Foxy Quickpaw |
Atua also lands a solid hit which pushes the retriever over the fringe of disassembly. Luckily, the lava pins it to the ceiling, or it would fall down and with bad luck onto someone of the group.
As the attacks fly, the walls start shooting slivers from the left and right.
@Grergof
Crystal Slivers: 1d20 + 20 ⇒ (8) + 20 = 283d8 + 12 ⇒ (5, 8, 5) + 12 = 30
Crystal Slivers: 1d20 + 20 ⇒ (8) + 20 = 283d8 + 12 ⇒ (6, 2, 4) + 12 = 24
@Atua
Crystal Slivers: 1d20 + 20 ⇒ (3) + 20 = 233d8 + 12 ⇒ (1, 5, 6) + 12 = 24
Crystal Slivers: 1d20 + 20 ⇒ (10) + 20 = 303d8 + 12 ⇒ (2, 3, 5) + 12 = 22
@Ardan
Crystal Slivers: 1d20 + 20 ⇒ (4) + 20 = 243d8 + 12 ⇒ (1, 3, 4) + 12 = 20
Crystal Slivers: 1d20 + 20 ⇒ (7) + 20 = 273d8 + 12 ⇒ (5, 2, 5) + 12 = 24
@Abomentolor
Crystal Slivers: 1d20 + 20 ⇒ (12) + 20 = 323d8 + 12 ⇒ (1, 7, 3) + 12 = 23
Crystal Slivers: 1d20 + 20 ⇒ (14) + 20 = 343d8 + 12 ⇒ (5, 6, 5) + 12 = 28
@Spugnoir
Crystal Slivers: 1d20 + 20 ⇒ (16) + 20 = 363d8 + 12 ⇒ (7, 3, 5) + 12 = 27
Crystal Slivers: 1d20 + 20 ⇒ (7) + 20 = 273d8 + 12 ⇒ (1, 4, 3) + 12 = 20
Combat over.
Spugnoir2 |
Rememeber you stone skins
HP 99/116
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F15/R15/W10 11 Fear Poison Immune (+11 Will save with hero's feast
Weapon in hand:
Special Effects: Heroes Feast (+11 HP +1 Attack/Will save, +4 vs. Poison/Fear) 23/23 bombsHeroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills)Freedom of Movement, Communal Stone skin (10/Adamantine DR 128 points)
Spugnoir grunts as he gets needled. Might as well clear the place out. I figure it will make a good place to fix up.
Brother Grergof Varsk |
Is everyone alright? Grergof stands looking up at the massive hole left by Abador’s spell.
Hmm if you can do that to all our enemies, maybe I can retire my flail when this is over.
He brushes the crystal fragments off of his armor where it shattered on it.
Don’t forget to use the Sihedron if anyone was hit
Ardan Kiel |
Ardan blocks the crystal splinters with his shield. After confirming there are no further attackers, he resumes searching the room...
Perception: 1d20 + 16 + 3 + 9 + 5 + 2 + 10 + 10 ⇒ (11) + 16 + 3 + 9 + 5 + 2 + 10 + 10 = 66
16 ranks +3 trained +9 wis + 5 eyes of the eagle+2 luck+10 tears to wine +10 Sarzari Shadow Memory
Foxy Quickpaw |
Ardan turns up a single wooden coffer that seems to have weathered the passage of time quite well. This coffer is coated in unguent of timelessness so its contents remain fresh — within is 20,000 gp worth of rare incense usable for the casting of gate spells along with three more vials of unguent of timelessness and a rod of withering.
Ardan Kiel |
Loot, loot, loot,
Makes the boys get up and shoot!
Next door? C4 has something moving on the floor behind it, but it is not taking steps. C5 has at least 3 medium humanoids and one much larger.
C6 through C9 have nothing detectable by tremorsense...
Brother Grergof Varsk |
Lets keep going to the next door.
He points at C4 and then moves to stand next to the doorframe with his flail ready to smack anything that comes out as soon as someone else opens the door.
I assume Spugnoir does his standard check for traps. He isn't saying there are things behind the door, but his actions show he clearly remembers the warning.
Foxy Quickpaw |
Fluid-filled cylinders grow from the walls here, each containing mummified husks of stunted, malformed creatures spilling forth from their cracked faces. Several canisters are toppled, with more of the shriveled bodies spilled out before them. The vile preservative liquids have fused the dumped corpses into a disgusting, homogenous mass.
