Dwarven Rager

Arkath of Mwangi's page

58 posts. Organized Play character for Black Powder Chocobo (RPG Superstar 2015 Top 16).


Full Name

Arkath Sandalhammer

Race

Dwarf

Classes/Levels

Druid/3 HP: 27/27 AC:20 Touch: 12 FF: 20 F/R/W: +5/+2/+6 CMD: 16 Percep: +8 Init: +4

Gender

Stoffle:
HP: 20/20 AC: 21 Touch: 15 FF: 17 F/R/W: +5/+7/+2 CMD: 16 Percep: +5, scent Init: +4

Size

Med

Age

17

Special Abilities

Nature Bond, Spells,

Deity

None

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 8

About Arkath of Mwangi

Character Sheet:

Arkath of Mwangi CR 2
Male Dwarf Druid 3
N Medium Humanoid (dwarf)
PFS# 43025-21
XP 7 Fame 14 Prestige 8
Init +4; Senses darkvision 60ft; Perception +6
FCB: SP x3
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DEFENSE
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
HP 27 (3d8+6+3)
Fort +5, Ref +3, Will +6
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OFFENSE
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Spd 20 ft., 20 in armor

Melee

mw cold iron battleaxe "Zill Razor" +6 (1d8+3, 18-20, x2)
heavy pick "Jungle Pick" +5 (1d6+3, x4)
club "Sandalwood Hammer" +5 (1d6+3, x2)
dagger "Knife" +5 (1d4+3, 19-20, x2)

Ranged
sling +4 (1d4+3, 50', x2)
dagger +4 (1d4+3, 10', 19-20)
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STATISTICS
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Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 8
Base Atk +2; CMB +5; CMD 17
Feats: Toughness
Traits: Insider Knowledge (Diplomacy, Faction, GttPFS), Reactionary (Combat, Web Traits)
Skills: Climb +7 (-3 ACP, 1R) Handle Animal +5 (+9 for AC, 3R), Diplomacy +6 (3R), Kn: Nature +5 (2R), Perception +9 (3R), Spellcraft +4 (1R) Survival +7 (1R), Swim +7 (-3 ACP, 1R)
Languages: Common, dwarf, druidic
SQ: Darkvision, Hatred, Stability, Defensive Training, Hardy, Nature Bond (animal companion-badger), Nature Sense, Wild Empathy, Woodland Stride, Trackless Step
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SPECIAL ABILITIES
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Wild Empathy

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EQUIPMENT
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mw cold iron battleaxe 320gp
club
heavy pick 8gp
sling (20 bullets) 2gp+
2x daggers 4gp
mw black dragonhide breastplate (2PP)
mw darkwood heavy wooden shield 257gp
Explorer's Outfit
cold weather outfit
2x alchemist's fire 40gp
2x acid 20gp
2x holy water 50gp
50' Silk Rope
Grappling Hook
gp
wand of cure light wounds: 49 charges

Spells:

0: Create Water, Detect Magic, Read Magic, Stabilize
1: Entangle, Magic Fang, Shillelagh
2: Barkskin, Bull's Strength

Stoffle:

N Medium Animal(Badger)
Init +3; Senses low-light; scent; Perception +5
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DEFENSE
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AC 21, touch 15, flat-footed 17 (+2 Armor, +4 Dex, +4 natural, +1 size)
hp 20 (3d8+4+3)
Fort +5, Ref +7, Will +2
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OFFENSE
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Spd 30 ft.; climb 10 ft.; burrow 10 ft.
Melee
2 claws +7 (1d3/x2)
bite +7 (1d4/x2)
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STATISTICS
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Str 11, Dex 18, Con 15, Int 2, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 16
Skills: Acrobatics +8 (1R), Perception +5 (1R), Survival +5 (1R)
Feats: Weapon Finesse, Toughness
Tricks: Attack (all), Come, Defend, Down, Heel, Track
SQ: Link, Evasion
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SPECIAL ABILITIES
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EQUIPMENT
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leather barding (20gp)

General:

A do-gooder and unknown force, who joins the Society as a chance to explore and right the wrongs along the way.