GM Aarvid - PFS #4-05: The Sanos Abduction - B (Inactive)

Game Master GM Aarvid

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Slides/maps

The night passes uneventfully and you are awaken with the smell of coffee and bacon in the morning.

"Rise and shine sleepy heroes. A rescue awaits. Here is where you need to search... "

Ignizi draws a crude map on a chalkboard. She as the others wish you the best of Desna's blessings with the instructions on how to find Riddywipple’s log. The directions are fairly simple, leading them to clear landmarks throughout the forest.

Unless there are any special activities before leaving the cottage, you are able to march through the day, following a series of ravines that Ignizi indicated would lead you to Riddywipple’s fallen log. You manage to locate the log, which is distinguished by a series of distinctive carvings that adorn the trees for twenty yards in every direction.


Slides/maps

The map has been updated.

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Toro takes a long hard look around the area. Are there any signs of struggle? Does the stench of undeath lender around these parts? What in the world is going on?
Perception: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Male Human Wizard 4

As the party approaches the right area, Ezren leans himself against a nearby tree.

"So, that's our log over there, is it? Hmm, these markings..." He reaches out and feels the markings with his fingers.

Knowledge (Arcana, History, Nature, or Planes)?: 1d20 + 11 ⇒ (5) + 11 = 16 If any one of those will apply.


Slides/maps

Though you locate the log, you don’t see anyone around in log or nearby trees. Ezren checks out the carvings, but they do not appear magical and he cannot make anything out of them.

See map. Perception checks everyone that has not yet made one.

After half a minute, however, you hear a squeaky voice about 30' feet up a nearby hillside a good 60' feet to the southeast of the log.

You hear a shrill voice call out..."I am up here! Come on up if you can catch me."

Scarab Sages

Perc: 1d20 + 9 ⇒ (1) + 9 = 10

OI ! Ya lookin for trouble are ya ?!

Grand Lodge

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Slides/maps

You approach large fallen log but notice nothing of interest. Meanwhile the voice to the southeast continues to chatter.

"What do you know about the walking dead? Are you looking to join their army? Come closer so I can get a better look at you. I am just up the hill."

Grand Lodge

"Maybe try to circle around and get a better look at what it is?" whispers Kyra to Harsk.

"We have no desire to join the dead!" replies Kyra to the voice, not moving towards the hill, hoping to keep it talking and distracted until they can figure out what they're dealing with.

Grand Lodge

Male Human Wizard 4

Ezren follows Kyra.

"Why don't you show yourself, so we can have a more pleasant conversation?" He calls out to the voice.


Slides/maps

The squeaky voice seems to move further up the hill to the southeast.

"I will show myself when I am ready. You can come up here and see me better in the fading sunlight."

Let me know if anyone moves up or around the hill. None of you can see what is speaking from where you stand.

Grand Lodge

Harsk's player asked to be botted... wouldn't he be the best one to sneak up and take a look, aside from the animals who wouldn't be able to understand anyway?

Grand Lodge

Krya looks into the log trying to figure out what sort of creature we were supposed to meet that lives inside it.

(Moved her on the map.)


Slides/maps

I have moved Harsk up on the map. However, I will let the group decide where Harsk goes after that since the others in the group might have different plans.

The Exchange

Half-Goblin

Toro will instruct his snake to start making its way through the forest to sneak around the lady. Toro stands besides Ezren, Yes come closer and we shall talk.


Slides/maps

The snake slithers off to the east as directed by Toro. Harsk and Biter approach the hill cautiously. None of you have seen the source of the strange shrill voice, but it definitely sounds like it originates on the large hill to the southeast.

"Yes, now I can see you better. Just a little closer and we will have a nice chat. There are many of you and only one of me. I want to get to know you better."

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

We should spread out, just in case.
Toro moves forward cautiously...

Grand Lodge

Male Human Wizard 4

"Agreed, Toro." Ezren moves further south, towards the large hill where the voice is coming from.

"Well, we'd like to get to know you too! I am Ezrek, who might you be?"

Moved Ezrek on the map. He doesn't believe the voice poses an immediate threat.

Grand Lodge

Anything in the log?


Slides/maps

Looking in the log, you see a bed or nest made of flowers and colorful feathers, a large shell, two shiny rocks, and a pile of belt buckles, and a ball of yarn. None looks to be of any particular value.


