Freaks Like Us - Carrion Crown

Game Master monjebleu


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Seeing how as you said anything, I'm going waaaaaaay out there with this guy.

Morbury


Javell DeLeon wrote:

Seeing how as you said anything, I'm going waaaaaaay out there with this guy.

Morbury

so how did the vampire manifestation come about?


Mahorfeus wrote:

This sounds silly, fun, and interesting. Ah, what the heck.

I'm interested in applying as an unfettered eidolon - should I use the base scores for the form, or would the point buy override them? Do I use the d10 racial hit die, or whatever die is appropriate for the class I choose?

Don't get worried about ability scores, alot of people have asked about those, so they will get figured out after I decide the players, and regarding hit die, yes you use the class hit die.

And why do I get the feeling that you're going to build an unfettered eidolon summoner?

Half the reason I made this thread was to see what crazy things people would come up with, and so far I've not been disappointed.


@+5: Well, being a Dhampir, I just see it as the two worlds overlapping one another in a sense. Basically born into both worlds instead of just the one. Plus, I just think it fits him. :)

I really don't know how to make more sense about it than that, to be honest. I've never built/played a template creature so this is all new to me.

If it weren't for herolabs, I wouldn't know how to go about this at all. :P


Javell DeLeon wrote:

@+5: Well, being a Dhampir, I just see it as the two worlds overlapping one another in a sense. Basically born into both worlds instead of just the one. Plus, I just think it fits him. :)

I really don't know how to make more sense about it than that, to be honest. I've never built/played a template creature so this is all new to me.

If it weren't for herolabs, I wouldn't know how to go about this at all. :P

Dhampirs come from the union of mortal and vampire parents, or a mortal woman who became a vampire in her final days of pregnancy.

Vampires are usually embraced, or turned into a vampire by another vampire.

So you could simply attribute the dhampir part of the equation to your mother having an affair with a vampire, but you still need to explain how you became a full fledged vampire.


Oh, I see. Well nevermind then. That's too much work that I just don't have time for.

It was fun though!


Hmm - is the circus idea/working through dominated pawns too problematic?


A little more normal, relatively speaking. I am thinking of an Animal Lord Dire Smilodon (sabre-tooth tiger). Probably go ranger, possibly fighter or druid. Depends how creative I am tomorrow.


My internet started going wonky, so I had time to write! I've got the workings of a character sheet going, and I'll clean it up and give it an alias soon, but for now, words!

The doll phylactery:

As a summoner, the doll vanishes when at zero HP, and whenever the summoner's unconscious. In order to make it work in-game, the eidollon (aha, I'm clever) will still have the soul focus of an actual soulbound doll, but the strength of a typical lich's phylactery. I imagine two souls should make it at least that durable.

I'm not too sure what I could trade to have the eidollon out regardless of state of the summoner, because that would kind of make the phylactery a bit too vulnerable. "Oh look, there's nothing guarding it at all. How convenient." Perhaps it could do nothing but hide and wait for the summoner to rejuvenate, and if it's "killed," it's unconscious until it would be summonable again. And I guess a major weakness to this is if the summoner and eidollon are both put out of commission; then it really would be vulnerable until the next day when the eidollon works again.

Also, are feats from Way of the Wicked allowed? There are some pretty nice lich feats, such as rejuvenating in a day, that I'd like to take. I'd hate to not post for an in-game week or so if she "dies." There's also a boost to natural armor and the touch attack a lich gets, and I was planning on having the summoner and eidollon fighting in melee as a pair.

Lastly, I was wondering if I could have Fear Aura traded for Ancient Youth (a vampire trait, though she doesn't rot, and having to roll a will save every time someone looks at her might get annoying).

Backstory:

Originally the daughter of a noble Chelaxian (Chellish?) familiy, Mira Esoteria devoted all her time to studying as soon as she could read. Her family hired personal tutors, and the manor in which she lived had an extensive library. She quickly made herself known as a prodigy with arcane magics, though it seemed to be more natural than learned.

Mira rarely had visitors, and fortunately didn't care too much for company, save for that of the son of a loosely related family. Only a few months older than Mira, Ruan Vallys would visit and manage to draw Mira from her books when his family, often begging the lord and lady of House Esoteria for financial assistance, was in town. Mira looked forward to his visits, but quickly noticed that he could never run for as long as she could, and had to lie down frequently due to fits of coughing. Even as a child, she realized why his parents were always asking for money, and began work on a project that people would find horrifying from an adult, much less a child.

