
Justin Case |

I Want my Mummy
Map up soonish. If you look at the last map, assume there is a mummy in the square directly in front of the platform squares along the edge of the room, if you want to determine your first actions. Justin I will say your force bolt was prior to this initiative so feel free to act
Cool, thx!

Justin Case |

Right. Justin was moving inward down the center, til we triggered the "whatever it is", so for Justin, row L, on whatever column # DM says i was on when everything started happening?
"Mem, is that chanting actual spellcasting? Or just to be un-nerving as heck? Cuz if the latter, it's working!"
Just chatting/looking, until everything gets set. THEN actions! :)
K:Arcane: 1d20 + 19 ⇒ (19) + 19 = 38
Spellcraft: 1d20 + 19 ⇒ (13) + 19 = 32

Justin Case |

Justin gives an "UGH" of disgust (inadvertently copying Alessia) as he realizes what the mummies are doing.
"Just once I'd like for the creepy undead lyrics to be purely theatrical." he groans.
"They're casters! They're chanting a protection from energy spell."
"So MY job just got a lot harder."

Justin Case |

Cartographer Monkey wrote:New MapRe-posting map on new page
Thank you! :)

Alessia of Keoland |

Justin gives an "UGH" of disgust (inadvertently copying Alessia) as he realizes what the mummies are doing.
"Just once I'd like for the creepy undead lyrics to be purely theatrical." he groans.
"I apologize," Alessia intones from a few paces behind Justin, the sarcasm in her voice just barely noticeable, "Perhaps I shall recite a hymn the next time we are under attack."

Justin Case |

"What? Why would you Recite a hy,...? Ack! NO! Not you! I was talking about THEM!" Justin cries in a (slight) panic, gesturing widely at the mummies, as he discerns that Alessia thinks he is insulting her!
"Nonono! I didn't mean!,... I would never!,... I couldn't!,..."
"Aw,... Just lightning bolt me now and get it over with."

Alessia of Keoland |

"What? Why would you Recite a hy,...? Ack! NO! Not you! I was talking about THEM!" Justin cries in a (slight) panic, gesturing widely at the mummies, as he discerns that Alessia thinks he is insulting her!
"Nonono! I didn't mean!,... I would never!,... I couldn't!,..."
"Aw,... Just lightning bolt me now and get it over with."
Alessia lets an uncomfortable beat pass before responding.
"That was a joke," she says in a completely flat tone.
Was almost tempted to link to Rainier Wolfcastle for that one, but I figured EDI was a better fit.

Justin Case |

Justin Case |

New Map
'Map, new and improved! NOW ever SCARIER!' ;) Thx Pat!
Justin looks around at the chanting mummies.
"Um,... Circle the wagons?"

Dungeon Monkey |

I Want my Mummy
Merle 25 haste
Alessia 24 [pending]
Justin 18 [pending]
Martin 15 [pending]
Avrahim 12 [spiritual weapon]
Frost mummies 11 [chanting/buffing]
Sarastra 8 [pending]
Karrin 7 [pending]
Mel 6 [spiritual weapon]]
OK. Everyone except Justin and Alessia are hasted. Call out your actions
Mel begins his own chanting, and a large spectral mace begins to appear. Avrahim does likewise and a spectral scimitar begins to form . Sarastra also begins to chant, shadows swirling around her fur-clad form
Martin unsheathes Trueheart, waiting to intercept any of the foe who advance

Justin Case |

"Make a pocket for the casters," Karrin says, "Justin get back here or fly to the ceiling, Alessia is the only one immune to these things, hopefully she can agro as many as possible."
"AYe-Aye Captain!" Justin replies, just a TRIFLE too fast, proving he's a trifle nervous about the situation.
"Come on Memnon, Alessia!" He calls, already flying straight backwards towards the others.
If I counted right, a 40' straight move should put me RIGHT in front of Sarastra, K10?
"We've SEEN what those staves can do to humanoids." Justin says, grabbing some spell components from his pockets.
"Martin, Karrin, Alessia, WHO gets the Stoneskin protection enchantment?
SO, move, and then cast Stoneskin on whomever volunteers to play 'punching bag' for the mummies!

