For the Glory of Icathia: Escape From Skorzeny Manor [Completed] (Inactive)

Game Master Signore di Fortuna

A cursed keep and a foe from Zahvroma, what will Drago find?
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Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Reflex: 1d20 + 2 ⇒ (20) + 2 = 22


Reflex: 1d20 + 1 ⇒ (18) + 1 = 19

Despite his heavy armor, Mortimus manages to avoid the cascading debris.


You reach the top of the stairs. There is a door to the east and a door leading south.

-Posted with Wayfinder


Ylrhea's Perception: 1d20 + 8 ⇒ (10) + 8 = 18

"Let's try that south door," the gnome says after a moment of consideration.


Mortimus nods and gestures for his minions to follow.


Ylrhea pushes open the door to the south and the bugbear pushes past her, weapon drawn. The goblin is dragged inside by Grawfir.

Oviously a barracks, this plain, unassuming chamber houses eight two-tier bunks. Almost a half-dozen men standby the bunks readying themselves for battle.

Initiative:

Snot: 1d20 + 6 ⇒ (3) + 6 = 9
Ylrhea: 1d20 + 3 ⇒ (13) + 3 = 16
Grawfir: 1d20 + 1 ⇒ (3) + 1 = 4
Mortimus: 1d20 ⇒ 2
Drago: 1d20 + 2 ⇒ (5) + 2 = 7
Veteran Bandits: 1d20 + 2 ⇒ (3) + 2 = 5
Bandits: 1d20 + 2 ⇒ (16) + 2 = 18

The bandits open fire on the three inside the room.

Vs. Ylrhea: 1d20 + 3 ⇒ (12) + 3 = 15; miss
Vs. Grawfir: 1d20 + 3 ⇒ (6) + 3 = 9; miss
Vs. Snot: 1d20 + 3 ⇒ (4) + 3 = 7; miss

The gnome steps up to one of the more experienced bandits and attacks.

Attack: 1d20 + 7 ⇒ (15) + 7 = 22; Damage: 1d3 + 1 ⇒ (1) + 1 = 2; Sneak Attack: 2d6 ⇒ (4, 4) = 8

She drives her dagger deep into the veteran bandit, a vicious grin crossing her face. Snot takes on the other veteran with his shortsword.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13; miss

GM Notes:
V1 hp: 8

Round 1: Bandits, Ylrhea, Snot, Drago, Veteran Bandits, Grawfir, Mortimus


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Drago fires off a bolt at one of the back bandits.

Ranged Attack vs B2: 1d20 + 3 ⇒ (8) + 3 = 11

In case 11 is enough, Damage: 1d8 ⇒ 5


The bandit manages to dodge Drago's errant shot, while the veterans attack Ylrhea and Snot.

Vs. Ylrhea: 1d20 + 2 ⇒ (12) + 2 = 14; miss
Vs. Snot: 1d20 + 2 ⇒ (14) + 2 = 16; Damage: 1d8 ⇒ 3

"Filthy goblins," the veteran bandit mutters as he hits Snot with his flail.

Grawfir steps forward to attack the wounded veteran.

Attack on V1: 1d20 + 5 ⇒ (15) + 5 = 20; Damage: 1d8 + 3 ⇒ (5) + 3 = 8

The bugbear's attack is sufficient enough to remove the veteran from the fight. Grawfir growls menacingly toward the other bandits.

GM Notes:
S hp: 3

Round 1: Bandits, Ylrhea, Snot, Drago, Veteran Bandits, Grawfir, Mortimus


Mortimus gestures sending his ghouls into battle.

He repeats his minor spell on Drago hoping to improve the damphir's accuracy.

Guidance

Claw vs B1: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Claw vs B2: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


One of the ghouls tear into its opponent, causing a trickle of blood to flow from the bandit's chest.

B1's Fort Save: 1d20 + 3 ⇒ (2) + 3 = 5; paralyzed for 1d4 + 1 ⇒ (4) + 1 = 5 rounds

The bandit freezes up, unable to move.

GM Notes:
B1 hp: 6; paralyzed for 5 rounds
V2 hp: 14

The two other bandits draw their morningstars and attack the ghouls.