A vision flashes of Xin’s frustrating history with homunculus creation. His rage at how difficult he found the creation of life is significant.
Ardan Kiel |
Perception, Ardan: 1d20 + 16 + 3 + 9 + 5 + 2 + 10 + 10 ⇒ (20) + 16 + 3 + 9 + 5 + 2 + 10 + 10 = 75
16 ranks +3 trained +9 wis + 5 eyes of the eagle+2 luck+10 tears to wine +10 Sarzari Shadow Memory
Ardan may not be able to pull that combo because of the knowledge check (no ranks in dungeoneering), but with a little luck Taya, his familiar can...
Perception, Taya: 1d20 + 1 + 3 + 1 + 4 + 10 ⇒ (10) + 1 + 3 + 1 + 4 + 10 = 29
1 rank +3 trained+1 wis+4 racial+10 tears to wine
K Dungeoneering, Taya: 1d20 + 6 + 3 + 1 + 4 + 8 + 10 ⇒ (8) + 6 + 3 + 1 + 4 + 8 + 10 = 40
(6 rank +3 trained+1 int+4 Sage Knowledge +8 racial+10 tears to wine
Ardan Kiel |
Taya dives into Ardan's pack, even as she says to Ardan
Ardan promptly shares the warning "The pile of corpses is actually an aberration!"
Init: 1d20 + 4 + 2 + 4 + 2 ⇒ (9) + 4 + 2 + 4 + 2 = 21
+4 (dex)+2 The Stargazer +4 familiar+2 luck
Spugnoir2 |
HP 116/116
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F15/R15/W10 11 Fear Poison Immune (+11 Will save with hero's feast
Weapon in hand:
Special Effects: Heroes Feast (+11 HP +1 Attack/Will save, +4 vs. Poison/Fear) 21/23 bombsHeroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills)Freedom of Movement, Communal Stone skin (10/Adamantine DR 128 points)
Corpse orgy... Spugnoir's brain seems to short out thinking about that..
Bomb,Fire: 1d20 + 15 + 2 + 2 + 1 ⇒ (17) + 15 + 2 + 2 + 1 = 378d6 + 7 ⇒ (2, 1, 3, 3, 5, 5, 3, 3) + 7 = 32
Bomb,Fire: 1d20 + 12 + 2 + 2 + 1 ⇒ (16) + 12 + 2 + 2 + 1 = 338d6 + 7 ⇒ (4, 6, 5, 5, 4, 2, 1, 3) + 7 = 37
Atua Fafine |
Atua hurls lava bolt as she moves to close with the thing...
standard - lava bolt
move - fly to a blocking position between it and the party, 15' away from it - close enough that she can 5' step + lunge for a full attack next round...
To Hit, lava bolt: 1d20 + 24 + 1 ⇒ (16) + 24 + 1 = 41
+24 bridijiine +1 heroes feast
Damage, Lava Blast: 16d6 ⇒ (1, 2, 1, 6, 4, 1, 1, 2, 3, 6, 4, 1, 6, 2, 3, 3) = 46
Damage, Burn: 2d6 ⇒ (5, 6) = 11
and a DC 26 fort save vs Entrap if it hits...
Brother Grergof Varsk |
I'm assuming I'm still large let me know if time has run out on that
That can't be anything but evil. You shall feel the wrath of the Dawnbringer!
Declare the orgy my Smite Target
Grergof steps up next to Atua and readies his flail in case the thing moves within stiking distance.
If I get a readied action Attack
Vital strike Large Adamantine Flail + DB - PA + FF + HF: 1d20 + 27 + 3 - 5 + 5 + 1 ⇒ (2) + 27 + 3 - 5 + 5 + 1 = 33 + 5 if Evil
Large Vital Strike Damage + DB + PA: 4d6 + 15 + 3 + 15 ⇒ (3, 4, 2, 3) + 15 + 3 + 15 = 45 +16 if Evil and + 16 more if Undead
AC 34 vs the Orgy due to divine smite
Ardan Kiel |
I hereby assume that I have the Sihedron, as apparently no one else does...
Ardan uses the Sihedron to drop an Ice Storm on the creature. Then he sends the Sihedron to Grergof... (who can choose his own point...)
Standard Action - Ice storm (from Sihedron)
immediate action - pass the Sihedron to Grergof
Cold Damage: 2d6 ⇒ (4, 1) = 5
Bludgeoning Damage: 3d6 ⇒ (4, 3, 3) = 10
Abomentolor Goblinburner |
As fire seems to work, Abomentolor shoots it with fire rays. Then he steps behind Grergof.