She started pushing her arcane abilities further than anyone ever should, and gathered information about methods to seal someone's soul to an object, often using deception. She made a doll in Ruan's likeness, and sat it on the nightstand next to his deathbed. The moment he passed on, the doll's eyes lit up with an eerie light, and Mira, patiently sitting next to the bed, collapsed.

The next few years remain a blur in her memory; she awoke later that day with her mother peering over at her with a mortified expression, and her father yelling frantically. The doll was next to her, motionless, with nothing but a faintly shimmering gem in its chest betraying the its nature. She was confined to her home, as her parents couldn't bear to abandon their precious daughter who had shown so much potential. The doll with a shard of Ruan's soul slowly became a replacement for her now-deceased friend, though its personality was a twisted reflection of the original's kindness and selflessness.

Time passed normally for the world around her, and while she was trying to perfect a new spell or picking up a new hobby, her parents were growing ever older. She became detached from others, and her personality also became more twisted in her time spent with naught but the company of a doll. Mira still has typical emotions, but they're typically triggered by the wrong things, such as laughing at death, or finding a bright sunny day horribly depressing.

Eventually, she was left alone in a large manor. She was the only child her parents ever had, and her House faded further into obscurity. The manor gained a reputation as being haunted, as passersby would see the flicker of candlelight in a window, or hear the laugh of a girl from beyond the gates.

Mira eventually came across the work of Professor Lorrimor, and began exchanging letters with him on various topics of study, often disguising herself to go into town to have the letters sent and recieved. The news of his death was more disappointing than a shock to Mira, but she felt inclined to attend his funeral.


Harakani wrote:
Hmm - is the circus idea/working through dominated pawns too problematic?

No way, I love it! If you can deal with controlling all those creatures, it could work for me. And of course, there are plenty of workarounds, like having you only send one circus member out adventuring at a time, or me killing off members of your troupe if they got too numerous. Roll with it.

@Axolmotl: Yes, I'd be fine with you taking those feats and swapping out traits. Also, just out of curiosity, how old is Mira?


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You just know that you're going to have a great campaign when someone uses the phrase "relatively normal" to describe an Animal Lord Dire Smilodon pc.


I'd have to go through bunches of lore and stuff (which I'll do as soon as my internet decides to load things again), but old enough to have her house regarded as haunted in folklore, and for her family to not be recognized by anyone but a historian. As far as how old she was when she died, 13 or 14. Human adulthood is 15 in Pathfinder, so while she's a prodigy, I wouldn't imagine it's terribly far-fetched. Suspension of disbelief only goes so far, even in a fantasy world, right?


Eidolon summoner sounds pretty funny actually, but I'm actually running into trouble making the creation rules for unfettered eidolons work. Turns out the problem is not just with ability scores. For what it's worth, it seems like we have plenty of spellcasters applying already.

My second choice would be to apply as an ogrekin. My only question for that one is whether the strength and weakness have to be rolled randomly. I know +8 to Strength could be a little daunting, but I'm a sucker for giant swords. Just in case however:

1d6 ⇒ 5 Vestigial Arm
1d6 ⇒ 4 Obese

Well, it'd work well enough for a three-armed sumo wrestler or something. :P

If not, I'd go with the Oversized Limb and Light Sensitivity.


Your choice on the ogrekin deformities. I'd even be willing to let you take all four of those deformities if you wanted.


I'd love to jump in on this one, but I have no idea how to change some of my wacky ideas into something that would work as a PC! I guess I'm just having trouble wrapping my head around making up rules for a race of creatures that's usually just a straight monster.

So how would a person make up, for example, a sphinx character?


There are rules for making a race in the ARG, I believe. I think a typical PC has a race that's 12ish points, maybe, but this is kinda no-limits from what I can tell, which is good, because centaurs are 28 points, and I imagine a sphinx would pretty high up there as well (well, as far as big, four-legged things go).


Hehe. I'll have to look at that. I was just looking through monsters and the Sphinx popped out at me. Then I got to thinking about all the other intelligent monster races and they all seemed equally crazy...

Haha, this is awesome.

Thank you!

