Auriferous
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Auriferous, having heard about the outlet pipe, asks around for other ways into it.
diplomacy(GI): 1d20 + 9 + 5 ⇒ (8) + 9 + 5 = 22
Luckily the lion had already led the group there!
Holding her nose, Auri descends first into the fetid depths of the sewer network.
"Anyone got a light?" she asks over he shoulder.
Bartholimu
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When Auriferous asks for light Bartholimu will cast dancing light
-Posted with Wayfinder
| GM Fuzzfoot |
FYI - Another approach would have been to use the scent ability of the animal companions to backtrack the Prince's trail... but you got there all the same!
The sewer tunnels under Augustana are divided into two types, major passages and minor passages. Both types have a single walkway running along one wall (the west wall of a north-south tunnel, or the north wall of an east-west tunnel). The ceilings are generally about 6 feet above the walkways. Minor tunnels have a channel 5 feet wide and 3 feet deep through which effluvium flows. The channels in major tunnels are 10 feet wide and 5 feet deep. Where passages meet, there are usually planks laid across the channels to allow pedestrians to cross from
one walkway to the other.
The water in the channel is revoltingly filthy. The effluvium is difficult terrain to move through, and the current is fairly swift.
The smell of waste and rot is strong in this large chamber where filthy water flows in a series of cascades between tiered stone tanks. A raised platform along the east wall is connected to the passage’s walkways by several thick wooden planks creating a makeshift bridge. On that platform is what looks to be a makeshift alchemy lab on a rough-hewn table—beakers, glass vials, dirty bottles, and moldy buckets cover the entire surface of the table.
As you descend the stairs, you see two men sitting bored on the south side of the wooden bridge. A third man is working at the alchemy table. The two thugs stand up, wielding spiked chains, and one of them speaks to you.
"Hold there! Youse lost? Youse certainly took a wrong turn if yer here. Hand over all your money and goods, and we'll let youse go home alive."
Arkath of Mwangi
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"Uhh, I think you need a math lesson pal; we got you two ta one here. So maybe we jus' stick with talkin instead of stabbin and be all friendly-like."
Bartholimu
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so i double checked spells and i dont have dancing lights cast so i hope someone else has a light source for us... Sorry about that.
-Posted with Wayfinder
Kristoff Briarheart
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I have the spell light so I'll have that active at all times.
Auriferous
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Auri moves along the walkway and onto the bridge.
Once there she looks hard at the man.
"I'm looking for the almsman. Can you tell me where he is. Maybe that would be worth a coin."
| GM Fuzzfoot |
The other thug says, "If ya got coin, let's be handing them over right now."
Kristoff Briarheart
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Kristoff and Aryeh slip into position to attack if need be but remain quiet.
Bartholimu
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Bartholimu doesnt take kindly to the attempted mugging and cast flare on alchemist
Dc 16 fort save or dazzled
-Posted with Wayfinder
| GM Fuzzfoot |
Arkath: 1d20 + 4 ⇒ (5) + 4 = 9
Auri : 1d20 + 1 ⇒ (4) + 1 = 5
Bartholimu: 1d20 + 5 ⇒ (15) + 5 = 20
Kristoff : 1d20 + 1 ⇒ (4) + 1 = 5
Nemrok: 1d20 + 0 ⇒ (17) + 0 = 17
Tyranius : 1d20 + 4 ⇒ (10) + 4 = 14
Thugs: 1d20 + 2 ⇒ (13) + 2 = 15
Fort Save: 1d20 + 0 ⇒ (12) + 0 = 12
The alchemist is dazzled.
Round 1 (bold may act)
Bartholimu, Nemrok
Thug1, Thug2, Alchemist (dazzled)
Tyranius, Arkath, Auri, Kristoff
| GM Fuzzfoot |
Ah! I didn't see that action... we posted at the same time, I think!
Thug #1 (Red) is visibly shaken by Nemrok's words.
Also, I moved some of you back - as soon as you moved forward, initiative would have started. They would not have let you cross the bridge unanswered. I did allow for enough space to get everyone in, though.
Thug 1 starts spinning his spiked chain, apparently ready to attack should anyone try to close.
Thug 2 leaps onto a small island, and tries to hit Auri with his spiked chain.
Attack: 1d20 + 1 ⇒ (1) + 1 = 2
He misses spectacularly.
The alchemist grabs a vial off his bench and steps forward. He throws it at Nemrok.
Attack: 1d20 + 0 - 1 ⇒ (5) + 0 - 1 = 4
It plops right into the water and is swept away.