Scorching Ray(Emp): 1d20 + 12 ⇒ (8) + 12 = 206d6 ⇒ (4, 4, 1, 2, 6, 4) = 21
Scorching Ray(Emp): 1d20 + 12 ⇒ (3) + 12 = 156d6 ⇒ (4, 4, 6, 6, 5, 3) = 28
Scorching Ray(Emp): 1d20 + 12 ⇒ (12) + 12 = 246d6 ⇒ (4, 3, 1, 4, 2, 3) = 17
Spugnoir2 |
HP 101/116
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F15/R15/W10 11 Fear Poison Immune (+11 Will save with hero's feast
Weapon in hand:
Special Effects: Heroes Feast (+11 HP +1 Attack/Will save, +4 vs. Poison/Fear) 21/23 bombsHeroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills)Freedom of Movement, Communal Stone skin (10/Adamantine DR 128 points)
Fort save: 1d20 + 18 ⇒ (8) + 18 = 26
Spugnoir BLAMS with his gun
Double Barrel Musket+1: 1d20 + 14 + 2 + 1 ⇒ (12) + 14 + 2 + 1 = 291d12 + 2 ⇒ (9) + 2 = 11
Double Barrel Musket+1: 1d20 + 14 + 2 + 1 ⇒ (2) + 14 + 2 + 1 = 191d12 + 2 ⇒ (3) + 2 = 5
Atua Fafine |
Fort Save: 1d20 + 22 ⇒ (4) + 22 = 26
+22 bridijiine
Atua two hands her obsidian longsword and lunges into melee with the beast...
5' step and activate Lunge Feat
Full Attack
To Hit A: 1d20 + 25 - 5 + 1 ⇒ (19) + 25 - 5 + 1 = 40
+25 to hit - 5 Power attack +1 morale (heroes Feast)
damage A: 1d8 + 1 + 7 + 15 ⇒ (1) + 1 + 7 + 15 = 24
+1 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage A: 2d6 ⇒ (1, 2) = 3 Fire
Flaming Burst Damage A: 1d6 ⇒ 1
To Hit B: 1d20 + 25 - 5 - 5 + 1 ⇒ (13) + 25 - 5 - 5 + 1 = 29
+25 to hit - 5 Power attack -5 first iterative +1 morale (heroes Feast)
damage B: 1d8 + 1 + 7 + 15 ⇒ (6) + 1 + 7 + 15 = 29
+1 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage B: 2d6 ⇒ (3, 4) = 7 Fire
Flaming Burst Damage B: 1d6 ⇒ 5
To Hit C: 1d20 + 25 - 5 - 10 + 1 ⇒ (17) + 25 - 5 - 10 + 1 = 28
+25 to hit - 5 Power attack -10 second iterative +1 morale (heroes Feast)
damage C: 1d8 + 1 + 7 + 15 ⇒ (6) + 1 + 7 + 15 = 29
+1 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage C: 2d6 ⇒ (4, 1) = 5 Fire
Flaming Burst Damage B: 1d6 ⇒ 5
To Hit B: 1d20 + 25 - 5 - 15 + 1 ⇒ (15) + 25 - 5 - 15 + 1 = 21
+25 to hit - 5 Power attack -15 third iterative +1 morale (heroes Feast)
damage B: 1d8 + 1 + 7 + 15 ⇒ (7) + 1 + 7 + 15 = 30
+1 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage B: 2d6 ⇒ (5, 4) = 9 Fire
Flaming Burst Damage B: 1d6 ⇒ 2
edit: Possible Crits, A and C
Crit Confirm A: 1d20 + 25 - 5 + 1 ⇒ (6) + 25 - 5 + 1 = 27
+25 to hit - 5 Power attack +1 morale (heroes Feast)
Extra damage A: 1d8 + 1 + 7 + 15 ⇒ (6) + 1 + 7 + 15 = 29
+1 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Flaming Burst Extra Damage A: 1d10 ⇒ 3
That also triggers staggering critical, Fort DC 29 success: only staggered 1 round, failure duration: 1d4 + 1 ⇒ (1) + 1 = 2 rounds
Crit Confirm C: 1d20 + 25 - 5 - 10 + 1 ⇒ (15) + 25 - 5 - 10 + 1 = 26
+25 to hit - 5 Power attack -10 second iterative +1 morale (heroes Feast)
Extra damage A: 1d8 + 1 + 7 + 15 ⇒ (6) + 1 + 7 + 15 = 29
+1 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Flaming Burst Extra Damage A: 1d10 ⇒ 6
That also triggers staggering critical, Fort DC 29 success: only staggered 1 round, failure duration: 1d4 + 1 ⇒ (3) + 1 = 4 rounds
Ardan Kiel |
Fort: 1d20 + 6 + 3 + 3 + 2 + 4 + 1 ⇒ (13) + 6 + 3 + 3 + 2 + 4 + 1 = 32
+6 Cleric +3 Stargazer+3 Con +2 Luck +4 Resistance+1 Competence
Ardan delays, figuring the problem is handled...