Alessia of Keoland |

At this point, Alessia isn't listening. Holding position near the center of the room, she bashes the hilt of her sword against her shield, making one hell of a racket, then follows it up with a terrifying shriek.
Enters rage as a free action, attempts to draw attention, then holds until the mummies get within anything close to range.
Rage stats: Str 24, Cha 22, Will +12, AC 30 (32 vs. critical hits), HP 140, Climb +11, Intimidate +18

Sarastra |

The shadows around Sarastra congeal into a dark orb that suddenly bursts into flame. It streaks off to strike one of the mummies E12. It detonates with a roar
DC 24 will saveE9: 1d20 + 10 ⇒ (17) + 10 = 27
DC 24 will saveE12: 1d20 + 10 ⇒ (13) + 10 = 23
DC 24 will saveE15: 1d20 + 10 ⇒ (8) + 10 = 18
DC 24 Ref saveE9: 1d20 + 5 ⇒ (18) + 5 = 23
DC 24 ref saveE12: 1d20 + 5 ⇒ (20) + 5 = 25
DC 24 ref saveE15: 1d20 + 5 ⇒ (5) + 5 = 10
dam: 8d6 ⇒ (6, 4, 6, 6, 1, 3, 6, 2) = 34
DM

Justin Case |

"Oh yeah. NOW the party's starting!" Justin observes wryly as karrin gets 'fun-sized'. He reaches out to touch her leg, completing his spell.
Karrin gets Stoneskin, DR10/Adamantine, lasts 110 minutes,(Ignores first 10 points of dmg from each weapon attack) and stops a total of 110 points dmg before expiring.
PS- I gotta get the MASS version! Divide the duration among the group, but everyone gets same protection, for shorter time, for one component cost! ;P

Dungeon Monkey |

I Want my Mummy Rd 2
Merle 25
Alessia 24
Justin 18 [stoneskin and move]
Martin 15 [attack E12]
Avrahim 12 [undead bane xbow +DC18 disruption E15]
Spiritual scimitar: R9
Frost mummies 11
Sarastra 8
Karrin 7
Mel 6
spiritual mace E9
Martin attacks an injured mummy
1st: 1d20 + 20 ⇒ (20) + 20 = 402d6 + 11 ⇒ (5, 2) + 11 = 18
crit conf: 1d20 + 20 ⇒ (2) + 20 = 222d6 ⇒ (1, 4) = 5
2nd: 1d20 + 15 ⇒ (7) + 15 = 222d6 + 11 ⇒ (1, 5) + 11 = 17
Avrahim chants a prayer to Sarenrae and aims his crossbow at a foe
Ranged: +1 Undead Bane Repeating Crossbow: 1d10, 5 shots, 120 ft, 19-20 crit X2
Attack 1: 1d20 + 11 ⇒ (18) + 11 = 291d10 + 5 + 2d6 ⇒ (7) + 5 + (1, 6) = 19Add +1 if within 30'
Attack 2: 1d20 + 9 ⇒ (12) + 9 = 211d10 + 5 + 2d6 ⇒ (10) + 5 + (5, 5) = 25Add +1 if within 30'
crit confirm: 1d20 + 11 ⇒ (19) + 11 = 301d10 ⇒ 4
Will DC18: 1d20 + 10 ⇒ (2) + 10 = 12
The spiritual weapons attack the foes
I forgot that they attack the round they are summoned, so I'm doubling the attacks
Mel:
Spiritual Weapon: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 3 ⇒ (3) + 3 = 6
Spiritual Weapon: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 3 ⇒ (8) + 3 = 11
Spiritual Weapon: 1d20 + 12 ⇒ (8) + 12 = 201d8 + 3 ⇒ (6) + 3 = 9
Spiritual Weapon: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (6) + 3 = 9
Avrahim:
Attack 1: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 3 ⇒ (2) + 3 = 5
Attack 2: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 3 ⇒ (5) + 3 = 8
Attack 1: 1d20 + 10 ⇒ (15) + 10 = 251d8 + 3 ⇒ (7) + 3 = 10
Attack 2: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 3 ⇒ (6) + 3 = 9
DM
OK-ned a break-will finish NPCs soon

Dungeon Monkey |

Sarastra takes advantage of her newly hasted speed to head to the corner of the building. R7. Once there she sends a lance of purple lightning arcing through the line of mummies
Lightning: 6d6 ⇒ (2, 6, 1, 6, 3, 2) = 20
Reflex R9 DC 24: 1d20 + 5 ⇒ (3) + 5 = 8
Reflex R12 DC 24: 1d20 + 5 ⇒ (5) + 5 = 10
Reflex R15 DC 24: 1d20 + 5 ⇒ (5) + 5 = 10
Reflex R18 DC 24: 1d20 + 5 ⇒ (12) + 5 = 17
Reflex R21 DC 24: 1d20 + 5 ⇒ (3) + 5 = 8
Reflex R24 DC 24: 1d20 + 5 ⇒ (11) + 5 = 16.
DM