Slides/maps

Harsk: 1d20 + 9 ⇒ (16) + 9 = 25

As Harsk moves up the hill with Biter at his ankles, he climbs the first tier of rock, but does not see the source of the voice. As he starts to scale the second tier, with his dwarven skills, he notices a patch of rock that is set to slide down into a ravine below. He stops.

"Whoa Biter. Watch yer steps here! Some treachery at play."

As he says this you hear the screechy voice.

"Oh, well that is no fun. Now you have made me angry!"

And you hear the flap of large wings approaching from behind the hill. Suddenly into the air above the hill appears a large black dragon swooping down towards the dwarf.

gm:

Ezren: 1d20 + 2 ⇒ (1) + 2 = 3
Harsk: 1d20 + 3 ⇒ (11) + 3 = 14
Kyra: 1d20 + 0 ⇒ (9) + 0 = 9
Toro: 1d20 + 2 ⇒ (17) + 2 = 19

LD: 1d20 + 3 ⇒ (12) + 3 = 15

19-Toro+Snake
15-Dragon
14-Harsk+Biter
9-Kyra
3-Ezren

Map has been updated.

Toro and Snake actions.

Grand Lodge

Kyra gasps in Kelish, "حماقة، تنين!"

Kelish:
Crap, a dragon!

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Tor and the snake will move up to help protect the dwarf Incoming! shouts Toro loudly.

I may have goofed up the map zooming in a and out to see everything. Aarvid if you want to move me that is fine.


Slides/maps

Map fixed - not a problem. :-)

The dragon swoops around looking like it is trying to line up the largest grouping of your group as it circles overhead.

"Roooaooaoarrrrrrr!

14-Harsk+Biter
9-Kyra
3-Ezren

Scarab Sages

Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Harsk fires his CB at the threat
Damage: 1d10 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Kyra casts Bless and moves to a central location, trying to use the trees as cover.

+1 on attacks and saves against fear -- since the GM hasn't asked for a save yet, presumably either the dragon is suppressing its frightful presence, or isn't old enough. Hoping for the latter.

Grand Lodge

Male Human Wizard 4

Ezren tries to recall what he knows of dragons and their ilk.

Knowledge (Arcane): 1d20 + 11 ⇒ (11) + 11 = 22

He moves away from the dragon, towards Kyra. Ezren then removes a small piece of leather from his component pouch and touches it to his forhead while he encants, "Ma protejeze cu energie arcane."

Cast Mage Armor on himself. Will last for 4 hours.


Slides/maps

The dragon circle, flapping of the wings heard loudly.

Harsk takes a careful shot with his crossbow at the large beast. The bolt appears to be on target. It is hard to tell if it did any damage.

Harsk, make a will save.

Kyra calls the blessing of her god upon the party.

Ezren boltsters his armor with a spell.

=== Round 2 ===

19-Toro+Snake
15-Dragon
14-Harsk+Biter
9-Kyra
3-Ezren


Slides/maps

Ezren:
Kn:Arcana (using from d20pfsrd)

True dragons are divided into four broad categories: chromatic, Imperial, metallic, and primal.

Chromatic dragons (black, blue, green, red, white) are almost universally evil, seeking only to slake their endless lust for food, treasure, and bloodshed.

Dragons attack with claws, bites, tail, wings, spells and breath weapons.

13 All Black dragons may breath a line of acid, reveal all dragon traits (above)

18 Black dragons are immune to acid

Grand Lodge

Male Human Wizard 4

Ezren does his best to shout to his companions, "It's a black dragon, my friends! Take any precaution you can against acid, but don't bother using any kind of acid attacks against it!"

Grand Lodge

"I don't suppose there's anything we can do for you to get you to, you know, not kill us? Say, if the undead are bothering you, we could eliminate them for you or something?" Kyra shouts at the dragon. Worth a try, you never know, she thinks. Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20

Scarab Sages

WS: 1d20 + 4 ⇒ (14) + 4 = 18


Slides/maps

Harsk:
You think the bolt went right thru the dragon and some parts of it do not look to be moving correctly. Something fishy about it for sure.

