| Spugnoir2 |
HP 116/116 (127 with hero's feast)
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F15/R15/W10 11 Fear Poison Immune (+11 Will save with hero's feast
Weapon in hand:
Special Effects: Heroes Feast (+11 HP +1 Attack/Will save, +4 vs. Poison/Fear) 18/23 bombsHeroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills),Tears to wine(+2 enhancement bonus on all Intelligence– and Wisdom-based skill checks.)
Spugnoir tosses Two Ectoplasmic Bombs at the unfrozen Wraith
The alchemist can infuse her bombs with a special unction that damages incorporeal creatures and reveals the presence of undead creatures hiding in the area. Incorporeal creatures struck by an ectoplasmic bomb take full damage from the bomb. In addition, squares in the affected area of the bomb begin to faintly glow in the spaces where undead creatures have traveled in the last minute, including undead benefiting from invisibility or other forms of obscurity (such as ethereal jaunt), effectively creating a glowing trail. Any undead creatures in the affected area at the time of the explosion likewise glow faintly. This glowing effect lasts for 1 minute, and is otherwise identical to faerie fire.
Ectoplasmic Bomb 1: 1d20 + 18 ⇒ (2) + 18 = 208d6 + 7 ⇒ (2, 6, 5, 6, 2, 5, 6, 6) + 7 = 45
Ectoplasmic Bomb 1: 1d20 + 15 ⇒ (10) + 15 = 258d6 + 7 ⇒ (1, 2, 4, 5, 4, 2, 1, 3) + 7 = 29
| Brother Grergof Varsk |
Wraiths!!!! And me not Properly prepared! But no matter you picked the wrong one of the Dawnbringers servants to mess with.
By the power of my Lady Sarenrae You shall be set free to the boneyard!
Declare the moving wraith (or the frozen one if the moving one is already dead) as my smite target. No Ghost touch on my flail as I didn’t use bright blade of victory as normal, but let’s see if we can just do massive damage even if it’s halved
Adamantine Heavy Flail + DB - PA + FF + HF + S + Smite: 1d20 + 27 + 3 - 5 + 5 + 1 + 4 + 5 ⇒ (13) + 27 + 3 - 5 + 5 + 1 + 4 + 5 = 53
Damage + DB + PA + Smite: 1d10 + 14 + 3 + 15 + 32 ⇒ (8) + 14 + 3 + 15 + 32 = 72 + Fire: 1d6 ⇒ 2
Adamantine Heavy Flail + DB - PA + HF + S + Smite: 1d20 + 22 + 3 - 5 + 1 + 4 + 5 ⇒ (6) + 22 + 3 - 5 + 1 + 4 + 5 = 36
Damage + DB + PA + Smite: 1d10 + 14 + 3 + 15 + 32 ⇒ (5) + 14 + 3 + 15 + 32 = 69 + Fire: 1d6 ⇒ 1
Adamantine Heavy Flail + DB - PA + HF + S + Smite: 1d20 + 17 + 3 - 5 + 1 + 4 + 5 ⇒ (3) + 17 + 3 - 5 + 1 + 4 + 5 = 28
Damage + DB + PA + Smite: 1d10 + 14 + 3 + 15 + 32 ⇒ (3) + 14 + 3 + 15 + 32 = 67 + Fire: 1d6 ⇒ 1
Adamantine Heavy Flail + DB - PA + HF + S + Smite: 1d20 + 12 + 3 - 5 + 1 + 4 + 5 ⇒ (17) + 12 + 3 - 5 + 1 + 4 + 5 = 37
Damage + DB + PA + Smite: 1d10 + 14 + 3 + 15 + 32 ⇒ (9) + 14 + 3 + 15 + 32 = 73 + Fire: 1d6 ⇒ 6
Confirm Crit: 1d20 + 12 + 3 - 5 + 1 + 4 + 5 ⇒ (11) + 12 + 3 - 5 + 1 + 4 + 5 = 31
Crit Damage: 1d10 + 14 + 3 + 15 + 32 ⇒ (1) + 14 + 3 + 15 + 32 = 65 + Fire: 1d6 ⇒ 5
Note before coming here I would have shared the Sihedron to heal everyone up to full. Oh and currently have a 32 touch AC (Ghost touch armor and smite) vs the moving wraith and a 30 vs the held one
| Ardan Kiel |
I don't see what Ardan is attacking with.