Dark Archive

What’s up bossman? I’m thinking of applying with something resembling Kin from the Goblins webcomic. Do you think this’d be at all acceptable? I tried my hand at statting them out below. I figured that the Yuan-Ti’s natural curiosity would have led them into contact with the professor. I have to reread the CC PG to re-familiarize myself with the whole affair, but I figured that was a good start, at least.

Half-blood:
Step 1: Concept
Yuan-Ti Half-Blood as represented by Kin in Goblins.

Step 2: Racial Qualities
Type: Monstrous Humanoid (3)
Size: Large (7)
Base Speed Quality: Normal (0)
Ability Score Modifier (2) Flexible (+2 Int, +2 Str)
Languages: (0) Standard (Common, Yuan-Ti, Abyssal, Draconic, Dwarven, Elven, Halfling)

Step 3: Racial Traits
Natural Armor: (2) +1 Natural Armor
Stability: (1) +4 Racial bonus to CMB vs. Trip & Bullrush
Curiosity: (4)+4 on Diplomacy checks to gather information; Knowledge (History) and Knowledge (Local) are class skills for them. +2 racial bonus to these skills if it is already a class skill.
Climb: (2) Climb Speed 20, +8 on climb checks
Slapping Tail: (3) Tail Slap attack (1d8)
Grabbing Appendages: (6) Improved Grapple

Thoughts?

Is there a better way than "Stability" to represent "Legless?"

Dark Archive

@Harakani; I'm not sure how Count Chocula will feel about 3PP, but you may want to check out the Thrallherd in Dreamscarred Press' "Psionics Unleashed." Seems like a decent way of repping the circus.


OK. I'm almost done brewing my race ...it's a half-construct fey thing ...basically, some powerful wizards took some nymphs apart to see how they worked ...and to make pleasure-bots, basically. Well, they made one ...and it didn't work out how they hoped.


@twilsemail: Things without legs that have long bodies in Pathfinder should actually just be immune to getting tripped.

Dark Archive

I know, there's just no way to represent that in the ARG, at least, not that I saw. I figured the +4 was a decent approximation. I can just take that off and note that they're immune to trip.

I'm looking at the PG now and I think that Teacher's Pet fits both the race and the character that I'm picturing.

I may have to go re-read Goblins to draw some inspiration from Kin.

What are your thoughts on the statblock at the moment?


Experimental Nymph Slave Gone Awry:

Step Two: Racial Qualities
Type: Half-Construct Fey (9)
Size: Medium (0)
Base Speed Quality: Normal (0)
Ability Score Modifier Advanced (+2 Str, +4 Dex, +2 Con, -2 Wis) (4)
Languages: Linguist (Sylvan, Common) (1)

Step 3: Racial Traits
Advanced Charisma x3 (15 RP): Prerequisites: None; Benefit: Members of this race receive a +2 racial bonus to Charisma. Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack.

Fey Damage Resistance (3 RP): Prerequisite: Fey type; Benefit: Members of this race gain DR 5/cold iron.

Beguiling Liar (2 RP): Prerequisites: None; Benefit: Members of this race gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.

Skill Training (BLUFF and DIPLOMACY) (1 RP): Prerequisites: None; Benefit: Pick up to two skills. These skills are always considered class skills for members of this race.

Change Shape, Greater (6 RP): Prerequisite: Aberration, dragon, fey, humanoid, or monstrous humanoid type; Benefit: Members of this race gain the following supernatural ability: a member of this race can assume the appearance of a Small or Medium humanoid as the alter self spell, save that it does not adjust its ability scores.

Hatred (vs. Humans and Elves) (1 RP): Prerequisites: None; Benefit: Choose two subtypes of humanoids or outsiders or one creature type other than humanoid or outsider. Members of this race gain a +1 racial bonus on attack rolls against creatures of these subtypes or this type.

Edited to say: Backstory on the way. It's gonna be nasty.


@twilsemail and Digger: The statblock a are fine, what I'm interested in is backstory.


Backstory:
Once, there was the lake and the trees and everything and there was what I was and we were all together and it was all unlimited and beautiful. The green and the blue and the brown all together as a MECHANIS--no, no, organism. There was beauty and truth and wonder and what I was was with it and it was with what I was and there were no limits.

