Silver Rose Sidequests

Game Master Patrick Curtin

This thread is to explore the individual stories of the PCs of the Silver Rose game. There are a lot of plot threads, side quests, interactions that get skipped because of time Or bogging down concerns. Here we can explore these individual ‘adventures’ freely without time constraints.


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Female catfolk sorceror 11

Merle attempts a dispel again

1d20 + 11 ⇒ (9) + 11 = 20

Assuming it works she also takes this oppertunity to hit the nearest enemy with a quickend magic missile

5d4 + 5 ⇒ (2, 1, 3, 3, 3) + 5 = 17


female Tiefling 12th level Duskblade

Karrin will simply take round 4 to buff herself up as she has no targets at the moment.

Karrin casts Bull Strength on herself.


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female Tiefling 12th level Duskblade

Oh, Karrin will also take a 5'ft step so she can charge next round.


Bribes always welcome

I Want My Mummy Rd4

{Party members with an H are hasted. This is rd 4}

H Merle 25 [dispel]
Alessia 24 [atk -hit]
Justin 18 [dispel or other retcon]
H Martin 15 [atk-crit]
H Avrahim 12 [hit]
Spiritual scimitar: atk -R18
Frost mummies 11
H Sarastra 8 [dispel mark II]
H Karrin 7 [bull str
H Mel 6 [double move]
spiritual mace E18 [miss]

Karrin chants as Merle prepares to dispel yet again


Bribes always welcome

I Want My Mummy Rd5

{Party members with an H are hasted. This is rd 5}

H Merle 25 [dispel-Mag miss]
Alessia 24 [pend]
Justin 18 [retcon needed]
H Martin 15 [Hit-kill]
H Avrahim 12 [hit-kill]
Spiritual scimitar: atk -R24 [miss]
Frost mummies 11
H Sarastra 8 []
H Karrin 7 [pend]
H Mel 6 [pemd]
spiritual mace E18

Merle's dispel drops the storm yet again. Her magic missile streaks towards the mummy that fights Martin

Martin swings Trueheart at his weakening foe

1st: 1d20 + 20 ⇒ (11) + 20 = 312d6 + 11 ⇒ (3, 4) + 11 = 18
2nd: 1d20 + 15 ⇒ (9) + 15 = 242d6 + 11 ⇒ (4, 6) + 11 = 21

The frozen undead horror falls into true death

Avrahim aims at his next victim

R12-
Attack 1: 1d20 + 7 ⇒ (14) + 7 = 211d10 + 5 ⇒ (7) + 5 = 12Add +1 if within 30'
Attack 2: 1d20 + 7 ⇒ (1) + 7 = 81d10 + 5 ⇒ (7) + 5 = 12Add +1 if within 30'

He hits one straight through the eye

The two frost spheres disappear

Avrahim directs his spectral scimitar to the next foe

R24 Attack 1: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 3 ⇒ (8) + 3 = 11

I'll hold there until some others before the mummies post. Justin Merle beat you to the dispel, so post another action.

DM

Spoiler:

NORTH
E9: dead
E12: dead
E15: dead
E18: 29
E21: 10
E24: 22
SOUTH
R9: dead
R12: dead
R15: dead
R18: dead
R21: 20
R24: 20


Bribes always welcome
Karrin Kind wrote:
Oh, Karrin will also take a 5'ft step so she can charge next round.

I wasn't sure which way this was - could you give me a coordinate?


New Map

Sovereign Court

Male hu-man Paladin

Down to the Q line, not sure what those circles are but Karrin probably can't charge though them. Q11 looks fine to me.


Bribes always welcome

Yep. The circles are pillars. I’ll move you to q11


Human Wiz 12 (Evocation)

Justin blinks, aborting his plan to cast his own dispel when the sleet storm fades again.

"Thanks Merle! That quickening metamagic is REALLY useful. I need to learn that." Justin says as he searches for his targets,...

Seeing a lone mummy ducking around a column, he drifts forward on his flying spell to be closer to Avrahim. 5'move to L 11

"JUST close enough!" he says as he winds up with his blasting rod and sends a small sphere of flame towards the mummy, just catching it in the mini-fireball blast that results.

Reserve feat, Fiery Burst, 30' range, 5' burst, 1d6 per lvl of unused fire spell memorized. (6d6) Should JUST be able to catch H17 in it if i target the burst at I 17(?)

Fiery burst dmg: 6d6 + 6 ⇒ (6, 4, 5, 1, 2, 4) + 6 = 28

Justin looks at Avrahim. "What? He looked like he was freezing. I warmed him up!"


Bribes always welcome

What's the REF save DC on that fire burst?