Round 1 (bold may act)
Bartholimu, Nemrok
Thug1 (shaken for 1 more round), Thug2, Alchemist (dazzled)
Tyranius, Arkath, Auri, Kristoff
Tyranius Stormbringer
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Tyranius swiftly moves into the room. Gozreh give us the strength to end these scum swiftly
Cast Bless on the Party
Kristoff Briarheart
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Kristoff loads his sling and fires a shot at blue. Attack: 1d20 + 1 ⇒ (17) + 1 = 181d4 ⇒ 4"Aryeh attack!"Aryeh will attempt to Acro past Auri and go after red. Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15Bite: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (3) + 2 = 5
Auriferous
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Auri goes on the attack, marching across the bridge and thumping the thug in red with her great sword.
"Is this the currency you respect?"
attack: 1d20 + 6 ⇒ (3) + 6 = 9
Sadly the greatsword bounces off the low ceiling, leading to an impressive array of sparks, but no damage.
| GM Fuzzfoot |
As Auri steps on the bridge, the thug attacks with his chain, trying to trip her.
Attack: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0
Ha! These guys are terrible thugs!
Arkath of Mwangi
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"Fools!", yells Arkath as he pulls out a sling and whips a bullet at the closest thug.
Sling @ Blue: 1d20 + 3 ⇒ (1) + 3 = 4
Damage on hit: 1d4 + 3 ⇒ (2) + 3 = 5
Aw man, I'm as bad as a thug.
Auriferous
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"Truly the smell here is awful. Could we not all go to the surface and fight under the sun and out of this stench?"
| GM Fuzzfoot |
Looks like the server ate my post yesterday. Thanks, Auri, for kicking it and putting this back on my radar!
Round 2 (bold may act)
Bartholimu, Nemrok
Thug1 (shaken for 1 more round), Thug2, Alchemist (dazzled)
Tyranius, Arkath, Auri, Kristoff
Bartholimu
|
| GM Fuzzfoot |
Will Save: 1d20 + 0 ⇒ (12) + 0 = 12
Fort Save: 1d20 + 2 ⇒ (9) + 2 = 11
The red thug backs up 5', while dazzled, and attacks Auri with his spiked chain.
Attack: 1d20 + 1 ⇒ (1) + 1 = 2 Unbelievable.
The alchemist throws a tanglefoot bag at Auri, but it lands in the water.
Throw: 1d20 ⇒ 10
Round 2 (bold may act)
Bartholimu, Nemrok
Thug1 (dazed), Thug2(dazzled), Alchemist (dazzled)
Tyranius, Arkath, Auri, Kristoff
Kristoff Briarheart
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So did I hit the thugs I attacked? Dunno if it got skipped or what not.
Auriferous
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Auri steps forward again, striking out at the thug in red.
attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12
This blow is better than the previous one.
"I think I'm getting used to their stench."
| GM Fuzzfoot |
@Kristoff - I got your damages. Both attacks hit. But that was round 1, so you may post new actions.
Auri strides up to red and puts him down hard.
Round 2 (bold may act)
Bartholimu, Nemrok
Thug1 (dazed), Thug2(unconscious), Alchemist (dazzled)
Tyranius, Arkath, Auri, Kristoff
Tyranius Stormbringer
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Moving closer to the bridge Tyranius begins to gather what stagnant air there is in the sewers at the Alchemist.
Storm Burst: 1d20 + 2 ⇒ (8) + 2 = 10
Non-Lethal Damage: 1d6 ⇒ 2
If hits the target gets a -2 modifier to hit for 1 round
Kristoff Briarheart
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Kristoff will load another bullet into his sling and launch it at blue. Sling: 1d20 + 1 ⇒ (4) + 1 = 51d4 ⇒ 3. While Aryeh continues his attack on red. bite: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 1 ⇒ (3) + 1 = 4 Claw1: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 1 ⇒ (3) + 1 = 4 Claw2: 1d20 + 4 ⇒ (7) + 4 = 111d4 + 1 ⇒ (1) + 1 = 2 if claw2 hit rake: 1d4 ⇒ 4
| GM Fuzzfoot |
The storm burst does actually hit the alchemist.
The red guard is now quite dead.
Round 2 (bold may act)
Bartholimu, Nemrok
Thug1 (dazed), Alchemist (dazzled, -2 to hit from storm burst)
Tyranius, Arkath, Auri, Kristoff
Round 3 (bold may act)
Bartholimu, Nemrok
Thug1 (dazed), Alchemist (dazzled, -2 to hit from storm burst)
Tyranius, Arkath, Auri, Kristoff
Arkath of Mwangi
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Arkath grumbles as he tries again, slinging a bullet at the nearest thug.
