Half-Orc

Zadaal's page

6 posts. Alias of Will Pratt.


Full Name

Zadaal

Race

Half-orc

Classes/Levels

Brawler (Mutagenic Mauler) 13, Anti-Paladin 3

Gender

Male

Size

M

Age

23

Alignment

LE

Languages

Common, Orc

About Zadaal

Back Story:
Zadaal was raised by orcs on the outskirts of a forest he doesn't know the name of. His mother was the Orc's play thing for her entire bleak life, one that Zadaal doesn't speak of. Zadal was the runt of the litter for the half orcs which put him on not only the bottom of the totem pole as far as the Orc's were concerned, but also the other Half-Orcs. As a resalt he received regular beatings from not only the Orcs in his tribe but also from his "brothers" as he was someone they could all take his frustrations out on. Zadaal's normal days were spent mostly unconsious, beaten phiysically, or eating what little scraps he could to survive. The Orcs regularly forced him into unfair fights to the death where he was forced to fight with nothing but his fists while his opponents had weapons made of glass or crudely made daggers. This caused Zadaal to learn to fight not only dirty and his fists but also with his mind.

Zadaal was a weird kid in the orc tribe always thinking that this chaos was not how it should be but rather there should be some sort of order in place. He was also the only child who cared for his "mother" or at least who he thought was his mother as there were too many of the play things to be sure. His mother was forced to do unspeakable things and he was often forced to watch because it amused the Orcs to see him cry. His mother in a rare moment of clarity and while alone with Zadaal said she would help him escape. She instructed Zadaal to grab the key off the wall unlock her and she would run out and cause a distraction he was to run North to the closest city and find a monastery to take care of him. As she kissed her son goodbye and ran into the camp letting him escape he ran North as he was instructed. Once he was on top of a hill about a mile out he turned in hopes he would see his mother. Unfortunately he did he saw her head severed and her body being used as if it were still there. Zadaal ran crying vowing to get his revenge on these chaotic monsters.

Zadaal found a monastery after about a week travailing on the lands. It was in a small town not found on most maps. Once he was let into the monastery and they found he could fight with his fists he was trained in the ways of the monk. However he did not do well Zadaal enjoyed the structure he was not familiar with but disagreed with the way everyone acted so honest and friendly it bothered him. A combination of this and not wanting to conform to the style of fighting the monks instructed him in but rather use his own style formed by his pit fights he was kicked out of the monastery. This was when he 14 or so a year after he was admitted into it.

Zadaal spent the next couple of years of his life doing work as security at different bars and events to make ends meets using nothing but his fists and wits to control the crowds. However he always felt like an outsider not because of his race which was accepted although weirly he didn't agree with the way people acted they were so honest and good while he believed that deception and manipulation were the only ways to move up in the world.

Zadal wanted to learn more about "The Fallen" and did research on him and found how he would like the world to be one as if it were ruled by this man...no this divine being Asmodeus. Zadaal went on to try and change the world to fit this mans ideals. However he knew it would not be easy so he tried to control people with fear to control them. He would use his skills of manipulation both of documents and of his intentions to get information over guards of estates. His goal was to try and show the world of the terrible deeds that the members of the Talingarde government does. This was his downfall one of the guards he thought he was controlling was in fact manipulating him. When he was getting important papers form a nobleman's house he was attacked on all sides and arrested on the spot. His crime High Treason on grounds of attempting to overthrow the crown.

Purpose:
Zadaal's purpose is simple revenge, order, and bodily perfection. He wants revenge on those chaotic monsters that attacked and killed his "mother" as well as having the world bent to his whims through manipulation. He wishes not to be the face of the ruler but be in the shadows one of the real rulers of this world that manipulates everything and secretly eradicates those who go against him in any way whether that be through belief or action.

Crunch:
Zadaal
Male Half-orc Brawler (Mutagenic Mauler) 13, Anti-Paladin 3
N Medium humanoid (human, orc)
Init +9; Senses Dark vision 60 ft. ; Perception + 21
--------------------
Defense
--------------------
AC 30, touch 22, flat-footed 24 (+10,+8 Armor +5 Dex, +4 Reflection, +1 luck, +1 insight, +1 Dodge)
AC 34, Touch 22, Flat-Footed 28 when under effects of mutagen
hp 177 (16d10+81)
Fort +20, Ref +18, Will +18
Fort +20, Ref +20, Will +17 (Mutagen)
Defensive Abilities: 25% chance to not be affected by sneak attacks and critical hits, Able to negate a sneak attack or critical hit 1/day, Immune to disease, Unholy Resistance
--------------------
Offense
--------------------
Speed 30 ft.
Unarmed Strike: 29/24/19/14 2d8+17/14
Mutagen: 32/27/22/17 2d8+24/20
Special Attacks: Brawler’s Flurry 27/27/22/22/17/12 2d8+17/14
Mutagen: 30/30/25/25/20/15 2d8+24/20
--------------------
Statistics
--------------------
Str 22, Dex 20, Con 20, Int 8, Wis 10, Cha 18
Base Atk +16; CMB +22, Trip +29; CMD 31, Trip +38
Mutagen: CMB +25, Trip +32; CMD 34, Trip 41

Feats: Weapon Focus (unarmed strike), Enforcer, Dragon Style, Combat expertise, Improved Trip, Weapon Specialization (unarmed strike), Greater Trip, Improved critical, Greater Weapon Specialization (unarmed Strike), Iron Will, Improved Initiative, Dodge,

Traits: +2 bonus on Intimidate

Skills: Perception +21, Intimidate +27,Acrobatics +13, Escape Artist +11, Linguistics +5

Languages: Common, Orc, Celestial, Abyssal, Elven, Infernal, Goblin, Undercommon, Sylvan

SQ: Dark vision 60ft, Intimidating (+2 on intimidate), Sacred Tattoo (+1 on all saves); Greater Mutagen(+3 damage when under the affects of mutagen), Brawler's cunning, Martial Training, Unarmed Strike, Brawler’s Flurry (Improved two weapon fighting), Knockout 2/day, Brawler’s Strike (Magic, Cold Iron, Silver, Lawful), Maneuver Training (Trip +3, Reposition +2, Grapple +1), Preserve Organs, Beast Morph (+15 feet movement, Low-Light vision, Climb 15ft, Scent 30ft), Smite Good 1/day, Unholy Resistance,

Gear
+2 Dex ioun 8K
+2 Con ioun 8K
+6 Str Belt 36K
+6 Cha Headband 36K
+5 Brawling Determination Leaf Armor 66.5K
+4 cruel Amulet of Mighty Fists 100K
Ring of Protection +4 32K
Cloak of Resistance +4 16K
Jingasa of the Fortunate soldier 5K
Eyes of the eagle 2.5K
Dusty Rose Prism (Ioun Stone) 5K

appearance:
Ogren is surprisingly short standing just at 5ft tall. He has long black hair and a very well maintained beard. On Ogren there are various tattoos on his body that appear to be just random triangles however if anyone takes the time to trace them together these tattos that are sacred to Ogren make the shape of a pentagram the unholy symbol of his deity Asmodeus.