Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

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Atua continues her slow retreat while laying down fire...

Standard - lava blast nearest ooze
Move - fly away from the oozes

To Hit, lava blast: 1d20 + 24 + 1 ⇒ (11) + 24 + 1 = 36
+24 bridijiine +1 heroes feast

Damage, Lava Blast: 16d6 ⇒ (4, 1, 1, 1, 3, 4, 6, 6, 3, 1, 5, 2, 5, 3, 1, 5) = 51
Damage, Burn: 2d6 ⇒ (1, 3) = 4
and a DC 26 fort save vs Entrap if it hits, and DC 26 reflex to avoid catching on fire (Burn)


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ardan simply makes sure Atua has plenty of room to work as he marches down to the end of the corridor...


Kitsune Game Master

The slimes are really an annoyance. Too dangerous to ignore, but too slow to be a real threat.

Atua, Ardan
Spugnoir, Abomentolor, Grergof <--
Ooze(51), Ooze


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof continues to retreat looking to see if the others have this in hand.
Hopefully your magic can end these before the hallway ends.


HP 116/116
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F15/R15/W10 11 Fear Poison Immune (+11 Will save with hero's feast
Weapon in hand:
Special Effects: Heroes Feast (+11 HP +1 Attack/Will save, +4 vs. Poison/Fear) 6/23 bombsHeroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills)Freedom of Movement, Communal Stone skin (10/Adamantine DR 128 points)

Force Bomb: 1d20 + 20 ⇒ (7) + 20 = 278d4 + 7 ⇒ (4, 3, 3, 1, 1, 2, 2, 3) + 7 = 26
Force Bomb: 1d20 + 17 ⇒ (18) + 17 = 358d4 + 7 ⇒ (3, 3, 1, 3, 1, 2, 3, 2) + 7 = 25


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"This is annoying." Abomentolor comlplains.

Disintegrate: 1d20 + 12 ⇒ (9) + 12 = 2132d6 ⇒ (2, 4, 5, 2, 4, 5, 3, 2, 4, 6, 2, 2, 1, 3, 3, 1, 6, 5, 2, 5, 2, 1, 5, 3, 6, 3, 1, 4, 1, 6, 6, 2) = 107


Kitsune Game Master

Fort Save: 1d20 + 11 ⇒ (2) + 11 = 13

Another ooze bites the dust. Dumb as they are the last one 'chases' the group anyway.

Atua, Ardan, Spugnoir, Abomentolor, Grergof <--
Ooze


"More lava isn't a solution to everything, but it can solve lots of things."

Atua continues to launch lava blasts while staying out of reach...
Standard - lava blast nearest ooze
Move - fly away from the oozes

To Hit, lava blast: 1d20 + 24 + 1 ⇒ (13) + 24 + 1 = 38
+24 bridijiine +1 heroes feast

Damage, Lava Blast: 16d6 ⇒ (4, 5, 2, 1, 3, 1, 1, 2, 1, 6, 4, 1, 1, 4, 5, 6) = 47
Damage, Burn: 2d6 ⇒ (6, 5) = 11
and a DC 26 fort save vs Entrap if it hits, and DC 26 reflex to avoid catching on fire (Burn)


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none
Brother Grergof Varsk wrote:

Grergof continues to retreat looking to see if the others have this in hand.

Hopefully your magic can end these before the hallway ends.

"I think they have it in hand" replies Ardan as he waits at the end of the corridor.