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
What's the REF save DC on that fire burst?

Oops, sorry, Huhm feat is,... non-informative. Going to guess it is based on highest lvl fire spell available, since that is what powers the feat. (Unless you decide differently) :) So Ref save = DC:22


Bribes always welcome

ref DC22: 1d20 + 5 ⇒ (9) + 5 = 14

Justin' fire crisps the mummy. It remains upright


Bribes always welcome

I Want My Mummy Rd5

{Party members with an H are hasted. This is rd 5}

H Merle 25 [dispel-Mag miss]
Alessia 24 [pend]
Justin 18 [fire-hit]
H Martin 15 [Hit-kill]
H Avrahim 12 [hit-kill]
Spiritual scimitar: atk -R24 [miss]
Frost mummies 11
H Sarastra 8 []
H Karrin 7 [pend]
H Mel 6 [pemd]
spiritual mace E18

I'm going to go forward since Alessia is fighting a bit separate at the moment. I'll hold off on her foe's shot until she resolves

Once again, the whirling sleet storm materializes, cloaking the remaining mummies

*Nelson laugh*

DM

Spoiler:

NORTH
E9: dead
E12: dead
E15: dead
E18: 29
E21: 10
E24: 22
SOUTH
R9: dead
R12: dead
R15: dead
R18: dead
R21: 48
R24: 20


New Map


Human Wiz 12 (Evocation)

Justin pounds on the column when the sleet-storm starts back up.
Again.

"SUNUVABANTHAPOODOO!!"


Human Wiz 12 (Evocation)

"I got ONE dispel left! Alessia! Can you get out? Make them come to us!"


Female catfolk sorceror 11

"ARE YOU ^&*&^*&ING ^&*^&*ING ME!!!!?????"

Merle (Again) dispels the sleet storm

1d20 + 11 ⇒ (10) + 11 = 21

Then takes a pot shot with another quikend magic missile

5d4 + 5 ⇒ (3, 4, 2, 2, 1) + 5 = 17

"And this time stay ^&*^ing dispelled!!!!!"


Male Cat

Seph slowly covering his ears with his paws to blockout Merle's verbal tirade.


Human Wiz 12 (Evocation)

Justin smirks.
The wizard doesn't speak feline, but he does certainly appreciate Merle's feelings on the situation.

"Never thought I'd say this. But there CAN be such a thing as too many bloody casters!" The wizard mutters to Memnon.

'They aren't blasters or summoners, or we'd be toast by now. In fact the only thing we've actually seen them do magic-wise is use defensive chants, and this stupid sleet-storm spell. But if they're sorcerers, even one of them could keep doing this a LONG time. We are wasting way too much magic here JUST to walk through a friggin' door!'

Justin contemplates as he soars high with his spell to get a clear view of his next target, and tosses another mini-fireball at it.

Can't see where they are with sleet-storm map yet. But he will move enough to bring the nearest one into mini-fireball range. Same as last time, 6d6 fire burst, DC:22 for 1/2 dmg.

Fire burst: 6d6 + 6 ⇒ (5, 3, 1, 5, 4, 5) + 6 = 29


female human wight fighter (armor master) 8 / furious guardian 2

+2 keen furyborn bastard sword: 1d20 + 18 ⇒ (20) + 18 = 38
+2 keen furyborn bastard sword: 1d20 + 13 ⇒ (19) + 13 = 32 (+1 if first attack hits)

Damage: 1d10 + 9 ⇒ (10) + 9 = 19
Damage: 1d10 + 9 ⇒ (2) + 9 = 11 (+2 if first attack hits)


female human wight fighter (armor master) 8 / furious guardian 2

Well, then.

Confirm critical: 1d20 + 18 ⇒ (13) + 18 = 31
Confirm critical: 1d20 + 13 ⇒ (18) + 13 = 31

Critical damage: 1d10 ⇒ 5
Critical damage: 1d10 ⇒ 8


Bribes always welcome

Alessia whirls her sword in a savage arc, slicing the mummy’s neck clean off in two fierce slashes. The mummy falls, leaving her alone in the howling storm

nice job!


Human Wiz 12 (Evocation)

Was that the last mummy? So only the 'ghost' left?


Bribes always welcome

You wish


Human Wiz 12 (Evocation)

Ah,... yes. yes I did. :P


Bribes always welcome

I Want My Mummy Rd5

{Party members with an H are hasted. This is rd 5}

H Merle 25 [dispel-Mag miss]
Alessia 24 [hit-kill]
Justin 18 [fire-hit]
H Martin 15 [Hit-kill]
H Avrahim 12 [hit-kill]
Spiritual scimitar: atk -R24 [miss]
Frost mummies 11
H Sarastra 8 [glitterdust]
H Karrin 7 [pend]
H Mel 6 [miss]
spiritual mace E18

Merle's magic missile hits the mummy that Avrahim's scimitar attacks, wounding it.

