Swordpriest

Drago Skorzeny's page

1,465 posts. Alias of Fallen_Mage.


Full Name

Drago Skorzeny

Race

Dhampir

Classes/Levels

Stormborn Sorcerer 5/Summoner 1/Archmage 1

Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Gender

Male

Size

Medium

Age

127

Alignment

Chaotic Neutral

Deity

Sarenrae

Strength 13
Dexterity 15
Constitution 10
Intelligence 14
Wisdom 10
Charisma 18

About Drago Skorzeny

Drago Skorzeny
Male Dhampir Sorcerer 5/Summoner 1/Archmage 1 (Pathfinder RPG Advanced Player's Guide 54; Pathfinder RPG Advanced Race Guide 0)
CN Medium humanoid (dhampir)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +8
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 deflection)
hp 35 (1d8+5d6+4)
Fort +2, Ref +4, Will +7; +2 bonus vs. disease and mind-affecting
Defensive Abilities hard to kill, negative energy affinity; Resist electricity 5, sonic 5, stormchild, undead resistance
Weakness light sensitivity
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Offense
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Speed 30 ft.
Melee longsword +3 (1d8+1/19-20) and
. . sword of inner fire +4 (1d8+2/19-20 plus 1d6 fire)
Ranged darkwood light crossbow +5 (1d8/19-20)
Special Attacks mythic power (7/day, surge +1d6)
Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—summon monster
Sorcerer Spells Known (CL 5th; concentration +9):
. . 2nd (5/day)—gust of wind (DC 16), invisibility, shatter (DC 17)
. . 1st (7/day)—ear-piercing scream[UM] (DC 16), magic missile, shock shield[UC], shocking grasp, vanish[APG] (DC 15)
. . 0 (at will)—bleed (DC 14), disrupt undead, ghost sound (DC 14), jolt[UM], ray of frost, read magic
Summoner Spells Known (CL 1st; concentration +5):
. . 1st (2/day)—lesser rejuvenate eidolon[APG], mount
. . 0 (at will)—arcane mark, daze (DC 14), detect magic, mage hand
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Statistics
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Str 13, Dex 15, Con 10, Int 14, Wis 10, Cha 18
Base Atk +2; CMB +3; CMD 16
Feats Blood Drinker[ARG], Eschew Materials, Extra Mythic Power[M], Martial Weapon Proficiency (longsword), Reach Spell[APG]
Traits charming, killer
Skills Bluff +6 (+7 vs. characters who could be attracted to you), Diplomacy +7 (+8 vs. characters who could be attracted to you), Intimidate +10, Perception +8, Perform (wind instruments) +7, Sense Motive +4, Spellcraft +11, Stealth +5, Survival +1, Use Magic Device +8; Racial Modifiers +2 Bluff, +2 Perception
Languages Common, Draconic, Elven
SQ bloodlines (stormborn), eidolon link, fangs, life link, resist level drain, share spells with eidolon, thunderstaff
Combat Gear scroll of dispel magic, scroll of fly, scroll of gaseous form, scroll of levitate; Other Gear sword of inner fire, crossbow bolts (30), darkwood light crossbow, longsword, amulet of channeled life, bracers of armor +4, cloak of resistance +1, ring of protection +1, backpack, masterwork, bedroll, belt pouch, belt pouch, masterwork Flute, scroll case, spell component pouch, tindertwig (100), waterskin, 362 gp, 9 sp
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Special Abilities
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Amulet of channeled life Gain half the healing ammount from positive energy as temporary hit points for 10 minutes.
Blood Drinker (Elf) +1 CON checks and saves and 5 temp hp per 3 levels after drinking blood of chosen creature.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Energy Conversion (Su) Spend 1 power to change energy type of a spell.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Sonic (5) You have the specified Energy Resistance against Sonic attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fangs You can bite a helpless (automatic) or grappled (with a CMB check) foe for 1d3 dam.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Killer Add weapon's critical modifier to its critical bonus damage.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mage Strike (Su) As a swift action, use 1 power & a spell for extra melee att (2x spell lev energy dam & att bonus).
Mythic Power (7/day, Surge +1d6) Use this power to perform your mythic abilities.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Scroll of dispel magic Add this item to create a scroll with spells on it.
Scroll of fly Add this item to create a scroll with spells on it.
Scroll of gaseous form Add this item to create a scroll with spells on it.
Scroll of levitate Add this item to create a scroll with spells on it.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Stormborn +1 DC for [electricity] and [sonic] spells.
Stormchild (Ex) You gain electricity and sonic resistance 5 and treat wind effects as 1 step lower.
Summon Monster I (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Sword of inner fire Spend 1 power to damage noliving creatures.
Thunderstaff (Shock 2 rds, 7/day) (Sp) Touch a weapon to grant the Shock power for 2 rds.
Undead Resistance +2 save vs. disease, mind affecting effects.