His +1 guided cestus... enchanted to +4 with Greater Magic Weapon
| Foxy Quickpaw |
The wraith is surprisingly hard to hit but both Atua and Ardan manage to get some hits in. Spugnoir is baffled as he fails to even touch the agile undead with his bombs. But Grergof isn't fooled by all this fidgeting and releases the creature from its undead state.
Dealing with a conscious but not moving wraith is then no greater challenge and Grergof and Atua whack it til is is destroyed too.
combat over. Treasure in room description.
| Ardan Kiel |
Ardan searches the room with detect magic active, first looking for traps, and then secret chambers...
Perception: 1d20 + 16 + 3 + 9 + 5 + 2 + 10 + 10 ⇒ (11) + 16 + 3 + 9 + 5 + 2 + 10 + 10 = 66
16 ranks +3 trained +9 wis + 5 eyes of the eagle+2 luck+10 tears to wine +10 Sarzari Shadow Memory
Spellcraft: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (4) + 16 + 3 + 2 + 2 + 10 = 37
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine
| Ardan Kiel |
"Well that's a fancy bit of work. A deadly blade, provided you're not fighting, say, golems a lot... Well, bring it along, we can leave the ingots for later."
After passing the Sihedron around, to ensure everyone's wounds are healed up, he proposes "Well, shall we move on to the next point of the teleportation circle?
| Brother Grergof Varsk |
Grergof listens to the description of the scimitar and says:
Would anyone else like this? If not, I will take the scimitar, it might be useful if I was fighting some creatures, like other knights or wraiths.
| Ardan Kiel |
"Help yourself."
| Brother Grergof Varsk |
Grergof takes his cold Iron Scimitar and straps it to his back.
Then he takes the Ghost Iron Scimitar and puts it in the sheath on his belt.
Then he readies his flail and when the others are ready he touches the next tip of the Sihedron to move the group.
| Foxy Quickpaw |
Onwards!
The walls here gleam with sheets of semitransparent green metal plates. Arms and armor forged from the same green metal are displayed on short pedestals throughout the room.
The large guardians of this room are made of crystal and attack immedial.
Init Ardan: 1d20 + 12 ⇒ (19) + 12 = 31
Init Atua: 1d20 + 5 ⇒ (3) + 5 = 8
Init Spugnoir: 1d20 + 6 ⇒ (2) + 6 = 8
Init Abomentolor: 1d20 + 9 ⇒ (12) + 9 = 21
Enemy: 1d20 + 7 ⇒ (16) + 7 = 23
Enemy: 1d20 + 7 ⇒ (5) + 7 = 12
Ardan <--
| Ardan Kiel |
K Planes: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (6) + 16 + 3 + 2 + 2 + 10 = 39
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine
| Ardan Kiel |
@Foxy, a little more detail here if you please: how many of the "Things that look like crystal golems but are actually outsiders of the earth subtype"?
| Ardan Kiel |
Who here is suffering from life force drain from the wraiths? I have a Restoration extract for you.
"Not I, I was able to resist their assault on my life force..."
I made my save vs con drain
| Ardan Kiel |
"Petrification breath!" warns Ardan as he rushes forward towards the crystal creatures and calls upon the power of Pulura: a storm of green lighting surrounds him, striking at the crystal creatures.
Move action - diagonally forward towards the enemy, so as to a) get them both within 30' of me - while staying as far as possible from them, and b) get as far away from the rest of the party. Within the limits of my 30' of move of course.
Standard Action - cast stormbolts.
