Rusalka

Cyrene Syrinx's page

62 posts. Alias of ginganinja.


Full Name

Cyrene Syrinx

Race

Human

Classes/Levels

Inquisitor (Sanctified Slayer) 2 HP 16/17 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +1 | Will +5 | Init +3 | Perc +7 | Sense Motive +9 | Diplo +4 | Bluff +8 | Intimidate +5

Gender

Female

Alignment

NG

Deity

Kelinahat

Languages

Common, Dragonic

Strength 18
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 14
Charisma 8

About Cyrene Syrinx

Crunch:

Cyrene Syrinx
Human (Taldan) inquisitor (sanctified slayer) of Kelinahat 2 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (human)
Init +3; Senses Perception +7
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +1 Dex, +1 dodge)
hp 17 (2d8+4)
Fort +4, Ref +1, Will +5
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Offense
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Speed 30 ft.
Melee scimitar +5 (1d6+4/18-20)
Special Attacks studied target +1 (1st, move action)
Inquisitor Spell-Like Abilities (CL 2nd; concentration +4)
At will—detect alignment
Inquisitor (Sanctified Slayer) Spells Known (CL 2nd; concentration +4)
1st (3/day)—barbed chains (DC 13), heightened awareness[ACG], protection from evil
0 (at will)—brand[APG] (DC 12), create water, guidance, light, stabilize
Domain Darkness (Night[APG] subdomain)
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Statistics
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Str 18, Dex 13, Con 12, Int 12, Wis 14, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Blind-fight, Dodge, Martial Weapon Proficiency (scimitar)
Traits cunning liar (any city), rising star
Skills Acrobatics +1, Bluff +8, Diplomacy +4, Intimidate +5, Knowledge (religion) +6, Perception +7, Perform (dance) +5, Profession (soldier) +7, Sense Motive +9, Stealth +4
Languages Common, Draconic
SQ monster lore +2, night hunter, stern gaze +1, track +1
Other Gear chain shirt, scimitar, 45 gp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Inquisitor (Sanctified Slayer) Domain (Night)
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Night Hunter (1 round, 5/day) (Su) Become invisible to all but darkvision in dim light or darkness.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.

Backstory:

No stranger to how dangerous politics could be, Cyrene found herself still in the middle of it even now as a young women. Her mother and father were both nobles, never major enough for the spotlight to shine heavily on them, but they had the political acumen, wealth, and connections to support promising candidates. As a girl, she had grown up on stories of the glory of Taldor, and her parents were keen to support this grand history by continuing to lend aid and support to those that they believed would bring the glory back to Taldor with careful reform.

Unfortunately, while such goals were honorable, they placed themselves firmly against those that preferred that status quo. Cyrene never truly found out how it was done, but evidence was planted, documents forged, charged laid, and her parents were disgraced, implicated for causing unrest in the current political climate.

Effectively carrying her house onwards in name, Cyrene attempted to bring honor back to the name, to carry on the dream her parets had. Sadly, while Cyrene did have some talents, she lacked the ability to favorably navigate small talk, the easy influence the some nobles seemed to have. Momentarily at a loss, Cyrene decided to work freelance for those she believed politically would create a better, stronger Taldor with a brighter future. If a noble needed help embarrassing a rival, intimidating someone to fall in line, or so on, Cyrene would help, lending her abilities to support the cause. In essence, she stood in the shadows, actively avoiding the spotlight moving ahead and behind, clearing roadblocks and putting out metaphorical fires before they could trouble her patron. Cyrene hoped that eventually being successful in such tasks would win back prestige for her family, but such an outcome was so very far away, and she was content at present to carry on her parents dream, a little bit at a time.

Rollplay vs Roleplay:

Cyrene should manage fine in different situations. In combat, she is intended to wade on the fringes of the fight, flanking with a front liner (getting Sneak Attack) and using Solo Tactics to get use out of her teamwork feats. In social situations, she is a pretty capable face, being decent at Diplomacy, Bluff, Intimidate, and Sense Motive, while in exploration situations she can manage by being ok at scouting with Stealth and Perception. She can also draw upon her spells to give her a toolbox such as buff spells (for her skills) or utility spells (such as Invisibility for Stealth).

Progression:

I think that Cyrene will take a few levels in Shadowdancer. Its thematic for her, playing in with her playstyle of zipping in and out of dim light, and worst case scenario - she can rp / fight alongside / scout with her Shadow Companion in future. I don't know how many levels she would take yet (but probably at least 3) since Inquisitor is also a pretty fun class to play with as well.