Then came the Others. The greybeards and their tomes and their ideas. The point-ears and their arrogance, they once were of us, no longer. They used words and beauty ...what I once was became aware of Outside. Became seduced ...tricked. The Other was not ...more beauty. Not more peace. It was truly Other.

Cold. Dark. Artificial. Structures made by sentients unfriendly to the Green and Brown and Blue. Grey. All grey. No freedom. Strapped down, cut off from All. Cut. Burned. Studied. Destroyed. Changed. Brought back. Cut. Burned. Studied. Destroyed. Self destroyed. Self changed. Now not part of All. Now alone. Now ...Other.

My natural abilities changed. Perverted. Made for ...service. Made for Greybeard lust and hate and wrong. They ...made use of beautiful gifts, but wrong. All wrong. Freedom gone.

But no. What I once was still down deep. Not the same, but there. Days, years, hours, never meant anything. Still didn't. Don't know how long kept. Kept as ...inferior. Kept as slave. Kept as ...receptacle. Then, no. No. NO. What I once was was powerful. They changed, they hurt, but some things stronger.

Greybeards died too easy. Point-ears took longer. Felt better. More. More fell. Fell by hand, fell by blade, fell by bow, fell. Now I cut. Now I hurt. I am not beauty as was. I am beauty as they thought they wanted. I am their mistake.

I correct them. One by one, group by group. The greybeards age fast, but I stop them anyway. The point-ears die too. All die.

Until one greybeard. One ...human. Man. Pro-fessor. Professor different. Helped when hurt. Showed not all humans evil. Made promise ...help him, too. Now he dead. Now his enemies will pay. I will do what they made me capable of. I am I. I am the danger of beauty. I am their death.

How's that, boss?


Mysterious... Who are these Greybeards?


Count Chocula wrote:
Mysterious... Who are these Greybeards?

Wizards. Well, men, to her/him. He/she was a nymph captured by human and elven wizards. They vivisected her/him and brought her back repeatedly, experimenting and making adjustments. They thought they'd made a perfect physical specimen, capable of shifting into any humanoid form desirable. They thought they'd broken him/her. And so, until he/she met the Professor, he/she had been on a long killing spree, thinking all humans and elves deserved the punishment he/she gave her captors. Pleasure-slave turned serial killer.

Dark Archive

I'm looking at a Yuan Ti Monk. Probably a Sensei. I like the idea of lecturing in the middle of combat. Probably while wrapped around someone.

I'll get you a sheet eventually.

Teacher's Pet Snake:
When I was young, before even my recollection, I was found by Master Koon. He was journeying with an expedition to learn more of the Mwangi Expanse. Far from his usual domicile, he encountered the purlieu of a clan of Yuan Ti. It appeared the clan has been dispatched, likely by a group of adventurers.

Master Koon reconnoitered. He sought whatever knowledge he might find within what remained of the village. He found a small library and myself. He returned with both to the Monastary of the Guided Hand in the Shattered Range. He studied both the store of knowledge that he’d found and the hatchling. He gave me succor in each body, mind and soul. As did his brothers. I do not mean to slight them by not mentioning them. Simply, Master Koon was the closest I came to having a father.

Several years later, a wandering professor, arrived. Professor Lorrimer traveled the globe pursuing and dispensing knowledge of every variety. I adored him. He knew so perspicacious and sagacious. We would expostulate for hours and now…

He’s died. I hadn’t heard from him in years. A message arrived by intelligencer. I am to attend his funeral. I’ve never left the monastery, let alone traveled a quarter around the world to visit Ustalav.


Sign me in with a fallen angel, a deva or a shield archon (are they all large?)

He was tempted by a Marilith and fell from grace, punished and forced to live with the mortals he used to protect.
Now he tries to be good to get back in favor and go back home. What he doesn’t even realize is that he’ll never be that angel again, he’s resentful and angry getting darker every day.

It should be fun trying to be good but not quite get there


Ooh, so many good concepts, it's going to be so hard to choose!


Yes I can see it will be - Speaking of choosing, when were you planning on closing recruitment and making that choice?


Grrr, so many choices. Have narrowed my decisions to either:

a) Animal Lord Dire Smilodon - fighter/ranger/monk melee type
b) Lilin Devil turned good (already figured out how, now just need to write it) - Oracle of Life

Currently I am leaning toward the Oracle of Life as I think I have a good backstory for her.


