Silver Rose Sidequests

Game Master Patrick Curtin

This thread is to explore the individual stories of the PCs of the Silver Rose game. There are a lot of plot threads, side quests, interactions that get skipped because of time Or bogging down concerns. Here we can explore these individual ‘adventures’ freely without time constraints.


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Updated Map

The pink circle is the steam cloud, everything within is concealed


Bribes always welcome

Turtle turtle!!

Karrin 22 [miss]
Alessia 19 [pending]
Martin 17 [hit]
Avrahim 14 [crossbow]
Sarastra 14 [lightning]
Turtle 13 [breath]
Merle 12 [dd/mm]
Justin 7 [wall o fire]
Mel 5 [Spirit weapon]

New Round!!


female human wight fighter (armor master) 8 / furious guardian 2

Alessia's going to hold action until it gets into melee range. Not really a whole lot she can do here, as far as I know, at least.


Bribes always welcome

By the way - everyone is free thanks to the steam bath


Human Wiz 12 (Evocation)

Ouchies. yeah, that worked alright. A little TOO well! ;P Thx DM

Reminder, wall o'fire was standard action, and move action was a half-move to H34

EDIT- Wait, Merle cast HASTE, so I can do a FULL move as a half-move action? (IE=safely?) if so I'll scoot up to E34

SO, current status, HP 29/80,

Justin's (slightly pained) voice can be heard from somewhere in the steam,...

"Well. At least it's WARM."

I'll wait til closer to my actual move to post action, :)


Bribes always welcome

Merle retconed that haste. It isn’t cast


Bribes always welcome
Alessia of Keoland wrote:
Alessia's going to hold action until it gets into melee range. Not really a whole lot she can do here, as far as I know, at least.

You can attack it from the ledge. It is engaged at close range so you can melee if you move to K31. However, there is the wall of fire in the way. IDK how long that fire will be up


Human Wiz 12 (Evocation)

Ah, ok I missed the retcon, sorry. I'll move back to my original spot at H34. Close to Mel. :)

Just FYI, that wasn't a spell, that was the 'Elemental Wall' wizzie power acting as Wall of Fire. First thing I'm doing on next action is Dropping it. Saving the rest of it's rounds/day for later. :)

I'll go ahead and post actions,

From the steam cloud comes Justin's pained voice.

"Sorry guys, I didn't think it would be THAT effective!"

The wizard ceases his concentration, and the wall of flame flickers and dies.

From near Mel, Justin chants once more. Overland Flight. For real this time! :)

Justin floats up inside the steam cloud, and floats sideways. 5' move to H33

I'm drinking a potion NEXT round!:)


Bribes always welcome

Turtle turtle!!

Karrin 22 [Pending]
Alessia 19 [pending]
Martin 17 []
Avrahim 14 [SW]
Sarastra 14 [Phantasmal Killer]
Turtle 13 []
Merle 12 [dd/mm]
Justin 7 [Overland Flight]
Mel 5 [Spirit weapon- channel]

The blistering steam melts the icy rime surrounding the party. Avrahim copies Mel and sends a glowing sword streaking towards the dim bellowing form of the ice turtle. Sarastra begins chanting in a liquid tongue that hurts the ears of those around her. Those around her see a titanic shadow darken the steam by the icy beast

Will save DC25 turtle: 1d20 + 15 ⇒ (9) + 15 = 24
fort save DC25 turtle: 1d20 + 13 ⇒ (6) + 13 = 19

Avrahim SW: 1d20 + 9 ⇒ (10) + 9 = 191d20 + 4 ⇒ (7) + 4 = 111d8 + 3 ⇒ (3) + 3 = 61d8 + 3 ⇒ (7) + 3 = 10.

Whelp ....

There is a sudden fearful bellow as the beast suddenly rears back and crashes into the deep layer of quick snow beneath it. It stops moving and in a few moments sinks below the shifting blue snow, just disappearing from view as the steam cloud dissipates


Female Shadow Fey Sorc/6

“Well, shall we proceed?”


Human Wiz 12 (Evocation)
Sarastra wrote:
“Well, shall we proceed?”

