2)
0 (at will) Guidance, Stabilize, Light, Detect Magic
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Statistics
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Str 16, Dex 14, Con 12, Int 10, Wis 16, Cha 10
Base Atk +3; CMB +6 (+8 Grappling); CMD 21 (23 vs. Grapple)
Feats Improved Grapple, Improved Unarmed Strike, Natural Spell, Power Attack -1/+2, Stunning Fist (2/day) (DC 16), Toughness +6
Traits Deft Dodger, Trouper (Perform [dance])
Skills Acrobatics +9, Climb +9, Escape Artist +9, Handle Animal +8, Heal +7, Intimidate +2, Perform (dance) +5, Stealth +10, Survival +9; Racial Modifiers +2 Intimidate
Languages Common, Druidic, Orc
SQ ac bonus +3, animal companion link, nature bond abilities (animal companion, snake, constrictor), resist nature's lure, serpent wild shape (2/day), serpent's totem transformation (standard action) (, serpent's totemic summons, share spells with companion, spontaneous casting, stunning fist (stun), totem transformations (serpent's scales), trackless step, unarmed strike (1d6), wild empathy, wild shape (totem animal), woodland stride
Combat Gear Oil of bless weapon (3), Potion of Cure Moderate Wounds, Potion of Restoration, Lesser, Wand of cure light wounds; Other Gear Amulet of mighty fists +1, Cloak of resistance +1, Druid's vestment, 15472 GP
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Special Abilities
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AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Natural Spell You can cast spells while in Wild Shape.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Potion of Cure Moderate Wounds Add this item to create a potion of a chosen spell.
Potion of Restoration, Lesser Add this item to create a potion of a chosen spell.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resist Nature's Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Serpent Wild Shape (2/day) (Su) Shapeshift into a snake one or more times per day.
Serpent's Totem Transformation (Standard Action) (5 minutes/day) (Su) At 2nd level, a serpent shaman may adopt an aspect of the snake while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (climb speed 20 feet, swim speed 20 feet
Serpent's Totemic Summons (Su) At 5th level, a serpent shaman may cast summon nature’s ally as a standard action when summoning snakes, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman abi
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Stunning Fist (2/day) (DC 16) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (Beast Shape II: Tiny - Large totem animal) You may use your Wild Shape ability to become an animal.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Animal Companion
Snake, Constrictor
N Large Animal
Init +3; Senses low-light vision, scent; Perception +5
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Defense
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AC 17, touch 12, flat-footed 14 (+3 Dex, -1 size, +5 natural)
hp 47 (+25)
Fort +8, Ref +7, Will +2
Defensive Abilities evasion
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Offense
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Speed 20 ft., climbing (20 feet), swimming (20 feet)
Melee Bite (Snake, Constrictor) +10 (1d4+10 plus grab/x2) and
Constrict (Snake, Constrictor) +9 (1d4+10/x2)
Space 10 ft.; Reach 10 ft.
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Statistics
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Str 24, Dex 16, Con 18, Int 1, Wis 12, Cha 2
Base Atk +3; CMB +11 (+15 Grappling); CMD 24 (can't be Tripped)
Feats Power Attack -1/+2, Toughness +5, Weapon Focus (Bite)
Tricks Attack [Trick], Attack [Trick], Attack [Trick], Attack Any Target [Trick], Defend [Trick], Down [Trick], Fighting [Trick], Stay [Trick]
Skills Acrobatics +9 (+5 jump), Climb +19, Fly +1, Perception +5, Stealth -1, Swim +15
Languages
SQ attack [trick], attack any target [trick], defend [trick], fighting [trick]
Other Gear You have no money!
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Climbing (20 feet) You have a Climb speed.
Defend [Trick] The animal will defend you.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.

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