
Zoren Valkith |

Zoren motions to William, "Hold on! Let me send my servant".
Zoren directs his unseen servant to begin exploring the room.

Zoren Valkith |

Zoren directs it to search the walls for more doors and secret passageways. Pressing at the walls and floors of the small area.
I take it there are no significant symbols on the walls here?

Zoren Valkith |

Zoren casts Mage Hand and attempts to manipulate the area that rattled. Moving it in if possible wit the combined effort of the telekinesis and the unseen servant.

Zoren Valkith |

I will check the 10' area before me to ascertain whether it is trapped before I step in.
Perception Take 10 - 24
At the same time, I direct the Servant to investigate the space it located, pressing on the walls and the floors for pressure plates or the activation of any heinous traps.

Zoren Valkith |

Zoren turns back to William, "Come this way, I will explore this last space and the I believe we should go back to the others and decide what to do next, these magic missile traps will sap the strength of any who do not have proper shielding!"
Zoren will step into the room with his Servant but activate his Boots of Levitation and so he is not standing on the floor. He will then peer into the next room. If nothing seems obviously amiss, he will send his servant in to explore. Again directing it to move carefully and test and push on all floors and all walls within that space.
Have I seen any further carving son the walls or any items at all thus far?

Izura Selenesh |

Yes, I'm hanging out near the entrance until I get a signal that it's safe.

Zoren Valkith |

Zoren cast a shield spell at the first room , then renewed it in the third room so he should have at least another 7-8 minutes left. Right now the two are overlapping though I only have effect form one at a time of course.
"Agreed, it seems an odd sort of winding detour. Shall we head back to the others or check that last room out as well?" Zoren asks calmly as he hovers a foot or so off of the stone floor.

Zoren Valkith |

Zoren, we might as well keep checking. We have no idea where this might go.
Zoren considers William's point and replies, "The problem is that we are now separated from the main group being here. Our Shields prevent us from being injured by these magic missile traps and our allies will be severely injured if they have to rush to our assistance.
Therefore, I think we need to regroup and together decide to go one way or another in this place. If coming this way seem most prudent then we will need to find some way to ward them against this magic which I have been unable to deactivate".

Zoren Valkith |

Zoren heads back (I assume with William) to the Hall of Colors where the rest of the group as well as the new allies await.
"We have found a series of twisting secret doors down a twisting hall. However, the room fires force missiles every few seconds to those within the room which I have not been successful in negating. William and I have Shield magic that protects us but I do not think can extend to the rest of you.
There is more to explore that way it seems but we are not sure if it is a red herring hall designed to weaken intruders or a legitimate way to go to find what we have been sent here to retrieve.
We can continue to search this way as well and see where that leads us. Perhaps now we should sit and consider the riddle that the Lich gave to us and see if we can make sense of it..."
ACERCERAK CONGRATULATES YOU ON YOUR POWERS OF OBSERVATION SO MAKE OF THIS WHATEVER YOU WISH, FOR YOU WILL BE MINE IN THE END NO MATTER WHAT!
go back to the tormentor or through the arch and the second great hall you'll discover.
Shun green if you can, but
nights good color is for those of great valor. If
shades of reds stand for blood the wise will not need sacrifice aught but a
circle of silver metal.
You're well along your march.
Two pits along the way will be found to lead to a fortuitous fall, so check the wall.
These keys and those are most important of all and
beware of trembling hands and what will maul.
If you find the false you find the true and into the
columbed hall you'll come, and
there's the throne that's key and keyed. The
iron men of visage grim do more than meets the viewers eye.
You've left and left and found my tomb and now your soul will die.

Izura Selenesh |

With a gesture, Izura's words flash across the slate. So, green is bad, black good, from what I understand. | A circle of silver metal, could it mean a coin?
There were markings for all the different colors on the map at one point, yes? I don't see them anymore. (Or they only ever existed in my head - also completely possible.)