Maelchar wrote:
Yes I can see it will be - Speaking of choosing, when were you planning on closing recruitment and making that choice?

I'm currently thinking that recruitment will close fairly soon. If you've already posted here but don't have a character yet don't worry, you can still submit after it closes. Past that I dunno.


I will definitely be submitting the Professor's Ghost, so my character background is already pretty firmly established.

Mechanically, I think I'll roll him up as a 1st level Alchemist with a ton of Knowledge skills. I'm thinking either a Mindchemist or a Crypt Breaker.

Another option would be an Undead Lord style cleric or Oracle of bones who controls undead by "possessing/marionetting" them.

GM, do you have any preference?

Dark Archive

@DH; Those all sound like pretty awesome concepts. Looks like all of the applicants will have to work with you to sort out a bit o' back story. How do you feel about visiting Nex?


@DH: Officially, Lorrimor was a neutral good wizard, but I'd rather that you alter his background and play him as a class that you like. Crypt-breaker and mindchemist would both be great.
Your ideas about the cleric/oracle are equally interesting, but if you do go that route, make sure that you distinguish his form of necromancy from that which would be practiced by, say, a cult like the Whispering Way.

"Lorrimor was a professor at the University of Lepidstadt and, as a scholar, Petros had used his knowledge and research to learn about the forces of evil to better combat them. He had particularly studied the Whispering Way as a local Ustalavic force for evil."
-Pathfinder Wiki

@twilsemail: What do you mean by visiting Nex? As in backstory, or during the campaign? And for what purposes?

Dark Archive

My PC is from Nex (via Mwangi). If DH is playing the Professor, then we should probably sort out exactly what he was doing there. At least, before the game itself starts. DH's PC would be at least a bit knowledgeable about the rest of the party, as he assembled it.

@DH again; You could also check out the Juju oracle. They do the voodoo they do without being evil. In fact, their necromancy even loses the evil keyword. It'd also, in some way explain how he arrived in Nex, using it as a way into Mwangi to learn some Juju goodness. Maybe the Professor was a wizard when he was alive and now that he's passed into the great beyond, he's channeling the mystery of Juju.

It's even fun to type juju... It's just one of those words.


I have pretty much decided that I'll submit a demon lord. Of badgers.

I don't yet have done stats, but background is about 50% done, and I should probably be able to submit it in a day or two.


Ok, here is my background submission. Not much, but it is what I had time for.

Ealieth - Lilin-Devil - Oracle of Life - CG

--> Need to put together the crunch for her, but that should not be hard. Should have it done later tonight.

Background:

Ealieth sat and stared at the bloody corpse lying before her on the ground and then looked back down at the card in her hand. The Balance, the Scales of Justice. What did it mean? She recalled the day, yet felt as though the memories were not hers, for she could not perform such acts of cruelty.

The day began as so many before, she awoke and provided service to her master. The contract required this. She was his beautiful servant. She cleaned. She cooked for him. With the sword at her side, she guarded the old man’s home. For eight years it had been so. She was to serve him and in return he was to pay her with magic. Powerful magic. One condition was that he was never to touch her and she was not to touch him. If she violated the contract and touched him, her deal would be forfeit and she would have to complete the remaining seven years of her servitude for no pay. If he violated the contract, the she would be free.

Well, he had touched her. After so many years, it is understandable that an old hermit wizard would desire a woman as beautiful as she, even if it was the beauty of Hell. She knew that he desired her and had made his drink stronger than usual this night. For the past several months, she had been watering down his wine, but this night, she had made it much stronger. Well, the old man became slightly confused by the alcohol, had spoken his love for her, and had then launched himself at her. The second he touched her, the contract was broken. Mere seconds later, she had speared his heart with her sword and reveled in the blood as it drained from his cooling corpse. The dukes would be pleased, he was a powerful mage and would make a strong addition to the legions.

Then, before she returned to Avernus, she turned to look at the old man’s desk. What was in that lead box? She thought. She knew better, but if he prized it so, then it must be something powerful. Once or twice she had seen him take the box with him only to bring it back a few days later. Despite being several hundred years old, curiosity got the better of her. She ripped the key and chain from around the wizard’s neck, and unlocked the box. Within was a simple deck of tarot cards, something she had seen many times before. Without thinking, she had drawn the first card.