Vs. G2: 1d20 + 1 ⇒ (5) + 1 = 6; miss
Vs. G1: 1d20 + 1 ⇒ (7) + 1 = 8; miss

Ylrhea motions for Snot to move back, who does merely holding a grubby hand over his wounds. The gnome takes the goblin's place and attacks the veteran. With her dagger striking the veteran, she utters a command to her dagger.

Attack: 1d20 + 7 ⇒ (15) + 7 = 22; Damage: 1d3 + 1 ⇒ (3) + 1 = 4

V2's Fort Save: 1d20 + 4 ⇒ (12) + 4 = 16; success

The veteran overcomes the poison flowing into his wound, much to Ylrhea's dismay.

Round 2: Bandits, Snot, Ylrhea, Drago, Veteran Bandits, Grawfir, Mortimus


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Drago reloads and fires at the same bandit.

Ranged Attack vs B2: 1d20 + 3 + 1 - 4 ⇒ (16) + 3 + 1 - 4 = 16

More than likely a hit, Damage: 1d8 ⇒ 3


Drago hits his target, lodging a bolt in the bandit's armor. The veteran bandit takes a swing at the impertinent gnome.

Attack: 1d20 + 2 ⇒ (10) + 2 = 12; miss

Grawfir swings his morningstar at the remaining veteran bandit.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7; miss

Round 2: Bandits, Snot, Ylrhea, Drago, Veteran Bandit, Grawfir, Mortimus


Mortimus guides Drago again while his ghouls do their grisly work.

Claw: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Bite: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Claw: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bite: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


The paralyzed bandit falls to the barrage of attacks upon him, while the other ghoul proves to be completely ineffective at dealing with the bandit. The bandits concentrate on one ghoul.

Attack: 1d20 + 1 ⇒ (17) + 1 = 18; Damage: 1d8 ⇒ 3
Attack: 1d20 + 1 ⇒ (1) + 1 = 2; miss

The goblin continues to hang back, not eager to rejoin the fray. Ylrhea attacks the veteran bandit again.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23; Damage: 1d3 + 1 ⇒ (2) + 1 = 3

GM Notes:
V hp: 11
S hp: 3

Round 3: Bandits, Snot, Ylrhea, Drago, Veteran Bandit, Grawfir, Mortimus


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Drago reloads and fires once more, but this time at the Veteran Bandit.

Ranged Attack: 1d20 + 3 + 1 - 4 ⇒ (2) + 3 + 1 - 4 = 2


The veteran bandit glances as Drago's bolt strikes the ceiling and shatters, he then continues to attack Ylrhea.

Attack: 1d20 + 2 ⇒ (12) + 2 = 14; miss

The bugbear swings at the veteran again.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18; Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Grawfir's morningstar connects with the veteran's face, blood spraying from his mouth.

GM Notes:
V hp: 2
S hp: 3

Round 3: Bandits, Snot, Ylrhea, Drago, Veteran Bandit, Grawfir, Mortimus


Mortimus repeats his tactic.

”It’s obvious she didn’t keep you for your marksmanship skills”, the disfigured priest quips as he minions attack again.

Claw: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Claw: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bite: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Confirm the first claw attack.


Confirm: 1d20 + 3 ⇒ (11) + 3 = 14
Extra Damage: 1d4 + 1 ⇒ (1) + 1 = 2


B2's Fort Save: 1d20 + 3 ⇒ (4) + 3 = 7; paralyzed for 1d4 + 1 ⇒ (4) + 1 = 5 rounds.
B3's Fort Save: 1d20 + 3 ⇒ (7) + 3 = 10; paralyzed for 1d4 + 1 ⇒ (2) + 1 = 3 rounds.

The ghouls inflict minor wounds on the bandits, but paralyze them nonetheless.

GM Notes:

B2 hp: 8
B3 hp: 8
p: 2S hp: 3

The goblin continues to hang back while Ylrhea attacks the veteran, finally cutting him down.

Attack: 1d20 + 7 ⇒ (15) + 7 = 22; Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Round 4: Bandits, Snot, Ylrhea, Drago, Grawfir, Mortimus


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Drago shot the Cleric a 'drop dead' look, reloaded and fired.

Ranged Attack: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12

"Leave one alive for questioning." The Damphir said.


That shot will hit, Drago, since the bandits are paralyzed.


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Damage: 1d8 ⇒ 5


The bolt slams into the bandit, putting him near death.