DMTFY |

The hallway here is painted with a variety of figures
and monsters each holding or interacting with large
brightly colored circles or spheres. Scattered between
the figures are various odd symbols and abstract designs.The pattern of spheres (north to south, west wall on the
left east wall on the right) is as follows:West Wall
Gold held above the head
Orange held at waist
Purple at feet
Bronze waist high
Gray at shoulder
Bright Blue at feet
White above the head
Turquoise at shoulder
Scarlet at waist height
Pale Green at feet.East Wall
Pale Blue at shoulder
Silver at feet
Green held above head
Yellow at shoulder
Pink held above head
Black at feet
Pale violet at shoulder
Red held at waist
Buff at feet
Indigo held above headThere is a small section that is still blacked out, sorry bout that but for some reason the map has something drawn on here that should not be seen yet
Izura: I moved them off as it was getting a wee bit crowded and there was exploration in other area's but will put them back.
MAP UPDATED

Zoren Valkith |

Zoren will direct his Unseen Servant to start checking the walls, floors, and ceilings starting with the west wall across from 2E then the west wall at 3W.
Perception to closely monitor the servants actions. 1d20 + 14 ⇒ (2) + 14 = 16
Zoren turns to the group around him, "The riddle seems to state that we should avoid green, shall I check the section of the wall that shows the creature with the green orb above its head?"

Zoren Valkith |

Zoren will move slowly down the west side of the hall checking for traps on the floor every 10' until he arrives on area 6W.
Area 3W, 4W, 5W, 6W check for Traps Take 10 for 24.
As Zoren slowly makes his way to area 6E, he will again inspect for traps.
Area 6W check for Traps Take 10 for 24.
"Alex, William do check my work..."

Zoren Valkith |

Zoren shrugs, "As much as I want to explore the rest of that other hall I think we should check these two passages out first. Then we can decide whether to take the risk of serious injury moving through that other hall. It had the stiffest defenses so it would lend to the belief that the greatest treasure is to be had there but this Lich was an evil genius so perhaps that is just a red herring", Zoren muses out loud as he directs his servant into the crawlspace of 6E.
I will send it in to touch the walls and floor and ceilings. It it goes more than 30' feet I will direct it to come back.

Zoren Valkith |

Damn crawlspaces...
"Well, I'll take a quick look, keep an eye on me just in case".
Zoren will cast Reduce Person on himself to make negotiating the space easier, he will then check for traps as he enters the space (both 10' increments).
Perception take 10 = 24
Perception take 10 = 24

Zoren Valkith |

Zoren motions to the assembled crew, "Stay closer to me here, just in case. If this seems clear we will investigate the next secret room, then we can return to the halls that are beset by magic missiles".
For some reason I am getting the following error when I try to pull up the map : Not Authorized (Incorrect Game ID or Access Token).
Zoren sends the U.S. into the next sequence of rooms to touch and test all of the walls, floors and ceilings hyper alert for danger.
Perception as the U.S. searches (I make my search from outside of the area initially) take 10 = 24

DMTFY |

For some reason I am getting the following error when I try to pull up the map : Not Authorized (Incorrect Game ID or Access Token).
I got that also, I just reloaded the link and it is working now
Zoren The crawlway continues for at least 70' west before it turns south. You find no traps.
MAP UPDATED

Zoren Valkith |

Zoren again directs his U.S. to check all floors walls and ceilings along the southern portion of this crawlway.
Perception take 10 = 24 on we slowly follow.
"William, Alex, as always check my work. Shall we have the others join us? I think it would be prudent at this juncture".

Zoren Valkith |

Zoren directs his U.S. down the southern potion of the passageway following the same procedures as before.
As Alex and William verify Zoren's findings moving forward, Zoren keeps his eyes pout for anything that looks unusual.
Slow moving as always taking 10=24 total every 10' for traps.
Does this tunnel seem like earthenwork, looks like it...