When it came up, she saw The Scales of Justice, The Balance. That was when everything changed. Suddenly, it was as though she cared. She could not believe that she had so cold bloodily taken the wizards life, despite him being an evil corrupt man. More importantly, she suddenly could not believe that she had spend so long diligently working to force another to break a contract. Why even enter into a contract?

Not knowing what else to do, she fled. Not using her innate powers, she simply fled on foot as fast as she could. In Cheliax where she had been kept, ones such as her were not uncommon, so she had little to fear, but she soon learned that the rigid ideology she had followed for so long was something that she simply could not stand. Further, the uncaring ease with which the people of Cheliax and the devils there caused harm and pain to others was something she could not endure.

Knowing that she could not stay in the Infernally controlled land, she left and began to travel seeking to help others. In many lands she was chased away with hordes of villagers chasing her. In others she was allowed to stay, but always with suspicion.

It was while traveling in Qadira that Ealieth found her calling, and her savior. In Qadira, her crimson skin and small wings, while unusual, were not unheard of. Many with blood from the elemental planes walked the land and she was frequently mistaken for one. For several years, she walked the long and deserted roads of Qadira traveling a thousand miles inland. During these travels, she learned she had a knack for healing, something she would never have imagined in the strange and ordered memories she had of her time before the death of the wizard.

One day just outside of Katheer, she spotted a tent set a way from the road. Her curiosity got the better of her and she walked to the tent. From within she heard a mans voice speaking in a voice she had not heard in many years, and had hoped to never hear again. The tongue of the destroyer, the tongue of the Abyss. While her beliefs and desires were as different as night and day from those which she had held in the past, one thing remained constant. Her dire hatred of the monstrosities of the Abyss, the demons. The only difference being that now the hatred was directed at the evil the demons begot rather than the chaos they caused.

Uncertain, Ealieth slid the opening to the tent aside and saw within a young man with hands raised and before him stood a nude woman. But, no woman it was for from the woman’s head sprung two small horns while from her back protruded two small black wings. Knowing this to be a seductress demon, an Alu-demon, Ealieth drew her sword and charged the crazed summoner and his demon thrall. With a single swing of her blade, she disabled the man, but the Alu was strong. The battle lasted many minutes and moved out of the tent. Suddenly, the Alu gained the upper hand and struck Ealieth down. The Alu then raised her sword: Return to Hell Infernal Spawn.

Just as the sword was about to drop for its final blow, a streak of lightning shot across the desert sand striking the Alu. Before Ealieth knew what had occurred, a man stood next to her, Professor Lorrimor. Confused as to why a devil and a demon would be combating in the desert outside Katheer, the Professor, rather than destroying her, asked for her word to not strike him down. She agreed and unlike any time since she had left the dead wizards home in Cheliax many years earlier, she felt as though she was bound to her word. Not because she wish to be bound, but as though some Infernal power had decided to play a dirty joke on the former servant of Hell.

Ealieth spoke with the Professor and he was intrigued that while she was a true devil, she was not bound by any of the needs for order or evil to which all devils adhere. The Professor invited her to return to Katheer with him and brought her to a temple dedicated to Sarenrae, the arch-enemy of devils. Amazed that one of the fallen could be so changed, the priests of the Dawnflower invited her to stay with them. While she studied the texts of the Healing Light, she never was able to grasp the tenants of the faith required to become a full cleric. However, she did develop the ability to heal and call on the power of the goddess of fire.

Recently, she was saddened to receive news that the man who had saved her and introduced her to the Dawnflower had died. Wishing to pay her last respects, Ealieth bid her temple friends a fond farewell, and teleported herself to distant Caliphas, the closest location to Ravengro which she could transport herself to. Now, more than a week later, she stands looking through the rain at the small town. How will the people in this fine town react to her, a devil from all appearances. If the roads are any sign, it is going to be a tough sell. But, the Professor saved her and led her to the salvation of Sarenrae, and, thus, it is her obligation to pay the good man her respects.


This may be a killer, but... I've run Carrion Crown before.


Count Chocula wrote:
@DH: Officially, Lorrimor was a neutral good wizard, but I'd rather that you alter his background and play him as a class that you like

Not sure you'd have to, honestly. If the professor has a serious case of amnesia and all that is left of him is knowledge, potentially he always had the potential to be an alchemist but didn't.

