
Duboris |

And without further delay...
It doesn't matter what you were doing just a few moments ago, now does it? For a moment, everything turns blurry and the ground around you seems to distort in its form as you try to get your bearings. For some, the shift is exhausting, and for others, nauseating, but that's of minimal issue, given the goings on of what is actually happening.
Whether you were in a tavern, monastery, or forest, the world merely stops moving for a moment. Everything just, literally, stops. The birds stop in mid-flight and sound as you believe seems to heave a drawn-out sigh as silence falls like death. People near you seem as if they just stop moving, and slowly, but surely, your surroundings begin to lose color.
The stone, wood, or what have you seems to have it's color drank away as you look on through a slowly acclimating body. This situation is strange, to say the least. Eventually, everything is a stark black and white, intensively so, and as it does change giant cracks begin to form in the ground beneath your feet and in the image that your eyes currently accept as reality.
Finally, as if you were looking at a picture, the world seems to get sundered in two as in the middle of your vision a wide black inky darkness tears its way through the area in a flash that seems to steal the light away from your surroundings, accompanied with a vacuum-like sound, as if all of the air in the room was just torn away.
...
The lot of you awake, though in no particular order, on four separate circles. Each one trimmed in undeniably magical runes that seem to brim with magical power, but wain as you regain consciousness.
Your present room is one of curious design. The most important thing to note, however, is that there are no guard rails, and upon close inspection you realize that, while all you can see in the distance is darkness with stars dotting the horizon, there seems to be no floor to hit should you fall.
In the middle of the room is a swirling stone formation that has a soft, white light erupting into the ideterminate distance of the night sky that seems to suffocate the view. 4 staircases, leading from each circle, go to the center where the pillar that is causing said light rests on the main platform. Despite what little there is of each area, the platforms are rather spacious with 15 feet of space in any direction, with the main platform being just as wide in the center.
The platforms, unfortunately, do not lead to each other, and only lead to the center, but everyone is fairly capable of seeing each other as they regain consciousness.

Duboris |

Could use a bit more tangible roleplay, if you mind.
The Obelisk in the center seems to shudder, and move as you investigate it, as if small bits of stone were sliding across it of the exact same color. This is hardly noticable, however, and you can't imagine someone without your skills in perception would ever manage to actually notice something like that. So finite are the movements. You do, however, notice this from your starting spot as you've yet to move from the respective areas.

Solarus |

After casting detect magic on everything he can Solarus goes into his spell component pouch and grabs a little bit of dust and scatters it out into the room. Hoping that it lands on an invisible walk way in the same styling as Indiana Jones.
Next he looks curiously at the people next to him and tries to determine what he can about them from how they look. But all he can determine from this first glance is that there are 2 humans, 1 hlaf-orc, and 1 elf himself present.
spell craft: 1d20 + 29 ⇒ (12) + 29 = 41 used in case anything radiates magic.

Ogren |

Zadaal after seeing the elf cast some sort of magic but unable to tell what it is casts a magic of his own. He casts detect good on everyone and everything in the room to see what his potential new allies or perhaps enemies radiate. After determining that no one within the group radiates good he lets out a sigh of relief and then introduces himself.
hello I am Zadaal do any of you know why we are here or what that thing in the center of this...room is?

Duboris |

The obelisk is too far away to be detected.
Solarus's dust does, indeed, land on an invisible walkway, and as it does, the walkways immediately become visible for everyone. 5 foot wide ones that lead to the center obelisk.

Solarus |

Solaris ignores the orc's question and tests the walkway. After determining it will hold his weight he moves in closer to the stone until he can cast detect magic on it and does so. After that he causally turns and says
something like immoveable rods. as he gestures to his feet
spell craft: 1d20 + 29 ⇒ (20) + 29 = 49

Duboris |

As for the Obelisk in the center of the room, however, it's nothing less of an artifact created by an extreme power. A greater one, at that. As you begin to divine as to what it's purpose is, you are quickly shunted away by what can only be described as a force. A strong form of Abjuration.

Cyrene Syrinx |

After Carefully watching Zadaal make his way to the obelisk, and touching it, Eruditio watches for any ill effects, before doing the same .

Duboris |

As Zadaal trudges his way across the now visible pathway to the Obelisk and proceeds to touch it, the room undergoes a quick change. The cold stone of the Obelisk seems to writhe in your hand. Softly glowing magical runes dot the surface and seem to move around it as it configures, somewhat.
From an uminaginable distance, stone pillars of plenty start to arrive at the platform, slowly but surely completing the floor. Extremely long pieces travel from somewhere far away in this abyss and seem to come back together, forming an entire room around the obelisk, complete with surprisingly thought-out architecture with somewhat of a jagged aesthetic to it.
The room that forms completely covers the potential falls that could have happened and is entirely enclosed, but not without new questions to take into account.
The room, while closed off, offers many avenues of adventure within the area. Chief among them, the room's roof is no less than 200 feet high, and near each starting platform is a door to investigate that goes off into this newly formed complex.
Four doors in a circular room that have just formed around you. The southern door, however, glows faintly. In each of your heads you hear a disjunctive voice garble it's way into your minds, and the southern door gains runes that glow with a soft-white tone.
"ㄅ◊ㄩ₮サ"

Nephele Araceli |

As a Cleric of Sivanah, hearing voices in his head didn't frighten Bacchus terribly much, heck, it could have been his conscience speaking to him, although he was at a loss to explain to him why it would do so in a language he didn't understand. Shrugging his shoulders, he makes for the glowing door, and attempts to shove it open.

Duboris |

As Bacchus ventures towards the southern expanse of the now high-domed room, nothing of repute happens, save for more gibberish in your collective heads, made apparent by an echoing in the room itself.
"ⅰ ῳⅰレレ ๒∑ ῳ∆[₮]иб"
The words are odd, however as while you're sure it's a different language, you slowly begin to understand it, even if you've only heard a few words of the language.