Damage: 16d8 ⇒ (4, 1, 5, 7, 7, 3, 4, 8, 6, 1, 4, 4, 4, 5, 6, 4) = 73 Electricty damage+ Stun (1 round)
Fort Save DC 27 = 10 + 8(spell level) +9(wis) for 1/2 DMG and no stun.
CL Check A: 1d20 + 16 + 9 ⇒ (2) + 16 + 9 = 27
CL 16 +9 wis
CL Check B: 1d20 + 16 + 9 ⇒ (8) + 16 + 9 = 33
| Foxy Quickpaw |
Fort: 1d20 + 16 ⇒ (8) + 16 = 24
Fort: 1d20 + 16 ⇒ (7) + 16 = 23
Ardan finds, that he doesn't manage to concentrate on the spell and it fizzles.
Taking your first CL roll as concentration check. For CL check you wouldn't add the wis btw.
One of the crystalline guardians approaches Ardan and breathes at him.
Fort save DC24 vs crystalline statuefication.
Ardan
Guardian
Grergof, Abomentolor <--
| Ardan Kiel |
Fort: 1d20 + 6 + 3 + 3 + 2 + 4 + 1 ⇒ (19) + 6 + 3 + 3 + 2 + 4 + 1 = 38
+6 Cleric +3 Stargazer+3 Con +2 Luck +4 Resistance+1 Competence
| Brother Grergof Varsk |
Grergof finds himself perfectly set up to use his favorate tool on the crystal Guardian.
Adamantine Heavy Flail + DB - PA + FF + HF + S: 1d20 + 27 + 3 - 5 + 5 + 1 + 4 ⇒ (3) + 27 + 3 - 5 + 5 + 1 + 4 = 38
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (2) + 14 + 3 + 15 = 34 + Fire: 1d6 ⇒ 2
Adamantine Heavy Flail + DB - PA + HF + S: 1d20 + 22 + 3 - 5 + 1 + 4 ⇒ (13) + 22 + 3 - 5 + 1 + 4 = 38
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (9) + 14 + 3 + 15 = 41 + Fire: 1d6 ⇒ 6
Adamantine Heavy Flail + DB - PA + HF + S: 1d20 + 17 + 3 - 5 + 1 + 4 ⇒ (2) + 17 + 3 - 5 + 1 + 4 = 22
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (3) + 14 + 3 + 15 = 35 + Fire: 1d6 ⇒ 2
Adamantine Heavy Flail + DB - PA + HF + S: 1d20 + 12 + 3 - 5 + 1 + 4 ⇒ (10) + 12 + 3 - 5 + 1 + 4 = 25
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (5) + 14 + 3 + 15 = 37 + Fire: 1d6 ⇒ 2
Did anyone count how many treasure vaults this is? Five?
| Brother Grergof Varsk |
Fort: 1d20 + 22 ⇒ (4) + 22 = 26
And Grergof transfers the Sihedron to Abomentolor to make sure he doesn’t get paralyzed. +2 insight to his fort save
| Atua Fafine |
Atua hurls herself into the air. Even as she closes with one facing Ardan, she hurls a bolt of lava at the other...
Move action -Fly 60'. Go to a point 15' from the one facing Ardan, in a position diagonally above and behind it (to flank with Ardan).
Standard Action - Lava Blast (at the one that Grergof attacked
To Hit, lava blast: 1d20 + 19 + 5 + 1 ⇒ (11) + 19 + 5 + 1 = 36
+19 bab +5 dex +1 heroes feast
Damage, Lava Blast: 16d6 ⇒ (3, 5, 5, 2, 5, 3, 2, 6, 3, 3, 3, 1, 3, 3, 6, 3) = 56
Damage, Burn: 2d6 ⇒ (1, 2) = 3
and a DC 26 fort save vs Entrap if it hits, and a DC 26 reflex to avoid catching on fire (Burn)
| Spugnoir2 |
HP 116/116
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F15/R15/W10 11 Fear Poison Immune (+11 Will save with hero's feast
Weapon in hand:
Special Effects: Heroes Feast (+11 HP +1 Attack/Will save, +4 vs. Poison/Fear) 15/23 bombsHeroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills),Tears to wine(+2 enhancement bonus on all Intelligence– and Wisdom-based skill checks.)