Brother Grergof Varsk |
Sheldron set to Generosity
Fort: 1d20 + 19 ⇒ (9) + 19 = 28
Grergof steps up and uses his flail to stop the screaming.
5 foot step up.
Large Adamantine Flail + DB - PA + FF + HF + S: 1d20 + 27 + 3 - 5 + 5 + 1 + 4 ⇒ (1) + 27 + 3 - 5 + 5 + 1 + 4 = 36 + 5 if Evil
Large Damage + DB + PA: 2d6 + 15 + 3 + 15 ⇒ (3, 6) + 15 + 3 + 15 = 42 +16 if Evil and + 16 more if Undead
Large Adamantine Flail + DB - PA + HF + S: 1d20 + 22 + 3 - 5 + 1 + 4 ⇒ (8) + 22 + 3 - 5 + 1 + 4 = 33 + 5 if Evil
Large Damage + DB + PA: 2d6 + 15 + 3 + 15 ⇒ (5, 6) + 15 + 3 + 15 = 44 +16 if Evil and + 16 more if Undead
Large Adamantine Flail + DB - PA + HF + S: 1d20 + 17 + 3 - 5 + 1 + 4 ⇒ (8) + 17 + 3 - 5 + 1 + 4 = 28 + 5 if Evil
Large Damage + DB + PA: 2d6 + 15 + 3 + 15 ⇒ (1, 1) + 15 + 3 + 15 = 35 +16 if Evil and + 16 more if Undead
Large Adamantine Flail + DB - PA + HF + S: 1d20 + 12 + 3 - 5 + 1 + 4 ⇒ (8) + 12 + 3 - 5 + 1 + 4 = 23 + 5 if Evil
Large Damage + DB + PA: 2d6 + 15 + 3 + 15 ⇒ (6, 2) + 15 + 3 + 15 = 41 +16 if Evil and + 16 more if Undead
Then he passes the Sihedron to Atua
sihedron Healing: 2d8 + 10 ⇒ (8, 3) + 10 = 21
Foxy Quickpaw |
Atua swongs her sword to little effect (One hit, no crit). Grergof does a bit better, but maybe he got some gore in the eye while bashing the disgusting pile. The musket shots are a waste of ammunition, as they don't penetrate the body mass at all. But in conclusion the surprisingly not undead thing falls apart and stops moving. Hard to tell what being dead means for this thing, but it doesn't recollect itself or show any other signs of not being just a pile of dead bodies.
Ardan Kiel |
Ardan searches the room, as the party passes the Sihedron back and forth so they are all fully healed...
Perception, Ardan: 1d20 + 16 + 3 + 9 + 5 + 2 + 10 + 10 ⇒ (7) + 16 + 3 + 9 + 5 + 2 + 10 + 10 = 62
16 ranks +3 trained +9 wis + 5 eyes of the eagle+2 luck+10 tears to wine +10 Sarzari Shadow Memory
Abomentolor Goblinburner |
"Yeah, the loot is rather lame. The runelords had more stuff in their lairs. You don't even find some statues for Gwen and Jimmy's garden decoration business here. But it is still not as disgusting as in the basement of that wannabe undead cultists. Even with that thing." He points to the pile of corpses.
"But I guess we could wall up the doors instead and go where we think this Xin is. And hope that he doesn't call all the monsters and construct in this place to aid him."
Ardan Kiel |
"Also, we continue to have these strange visions of the past, I suspect that there is something to learned there. So let us proceed onwards and scour the rest of this hall, before daring the portal the iron dragon guarded..."
Brother Grergof Varsk |
Greregof waits for the others to show that the door is ready then he sets up next to the door ready to smash whatever comes through the door.
Ready attack at whatever comes through the door.