Justin you are anticipating your spells. I'll take that as a round 6 attack if needed

A mummy comes around a pillar and pummels Martin with a withered fist that glows a bright blue

1d20 + 13 ⇒ (4) + 13 = 171d6 + 7 + 1d6 + 4d6 ⇒ (3) + 7 + (5) + (1, 6, 4, 1) = 27

It misses the paladin

Sarastra flicks glitter at the far mummy

DC20 Will: 1d20 + 10 ⇒ (12) + 10 = 22

The mummy is encased in a sparking glowing cloud of magical motes

Mel steps up to the mummy that missed Martin

"Batter up!"

Weapon:Pelor's Fist +2 Holy Mace of Disruption
1st atk: 1d20 + 12 ⇒ (7) + 12 = 191d8 + 5 + 2d6 ⇒ (1) + 5 + (5, 4) = 15 (2d6 vs evil; undead will save DC14 or instadeath)

2nd atk: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 5 + 2d6 ⇒ (1) + 5 + (6, 4) = 16 (2d6 vs evil; undead will save DC14 or instadeath)

Both swings whiff

His floating mace joins the fray

Spiritual Weapon:

Spiritual Weapon: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 3 ⇒ (7) + 3 = 10

The mummies run swiftly towards the group

OK- Karrin's go then a new round

DM

Spoiler:

NORTH
E9: dead
E12: dead
E15: dead
E18: dead
E21: dead
E24: 22
SOUTH
R9: dead
R12: dead
R15: dead
R18: dead
R21: 38
R24: 3


New Map


Human Wiz 12 (Evocation)

i THINK if I aim my baby-fireball at P14 I can get both mummies at N13 & Q15? If not, I'll make sure I get it on N13.

Justin winds up, and throws another baby fireball,...

Fire Burst, 6d6+6, DC:22 for 1/2 dmg 6d6 + 6 ⇒ (1, 2, 2, 4, 3, 4) + 6 = 22


female Tiefling 12th level Duskblade

Karrin will move to the PQ 12-13 square and take her swings.

1st Attack: 1d20 + 18 ⇒ (5) + 18 = 23
damage: 2d8 + 11 + 1d6 + 2d6 ⇒ (6, 2) + 11 + (1) + (4, 5) = 29

Hast Attack: 1d20 + 18 ⇒ (4) + 18 = 22
damage: 2d8 + 11 + 1d6 + 2d6 ⇒ (8, 4) + 11 + (4) + (2, 5) = 34

I see two possible targets in that area, I'll let you apply the attacks as you feel necessary


female human wight fighter (armor master) 8 / furious guardian 2

Alessia uses her action to make a beeline for the nearest mummy.


Bribes always welcome

Alessia runs towards the battle with Martin and Avrahim. Karrin directs her attacks at the more wounded mummy and brings it down. Now just the glittery mummy is left


Bribes always welcome
Justin Case wrote:

i THINK if I aim my baby-fireball at P14 I can get both mummies at N13 & Q15? If not, I'll make sure I get it on N13.

Justin winds up, and throws another baby fireball,...

Fire Burst, 6d6+6, DC:22 for 1/2 dmg 6d6+6

Karrin had first go, and she stepped into that area. You will cause collateral damage should you fire that off. Do you still wish to?


Bribes always welcome

I Want My Mummy Rd 6

{Party members with an H are hasted. This is rd 6}

H Merle 25
Alessia 24 [double move]
Justin 18 [possible fireball]
H Martin 15
H Avrahim 12
Spiritual scimitar:
Frost mummies 11
H Sarastra 8
H Karrin 7
H Mel 6
spiritual mace

When I get some time I’ll get the NPC’s actions up. Until then, post actions and maybe kill these last two do I don’t have to ..


Female catfolk sorceror 11

Merle unleashes a magic missile barrage on the closest Mummy

Magic missile 5d4 + 5 ⇒ (2, 2, 2, 3, 4) + 5 = 18

quiken magic missile 5d4 + 5 ⇒ (3, 3, 1, 2, 3) + 5 = 17


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
Justin Case wrote:

i THINK if I aim my baby-fireball at P14 I can get both mummies at N13 & Q15? If not, I'll make sure I get it on N13.

Justin winds up, and throws another baby fireball,...

Fire Burst, 6d6+6, DC:22 for 1/2 dmg 6d6+6

Karrin had first go, and she stepped into that area. You will cause collateral damage should you fire that off. Do you still wish to?