Spugnoir throws three force bombs at the golem Varsk is fighting, making sure he isn't harmed
Force Bomb: 1d20 + 15 + 1 + 2 + 2 ⇒ (10) + 15 + 1 + 2 + 2 = 308d4 + 7 ⇒ (1, 4, 1, 2, 4, 1, 3, 4) + 7 = 27
Force Bomb: 1d20 + 12 + 1 + 2 + 2 ⇒ (12) + 12 + 1 + 2 + 2 = 298d4 + 7 ⇒ (2, 4, 1, 2, 1, 2, 4, 4) + 7 = 27
Force Bomb: 1d20 + 5 + 1 + 2 + 2 ⇒ (1) + 5 + 1 + 2 + 2 = 118d4 + 7 ⇒ (3, 1, 3, 3, 3, 2, 1, 1) + 7 = 24
| Ardan Kiel |
As a minor note, Atua was firing at the one that everyone else engaged - "Lava Blast (at the one that Grergof attacked"
Ardan maneuvers around the guardian he faces, drawing a wand as he does so. He then triggers the device, a flash of light empowering his allies...
Move action - up to 30'. Without drawing an AoO, try to get to a point where I can get as many friendlies as possible in a 30 ft radius; In order of priority 1) Grergof 2) Atua 3) Ardan 4) Spugnoir, (note, deciding who can be in the radius is a lot easier with some sort of a combat map...)
Standard action - activate Wand: Blessing of Fervor. For himself, Ardan selects +2 to attack, AC and Reflex saves...
| Brother Grergof Varsk |
Umm something seems to be wrong with our Sorcerer!!!
As these things seem hard to hit Grergof selects to also take the bonus to Attack, AC and reflex this round.
Adamantine Heavy Flail + DB - PA + FF + HF + BoF: 1d20 + 27 + 3 - 5 + 5 + 1 + 2 ⇒ (17) + 27 + 3 - 5 + 5 + 1 + 2 = 50
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (7) + 14 + 3 + 15 = 39 + Fire: 1d6 ⇒ 3
Confirm Crit: 1d20 + 27 + 3 - 5 + 5 + 1 + 2 ⇒ (5) + 27 + 3 - 5 + 5 + 1 + 2 = 38
Crit Damage: 1d10 + 14 + 3 + 15 ⇒ (9) + 14 + 3 + 15 = 41 + Fire: 1d6 ⇒ 5
Assuming it does not go down after the first strike, then Grergof contines to beat at the wounded one. If it does go down then he steps over to the other one, forsaking the rest of his attacks if he has to move more then 5'
Adamantine Heavy Flail + DB - PA + HF + BoF: 1d20 + 22 + 3 - 5 + 1 + 2 ⇒ (5) + 22 + 3 - 5 + 1 + 2 = 28
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (6) + 14 + 3 + 15 = 38 + Fire: 1d6 ⇒ 4
Adamantine Heavy Flail + DB - PA + HF + BoF: 1d20 + 17 + 3 - 5 + 1 + 2 ⇒ (17) + 17 + 3 - 5 + 1 + 2 = 35
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (4) + 14 + 3 + 15 = 36 + Fire: 1d6 ⇒ 5
Confirm Crit: 1d20 + 17 + 3 - 5 + 1 + 2 ⇒ (8) + 17 + 3 - 5 + 1 + 2 = 26
Crit Damage: 1d10 + 14 + 3 + 15 ⇒ (8) + 14 + 3 + 15 = 40 + Fire: 1d6 ⇒ 4
Adamantine Heavy Flail + DB - PA + HF + BoF: 1d20 + 12 + 3 - 5 + 1 + 2 ⇒ (12) + 12 + 3 - 5 + 1 + 2 = 25
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (5) + 14 + 3 + 15 = 37 + Fire: 1d6 ⇒ 4
| Ardan Kiel |
The guardian's claws fail to bite through Ardan's coat of stars. His next maneuver is to move to Atua, and gives her Pulura's blessing...
