From Humble Beginnings WotW (Inactive)

Game Master The Indescribable

Alternate Crafting Rules

Veil of Useful Items.

The Nine Lessons

Frost Hammer


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So, I'm running some numbers Dex, and I haven't made up my mind on something but, uh, you messed up the crafting a bit. Specifically on the Rapier. The main body of the rapier is finished the first week as a rapier is 20 gold normally 15 gold or 150 silver after converted for crafting. The Masterwork element is done separately against a dc of 20 and costs 300 for weapons, after applying your feat it's 2250 silver
1850 silver to go before the Rapier is done. and you missed by 5 or more twice... Trying to figure out if you've ruined half the materials you would have used on progress that week or half materials period.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
The Indescribable wrote:

So, I'm running some numbers Dex, and I haven't made up my mind on something but, uh, you messed up the crafting a bit. Specifically on the Rapier. The main body of the rapier is finished the first week as a rapier is 20 gold normally 15 gold or 150 silver after converted for crafting. The Masterwork element is done separately against a dc of 20 and costs 300 for weapons, after applying your feat it's 2250 silver

1850 silver to go before the Rapier is done. and you missed by 5 or more twice... Trying to figure out if you've ruined half the materials you would have used on progress that week or half materials period.

At a 12 DC I missed by 5 or more twice? I must have missed that I did not roll lower than a 14 I thought.

The weapon at 1/3rd is 100 less the 25% is 75.

If Masterwork DC is 20 I certainly did miss that!


You're misunderstanding to me. It wasn't a 12 DC. You do the masterwork separately from the price (and dc check) of the base item. The base for the rapier was done the first week. All you had left was the masterwork to do. And masterwork has a dc of 20. Okay Okay I got it. Let me run the math I did forgot to alter for the cost of crafting. Again.

Masterwork Rapier 320 Gold

Rapier 20 gold, 25% reduction 15 gold, 1/3 base cost 5 gold = 50 silver. Your check 15 X 12 180 this component is finished

Masterwork component 300 25% =225/3 = 75g = 750 silver dc = 20

I used your first week check for the first component and your second for the masterwork, you rolled 20 dc was 20 for 400 350 gold left until it's finished. 3rd week, no progress, 4th week no progress, both missed by over 5 so you lost 80 extra gold total in the creation process so far and it's not done. So far you've paid 160 into the creation of the masterwork rapier


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
The Indescribable wrote:

You're misunderstanding to me. It wasn't a 12 DC. You do the masterwork separately from the price of the base item. The base for the rapier was done the first week. All you had left was the masterwork to do. And masterwork has a dc of 20. Okay Okay I got it. Let me run the math I did forgot to alter for the cost of crafting. Again.

Masterwork Rapier 320 Gold

Rapier 20 gold, 25% reduction 15 gold, 1/3 base cost 5 gold = 50 silver. Your check 15 X 12 180 this component is finished

Masterwork component 300 25% =225/3 = 75g = 750 silver dc = 20

I used your first week check for the first component and your second for the masterwork, you rolled 20 dc was 20 for 400 350 gold left until it's finished. 3rd week, no progress, 4th week no progress, both missed by over 5 so you lost 80 extra gold total in the creation process so far and it's not done.

So... that went well! :-)


You know what would be great? A crafting calculator


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
The Indescribable wrote:
You know what would be great? A crafting calculator

Agreed, that was much more complex then I thought it would be!


The one I found does not work for masterwork weapons sad face. Also, you know what would have been good? Taking 10 and hopefully you reread my post because you 160 gold into the construction of the rapier from ruined materials.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
The Indescribable wrote:
The one I found does not work for masterwork weapons sad face. Also, you know what would have been good? Taking 10 and hopefully you reread my post because you 160 gold into the construction of the rapier from ruined materials.

I considered taking 10 but I was not sure I could and I wanted to try and accelerate the process higher rolls = less time crafting. Well I know for next time, this is the first time I have delved into crafting as a player (or DM) so there were bound to be some growing pains.


we could also use the alternate crafting rules in the future, bit less complicated.

Example base dc for rapier is 15 for masterwork you increase complexity by 1 step equaling 20

25 percent of base cost equals 240, we then take a FOURTH of the cost. for 60 gp
we make a dc check every day. 1st day let's say you're dead on 20 you get a base amount of gold towards that items creation that day. you have made 4 gold worth of progress on that item. You fail the second day by 5 you've ruined 4 gold worth of material Let's say on day 3 you roll a 31 you have made 16 gold worth of progress 35-39 = 24 and so on and so forth.


