Freedom...but at what cost (Inactive)

Game Master Tin Foil Yamakah

The Tomb of Horrors with a bit of a twist
EACH SQUARE IS 10'

MAP


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LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren motions to William, "Hold on! Let me send my servant".

Zoren directs his unseen servant to begin exploring the room.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

At Zorens word, William stops just inside the room. Good thinking


I Eat Cannibals

Zoren: Your butler gets plinked with an mm every rd it spends in the room. However being the trooper it is, it continues with it's thankless task

MAP UPDATED


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren directs it to search the walls for more doors and secret passageways. Pressing at the walls and floors of the small area.

I take it there are no significant symbols on the walls here?


I Eat Cannibals

Zoren: This room is devoid of any writings, furnishings, well anything.
Your butler finds an area on the southern wall that rattles a bit. It could be a secret door.

MAP UPDATED


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren casts Mage Hand and attempts to manipulate the area that rattled. Moving it in if possible wit the combined effort of the telekinesis and the unseen servant.


I Eat Cannibals

Zoren: Between you and the butler, you quickly manage to figure out that this is a double door that pushes outward, revealing a 10'x 10' bare room.

MAP UPDATED


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

I will check the 10' area before me to ascertain whether it is trapped before I step in.

Perception Take 10 - 24

At the same time, I direct the Servant to investigate the space it located, pressing on the walls and the floors for pressure plates or the activation of any heinous traps.


I Eat Cannibals

Zoren: The only trap you detect is the annoying mm that continues to strike at you, this one from the eastern wall.You do see the secret dooron the eastern wall

Butler: After playing around you find that the door lifts straight up.(Like a pocket door, not a garage door)

MAP UPDATED


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren turns back to William, "Come this way, I will explore this last space and the I believe we should go back to the others and decide what to do next, these magic missile traps will sap the strength of any who do not have proper shielding!"

Zoren will step into the room with his Servant but activate his Boots of Levitation and so he is not standing on the floor. He will then peer into the next room. If nothing seems obviously amiss, he will send his servant in to explore. Again directing it to move carefully and test and push on all floors and all walls within that space.

Have I seen any further carving son the walls or any items at all thus far?


I Eat Cannibals

Zoren/William: Keep in mind each room is taking 1 rd, so keep track of your shield spells.

Your butler finds a secret door on the far northern wall, this one is hinged at the top and swings upward and inward.

Every room in this section has been bare thus far

MAP UPDATED


I Eat Cannibals

While this is going on, are the rest of the group hanging out by the entrance to this "series of secrets"


Female Half-elf HP 66/66 | AC 22 | FF 19 | T 14 | Per 17 (no hearing-based) | F: 7 | R: 8 | W: 9 | Init +3
Skills:
Fly +2 | Know (planes, religion) +9 | Spellcraft +8 | UMD +9
Dual-cursed (deaf/wolfscarred) oracle of the dark tapestry 9

Yes, I'm hanging out near the entrance until I get a signal that it's safe.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William moves up to the room that Zoren is in. I do wonder if this is going to be a dead end.


Geri:
Init+2 Perception+14; AC 25/14/24; Fort +8, Ref +8, Will +5; 85/85
Freki:
Init +3, Perception +9; AC 24/13/20l Fort +10, Ref +9. Will +3; 75/75

Waiting and watching the new group to see how their dynamics work as he tries to figure out his place amongst them


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren cast a shield spell at the first room , then renewed it in the third room so he should have at least another 7-8 minutes left. Right now the two are overlapping though I only have effect form one at a time of course.

"Agreed, it seems an odd sort of winding detour. Shall we head back to the others or check that last room out as well?" Zoren asks calmly as he hovers a foot or so off of the stone floor.


I Eat Cannibals

Zoren/William:Sorry bout that I had a brain fart on shield I thought it was 1 rd/lvl for some reason.


M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5

Might as well finish what we started. Who knows what we will find?