"Yes please."


female Tiefling 12th level Duskblade

Karrin flies up to meet the group.

"Well that was a thing."


Human Wiz 12 (Evocation)

"Yes. Yes it was. It was even warm for a second or three there."

Justin looks around and lowers his eyes sheepishly.

"Sorry. I had to melt the ice. HOW was I to know the friggin turtle was actually LIVING paraelemental ice and would EXPLODE when exposed to fire?!?" He grumbles.

"On the PLUS side, I do have some interesting notes to make. Oh, and before we re-freeze. Again."

Justin mutters his Prestidigitation charm and dries himself off, and offers to do the same to anyone else who needs a hand drying off before their steamed clothing freezes solid.


Female catfolk sorceror 11
Karrin Kind wrote:

Karrin flies up to meet the group.

"Well that was a thing."

"Yeah any other day that might have seemed strange."


Bribes always welcome

The icy leviathan has disappeared beneath the deep quicksnow. The steam precipitates out of the atmosphere as more snow. The various people get their clothes dried and they advance on through the vast cave.

A while goes by as they edge along the bluish ice ledge, keeping a wary eye for any new surprises. They come to the back of the cave and find several holes in the ice. Two seem to be exhaling blasts of snow, possibly from being aligned with the winds above. The snow settles into the vast lake of other snow. The final hole is quiet, with just a faint whistling to be heard. It twists up in a 45 degree cant, the rounded tunnel disappearing from view a dozen feet from the entrance.


female human wight fighter (armor master) 8 / furious guardian 2
Merle Barer wrote:
Karrin Kind wrote:

Karrin flies up to meet the group.

"Well that was a thing."

"Yeah any other day that might have seemed strange."

Alessia remains (figuratively) frozen in place for a few seconds before sheathing her sword, muttering to herself.

"I do not understand what just happened. Or how it happened."

...she says in full player proxy mode.


Female Shadow Fey Sorc/6

Sarastra looks back at Alessia

“I simply showed the beast the thing that it feared most. Everything fears something. It died of fright”

The dark fey princess walks along unconcerned


Human Wiz 12 (Evocation)

Justin floats along with the others, using his flight to make sure he does not have to worry about falling on the ice.

Justin glances back at Sarastra when she speaks. He silently tries to decide if she is merely self-confident, (Which he approves of),or if she deserves a place next to Karrin on his 'List of People I do NOT Want Mad at Me'.

Justin examines the snow-breathing holes thoughtfully. He looks up the shaft of the silent one before turning to the rest.

"Ice-spelunking. THAT's a fun, team-building activity, right?"

Since he has a long-term fly spell running, he offers to be the 'safety anchor' if everyone wants to tie them selves together to prevent anyone from falling back down the slippery slope :)


Human Wiz 12 (Evocation)

Justin goes ahead and casts his more powerful armor spell (Elf-lord's armor) and pulls out a roll of silk rope from his handy haversack.


Bribes always welcome

Im going to just condense this a bot

With Justin flying and acting as an anchor, the others manage to navigate the ice tunnel in about an hours time

I don’t know how long your spell lasts, but we’ll just assume everyone gets up with no problem

The tunnel emerges in a small cave that looks out onto a wind-scoured plateau. The blue ice of the mountain is exposed, but beyond about 300 feet is a large iron door set flush into the side of the icy mountain on the far side of the wind-swept span. The party can see the tips of the ice mountain chain through the tatters of storm clouds. They are quite high up it seems - though what that means on this plane is debatable...


Human Wiz 12 (Evocation)

This spell is Overland Flight, lasts 11 hours at my level. We good! :)

Justin surveys the barren, frozen landscape as he coils his silk rope and stows it in his haversack. The wizard points at the only visible feature on the Icy mountain and says,...

"I'll take door number one Memnon."


Memnon looks at Justin

“Looks like the spot. What now, effendi?”


Human Wiz 12 (Evocation)

Justin shrugs. "It's a big-honkin' door. We knock on it." He smirks.

Waving the others forward, Justin flies so his feet are just above the wind-swept frozen plain. He stays even with whoever usually takes point, (Karrin?) looking for dangers from above, or below, the ice.