Melchizedek. |

Mel unlimbers his massive mace, its sun-shaped head glowing with a yellow light
“Batter up” He says tersely
1st atk: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 5 + 2d6 ⇒ (6) + 5 + (4, 6) = 21 (2d6 vs evil; undead will save DC14 or instadeath)
2nd atk: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 5 + 2d6 ⇒ (8) + 5 + (6, 6) = 25 (2d6 vs evil; undead will save DC14 or instadeath)
2nd crit confirm: 1d20 + 7 ⇒ (4) + 7 = 11
save DC 14 Will: 1d20 + 10 ⇒ (2) + 10 = 12
save DC 14 Will: 1d20 + 10 ⇒ (20) + 10 = 30
His foe collapses, its head staved in

Dungeon Monkey |

I Want My Mummy Rd2
{Party members with an H are hasted. This is rd 2}
H Merle 25
Alessia 24
Justin 18 [stoneskin and move]
H Martin 15 [attack E12]
H Avrahim 12 [undead bane xbow +DC18 disruption E15]
Spiritual scimitar: R9
Frost mummies 11
H Sarastra 8 [lightning bolt]
H Karrin 7
H Mel 6 [atk]
spiritual mace E9
DM Info
NORTH
E9: dead
E12: 66
E15: dead
E18:
E21
E24
SOUTH
R9: 30
R12: 20
R15: 20
R18: 20
R21: 20
R24: 20

Alessia of Keoland |

Alessia heads toward the largest group of undamaged mummies (probably somewhere near F21) and takes a swing at the nearest one, trying to draw them all into combat.
+2 keen furyborn bastard sword: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d10 + 9 ⇒ (1) + 9 = 10
Kind of like winning a dollar off a $10 lottery ticket...

Dungeon Monkey |

Alessia heads toward the largest group of undamaged mummies (probably somewhere near F21) and takes a swing at the nearest one, trying to draw them all into combat.
[dice="+2 keen furyborn bastard sword]1d20+18
[dice="Damage]1d10+9
Kind of like winning a dollar off a $10 lottery ticket...
Isnt your crit range 17-20 with keen? If so you just critted

Dungeon Monkey |

I Want My Mummy Rd2
{Party members with an H are hasted. This is rd 2}
H Merle 25 Magic missile]
Alessia 24 [hit/crit]
Justin 18 [stoneskin and move]
H Martin 15 [attack E12]
H Avrahim 12 [undead bane xbow +DC18 disruption E15]
Spiritual scimitar: R9
Frost mummies 11 [attacking]
H Sarastra 8 [lightning bolt]
H Karrin 7
H Mel 6 [atk-kill]
spiritual mace E9
Alessia can roll another damage dice at her leisure. I'm going to forward the battle. If anyone is hit by the mummies' claw attacks, I will need a DC 17 Fort save from them
The mummies start to move. The three nearest Alessia swarm her, and begin beating on her with their staffs
E21 full attack
atk1: 1d20 + 13 ⇒ (14) + 13 = 272d6 + 7 ⇒ (3, 6) + 7 = 16
atk2: 1d20 + 8 ⇒ (5) + 8 = 132d6 + 7 ⇒ (5, 1) + 7 = 13
E18
atk1: 1d20 + 13 ⇒ (19) + 13 = 322d6 + 7 ⇒ (1, 4) + 7 = 12
E24
atk1: 1d20 + 13 ⇒ (15) + 13 = 282d6 + 7 ⇒ (5, 2) + 7 = 14
Two mummies approach the now fun sized Karrin. They forgo their staffs, raising clawed hands which glow with a frosty blue nimbus
R12 1d20 + 13 ⇒ (10) + 13 = 231d6 + 7 + 5d6 ⇒ (4) + 7 + (4, 6, 3, 4, 3) = 31
R15 1d20 + 13 ⇒ (7) + 13 = 201d6 + 7 + 5d6 ⇒ (2) + 7 + (6, 2, 5, 5, 3) = 30
The one near Sarastra advances to do the same to her
R9 1d20 + 13 ⇒ (2) + 13 = 151d6 + 7 + 5d6 ⇒ (1) + 7 + (1, 2, 1, 3, 5) = 20
Martin's foe claws at him as well
E12 1d20 + 13 ⇒ (18) + 13 = 311d6 + 7 + 5d6 ⇒ (3) + 7 + (6, 2, 2, 3, 1) = 24
DC 17 Fort save: 1d20 + 11 ⇒ (6) + 11 = 17
Martin cries out as a claw rakes his neck, and a blackening of frostbite creeps along his skin
Suddenly there is a darkening in the already darkened tomb. A whirlwind of icy sleet begins to pelt a large section of the area. Visibility drops to zero within the driving magical storm
Zero visibility within the circle, even for darkvision
DM Info
NORTH
E9: dead
E12: 66
E15: dead
E18:
E21: 10
E24
SOUTH
R9: 41
R12: 20
R15: 20
R18: 20
R21: 20
R24: 20