Foxy Quickpaw |
This workshop possesses a cold, alien beauty. Armored plates of unearthly craftsmanship float in vaguely humanoid shapes throughout the room, the soft glow of electricity subtly arcing between them. Several tables grow from the floor, where more complete specimens rest, surrounded by glowing motes of mathematical equations.
Three of the greeters from the first visit are toiling in this workshop. And one of their creations is standing there - a heavy humanoid made of metal. The three workers, that are in service of Xin here look somewhat like female elves, but not quite. Well dressed as for a social event. But the strangest thing is the hair that starts out blonde, but turns into glowing equations, the further away from the head it goes.
Init Ardan: 1d20 + 12 ⇒ (13) + 12 = 25
Init Spugnoir: 1d20 + 6 ⇒ (7) + 6 = 13
Init Abomentolor: 1d20 + 9 ⇒ (15) + 9 = 24
Enemy: 1d20 + 8 ⇒ (16) + 8 = 24
Enemy: 1d20 + 11 ⇒ (16) + 11 = 27
Enemy: 1d20 + 11 ⇒ (10) + 11 = 21
Enemy: 1d20 + 11 ⇒ (19) + 11 = 30
Ardan Kiel |
K Planes (Construct): 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (10) + 16 + 3 + 2 + 2 + 10 = 43
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine
K Planes (Elf Like): 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (17) + 16 + 3 + 2 + 2 + 10 = 50
Atua Fafine |
While Ardan recalls, Atua responds instinctively to the lawful outsiders. She after filling the whole room with fire, she flies into the room, both hands on her sword ...
Standard Action - Fire Storm,
Move action - close to 15' from the enemy (including 10' up)
Damage: 19d6 ⇒ (1, 4, 2, 5, 1, 5, 6, 2, 1, 5, 4, 4, 6, 3, 3, 2, 2, 3, 6) = 65 Fire
ReFlex DC 23 for 1/2 damage, and a fail means the subject is on fire taking 4d6 each round
SR vs Axiomite A: 1d20 + 19 ⇒ (16) + 19 = 35
+19 CL
SR vs Axiomite B: 1d20 + 19 ⇒ (16) + 19 = 35
SR vs Axiomite C: 1d20 + 19 ⇒ (14) + 19 = 33
SR vs Kolyarut: 1d20 + 19 ⇒ (11) + 19 = 30
Ardan Kiel |
Ardan announces "Axiomites and a Kolyarut, outsiders of extreme law, resistant to magic and non-chaotic sources of damage. He continues even as he conjures "And thus, anti-ethical to my lady Pulura (Chaotic Good) "
Ardan then demonstrates his prowess as a summoner, calling Pulura' Heralds...
Cast Summon Monster VII spontaneously (burning a Sunbeam), summoning Entropic Dire Tigers. The tigers appear on the edges of the room, where they can charge (and pounce) into flanking positions on our enemies...
How Many entropic Dire Tigers: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
+1 superior summoning +1 the Pack sidereal arcana
Ardan Kiel |
After appearing on opposite sides of the outsides, the 3 entropic dire tigers charge the enemies with a snarling cacophony...
Charge and Pounce X3, activating their Smite Law.
Tiger A Bite, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (19) + 18 + 2 + 2 + 2 = 43
+18 base +2 augment summoning +2 Flank +2 Charge
Tiger A Bite, Damage: 2d6 + 8 + 14 ⇒ (5, 1) + 8 + 14 = 28
+14 smite law
Tiger A Bite, Grab: 1d20 + 23 + 2 ⇒ (16) + 23 + 2 = 41
+23 base +2 augment summoning
Tiger A Claw 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (2) + 18 + 2 + 2 + 2 = 26
+18 base +2 augment summoning +2 Flank +2 Charge
Tiger A Claw 1, Damage: 2d4 + 8 + 14 ⇒ (2, 3) + 8 + 14 = 27
+14 smite law
Tiger A Claw 1, Grab: 1d20 + 23 + 2 ⇒ (14) + 23 + 2 = 39