HP 116/116
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F15/R15/W10 11 Fear Poison Immune (+11 Will save with hero's feast
Weapon in hand:
Special Effects: Heroes Feast (+11 HP +1 Attack/Will save, +4 vs. Poison/Fear) 4/23 bombsHeroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills)Freedom of Movement, Communal Stone skin (10/Adamantine DR 128 points)

Force Bomb: 1d20 + 20 ⇒ (5) + 20 = 258d4 + 7 ⇒ (3, 3, 2, 1, 4, 1, 4, 3) + 7 = 28
Force Bomb: 1d20 + 17 ⇒ (16) + 17 = 338d4 + 7 ⇒ (3, 1, 1, 4, 4, 3, 2, 4) + 7 = 29


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof moves next to Ardan.
Yes it appears they do


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Disintegrate: 1d20 + 12 ⇒ (3) + 12 = 1532d6 ⇒ (6, 5, 6, 3, 4, 5, 1, 5, 2, 1, 4, 5, 3, 4, 3, 4, 3, 4, 4, 1, 4, 1, 3, 4, 4, 5, 4, 3, 3, 6, 3, 5) = 118


Kitsune Game Master

Fort: 1d20 + 11 ⇒ (14) + 11 = 25

This ooze resits the disintegration and keeps playing catch. Still hopeless, but with persistent stupor.

Atua, Ardan, Spugnoir, Abomentolor, Grergof <--
Ooze(131)


"Just let me deal with it" says Atua as she continues to launch lava...

Standard - lava blast nearest ooze
Move - fly away from the oozes

To Hit, lava blast: 1d20 + 24 + 1 ⇒ (7) + 24 + 1 = 32
+24 bridijiine +1 heroes feast

Damage, Lava Blast: 16d6 ⇒ (5, 3, 6, 6, 3, 5, 3, 3, 6, 1, 4, 5, 4, 4, 3, 1) = 62
Damage, Burn: 2d6 ⇒ (1, 4) = 5
and a DC 26 fort save vs Entrap if it hits, and DC 26 reflex to avoid catching on fire (Burn)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Boy it's getting a bit hot in here for those oozes.


Kitsune Game Master

The last ooze gets burnt to death.

Back in the chamber: A rod of thunder and lightning lies hidden beneath the shards of a shattered crystal table. The ancient coins and gemstones that float in the air here do so as a strange result of the powerful magical energies running rampant in the palace—they can be gathered with ease, and are worth 14,000 gp in all.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof gathers all the coins and gemstones and puts them in his bag.
Does anyone want this rod?


Might be useful if I run out of bombs. My gun doesn't seem useful against stuff like oozes and outsiders. I got it when we were back fighting undead.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"It's nice to fire off some high level spells, but there are only so many of them for a day." Abomentolor comments on the fight won. "How about your bombs? How long can you go on throwing them like candy on a parade?"


Down to just four I believe


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Well, there are only 2 more doors off of this upper hallway, shall we try this one?

Ardan moves to the next door (C7) and checks it for traps:

Perception, find traps: 1d20 + 16 + 3 + 9 + 5 + 2 + 10 + 10 ⇒ (13) + 16 + 3 + 9 + 5 + 2 + 10 + 10 = 68
16 ranks +3 trained +9 wis + 5 eyes of the eagle+2 luck+10 tears to wine +10 Sarzari Shadow Memory


Kitsune Game Master

You just were in C7

The door to the next room is opened.

C8 A silvery throne-like chair sits in the center of this otherwise empty room. Floating in the air before the chair is a slowly spinning, rune-carved disk. Another one of the magic-meditation rooms.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ardan looks the room over carefully for hidden dangers and treasures...

Perception: 1d20 + 16 + 3 + 9 + 5 + 2 + 10 + 10 ⇒ (13) + 16 + 3 + 9 + 5 + 2 + 10 + 10 = 68
16 ranks +3 trained +9 wis + 5 eyes of the eagle+2 luck+10 tears to wine +10 Sarzari Shadow Memory

He also tries to figure out if the rune-carved disk is another spellwell (and if so, what school):

K Arcana: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (19) + 16 + 3 + 2 + 2 + 10 = 52
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine

Spellcraft: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (6) + 16 + 3 + 2 + 2 + 10 = 39
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine

Foxy Quickpaw wrote:

You just were in C7

@ Foxy, Ok, after we fought the Marut, I thought we had doors for C6 to C8 left. If the oozes were C7 and this is C8, have we gone into C6?


Spugnoir let's Ardan handle things.