You can also buy 4 different grades of each material all of which alter the crafting process.

Easily Worked Raw Materials: This type of raw material makes it easier to craft items faster. When using this raw material, the item's base progress per day is doubled. For example, if you are creating a suit of chainmail using easily worked steel, your base progress per day is 4 gp rather than 2 gp.

Flawless Raw Materials: This material is so flawless that it can be used to create high-quality items with ease. When using flawless raw materials to create either masterwork or special-material items, the crafting difficulty doesn't increase. For example, if you craft a suit of masterwork chainmail using flawless steel, the difficulty of the check remains normal (DC 15) rather than becoming complex (DC 20).

Malleable Raw Materials: This type of special raw material can withstand crafting errors better than other normal materials of the same type. If you fail a Craft check by 5 or more when using malleable raw materials, you don't lose an amount of raw material equal to the item's base progress per day.

Pure Raw Materials: This raw material makes it easier to craft an item. When using this raw material, you roll twice when attempting your Craft check and take the better result.

and any additional progress made can be carried over with similar items, like multiple suits of mithral chain mail.


FOR ALL ITEMS MADE WE ARE NOW USING THE ALTERNATE CRAFTING RULES. ALL STANDARD ITEMS WILL BE MADE WITH THIS. ANYBODY MAKING A STANDARD ITEM MAY REROLL THEIR PROGRESS.

I also put forth the option of using the unchained magical item rules. This allows the whole party to participate in creating a magical item. warning the base cost to craft a magical item under this is 85 percent of it's market value, successes can alter this greatly and failures can potentially destroy the magic item. Please discuss among yourselves.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

I am very confused. I'm not familiar at all with item creation rules, and don't have the time to learn them ATM. What (if any) items are finished that I need to add to my character sheet. Did we receive any loot to pay for these materials or am I taking all the materials and everyone else will just get whatever we find next?

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield
The Indescribable wrote:
Dexter's appraisals go well, finding the mithral (20 pounds) is worth 2000 golden Victors The armor at 1650, quite obviously masterwork, the symbol being 250 the longsword and the heavy steel shield are standard of their type, and the cloak is impossible to price without further study into it's mystic abilities.

I don't think we ever dived anything up. I'm happy with Dex just keeping whatever we got be selling the armor, and using that as feedstock for making things. =)


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Agreed!


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Will update tomorrow, work killed me today.


Dexter Quigley wrote:
Will update tomorrow, work killed me today.

Have a nice rest.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

DM:
So should I re-roll or assume that what I did stands as is? At this point I did not finish anything :-)


I said you may. It's your choice let me know.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

New map says I have not been given access.


Oh god, not this crap again. Well at least this time it should be a simple matter of copy paste.


Okay, you should all be good to go.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

DM Indescribable:
Alright, re-rolls.

56 Total Crafting Days.

Allyson Masterwork Rapier - Take 10 = 22 - DC 20 - Flawless Raw Material. 240 GP Cost. Taking 10 Each Day gives Dex a completed Rapier in 10 days.

Payn Mastwerowk Katana - Take 10 = 22 - DC 20 - Flawless Raw Material. 240 GP Cost. Taking 10 Each Day gives Dex a completed Katana in 10 days.

Allyson Masterwork Mithril Chain Mail - Take 10 = 22 - DC 20 - Flawless Raw Material. 825 GP Cost. Taking 10 Each Day gives Dex a completed set of Armor in 34 days.

54 total days of labor = 2 weapons and 1 set of armor.

I think that is correct based on the guidelines you presented above.


Um, no. The mithral is not special, it's just normal mithral not special raw material you can sell it off for it's price and get special raw material purchased though..

And your calculations are off. Rapier 320, minus your 25 % = 240 divide by 4 is 60 gp for raw materials to make the blade, your purchase of flawless steel brings that up to 120 gp cost. Because it's flawless the dice check does not increase making it a difficulty 15 you make progress by the day, at 15 you normally get 2 gp base progress per day, with you exceeding by 5 each day you take 10 you make 4 gp, it takes you 15 days to complete the Rapier.