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Zoren, we might as well keep checking. We have no idea where this might go.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |
William Dienow wrote:
Zoren, we might as well keep checking. We have no idea where this might go.

Zoren considers William's point and replies, "The problem is that we are now separated from the main group being here. Our Shields prevent us from being injured by these magic missile traps and our allies will be severely injured if they have to rush to our assistance.

Therefore, I think we need to regroup and together decide to go one way or another in this place. If coming this way seem most prudent then we will need to find some way to ward them against this magic which I have been unable to deactivate".


I Eat Cannibals

It looks as if Zoren and William rejoin the rest of the intrepid adventurers back in the "Hall of Colors".

MAP UPDATED


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

[b]Zoren you are right. I was getting a little to excited. [b]

William will go back with Zoren to join the others, and tell them all what we have found.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren heads back (I assume with William) to the Hall of Colors where the rest of the group as well as the new allies await.

"We have found a series of twisting secret doors down a twisting hall. However, the room fires force missiles every few seconds to those within the room which I have not been successful in negating. William and I have Shield magic that protects us but I do not think can extend to the rest of you.

There is more to explore that way it seems but we are not sure if it is a red herring hall designed to weaken intruders or a legitimate way to go to find what we have been sent here to retrieve.

We can continue to search this way as well and see where that leads us. Perhaps now we should sit and consider the riddle that the Lich gave to us and see if we can make sense of it..."

ACERCERAK CONGRATULATES YOU ON YOUR POWERS OF OBSERVATION SO MAKE OF THIS WHATEVER YOU WISH, FOR YOU WILL BE MINE IN THE END NO MATTER WHAT!

go back to the tormentor or through the arch and the second great hall you'll discover.

Shun green if you can, but

nights good color is for those of great valor. If

shades of reds stand for blood the wise will not need sacrifice aught but a

circle of silver metal.

You're well along your march.

Two pits along the way will be found to lead to a fortuitous fall, so check the wall.

These keys and those are most important of all and

beware of trembling hands and what will maul.

If you find the false you find the true and into the

columbed hall you'll come, and

there's the throne that's key and keyed. The

iron men of visage grim do more than meets the viewers eye.

You've left and left and found my tomb and now your soul will die.


Female Half-elf HP 66/66 | AC 22 | FF 19 | T 14 | Per 17 (no hearing-based) | F: 7 | R: 8 | W: 9 | Init +3
Skills:
Fly +2 | Know (planes, religion) +9 | Spellcraft +8 | UMD +9
Dual-cursed (deaf/wolfscarred) oracle of the dark tapestry 9

With a gesture, Izura's words flash across the slate. So, green is bad, black good, from what I understand. | A circle of silver metal, could it mean a coin?

There were markings for all the different colors on the map at one point, yes? I don't see them anymore. (Or they only ever existed in my head - also completely possible.)


I Eat Cannibals
DMTFY wrote:

The hallway here is painted with a variety of figures

and monsters each holding or interacting with large
brightly colored circles or spheres. Scattered between
the figures are various odd symbols and abstract designs.

The pattern of spheres (north to south, west wall on the
left east wall on the right) is as follows:

West Wall

Gold held above the head
Orange held at waist
Purple at feet
Bronze waist high
Gray at shoulder
Bright Blue at feet
White above the head
Turquoise at shoulder
Scarlet at waist height
Pale Green at feet.

East Wall

Pale Blue at shoulder
Silver at feet
Green held above head
Yellow at shoulder
Pink held above head
Black at feet
Pale violet at shoulder
Red held at waist
Buff at feet
Indigo held above head

There is a small section that is still blacked out, sorry bout that but for some reason the map has something drawn on here that should not be seen yet

Izura: I moved them off as it was getting a wee bit crowded and there was exploration in other area's but will put them back.

MAP UPDATED


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren will direct his Unseen Servant to start checking the walls, floors, and ceilings starting with the west wall across from 2E then the west wall at 3W.