Kitsune Game Master

Ardan finds that it is indeed another spellwell for evocation. He also feels, that the chair is hot to the touch, because it is made of siccatite, one of the starmetals.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Anyone see anything of use I. Here?
Grergof looks around with his eyes and divine senses.
Perception: 1d20 + 26 ⇒ (11) + 26 = 37


Kitsune Game Master

The room contains nothing but the obvious.


No sitting in the chair. Where now?


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Ardan pointed out that the star in the floor could take us somewhere."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

What do you mean it can take us someplace?
I have no idea what you are talking about…. An evocation spellwell isn’t that like a trap? Why are you talking about transportation?


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Ask Ardan. He wasn't more specific about it."

This post.


Before we zip away to somewhere else, I say we rest up. I'm down to just a few bombs.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"I agree with you Spugnoir, unless there is a pressing reason to push ahead, I would not want to follow a teleportation circle to an unknown destination without being at full capability. Especially in such a place as this...Resting before we do so would be the smart choice."

@Foxy, which room haven't we gone into from C6-C8?


Kitsune Game Master

You visited all. C6 was just unremarkable.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Since we went everywhere. Do we use the star or go down in the water next?


If we go into the water, I should prepare water breathing extracts.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"A rest would be nice, but where? Shall I set up my mansion here?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

We could also go back to the city with our wayfinders and rest there/stock up on any scrolls.
But if we rest will Atua go back to her home? She has been Very useful so far.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Indeed, rest here in Abo's mansion or simply go back to Magnimar using the wayfinders ability to make doorways? If we go back to Magnimar, we may as well retrieve that siccatite chair, being made of starmetals, it is undoubtedly very valuable. I am not sure if the spell-wells can be moved, but if they can, we should go back and take them as well, if only to deny their use to Xin..."

@Foxy, can the spell-wells (evocation and enchantment so far) be moved?


Brother Grergof Varsk wrote:

...

But if we rest will Atua go back to her home? She has been Very useful so far.

"Thank you Brother Grergof. No, I will not go home. I am bound to the cause of defeating Xin for a full 16 days."


Kitsune Game Master

You have a starmetal chair and a disc. I assume that the star metal is related to the school and if you remove the chair, you destroy the spell well. If you have a way to bring the whole setup - at least the floor with everything on it, there might be a chance to have it still work.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"If you have no pressing matters, you're welcome to stay after those 16 days."


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none
Foxy Quickpaw wrote:
You have a starmetal chair and a disc. I assume that the star metal is related to the school and if you remove the chair, you destroy the spell well. If you have a way to bring the whole setup - at least the floor with everything on it, there might be a chance to have it still work.

Ah, I had not realized the chair was part of the spellwell as it got mentioned separately; clearly not portable...


If we go back, we can sell some things and perhaps prepare better. There seem to be many constructs and adamantine would be good for felling them


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Sounds like heading back to town makes the most sense.
I suggest we plan on going down into the water next. Atua do you need to do anything to deal with being under the water?


Spugnoir bleeps everyone back to the city after they engage in theft.


Abomentolor Goblinburner wrote:
"If you have no pressing matters, you're welcome to stay after those 16 days."

"I do have some responsibilities - perhaps you could come visit me..."


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Thank you Spugnoir. Should we call up Lini?"

I'd like to propose calling up Lini and selling our loot, and possibly buying some stuff. After the encounter with the Children of Light, where we ended up with 3 insane people out of 4, I think we should invest in upgrading saving throws... Cloak of Resitance + 5 is only 25000, and you can add a Lucky Horseshoe for 6800 (+1 luck) and a cracked pale green prism Ioun stone is 4000 (+1 competence). I suspect we have enough to help out Spug and Abo (and maybe Grergof too; I can repair the horn of blasting by getting praying for a make whole spell, given 15 minutes.


Female Gnome

"I've heard my name?" a randomly strolling along gnome inquires sticking her head into the conversation.


Why yes! Another batch of highly tradable items from Xin's fortress. No doubt you can get more due to them being historical artifacts.

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