Tiger A Claw 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (1) + 18 + 2 + 2 + 2 = 25
Tiger A Claw 2, Damage: 2d4 + 8 + 14 ⇒ (4, 2) + 8 + 14 = 28
Tiger A Claw 2, Grab: 1d20 + 23 + 2 ⇒ (10) + 23 + 2 = 35
Tiger A Rake 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (10) + 18 + 2 + 2 + 2 = 34
+18 base +2 augment summoning +2 Flank +2 Charge
Tiger A Rake 1, Damage: 2d4 + 8 + 14 ⇒ (1, 1) + 8 + 14 = 24
+14 smite law
Tiger A Rake 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (19) + 18 + 2 + 2 + 2 = 43
Tiger A Rake 2, Damage: 2d4 + 8 + 14 ⇒ (3, 4) + 8 + 14 = 29
Tiger B Bite, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (12) + 18 + 2 + 2 + 2 = 36
Tiger B Bite, Damage: 2d6 + 8 + 14 ⇒ (6, 6) + 8 + 14 = 34
Tiger B Bite, Grab: 1d20 + 23 + 2 ⇒ (19) + 23 + 2 = 44
Tiger B Claw 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (11) + 18 + 2 + 2 + 2 = 35
Tiger B Claw 1, Damage: 2d4 + 8 + 14 ⇒ (4, 2) + 8 + 14 = 28
Tiger B Claw 1, Grab: 1d20 + 23 + 2 ⇒ (12) + 23 + 2 = 37
Tiger B Claw 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (2) + 18 + 2 + 2 + 2 = 26
Tiger B Claw 2, Damage: 2d4 + 8 + 14 ⇒ (4, 2) + 8 + 14 = 28
Tiger B Claw 2, Grab: 1d20 + 23 + 2 ⇒ (4) + 23 + 2 = 29
Tiger B Rake 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (8) + 18 + 2 + 2 + 2 = 32
Tiger B Rake 1, Damage: 2d4 + 8 + 14 ⇒ (4, 2) + 8 + 14 = 28
Tiger B Rake 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (2) + 18 + 2 + 2 + 2 = 26
Tiger B Rake 2, Damage: 2d4 + 8 + 14 ⇒ (4, 3) + 8 + 14 = 29
Tiger C Bite, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (9) + 18 + 2 + 2 + 2 = 33
Tiger C Bite, Damage: 2d6 + 8 + 14 ⇒ (2, 2) + 8 + 14 = 26
Tiger C Bite, Grab: 1d20 + 23 + 2 ⇒ (15) + 23 + 2 = 40
Tiger C Claw 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (2) + 18 + 2 + 2 + 2 = 26
Tiger C Claw 1, Damage: 2d4 + 8 + 14 ⇒ (1, 4) + 8 + 14 = 27
Tiger C Claw 1, Grab: 1d20 + 23 + 2 ⇒ (4) + 23 + 2 = 29
Tiger C Claw 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (12) + 18 + 2 + 2 + 2 = 36
Tiger C Claw 2, Damage: 2d4 + 8 + 14 ⇒ (4, 4) + 8 + 14 = 30
Tiger C Claw 2, Grab: 1d20 + 23 + 2 ⇒ (6) + 23 + 2 = 31
Tiger C Rake 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (11) + 18 + 2 + 2 + 2 = 35
Tiger C Rake 1, Damage: 2d4 + 8 + 14 ⇒ (3, 4) + 8 + 14 = 29
Tiger C Rake 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (11) + 18 + 2 + 2 + 2 = 35
Tiger C Rake 2, Damage: 2d4 + 8 + 14 ⇒ (2, 3) + 8 + 14 = 27
Edit: Possible Critical on Tiger Bite A
Tiger A Bite, Crit Confirm: 1d20 + 18 + 2 + 2 + 2 ⇒ (20) + 18 + 2 + 2 + 2 = 44
+18 base +2 augment summoning +2 Flank +2 Charge
Tiger A Bite, Extra Damage: 2d6 + 8 + 14 ⇒ (1, 1) + 8 + 14 = 24
+14 smite law
Foxy Quickpaw |
Post still under construction. Found other abilities on the axiomites that mmight make more sense here.
Ref: 1d20 + 20 ⇒ (18) + 20 = 38
Ref: 1d20 + 20 ⇒ (1) + 20 = 21
Ref: 1d20 + 20 ⇒ (20) + 20 = 40
Ref: 1d20 + 10 ⇒ (9) + 10 = 19
CL: 1d20 + 12 ⇒ (12) + 12 = 24
Will: 1d20 + 5 ⇒ (9) + 5 = 14
The Kolyarut stares at one of the tigers, which freezes in place. This one in turn touches the tiger and all three of the tigers disappear.
One other axiomite touches all her companions, the last one sends lightning through Ardan.
@Ardan
Lightning Bolt DC19: 9d6 ⇒ (6, 1, 6, 5, 5, 5, 1, 4, 5) = 38
Ardan, Abomentolor
Axiomite(84), Axiomite(127), Axiomite(88), Kolyarut(65)
Grergof, Spugnoir <--
Rake rules say no rake on the first round.