OOPS! Ah, nope. Nevermind.

Justin snuffs his baby fireball when Karrin steps into his line of fire. Following Merle's example, he fires off a Force Bolt, although his single blazing bolt looks pretty feeble when compared to Merle's sudden tsunami of magical missiles, attempting to reduce her chosen target into undead swiss cheese.

Presuming that Merle Targeted N13, then Justin will target Q15.

Force bolt(mag Missile) : 1d4 + 6 ⇒ (3) + 6 = 9


Bribes always welcome

Sorry folks - I kinda dropped the ball on this

The combined attacks bring down the last of the mummies. The only possible threat left is the wavering spectre by the throne. It speaks

"You have vanquished my guardians, but you shall not discover my tomb. Depart before you die!"

The spectre winks out, leaving the room empty


Human Wiz 12 (Evocation)

NO worries my online amigo. It has been a crazy couple of months. :)

Justin sighs dramatically, (nevermind that he was looking very nervous for a bit there!)

"Believe it or not, we don't WANT your friggin' tomb. We're just passing through. Literally."

The ever-practical part of the mage's mind has it's own ideas of course,...

'It's a shame we're NOT looking for his tomb. With guardians like this, it must have something worth protecting! I wonder if we have time for a quick look-see? NO! Going to get Murph. Rescue first, side-trips later.'

"Well. THAT was 'fun'. Anyone see an iron cube anywhere? Near the throne?"

Per: 1d20 + 11 ⇒ (18) + 11 = 29


female human wight fighter (armor master) 8 / furious guardian 2

Perception: 1d20 + 16 ⇒ (10) + 16 = 26


Female catfolk sorceror 11

Perception

1d20 + 5 ⇒ (14) + 5 = 19


Bribes always welcome

There is no obvious cube in the throne room


Bribes always welcome

Reprinting the original description. The mummies are now all destroyed, but everything else is as it was. Let me know where you want to look and I'll use your perceptions to gauge what you find

The Disembodied Voice of Morgan Freeman wrote:
Inside is a large chamber. Instead of ice, this room is made of blocks of red granite, and columns of pale chalcedony march to the rear of the room. A painted fresco of goblins warring illustrates the bottom half of the granite, done in a quite gifted style. Low platforms are placed by these frescos, about a dozen. Mummified figures seated in lotus positions are atop them. At the far side is a huge throne, made of a dark wood and glittering with gemstones. The throne sits on a dais, and around it seem piles of random junk. Justin thinks there might be dead bodies there.


Human Wiz 12 (Evocation)

"Hmph. Of course it can't just be sitting inside the front door. THAT would be TOO easy. Wouldn't it?" The mage mutters. Mostly to himself, but obviously doesn't seem to mind if anyone else hears.

Justin floats slowly towards the throne-dias. Activating his basic magic-detection charm as he does.

'Maybe it's just hidden behind the throne or something. May as well take a look and see if any of these 'donations' are worth picking up while we're at it.'

Justin focuses his search on the throne dias area.


Bribes always welcome

The area in front of the throne dias is littered with dessicated ancient corpses piled up. Many of them are goblinoids, but there is a fair smattering of humans, elves and a few more exotic races as well. All of them seem to be kitted out in adventuring gear of the cold-weather variety. The dias has several beautiful carvings and bowls placed on it, some filled with gold pieces, others with what look to be spices.

The throne itself is a dark wood, so dense as to be almost stonelike. Several dozen cabochon jewels are set within it. Justin examines it, and notes that there is a hairline crack in the dias under the throne.


Human Wiz 12 (Evocation)

Strangely enough, the adventuring mage seems to ignore the gems in the throne, and focuses on the dias instead.

"Hey gang? I think there's a chamber or something under the throne here. Anyone able to see how it might open?"


Female catfolk sorceror 11

"Could try blasting or smasjing it?"


female Tiefling 12th level Duskblade

Karrin will experiment with lifting the throne, if it's light enough she will try smashing the throne into the dias. Karrin is still large sized and has an effect strength of 20


female human wight fighter (armor master) 8 / furious guardian 2
Karrin Kind wrote:
Karrin will experiment with lifting the throne, if it's light enough she will try smashing the throne into the dias. Karrin is still large sized and has an effect strength of 20

If it doesn't work, Alessia's got a base strength of 20, or 24 if she's raging.


Bribes always welcome

The throne is heavy, but Karrin or Alessia could move it easily. Under the throne is a recessed handle. The cracks seem to be a manhole cover of some sort


Human Wiz 12 (Evocation)

"Oh hoh! Now we're getting somewhere. Not sure where, exactly. Yet. But somewhere."

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