GM Notes:
B2 hp: 5; paralyzed for 5 rounds
B3 hp: 8; paralyzed for 3 rounds
S hp: 3

"What fer?" the bugbear asks, stepping forward to attack the bandit in better condition. "They're probably peons who don't know nuthin'."

Attack: 1d20 + 5 ⇒ (1) + 5 = 6; miss

Of course...

Round 4: Bandits, Snot, Ylrhea, Drago, Grawfir, Mortimus


Mortimus shrugs and gestures toward the one with more meat on his bones.

"Eat him. Subdue the other."

Claw: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Nonlethal Claw: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Nonlethal Claw: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Nonlethal Bite: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


The ghouls kill off the third bandit, leaving the last one alive. They drag the bodies to the stairwell and begin feasting. Ylrhea winces as she hears the sound of the undead tearing into their vital organs.

Combat Over and you have a POW now.


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

How much health does he have left and is he human?


3 hp and he is human.

-Posted with Wayfinder


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

"Bind his hands. I wish to ask him a question."

Once the task was done, Drago lifted the man and slammed him against the wall. Looking directly into the man's eyes, he asked, "Who or what else is here?"


As the paralysis wear off, the bandit looks fearfully at Drago. "Only us bandits in the watchtower, there are goblins in the donjon. Bareli, the cook, is in the other room. Cullen and Firean are upstairs."


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

"What are you doing here?"


"We...we were just going to run the goblins out and use this place as a base," the bandit replies, shaking.


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

"Is that all?"


"That's it...I swear."


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Not entirely convinced, Drago pulled out Alethia's dagger and put it to the bandit's throat, "Are you sure?"


"Yes, I'm sure," the bandit says. "We were setting up shop here to waylay travelers, that's all."


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

"Sorry," Drago said before quickly slitting the man's throat. Blood sprayed in the Damphir's face, although it didn't phase him. "But I cannot allow that." As he wiped the blood off his face, some of it ended up in his mouth. This gave him pause, as he came to the realization that human blood didn't taste all that bad.


Do you want to level Drago up here?


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

You're call. I just wanted an event where he tasted human blood.


We can wait until after you fight the bandits' boss.


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

That sounds more appropriate.


"Shall we finish the vermin off?" Mortimus says with a disinterested glance at the butchered bandit.


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

"Yes, we shall."


Ylrhea clears her throat. "So, shall we wait on scavenging the bodies until we're done here?"

She looks positively green as you hear the ghouls cracking bones and sucking the marrow out from them. The goblin remains huddled in the corner, nursing its wounds. Grawfir seems nonplussed by the whole ordeal.

"He said the cook's in the next room. Why don't we pay 'im a visit?"


Mortimus glances the bugbear's direction, "Let's."


The bugbear muscles his way to the eastern door, dragging the reticent goblin behind him and kicks it in. The smell of rotting food and simmering stew greet you. This room is obviously a kitchen. A fat half-orc woman clad in food-splattered scale mail stands behind a steaming iron cauldron.

Initiative:

Bareli: 1d20 ⇒ 12
Drago: 1d20 + 2 ⇒ (10) + 2 = 12
Mortimus: 1d20 ⇒ 15
Snot: 1d20 ⇒ 19
Ylrhea: 1d20 + 3 ⇒ (11) + 3 = 14
Grawfir: 1d20 + 1 ⇒ (19) + 1 = 20

Grawfir reels back and kicks the cauldron of stew at the half-orc.

Strength Check: 1d20 + 3 ⇒ (5) + 3 = 8

The iron cauldron crashes to the floor, showering Bareli in hot stew. The half-orc screams as her flesh is burned.

GM Notes:
B hp: 19

The goblin refuses to move from its spot.

Round 1: Grawfir, Snot, Mortimus, Ylrhea, Drago, Bareli


E3 and E4 are covered in stew and require a DC10 Acrobatics check to stand in.


Mortimus glares at the woman and speaks a single word laden with power.

”Disrobe.”

Command.

The ghouls move in.

Acrobatics: 1d20 + 4 ⇒ (15) + 4 = 19
Acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18


Will Save: 1d20 + 4 ⇒ (16) + 4 = 20

"I think not, you sodding pervert," Bareli snarls.

The gnome moves closer, but, with no way to engage the enemy, she hangs back.

Round 1: Grawfir, Snot, Mortimus, Ylrhea, Drago, Bareli


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Drago let loose another bolt.

Range Attack: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10

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