Perception to closely monitor the servants actions. 1d20 + 14 ⇒ (2) + 14 = 16

Zoren turns to the group around him, "The riddle seems to state that we should avoid green, shall I check the section of the wall that shows the creature with the green orb above its head?"


I Eat Cannibals

Zoren: After your U.S. does a thorough search of the room, it finds that the black sphere{at 6E) itself is an illusionary wall covering a crawlway. Also you find a crawlway located below the red sphere(at 8E) also covered by an illusionary wall.

MAP UPDATED


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren will move slowly down the west side of the hall checking for traps on the floor every 10' until he arrives on area 6W.

Area 3W, 4W, 5W, 6W check for Traps Take 10 for 24.

As Zoren slowly makes his way to area 6E, he will again inspect for traps.

Area 6W check for Traps Take 10 for 24.

"Alex, William do check my work..."


I Eat Cannibals

Zoren: You find no traps from 3W-6W, nor any at 6E.

MAP UPDATED


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William will move behind Zoren 15 feet behind him checking as well.

perception: 1d20 + 18 ⇒ (19) + 18 = 37


I Eat Cannibals

Zoren/William: Alexander moves behind you confirming your findings.

MAP UPDATED


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren shrugs, "As much as I want to explore the rest of that other hall I think we should check these two passages out first. Then we can decide whether to take the risk of serious injury moving through that other hall. It had the stiffest defenses so it would lend to the belief that the greatest treasure is to be had there but this Lich was an evil genius so perhaps that is just a red herring", Zoren muses out loud as he directs his servant into the crawlspace of 6E.

I will send it in to touch the walls and floor and ceilings. It it goes more than 30' feet I will direct it to come back.


I Eat Cannibals

Zoren: The U.S. moves in about 20' and discovers that the crawlway turns south.

MAP UPDATED


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Damn crawlspaces...

"Well, I'll take a quick look, keep an eye on me just in case".

Zoren will cast Reduce Person on himself to make negotiating the space easier, he will then check for traps as he enters the space (both 10' increments).

Perception take 10 = 24
Perception take 10 = 24


I Eat Cannibals

Zoren: You find no traps, upon looking around the corner you see that the crawlway continues south for 20' and the turns west.

MAP UPDATED


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William moves along behind the others, down the hall.

perception: 1d20 + 18 ⇒ (10) + 18 = 28


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren motions to the assembled crew, "Stay closer to me here, just in case. If this seems clear we will investigate the next secret room, then we can return to the halls that are beset by magic missiles".

For some reason I am getting the following error when I try to pull up the map : Not Authorized (Incorrect Game ID or Access Token).

Zoren sends the U.S. into the next sequence of rooms to touch and test all of the walls, floors and ceilings hyper alert for danger.

Perception as the U.S. searches (I make my search from outside of the area initially) take 10 = 24


I Eat Cannibals
Quote:
For some reason I am getting the following error when I try to pull up the map : Not Authorized (Incorrect Game ID or Access Token).

I got that also, I just reloaded the link and it is working now

Zoren The crawlway continues for at least 70' west before it turns south. You find no traps.

MAP UPDATED


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren again directs his U.S. to check all floors walls and ceilings along the southern portion of this crawlway.

Perception take 10 = 24 on we slowly follow.

"William, Alex, as always check my work. Shall we have the others join us? I think it would be prudent at this juncture".


I Eat Cannibals

Zoren: Your work is verified by Alex.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

perception: 1d20 + 18 ⇒ (9) + 18 = 27

William walks along checking carefully for anything dangerous.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren directs his U.S. down the southern potion of the passageway following the same procedures as before.

As Alex and William verify Zoren's findings moving forward, Zoren keeps his eyes pout for anything that looks unusual.

Slow moving as always taking 10=24 total every 10' for traps.
Does this tunnel seem like earthenwork, looks like it...


I Eat Cannibals

Zoren: The earthenwork hallway continues south for 60' and then turns east. Alex will confirm your findings about it being safe.

MAP UPDATED

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