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Glad you liked it, I found it amusing. Will post appropriate goblinish action when I get home.
Also, will read up on various skills when I get home as well.

Dexter Quigley |

Dex's plan is to CAREFULLY climb into the pit and inspect the trap door, he is hoping there is a latch or some other hitch to tie the rope to. Then once he climbs out, the group can pull the trap door back up and this time Dex will take his time 20 securing the pit so we can freely walk over the floor. I don't want to have to jump over a pit if we are forced to retreat out of here this way again!

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Right now She only knows the Stay trick. It takes a week of training to learn a trick through the Handle Animal skill, or a certain number of weeks for a general purpose, and we've only had a couple days of downtime. When we get more downtime, I plan on going for the Combat Training general purpose.

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Oh, changed my action to account for the skill usage during flight.

Dexter Quigley |

Somehow you've missed this again. You cannot take twenty on a check where you don't have an abundance of time, an environment free of distraction, or if failure carries a penalty. Like a trap going off in your face.
Despite the fact in this instance that the trap was already triggered and I am just looking to reset and disable it?

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you can't take ten or twenty while using ride skill
Of note, the book only says "When your character is not in immediate danger or distracted, you may choose to take 10."
Hence, so long as a character is not being attacked, I've always seen it translated that you can take 10.
That is, so long as you don't need to concentrate on giving yourself your Dex bonus to AC, that usually means you can take 10 on doing a thing.
But yeah, that thing about not taking a 20 is dead on. A good rule of thumb is asking yourself if you are safe if you can "take 1". If you can take 1 and not have anything of note happen, then you can take 20.

Isabella Deschain |

Lol that's a nice little dungeon opener for a new adventuring group. Right out of K.I.S.S. - TRAPS!.
Dex still up for traps. F&%* traps.

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Is there a way to get the map in the campaign header?

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Sorry, never actually clicked on that link, thought it was to the contract or something. Thanks for letting me know!

Isabella Deschain |

Lol that's a nice little dungeon opener for a new adventuring group. Right out of K.I.S.S. - TRAPS!.
Dex still up for traps. F$!* traps.
The Indescribable wrote:Explain?
The last line is pretty self-explanatory. As far the "Nine Trials" go, I was just saying the first was a nice entry to a testing dungeon for a mismatched group of miscreants.
Your IG spoiler on the traveled paths was from perception checks or what? Allyson, Payn, & Lukasz each occupy a different position relative to the room, all but Lucky behind others & away from the door.

Isabella Deschain |

Lol definitely do not want that. The second trial seems simple enough but the first set it off to a good tone. I imagine we'll be taking much care moving forward. Isabella will be taking her time in the back, watching Payn, keeping an eye on the others.
Other than Dexter's dubiously adequate first demonstration with traps, not much has sparked her interest. The general wisdom on each door is clearly applied in a specific way for that room, with the demonstrated "understanding" of these lessons being the gauntlet's purpose.
Despite the first lesson, that much Isabella will trust holds true.

Isabella Deschain |

A rogue would be good there. I don't know if I'd have the patience for all traps, unless there were enough adequate puzzles attached.

Isabella Deschain |

Lol just on the subject of accurate damage tracking. Until Leekoo gets the Precise Bombs discovery friendly fire is something we need to be mindful of

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Forgot about that. Will update my hp and post accordingly.

Isabella Deschain |

I moved the trailing avatars to be current with the group.
I mentioned before I work in a call center. No lie; I just connected a woman named Mary Payne to somebody's voicemail. The middle name Jane would make that the most awesome name I've ever heard.

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@Izzy: That's odd. I know a woman named that. Was she from Florida?

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Ah, okay. Not her, then.

The Indescribable |
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Hi guys, if like me you happen to be missing a good chunk of your paizo library and have a spare 17 dollars I want to bring attention to the Pathfinder RPG humble bundle, it popped up on my phone for no apparent reason earlier, an act of kismet I say. I've bought from humble bundle before and while there have been hiccups here and there they've always delivered. So I thought I'd share it.

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she lights her flask of oil and tosses it into the room
The oil lands where Payn wants it but doesn't ignite. You realize the mist's under the floor right?
Wait, what? =p
I don't mind failing, but let's at least make sure I'm failing for the right reasons.
Just so we're clear, I lit a Molotov cocktail and through it at a floor. As soon as the glass bottle hit the floor, the vitriolic fluid should've ignited. And then, the oil, now on fire, would've been free to drip through the holes in the floor, to set the mist on fire.
That's fine if you wanna say it didn't work the first time, but then please tell me what steps you want me to follow so I can do it again.

Isabella Deschain |

Should've forgone the Portable Lab or something & made myself some splash weapons. Live & learn. burn the shit outta that mist... bleed & con damage on a touch attack. Eff that.
How can it move from beneath the floor, attack, and then move again back beneath the floor all in one round?

Isabella Deschain |

No, I never healed up fully. I was down 3 HP after the points you told us to heal for the days of rest (that being after the wine). You never actually told us we healed fully. I assumed the brief, tracked recuperation was just added challenge/realism. I believe Dex was down from his total when we entered the basement as well (I should've made more Heal checks to take care of that, but I wasn't being as attentive as I should during that time).
I had to look it up, but HP lost from Con damage reduces current & total HP, so that's 6 lost off the top from bleed & another 6 off the current & total for 14/20 (from a full 26), back up to 18 after the CLW. 15, less the 3 I was down.
At this point I'm not against a retroactive additional 3 HP if that's what you're feeling lol