5' step or move to within reach of to Atua. If I need a move action, that will draw an AoO...
standard action - touch of Good on Atua
| Atua Fafine |
Having seen Abo avenged, Atua turns her attention to the remaining guardian. She lunges to attack, a whirlwind of adamant edges...
activate lunge (-2 AC + 5' reach), choose the extra attack from Blessings of Fervor, 5' step and full attack...
To Hit A: 1d20 + 19 + 5 + 4 - 5 + 1 + 1 + 8 ⇒ (14) + 19 + 5 + 4 - 5 + 1 + 1 + 8 = 47
+19 bab +5 str +4 enhancement - 5 Power attack +1 morale (heroes Feast) +1 higher ground +8 touch of good
damage A: 1d8 + 4 + 7 + 15 ⇒ (5) + 4 + 7 + 15 = 31
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage A: 2d6 ⇒ (3, 4) = 7 Fire
To Hit b: 1d20 + 19 + 5 + 4 - 5 + 1 + 1 + 8 - 5 ⇒ (19) + 19 + 5 + 4 - 5 + 1 + 1 + 8 - 5 = 47
+19 bab +5 str +4 enhancement - 5 Power attack +1 morale (heroes Feast) +1 higher ground +8 touch of good-5 iterative
damage b: 1d8 + 4 + 7 + 15 ⇒ (5) + 4 + 7 + 15 = 31
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage b: 2d6 ⇒ (4, 1) = 5 Fire
To Hit C: 1d20 + 19 + 5 + 4 - 5 + 1 + 1 + 8 - 10 ⇒ (10) + 19 + 5 + 4 - 5 + 1 + 1 + 8 - 10 = 33
+19 bab +5 str +4 enhancement - 5 Power attack +1 morale (heroes Feast) +1 higher ground +8 touch of good -10 iterative 2
damage C: 1d8 + 4 + 7 + 15 ⇒ (5) + 4 + 7 + 15 = 31
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage C: 2d6 ⇒ (3, 4) = 7 Fire
To Hit D: 1d20 + 19 + 5 + 4 - 5 + 1 + 1 + 8 - 15 ⇒ (17) + 19 + 5 + 4 - 5 + 1 + 1 + 8 - 15 = 35
+19 bab +5 str +4 enhancement - 5 Power attack +1 morale (heroes Feast) +1 higher ground +8 touch of good -15 iterative 3
damage D: 1d8 + 4 + 7 + 15 ⇒ (4) + 4 + 7 + 15 = 30
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage D: 2d6 ⇒ (6, 2) = 8 Fire
To Hit E (BoF): 1d20 + 19 + 5 + 4 - 5 + 1 + 1 + 8 ⇒ (9) + 19 + 5 + 4 - 5 + 1 + 1 + 8 = 42
+19 bab +5 str +4 enhancement - 5 Power attack +1 morale (heroes Feast) +1 higher ground +8 touch of good
damage A: 1d8 + 4 + 7 + 15 ⇒ (5) + 4 + 7 + 15 = 31
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage A: 2d6 ⇒ (5, 6) = 11 Fire
Edit: Possible Crits
Crit Confirm b: 1d20 + 19 + 5 + 4 - 5 + 1 + 1 + 8 - 5 + 4 ⇒ (17) + 19 + 5 + 4 - 5 + 1 + 1 + 8 - 5 + 4 = 49
+19 bab +5 str +4 enhancement - 5 Power attack +1 morale (heroes Feast) +1 higher ground +8 touch of good-5 iterative +4 critical focus
extra damage b: 1d8 + 4 + 7 + 15 ⇒ (4) + 4 + 7 + 15 = 30 + Staggering Critical feat (DC 29)
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Crit Confirm D: 1d20 + 19 + 5 + 4 - 5 + 1 + 1 + 8 - 15 + 4 ⇒ (17) + 19 + 5 + 4 - 5 + 1 + 1 + 8 - 15 + 4 = 39
+19 bab +5 str +4 enhancement - 5 Power attack +1 morale (heroes Feast) +1 higher ground +8 touch of good -15 iterative 3 +4 critical focus
extra damage D: 1d8 + 4 + 7 + 15 ⇒ (1) + 4 + 7 + 15 = 27 + Staggering Critical feat (DC 29)
| Foxy Quickpaw |
The guardian explodes - shattering into thousands of crystal pieces.