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Backstory:

Drago Skorzeny is not your average being. His birth took place in a heavily fortified tower hidden deep in the vast wilderness of Talathel, during one of the most powerful storms seen in decades. However, that was not the unusual part. What separated his birth from most mortal’s, was the fact that his mother, was a vampire. She had some months earlier, seduced some poor young traveller in the woods and promptly drained him dry after the deed was done. She raised the child as any mother might, save for the fact that she fed him Elven blood instead of milk. As Drago grew older, he began to show signs of eldritch power. Seeing the signs, his mother began to school him in their use.

Then the day came for Drago to make his first kill. His mother sent him out into the woods to find a victim. And find one he did, a young Elven maiden by the name of Aliethia. Startled at first, the woman raised her dagger, but was soon captivated by his charms and allowed him to kiss her. Once he bit into her neck though, she quickly stabbed him in the side. This caused him to shriek that caused her to drop the dagger and cover her ears. It did little good, for she soon died from the scream. Clutching his side, Drago realized that it was not healing like his mother said it would. Quickly, the young man disposed of the body, but kept the dagger, and went home to the tower. After explaining what happened, his mother flew into a rage and back-handed him so hard he flew several feet backwards.

”WEAKLING,” she screamed, ”I should have known better than to believe you were a full-fledged vampire. You are a taint upon our bloodline, GET OUT!”

He retreated into his room and rubbed his cheek where she struck him, the rage slowly building. Drago then broke off a chair leg and began whittling. The next morning, he snuck into his mother’s windowless room and opened the lid to her casket. While she slept, he raised the stake over his head and plunged it through her heart with all of his might. After letting out a loud hiss, she fell limp, but Drago knew she could be brought back if the stake were removed. So he picked up her body and brought it to the roof of the tower, where the sunlight disintegrated her remains to dust. The young man then gathered some supplies and burned down the tower.

While heading to the nearest town, he stopped to rest for the night. But he got little rest, for he heard his mother within his mind.

Did you honestly think you could get rid of me that easily? Ha, you’re an even bigger fool that I thought. Now I am with you wherever you go, you cannot hide from your own mind.

Over the next few years, Drago wandered from place to place, until he ended up in Icathia. While there he visited the headquarters of The Icathian Explorer’s League. Seeing many of the wonders they had on display, he inquired about applying for a position. As it so happened, they had several openings. After joining the league they gave him some commission money and informed him of an expedition to the island of Zahvroma. Excited, he left to buy more supplies.

This is exactly what I needed in my life, at the moment, he thought to himself.

Spells:
  • Jolt = Shochraos
  • Bleed = Rhyisj
  • Ear-Piercing Scream = Scivarn
  • Vanish\Invisibility = Qeelak Rifstejar
  • Disrupt Undead = Levnim kaegro
  • Magic Missile = Arcaniss Nil'gnos
  • Shatter = Jikmada
  • Shocking Grasp = Shochraos Xtirl
  • Gust of Wind = Suaco
  • Shock Shield = Shochraos Fethos

Misc Notes:
  • Ammo: 33/49 Bolts
  • Spells Cast: Level 1 - Magic Missile x2 | Level 2 - Gust of Wind x2, Shatter
  • Thunderstaff: 7/7 uses left
  • Mythic Power 7/7
  • Summon Monster 7/7
  • Draconic