Karrin Kind |

Two mummies, P10 and q11, moved more than two squares in Karrin's threat range and thus provoke AoO, Karrin has a 16 Dex and thus can gain up to 3 AoO per round.
AoO on P10: 1d20 + 17 ⇒ (16) + 17 = 33
AoO damage on P10: 2d8 + 9 + 1d6 + 2d6 ⇒ (8, 5) + 9 + (3) + (4, 4) = 33
3 cold might not affect these guys
AoO on P10: 1d20 + 17 ⇒ (1) + 17 = 18
AoO damage on P10: 2d8 + 9 + 1d6 + 2d6 ⇒ (1, 2) + 9 + (5) + (3, 1) = 21
5 cold damage this time
The mummies then attack and R12 hits Karrin
1st attack on P10: 1d20 + 17 ⇒ (14) + 17 = 31
50% miss chance: 1d100 ⇒ 54
damage on P10 it hits: 2d8 + 9 + 1d6 + 2d6 ⇒ (5, 5) + 9 + (5) + (5, 4) = 33
2st attack on whoever is still standing: 1d20 + 12 ⇒ (6) + 12 = 18
50% miss chance: 1d100 ⇒ 50
damage: 2d8 + 9 + 1d6 + 2d6 ⇒ (5, 4) + 9 + (1) + (2, 1) = 22
3rd attack on whoever is still standing: 1d20 + 7 ⇒ (3) + 7 = 10
50% miss chance: 1d100 ⇒ 70
damage: 2d8 + 9 + 1d6 + 2d6 ⇒ (6, 2) + 9 + (4) + (2, 5) = 28

Justin Case |

Justin throws up an arm reflexively when the sudden magical storm begins raging.
"Oh Goodie. This'll help." Justin mutters grumpily, giving up on trying to see through the magical sleet.
"Sheesh! I thought the weather OUTSIDE was bad!"
Waiting til announcement for start of next round! :)
"I could try to dispel it, but I can't see where it's coming from!" The wizard shouts.

Dungeon Monkey |

I Want My Mummy Rd3
{Party members with an H are hasted. This is rd 3}
H Merle 25
Alessia 24
Justin 18
H Martin 15 [atk-kill]
H Avrahim 12 [searing light]
Spiritual scimitar: R9
Frost mummies 11
H Sarastra 8
H Karrin 7
H Mel 6
spiritual mace E18
1st: 1d20 + 20 ⇒ (9) + 20 = 292d6 + 11 ⇒ (4, 3) + 11 = 18
haste: 1d20 + 20 ⇒ (11) + 20 = 312d6 + 11 ⇒ (5, 3) + 11 = 19
2nd: 1d20 + 15 ⇒ (20) + 15 = 352d6 + 11 ⇒ (5, 1) + 11 = 17
2nd crit confirm: 1d20 + 15 ⇒ (5) + 15 = 202d6 + 11 ⇒ (5, 4) + 11 = 20
Martin slays his foe
Mel guides his spiritual mace over to the mummies on Alessia.
"Sound off if you need healing!" He yells to the room
Avrahim shouts from within the maelstrom
FIAT LUX CONTRA MORTUS!
touch atk: 1d20 + 6 ⇒ (1) + 6 = 710d8 ⇒ (2, 7, 2, 1, 7, 1, 2, 7, 7, 4) = 40
miss chance 50: 1d100 ⇒ 56
I'm going to halt there until those ahead of the mummies make their rolls
DM Info
NORTH
E9: dead
E12: dead
E15: dead
E18:
E21: 10
E24
SOUTH
R9: 41
R12: 20
R15: dead
R18: 20
R21: 20
R24: 20

Alessia of Keoland |

Last round:
Alessia aims a full attack at the mummy she'd previously hit.
+2 keen furyborn bastard sword: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30
+2 keen furyborn bastard sword: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 (+1 if the first attack hits)
Damage: 1d10 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Damage: 1d10 + 9 + 1 ⇒ (10) + 9 + 1 = 20 (+2 if the first attack hits)

Alessia of Keoland |

This round:
If the mummy she'd previously attacked goes down, she'll target the next one in line; if not, she goes after the first one.
+2 keen furyborn bastard sword: 1d20 + 18 ⇒ (1) + 18 = 19 (+2 or +3 if mummy #1)
+2 keen furyborn bastard sword: 1d20 + 13 ⇒ (12) + 13 = 25 (+3 or +4 if mummy #1, +1 if mummy #2)
Damage: 1d10 + 9 ⇒ (4) + 9 = 13
Damage: 1d10 + 9 ⇒ (3) + 9 = 12 (+2 if first attack hits)
Miss chance 1: 1d100 ⇒ 82
Miss chance 2: 1d100 ⇒ 35