Before you ask: Dispel Chaos. Third, with a touch you can automatically dispel ... any one evil chaotic spell. Saving throws and Spell Resistance do not apply to this effect.
Summon Monster: Summoning these creatures makes the summoning spell’s type match your alignment.
Brother Grergof Varsk |
Did Abomentolor do anything? I missed his post
By the nine Hells this is not the way we should be making friends. But since we are commited….
Grergof moves up 10’ from the closest enemy. And smashes one huge swing at it, trusting in the stone skin keep him safe.
Vital strike Large Adamantine Flail + DB - PA + FF + HF: 1d20 + 27 + 3 - 5 + 5 + 1 ⇒ (7) + 27 + 3 - 5 + 5 + 1 = 38
Large Vital Strike Damage + DB + PA: 4d6 + 15 + 3 + 15 ⇒ (1, 1, 3, 4) + 15 + 3 + 15 = 42
Abomentolor Goblinburner |
Abomentolor searches his backpack for marshmallows to roast at the burning axiomites.
He looks surprised when the tigers disappear as fast as they showed up. "Is that supposed to happen?"
As the tigers quit work early, and Grergof has to do the rest of the work probably, Abomentolor hits the group with a haste.
Too crowded for him with the tigers.
Spugnoir2 |
HP 116/116
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F15/R15/W10 11 Fear Poison Immune (+11 Will save with hero's feast
Weapon in hand:
Special Effects: Heroes Feast (+11 HP +1 Attack/Will save, +4 vs. Poison/Fear) 19/23 bombsHeroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills)Freedom of Movement, Communal Stone skin (10/Adamantine DR 128 points)
Spugnoir throws some force bombs at an Axiomite
Force Bomb,PBS,PS,Selective,Heroism,Haste,Mutagen,Hero Feast: 1d20 + 15 + 2 + 1 + 2 + 1 ⇒ (1) + 15 + 2 + 1 + 2 + 1 = 228d4 + 7 ⇒ (2, 4, 2, 2, 4, 3, 1, 3) + 7 = 28
Force Bomb,PBS,PS,Selective,Heroism,Haste,Mutagen,Hero Feast: 1d20 + 12 + 2 + 1 + 2 + 1 ⇒ (14) + 12 + 2 + 1 + 2 + 1 = 328d4 + 7 ⇒ (4, 1, 4, 3, 3, 2, 2, 3) + 7 = 29
Force Bombs Force Bomb: When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a force bomb are knocked prone unless they succeed on a Reflex save. DC21
Atua Fafine |
Teeth bared in a non-smile, Atua goes for the Kolyarut...
5' step and activate Lunge Feat
Full Attack
To Hit A: 1d20 + 25 - 5 + 1 + 1 ⇒ (2) + 25 - 5 + 1 + 1 = 24
+25 to hit - 5 Power attack +1 morale (heroes Feast) + 1 haste
damage A: 1d8 + 1 + 7 + 15 ⇒ (4) + 1 + 7 + 15 = 27
+1 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage A: 2d6 ⇒ (5, 3) = 8 Fire
Flaming Burst Damage A: 1d6 ⇒ 2
To Hit B: 1d20 + 25 - 5 - 5 + 1 + 1 ⇒ (15) + 25 - 5 - 5 + 1 + 1 = 32
+25 to hit - 5 Power attack -5 first iterative +1 morale (heroes Feast) + 1 haste
damage B: 1d8 + 1 + 7 + 15 ⇒ (1) + 1 + 7 + 15 = 24
+1 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage B: 2d6 ⇒ (6, 1) = 7 Fire
Flaming Burst Damage B: 1d6 ⇒ 3
To Hit C: 1d20 + 25 - 5 - 10 + 1 + 1 ⇒ (10) + 25 - 5 - 10 + 1 + 1 = 22
+25 to hit - 5 Power attack -10 second iterative +1 morale (heroes Feast) + 1 haste