Per: 1d20 + 11 ⇒ (5) + 11 = 16

Still getting snow and ice in my lashes I see. :P


Human Wiz 12 (Evocation)

Justin pops a moderate cure potion, checks the status of his spells, and checks that the rest are ready to move forward,...

So Spells running are; Overland Flight, Elf Lords Armor, and drink 1 CMW potion,
2d8 + 3 ⇒ (6, 5) + 3 = 14

And Current HP: 43/80, he still looks like heck warmed over. :P


AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10

Mel slaps Justin on the back

"Here ya go, bud"

CCW: 4d8 + 10 ⇒ (2, 6, 1, 5) + 10 = 24 (multiply final amount by 1.5)


Human Wiz 12 (Evocation)

Justin sighs, releasing tension he didn't realize he had been holding in to fight the pain.

Current HP:79/80 :) MUCH better!

"Oooooo,... Thanks Mel. I needed that!" Justin says gratefully.

"GOTTA remember to throw up elemental protections BEFORE the giant turtle thing breathes next time,..."


Bribes always welcome

Justin if you are flying, I will need a Fly check from you. Also, anyone traversing this area will need to make an appropriate skill check to make it, as the winds here are close to 100 Km/h and there is pelting snow


Human Wiz 12 (Evocation)

Right-o! Fly check,...: 1d20 + 7 ⇒ (18) + 7 = 25

"F-F-Fresh air is-s-s G-G-Good for you, r-r-right?!?"


female Tiefling 12th level Duskblade

If a DC 26 is good enough to scale this ice wall Karrin can take 10 on a climb check and tie off a rope at the top for the others.


Human Wiz 12 (Evocation)

We aren't climbing a wall. (Yet?) We have to cross the plain to get to the door, and the plain is a solid sheet of ice with 100kph winds blowing across it. :P On second thought, maybe climbing skill will help? Secure us to the ground so we don't blow away? :)


Female catfolk sorceror 11

Merle happy to teleport herself and 3 others across the plain if there having trouble


Bribes always welcome

Merle teleports over to the opposite edge. Sarastra also walks over through dimensions in some fashion, although she doesn’t offer to bring anyone else. Mel, Martin, and Avrahim go with Merle. The rest make it over, wind blown but ok

1d6 ⇒ 6 Oops

There is a sudden rumbling, like an avalanche rolling down from up above. A mass of ice and snow rains down on the plateau. The party huddles hard against the door as the avalanche passes. A pile of snow and ice is piled by the tunnel they crawled up, blocking all sight of it.

As if this development isn’t bad enough, the pile begins to quake and shudder. A huge roughly humanoid form emerges from the pile, an amalgamation of ice and snow towering three meters high. Brilliant blue fires kindle where eyes should be. This new threat begins to move effortlessly across the ice plateau

Roll initiative!.


Human Wiz 12 (Evocation)

Justin, who had been about to examine the door closer before the sudden avalanche, blinks at the second oncoming avalanche with arms and legs now heading towards them.

"Aww, fertheluvuv,..."

The wizard looks upwards.

"Can we catch just ONE break today? Please?!?" He demands to the sky.
Only the howling winds, and the thunderous approach of the new humanoid iceberg, answer his plea.

Init: 1d20 + 3 ⇒ (14) + 3 = 17

"Try to keep it at range! I'll try to catch it in a fire circle!"


female Tiefling 12th level Duskblade

initiative: 1d20 + 3 ⇒ (11) + 3 = 14


Bribes always welcome

Frosty the Snowman
Ice Elemental 21 [full double move]
Justin 17
Karrin 14
Alessia
Martin 12
Avrahim 11
Sarastra 11
Merle
Mel 5

Parking this until we get other inits.

The snow creature closes the gap between the group, ending up about 40’ from their position


Female catfolk sorceror 11

Init

1d20 + 7 ⇒ (5) + 7 = 12

"Tell me Justin does everywhere your dragging us just plain suck or is it just me?"