Katana is 50 gp, plus 300 for masterwork, remove 25 percent for feat cost of katana crafting ends up being 131 gold, 2 silver 5 copper with flawless steel. You are trying to match 65 gold, 2 silver, and 2.5 copper Due to it being an exotic weapon to begin with it's a 20 dc, but flawless keeps it from going up to 25 at 4 gp a day, it will take 17 days to make the Katana. You will also have 2 gold, 7 silver, and 7.5 copper worth of material that can be automatically applied to simliar items like another katana or such.


The Alternate Crafting rules are now linked above for ease of viewing.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
The Indescribable wrote:

Um, no. The mithral is not special, it's just normal mithral not special raw material you can sell it off for it's price and get special raw material purchased though..

And your calculations are off. Rapier 320, minus your 25 % = 240 divide by 4 is 60 gp for raw materials to make the blade, your purchase of flawless steel brings that up to 120 gp cost. Because it's flawless the dice check does not increase making it a difficulty 15 you make progress by the day, at 15 you normally get 2 gp base progress per day, with you exceeding by 5 each day you take 10 you make 4 gp, it takes you 15 days to complete the Rapier.

Katana is 50 gp, plus 300 for masterwork, remove 25 percent for feat cost of katana crafting ends up being 131 gold, 2 silver 5 copper with flawless steel. You are trying to match 65 gold, 2 silver, and 2.5 copper Due to it being an exotic weapon to begin with it's a 20 dc, but flawless keeps it from going up to 25 at 4 gp a day, it will take 17 days to make the Katana. You will also have 2 gold, 7 silver, and 7.5 copper worth of material that can be automatically applied to simliar items like another katana or such.

Alright, so Allyson's armor is still a work in progress.

Good news Allyson and Payn you both now have Masterwork weapons to add to your sheets. The armor will take more time.


alright so run your calcs for the armor dexter, the rules are once again sitting at the top


Well it is my sad duty to inform you that your mithral armor will remain unfinished. Storyteller aka dexter has opted to leave our game due both in how many he is playing, and how many he is running. His goods on the other hand, well luckily you can still sell the unfinished materials.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Sorry to see you go Dex.

I understand we are getting the materials back for the armor, does that mean we do not need to add the weapons he was crafting either?


No, those materials where finished and he is still on the ship I will merely have to kill him

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ...................

Will you be re-recruiting for another player?


I will not. The only niche he filled which you guys don't is trap finding


Okay, it was actually a supreme effort of will to even getting this mess of a combat built and started. I am pretty sick so if I don't update over the next couple of days assume I haven't had the energy. Hopefully it's just a 24 hour bug or something.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Sucks that he left. Honestly, I was debating on taking a couple levels in rogue or not, so if we do need some trapfinding just let me know.

And hope you get better soon!


Hey leekoo I need She's stats uploaded, you may have just lost her already.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Just checked, and She was hit for exactly half of her hitpoits.


Dude double check your work. Your bat has 3 hit dice and you get average, so that's 4.5 9 13.5 rounded down 13 but there's an added problem. she's constiution score at this level is 9 so she get's a -1 to each HD. She only had 10 hit points.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

I'm actually not sure how I got 22 now that I'm looking at it. That is a bit weird. But She has the Toughness feat which would bring her back up to 13 so She's got 2 left.

Really wish I knew how I got 22 hp for her...


Hmm Allright. Ignore my last post then.


Why are you trying to kill the captain?

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Thought I read that he was attacking Allyson. If not, my mistake.


No he's fighting with you. Do you wish to continue? You have to eliminate him eventually.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Not just yet, I don't thing any of us know how to pilot a ship. Change my attack to one of the water things.


Okay but there are sailors


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Surrounded on two sides as he was, casting was a dangerous proposition. So instead, Lukasz lashes out with his blade, the blessing on him and the others defending themselves flowing through him as he attempts to strike at the creature that the ship's captain was attacking.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


So I may be taking a few days hiatus. After last weeks cold I have developed an inner ear thing that feels like a constantly shifting bubble. It's driving me up the wall and I can't concentrate. If this continues to Monday I might go to the hospital. Just wanted you guys to know what's up.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

You focus on getting better. We'll all be here waiting.


Had an ear/sinus infection I think, either way the entire side of my head was on fire and I was deaf in one ear, the antibiotics have taken their toll on this though and the pain is mostly gone and my hearing is somewhat returned.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Happy to hear it!


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Glad to see that you are faring a bit better.

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