That said, I can see an incorporeal alchemist having trouble - aren't his bombs on the Ethereal plane?


Alright here's my

Sphinx:
Step 1 concept: Gynosphinx
Step 2 Racial Qualities:
Type: Monstrous Humanoid (3)
Size: Large (7)
Base Speed: Normal (0)
Ability Score Modifier: Flexible (2) +2 Charisma, +2 Intelligence
Languages: (0) Standard - Common, Aklo, Auran, Celestial, Draconic, Sylvan

Step 3: Racial Traits
Stubborn (2) +2 to Will saves vs Enchantment/Compulsion
Beguiling Liar (2) +4 to bluff when lying
Flight (4) 30 foot Fly (clumsy)
Fast (1) +10 foot landspeed
Claws (2) 2 claw attacks
Quadruped (4) +4 vs trip

...

Working on a background now - I'm thinking of turning one into a bard ...


Recruitment closing soon - any interested speak up or forever hold your peace.
(Those who have already posted remember that you will still have ample time to put together full backstory and crunch).


I could also make him as a Wizard. They're my favorite. I will have a build up on Sunday.

Lorrimer was quite the traveler, so I'm sure I can easily work with anyone's backstory, even if it's something I don't remember well.


Made up an alias! Still writing backstory, but crunch is done (I think)


Mahorfeus wrote:

Eidolon summoner sounds pretty funny actually, but I'm actually running into trouble making the creation rules for unfettered eidolons work. Turns out the problem is not just with ability scores. For what it's worth, it seems like we have plenty of spellcasters applying already.

My second choice would be to apply as an ogrekin. My only question for that one is whether the strength and weakness have to be rolled randomly. I know +8 to Strength could be a little daunting, but I'm a sucker for giant swords. Just in case however:

1d6 Vestigial Arm
1d6 Obese

Well, it'd work well enough for a three-armed sumo wrestler or something. :P

If not, I'd go with the Oversized Limb and Light Sensitivity.

Here's a racial archetype I created for Ogres:

Dreadnaught

It's basically a footsoldier version of a cavalier. Would work well for Ogrekin.

@Count Chocula: Thanks so much for making this!!! I may have a concept shortly.


Just noticed thread, and impending recruitment closing. Any sniveling sycophant personality types yet? I'd love to play a little witchguard/shapeshifter halfing jackalwere... natural attack/grappling combat style. The 'say the wrong thing to my big friends and I will jump on your head and grapple your face' type little guy.

alias is npc in one of my games, but this is the pic I had in mind.


Grapple your face! :D makes me giggle.


Here's the crunch for my ogrekin fighter, Raggimung . I suppose I could be a tad more ridiculous with the mutations and stuff, but I didn't want to totally toss my suspension of disbelief out the window. Still working on my backstory, but the gist of it is that Lorrimor had a bit of an ogre problem, and Raggimung was there to get him out of the jam.

Ogrekin Fighter:

Male ogrekin fighter 1
CN Medium humanoid (giant)
Init +4; Senses Perception +1, low-light vision
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DEFENSE
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AC 20, touch 12, flat-footed 17 (armor +5, Dex +2, natural +3)
hp 13 (1d10+3)
Fort +5, Ref +2, Will +0
Weakness light sensitivity
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OFFENSE
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Speed 20 ft.
Melee Large bastard sword +9 (2d8+12/19-20)
Melee power attack +8 (2d8+15/19-20)
Ranged javelin +3 (1d6+8/x2)
Special Attacks power attack, improved bull rush
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STATISTICS
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Str 27, Dex 14, Con 14, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +9 (+11 to bull rush); CMD 21
Feats Power Attack, Improved Bull Rush, Exotic Weapon Proficiency (bastard sword)
Skills Knowledge (dungeoneering) +4, Perception +1, Survival +4
SQ deformities (oversized limb, light sensitive)
Traits Chance Savior, Resilient
Languages Common
Combat Gear potion of cure light wounds; Other Gear scale mail, Large bastard sword, javelin (2), backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), waterskin
Assets 39 gp
--------------------
SPECIAL ABILITIES
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OK this is the alias... working on profile and background. Essentially what I am going after (should I happen to make the cut), is having been the neglected property of Lorimer, and should DH play the ghost follow his command or be randomly rewarded to another PC in his will.

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