Merle opens up with a barrage of scorching rays

Ray 1 touch 1d20 + 8 ⇒ (12) + 8 = 20

Ray 2 touch 1d20 + 8 ⇒ (5) + 8 = 13

Ray 3 touch 1d20 + 8 ⇒ (10) + 8 = 18


Bribes always welcome

Rays one and three hit. Roll damage

Merle’s fiery lances burn holes in the snow creature


Martin advances to meet the foe, walking cautiously he gets to about 20 feet away


Male Fort 9 Ref 7 Will 9 10 Inquisitor

Avrahim cocks his crossbow and mutters a few words over it

Activating bane elemental

Attack 1: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 5 + 2d6 ⇒ (2) + 5 + (6, 2) = 15Add +1 if within 30'
Attack 2: 1d20 + 7 ⇒ (13) + 7 = 201d10 + 5 + 2d6 ⇒ (3) + 5 + (5, 4) = 17Add +1 if within 30'


AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10

Mel intones a deep chanting spell. A column of dazzling fire laced with radiant shafts of energy washes down on the creature

Flame strike: 10d6 + 5d6 ⇒ (4, 5, 5, 4, 3, 5, 6, 3, 1, 6) + (6, 3, 3, 2, 3) = 59


Female Shadow Fey Sorc/6

Sarastra gestures snd a purple bolt of lightning issues forth

DC21 ref: 1d20 + 17 ⇒ (16) + 17 = 33

dam: 6d8 ⇒ (5, 4, 7, 7, 2, 4) = 29


Human Wiz 12 (Evocation)

Posting action I go after critter yes?

Justin raises his hand and draws a circle in the air. A wall of flame springs into place, starting across the charging snow creatures path and curving around to encircle it entirely.

Elemental wall power as Wall of Flame. Circle with heat towards inside. critter takes 2d4+intense spells pwr pts/dmg from being inside each round, 2d6+ if it crosses through it.

First round dmg (just from being near/inside it) 2d4 + 6 ⇒ (4, 3) + 6 = 13

"So. Let's get this door open, yeah?" He says energetically.


Human Wiz 12 (Evocation)
Merle Barer wrote:


"Tell me Justin does everywhere your dragging us just plain suck or is it just me?"

"No. THIS time it's not just you. I'm definitely lodging a complaint with the Sigil Tourist Bureau. This 'Whirlwind Planescape Tour' stinks!"


Female catfolk sorceror 11

Ray 14d6 ⇒ (6, 2, 3, 6) = 17 ray 2 4d6 ⇒ (5, 2, 3, 4) = 14


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Bribes always welcome

Frosty the Snowman
Ice Elemental 21 [full double move]
Justin 17 [wall of fire]
Karrin 14 [pending]
Alessia [pending]
Martin 12 [full double move]
Avrahim 11 [bane bolts]
Sarastra 11 [lightning]
Merle 12 flame ray
Mel 5 flame strike

holding for the moment


female human wight fighter (armor master) 8 / furious guardian 2

Sorry for the delay, "new posts" notification wasn't showing up for some reason.

Initiative: 1d20 + 5 ⇒ (12) + 5 = 17

As before, basically going to stand between the spellcasters and the monster, then hold action.


Map

A wall of flame springs around the icy beast


Human Wiz 12 (Evocation)
Cartographer Monkey wrote:

Map

A wall of flame springs around the icy beast

"And STAY there! Good ice,... thing." Justin snarls.

"Mem! Check out the door while we see if we can help Frosty lose some weight. What'll it take to open it?"

I really need to write Mem up for you, dont I? :P If you wish I'll make his K: rolls for examining the door. What should he look at? Arcane? Engineering?


Im thinking something like a 10th level Investigator NPC with a few utilitarian spells like light, mage hand, comprehend languages, scribe ..etc. these could be just supernatural abilities tied to his makeup. Stats would be super high int, high wis, good charisma/dex and negligible Str/con

Perception: 1d20 + 15 ⇒ (15) + 15 = 30
disable traps: 1d20 + 15 ⇒ (11) + 15 = 26

Memnon scans the door while the party fights

“It’s magically sealed with some sort of temporal stasis. There’s Goblin writing on the face ...”

He pauses

“Speak the word which warms the hearts of all true goblinkind”

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