Looking for treassure you find in all, there are 100 pounds of raw noqual in the form of metal plates on the walls here, worth 5,000 gp. The room also contains a suit of +1 noqual full plate, three masterwork noqual breastplates, and a dozen masterwork noqual weapons of various designs.
| Brother Grergof Varsk |
Interesting armor, but if I remember my old lessons it would mess up my connection to Sarenrae’s power. So I’ll stick with what I have.
| Ardan Kiel |
Well, that's going to make fixing our gnome friend a bit more challenging... If we store all that noqual in extradimensional spaces (bag of holding/handy haversack/portable hole) will the concentration check go away?
"Hmmm, there is something about this chamber that is restricting my magicks...." Ardan ponders how his magic was being restricted during the fight...
K Arcana: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (7) + 16 + 3 + 2 + 2 + 10 = 40
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine
Spellcraft: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (6) + 16 + 3 + 2 + 2 + 10 = 39
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine
and what the implications are for restoring Abo.
| Foxy Quickpaw |
Weapons made of noqual weigh half as much as normal, and gain a +1 enhancement bonus on damage rolls against constructs and undead created by feats or spells. Noqual armor weighs half as much as other armors of its type. For the purposes of movement and other limitations, heavy noqual armor is treated as medium armor, and medium noqual armor is treated as light armor. The armor’s maximum Dexterity bonus increases by 2, and armor check penalties are reduced by 3. The armor’s spell failure chance increases by 20% and applies to all magic cast while wearing the armor, regardless of the magic’s source or the wearer’s class abilities. The wearer of a suit of noqual armor gains a +2 resistance bonus on all saving throws against spells and spell-like abilities.
Noqual has 30 hit points per inch of thickness and hardness 10. Noqual ore is worth 50 gp per pound. Noqual increases the cost of light armor by 4,000 gp, medium armor by 8,000 gp, heavy armor by 12,000 gp, a shield by 2,000 gp, and a weapon or other item by 500 gp. Creating a magic item that incorporates any amount of noqual into it increases the price of creation by 5,000 gp, as costly reagents and alchemical supplies must be used to treat the metal during the process.
As for Abomentolor, it means, that restoring him in this chamber will be a pain in the ass.
| Ardan Kiel |
"Can we carry him? How heavy is the statue?"
@Foxy, how heavy is the garden gnome statue? Also, is the Sihedron petrified as well, or can we take it off of him?
@All, If the answer to the second questions is no, we are pretty much stuck with going back to Magnimar by word of recall. If we can take it off him, we can either progress 1 room in this sequence and deal with whatever guardian is there, or we can try to move backwards by selecting a previous point... In either case, we should be out the magic impeding zone of the noqual, and hopefully the Break Enchantment that I have memorized will do the trick.
| Abomentolor Goblinburner |
The sihedron is considered an attended object. I guess Abomentolor's CMD is currently even worse than it is normally...
The (garden) gnome statue with the sihedron shining as bright as daylight looks really decorative. If someone was searching for inspiration how a memorial for Abomentolor should look, this is one.
| Ardan Kiel |
Ok, the Sihedron is part of the statue, so we can't get out of here that way. And it's a DC 30 concentration check whether I cast Break Enchantment or Word of Recall...
"Well, first let's try this..."
Ardan casts Break Enchantment on Abo.
Concentration Check to Cast: 1d20 + 16 + 9 ⇒ (5) + 16 + 9 = 30 vs DC 30
16 CL +9 wis
Caster Level Check: 1d20 + 16 ⇒ (15) + 16 = 31 vs DC ???