damage C: 1d8 + 1 + 7 + 15 ⇒ (1) + 1 + 7 + 15 = 24
+1 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage C: 2d6 ⇒ (4, 1) = 5 Fire
Flaming Burst Damage C: 1d6 ⇒ 6
To Hit D: 1d20 + 25 - 5 - 15 + 1 + 1 ⇒ (10) + 25 - 5 - 15 + 1 + 1 = 17
+25 to hit - 5 Power attack -15 third iterative +1 morale (heroes Feast) + 1 haste
damage D: 1d8 + 1 + 7 + 15 ⇒ (5) + 1 + 7 + 15 = 28
+1 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage D: 2d6 ⇒ (5, 5) = 10
Flaming Burst Damage D:
To Hit Haste: 1d20 + 25 - 5 + 1 + 1 ⇒ (14) + 25 - 5 + 1 + 1 = 36
+25 to hit - 5 Power attack +1 morale (heroes Feast) + 1 haste
damage Haste: 1d8 + 1 + 7 + 15 ⇒ (8) + 1 + 7 + 15 = 31
+1 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage Haste: 2d6 ⇒ (2, 6) = 8 Fire
Flaming Burst Damage Haste: 1d6 ⇒ 3
Foxy Quickpaw |
Concentration: 1d20 + 15 ⇒ (19) + 15 = 34
Concentration: 1d20 + 15 ⇒ (18) + 15 = 33
Concentration: 1d20 + 15 ⇒ (14) + 15 = 29
@All
Empowered Order's Wrath DC20: 6d8 ⇒ (2, 4, 8, 4, 7, 4) = 29
Empowered Order's Wrath DC20: 6d8 ⇒ (2, 4, 2, 7, 3, 7) = 25
Empowered Order's Wrath DC20: 6d8 ⇒ (4, 3, 3, 3, 6, 1) = 20
Alignment C: Will for half and not being dazed. Alignment N:not dazed and half of that. Alighment L: not affected.
@Atua
Bastard Sword: 1d20 + 21 ⇒ (2) + 21 = 231d10 + 8 ⇒ (2) + 8 = 10
Bastard Sword: 1d20 + 21 ⇒ (11) + 21 = 321d10 + 8 ⇒ (8) + 8 = 16
Bastard Sword: 1d20 + 16 ⇒ (17) + 16 = 331d10 + 8 ⇒ (9) + 8 = 17
Bastard Sword: 1d20 + 11 ⇒ (12) + 11 = 231d10 + 8 ⇒ (4) + 8 = 12
Slam: 1d20 + 13 ⇒ (1) + 13 = 142d6 + 3 ⇒ (6, 5) + 3 = 14
The axiomites call down the power of order on the group. The Kolyarut swings his sword and fist at Atua.
Axiomite(145), Axiomite(122), Axiomite(83), Kolyarut(116)
Grergof, Spugnoir, Abomentolor, Ardan, Atua <--
Atua Fafine |
The inevitable is hard to hit and atua manages to cut into it only twice.
Atua is also hard to hit (AC 39, post lunge) and doesn't get hit at all.
Will A: 1d20 + 21 + 1 ⇒ (8) + 21 + 1 = 30 DC 20
+21 will +1 morale (heroes feast)
Will B: 1d20 + 21 + 1 ⇒ (17) + 21 + 1 = 39 DC 20
+21 will +1 morale (heroes feast)
Will C: 1d20 + 21 + 1 ⇒ (5) + 21 + 1 = 27 DC 20
+21 will +1 morale (heroes feast)
@Foxy, Atua has SR 28, you need to make CL checks for Order's wrath vs her...
HP 219+?/256
Ardan Kiel |
I think something ate a post - I remember rolling a save vs the lightning bolt...
Reflex vs lightning bolt: 1d20 + 2 + 4 + 4 + 2 + 1 + 4 + 1 ⇒ (7) + 2 + 4 + 4 + 2 + 1 + 4 + 1 = 25 vs DC 19
+2 Cleric +4Stargazer +4 Dex +2 Luck +1 trait+4 Resistance+1 Competence
Will A: 1d20 + 6 + 4 + 9 + 2 + 4 + 1 + 1 ⇒ (5) + 6 + 4 + 9 + 2 + 4 + 1 + 1 = 32 vs DC 20
+6 Cleric +4 Stargazer + 9 Wisdom +2 Luck+4 Resistance+1 Competence+1 morale (Heroes Feast)
Will B: 1d20 + 6 + 4 + 9 + 2 + 4 + 1 + 1 ⇒ (6) + 6 + 4 + 9 + 2 + 4 + 1 + 1 = 33 vs DC 20
Will C: 1d20 + 6 + 4 + 9 + 2 + 4 + 1 + 1 ⇒ (1) + 6 + 4 + 9 + 2 + 4 + 1 + 1 = 28 vs DC 20
Edit: Boo to auto fails on nat 1's... HP59/123 and Dazed.