Sling @ blue: 1d20 + 3 ⇒ (7) + 3 = 10
Damage on hit: 1d4 + 3 ⇒ (1) + 3 = 4
"'old still, Stoffle, no need to walk through the crud water."
Bartholimu
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game ate my post
Bartholimu will use MMwand on alchemist
dmg: 1d4 + 2 ⇒ (1) + 2 = 3
-Posted with Wayfinder
| GM Fuzzfoot |
Nemrok will delay, because I don't really see anything he can do that wouldn't use up a resource of his, and quite frankly you guys are not having much trouble here...
Blue attacks Auri with his spiked chain, but misses again.
Attack: 1d20 + 1 ⇒ (10) + 1 = 11
The alchemist picks up and tosses an alchemist's fire at the lion.
Attack: 1d20 + 0 ⇒ (5) + 0 = 5
Where: 1d8 ⇒ 8
It also lands in the water.
Round 3 (bold may act)
Bartholimu, Nemrok
Thug1 (dazed), Alchemist (-3 hp, dazzled, -2 to hit from storm burst)
Tyranius, Arkath, Auri, Kristoff
Round 4 (bold may act)
Bartholimu, Nemrok
Thug1 (dazed), Alchemist (-3 hp, dazzled, -2 to hit from storm burst)
Tyranius, Arkath, Auri, Kristoff
Auriferous
|
Auri, annoyed by the man with the spiked chain, attempts a clever move to get out of his range.
Acrobatics to avoid AOO
Acrobatics: 1d20 + 1 ⇒ (2) + 1 = 3
She then advances on the Alchemist and strikes out at him with her greatsword.
attack: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15
All in all, the whole thing doesn't work out too well, and she only narrowly avoids tripping and landing at the feet of the alchemist.
"Surrender!" she tries, without much conviction.
| GM Fuzzfoot |
Auri - that would have been comical, except it was still more graceful than the thugs have been!
Kristoff Briarheart
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Attack: 1d20 + 1 ⇒ (16) + 1 = 171d4 + 3 ⇒ (1) + 3 = 4 Kristoff smiles as he rifles another bullet at the thug. "You should've fled when you had the chance! Aryeh defend Auri." Aryeh will step forward and attack the alchemist. Bite: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 2 ⇒ (2) + 2 = 4
Tyranius Stormbringer
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Tyranius arcs lightning at the blue thug. I would be careful around that water if I were you He says with a low growl.
Lightning ARc: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Damage: 1d6 ⇒ 5
| GM Fuzzfoot |
Round 3 (bold may act)
Tyranius, Arkath, Auri, Kristoff
Round 4 (bold may act)
Bartholimu, Nemrok
Thug1 (-5hp), Alchemist (-7 hp, dazzled, -2 to hit from storm burst)
Tyranius, Arkath, Auri, Kristoff
Bartholimu
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Arkath of Mwangi
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Sling again, third time for the charm!
Sling at blue: 1d20 + 3 ⇒ (6) + 3 = 9
Damage on hit: 1d4 + 3 ⇒ (3) + 3 = 6
-Posted with Wayfinder
| GM Fuzzfoot |
The blue thug turns to try and tame the lion. He manages to give it a nasty cut.
Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 2d4 ⇒ (4, 2) = 6
The alchemist backs up 5'. grabs another alchemist's fire, and tries to hit Auri with it.
Attack: 1d20 + 0 ⇒ (14) + 0 = 14
Damage: 1d6 ⇒ 2
This time it hits, and Auri is on fire.
Party up!
Round 4 (bold may act)
Thug1 (-8hp), Alchemist (-7 hp, dazzled, -2 to hit from storm burst)
Tyranius, Arkath, Auri, Kristoff
Round 5 (bold may act)
Bartholimu, Nemrok
Tyranius Stormbringer
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Tyranius moves across the makeshift bridge as he continues to play with the elements drawing more wind around the alchemist. The wind cuts at the man's skin as it whips his clothes all about.
Storm Burst: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Damage: 1d6 ⇒ 1
If it hits the Alchemists takes -2 to attack for 1 round
Auriferous
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"OUCH!!!"
Cries out Auriferous, stepping up and hitting the mean alchemist with everything she has.
attack: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Bartholimu
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| GM Fuzzfoot |
The alchemist get's hit from multiple sources, dropping him into the water, and he is swept away.
Nemrok, since your target is gone, you may choose a different action.
Round 4 (bold may act)
Thug1 (-8hp)
Tyranius, Arkath, Auri, Kristoff
Round 5 (bold may act)
Bartholimu, Nemrok
Kristoff Briarheart
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Ibwent through and recapped attacks and the remaining thug should've take 12 damage up to this point instead of 8. If that's the case would he still be up?