Scarab Sages

Oi! Tha' dun look like a normal flying lizzard ! Me think it be a fake! he calls to the others

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Not real, what you say?
Will Save: 1d20 + 10 ⇒ (18) + 10 = 28+4 if involving Fey or plants (you never know)

Toro will command the snake to move straight south on the map, 40' for a double move. Toro will hold his action to attack if the dragon gets close enough.

Grand Lodge

Male Human Wizard 4

"What?! Are you sure of that, Harsk?" Ezren draws his wand of Magic Missile and fires a bolt of arcane energy at the dragon.

MM: 1d4 + 1 ⇒ (2) + 1 = 3

Will Save: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Kyra peeks out from under the tree, and loads a sling and slings a bullet at the dragon as well. Sling attack: 1d20 + 3 ⇒ (11) + 3 = 14 Will Save, trying to figure out if it looks like the bullet is going through the dragon without harming it.: 1d20 + 9 ⇒ (10) + 9 = 19

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

It better a Fey ruse, I don't think we would have a chance against a powerful black!


Slides/maps

A faint voice from atop the hill...

"Oh Fooey! I mean...nothing. It... really is a big dragon! Watch out here it comes again....Roaooahahhrrrr!"

But not quite as convincing to most of you. Ezren is still impressed.


Slides/maps

Suddenly behind you, back towards the log, you hear high pitched laughter. A small colorful dragon appears flapping tiny wings and starts with a bunch of questions.

"I love that one. Gets them every time. So who are all of you anyway and why are you here? What do you know about the walking dead? Are you looking to join their army? Answer quickly before I call a real dragon!"

Grand Lodge

"By the dawnflower, my heart nearly jumped out of my throat!"

She peers curiously at the colorful creature, not familiar with such beings. "Join the undead? Certainly not, beautiful one, we are seeking to rescue someone from them, if she is still alive, or avenge her if not. "

Grand Lodge

Male Human Wizard 4

Ezren makes his way towards the log and the prankster dragon.

"Well, now that you've given us that fright, I guess I'm just happy to not be made dinner. We're Pathfinders, searching for a gnome named Dijjit...Have you any idea where the undead may have taken her?"

I nearly soiled myself, bloody dragons.


Slides/maps

The small colorful dragon flitters about, but keeping its distance, still watching for any sudden movements.

"So you are friends of Dijjit? I am not sure I know that gnome,
but I know a gnome named Ignizi. Ever met her?
She is nice. Oh yes, back to the undead.
They are all over the place. So are you here to kill them and
wipe out their army? Say, do I smell bacon? I do not like bacon.
But I like muffins...with honey that is. So you think you can
handle the undead? Oh, and is this large snake with you?
I think snakes are fun."

Grand Lodge

Awww, a baby dragon with ADD! <3

"Ignizi sent us to save Dijjit, who is one of her students. The zombies carried her away! You haven't seen anyone being dragged or carried anywhere by the undead? As for the undead, the Dawnflower will give us strength to vanquish them."

Scarab Sages

Faery dragon, love em!

Save the lass, avenge the lass, but we will make sure themundead be gone


Slides/maps

"Well, as you may apparently know, I am Riddywipple. What are your names? I am sorry I was invisible, but alas I am not much of
a fighter, so tricks help me survive in the woods. But any friends of gnome Ignizi are a friend of mine."

He flies loops around buzzing from one to another of you trying to hear your name if you give it.

"I will help you Pathfinders eliminate the undead threatening the woods. I have a suspicion where the dead armies might be coming from. I will ask some of my fey forest friends for information to see if they can pinpoint the source of the undead. Although they may not take kindly to your group. You are more than welcome to stay the night here at my log and we can leave in the morning. I just love the dawn, don't you?"

Scarab Sages

Harsk be i, and here be my companion Biter The dwarf gives the little thing a small nod

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

Riddywipple, well met. I am Toro and this is my snake. Don't worry she is harmless, unless you are undead that is. Toro says with a soft laugh. But please, no more illusions without a warning please.

Grand Lodge

Male Human Wizard 4

"I suppose we could stay the night, but I'm not sure how much we can delay. We need to make sure that Dijjit is saved."

Grand Lodge

Fort +8, Ref +7, Will +10 AC 17, touch 15, flat-footed 15 // hp 50

I guess Ezren, the important question is are these woods too dangerous at night? What do you think Riddly?

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