
monjebleu |

One last thing I need from everybody before we start. If you haven't made an inventory list do so, and in addition I need you to denote which of your items you weren't carrying with you at the tavern (whether they were in your room or on a ship or whatever, just tell me where), and what if any items you carry concealed on your person (looking at you Satinder). Then we should be ready to embark!

Lieutenant Ambrose Jeggare |

My my, you're all so active today! I don't have my backstory posted yet, or even most of the profile, as I lost about a half-hour's worth of work last night due to some internet issues. I'll update my inventory; I won't start with much of anything (just spellbook, sword, clothes, and whatever was in my pockets), as my backstory has me captured by the crew of the Wormwood directly preceding the events that kick off the campaign at Port Peril.

Satinder Morne |

Right'e'o chief!
Hidden:
* Dagger (obviously) (1d20 + 2 ⇒ (5) + 2 = 7) > (take 20 if you will let me)
* Got only 1 or 2 gp on me, to pay for drinks.
On her body:
* Cat 'o' nine tails, proudly wearing it.
* Hide shirt
* Flute
* Sap
Rest:
In the chest.

Skaldi the Tallest |

I wasn't planning on Skaldi having much of a kit to speak of. I'll update his inventory to reflect Armor and his brother's Helmet, though that doesn't really seem to be priced anywhere.
I might as well roll, as I won't be hurt that badly by a poor one.
Starting stuff: 2d6 ⇒ (5, 2) = 7
70 either way then.

Satinder Morne |

Satinder Morne wrote:I need to know where this chest is located. Same goes for everyone else.Rest:
In the chest.
Your discretion, really.
Will I have a ship right now? If not, I'm guessing in a room that I am renting in an inn somewhere?I won't mind, let me know :)

monjebleu |

monjebleu wrote:Satinder Morne wrote:I need to know where this chest is located. Same goes for everyone else.Rest:
In the chest.
Your discretion, really.
Will I have a ship right now? If not, I'm guessing in a room that I am renting in an inn somewhere?
I won't mind, let me know :)
Don't worry about it right now. We'll say it's in a room at the tavern for now.

monjebleu |

So I've got everything I need to start the game and everyone but Dinkster has their characters essentially complete.
The campaign is going to start with sort of an "introduce yourselves to eachother" scene.
If everyone's okay with it I could throw up the first real post and you could have all your characters meet and I'll just suspend the action until Dinkster is caught up and ready.
Thoughts?

Lieutenant Ambrose Jeggare |

Let's get started! I've updated the alias profile with short descriptions of personality, appearance, and backstory. The backstory in particular has gone through something like three revisions, and I'm not afraid to change it again if you disapprove; it's a bit tricky finagling a reason for a marine officer to have fallen in among pirates.

monjebleu |

And Lieutenant: your backstory is fine, save for the part about being pressed ganged by the Wormwood. All the PCs are going to start out freshly pressed ganged, so I can't have you spending time on the Wormwood beforehand! I am fine with you narrowly escaping an encounter with the ship or such, just no meeting it's crew yet. Perhaps the real question is what an Admiral like you was doing drinking with the low life's at the notorious tavern, the Formidably Maid!

Lieutenant Ambrose Jeggare |

Not an admiral, just a lieutenant. It breaks my suspension of disbelief when a level 1 character is a total badass in the backstory; his rank is more due to the fact that he's educated and has served in the fleet for longer than most of the actual admirals.
The difficulty I've had in every version is finding a reason for him to have been a) in the Shackles in the first place, and b) alone. That being said, I have another idea: instead of successfully repelling the pirate threat unscathed, the Imp's Purse was robbed and damaged. The pirates left the ship to sink, but instead it managed to limp to port. Ambrose was sent ashore to try and procure supplies, and next thing you know...
I'm still not really satisfied with it, as that still gives him strong motivations to escape as soon as possible rather than throw his lot in with the pirates down the line. Admittedly, it's still a lot better than the earlier drafts that had him marooned.

Satinder Morne |

Somebody blamed you?
"It's bad luck to bring a horned one on board, sir! Everyone knows that!!"
This caused a near-mutiny, and you were given a permanent shore leave. You ended up in the barmaid coz you were running out of money, and the ale is cheap there?

Skaldi the Tallest |

@monjebleu: Skaldi's equipment (which isn't getting added to his sheet just to be removed again, is Studded Leather armor, Hring's Helmet, A ritual dagger with a handle carved to resemble a naked nymph (tied to Skaldi's Summon Eidolon class feature), a small bag of runestones and a larger sack hanging from his hip (these two are tied to Skaldi's Summon Nature's Ally class feature). The armor and helmet were in a backpack at his seat at the tavern.
If you're comfortable with Skaldi starting with either class feature available just have that equipment be on him. He may get over the crutch of needing these items eventually, but for now, it's how he focuses Myrkr's magicks.

monjebleu |

@monjebleu: Skaldi's equipment (which isn't getting added to his sheet just to be removed again, is Studded Leather armor, Hring's Helmet, A ritual dagger with a handle carved to resemble a naked nymph (tied to Skaldi's Summon Eidolon class feature), a small bag of runestones and a larger sack hanging from his hip (these two are tied to Skaldi's Summon Nature's Ally class feature). The armor and helmet were in a backpack at his seat at the tavern.
If you're comfortable with Skaldi starting with either class feature available just have that equipment be on him. He may get over the crutch of needing these items eventually, but for now, it's how he focuses Myrkr's magicks.
Thanks, and don't worry too much about getting by without them, there will be ways to reacquire stolen gear soon enough.

Satinder Morne |

LOOT!!
Satinder is quite pissed about what you did, monjebleu. I can't be held responsible for her dagger, you know ;)

Satinder Morne |

I love me an honest player! :)
I am so happy I had time to hide the dagger on my person. Probably will be able to get my hands on them soon enough (Hello kitchen duty!) but still, don't feel 100% without it.

Lieutenant Ambrose Jeggare |

Uh...I'm guessing I start with my zero-level spells, but none of my first?
I like the sunken ship bit. That works better than the other thing. It takes care of the motivation, too.

Lieutenant Ambrose Jeggare |

Well, the assumption is that I used all my first-level spells before. If I hadn't, I'd still have them even though my spellbook is gone. But you've answered my question; they're used. Also, I'm assuming they also took my rapier and dagger? It wasn't mentioned, but I doubt they left them on my person.

Lieutenant Ambrose Jeggare |

Well, I guess I'll just be expecting to lose it before long. It's got to get sacrificed for an imp at level 7 anyway, so it's probably best that I don't start getting attached now.

Satinder Morne |

Bossman, it might speed things up if you hit us with DCs before a challenge. We can include some fluff about our performance that way.
Seconded. :)
I assume the once who scored the highest will win, but maybe that isn't fair for the halfling and gnome, who can't climb as fast (quarter speed if i recall correctly).
Lieutenant Ambrose Jeggare |

I've updated my sheet; as I'm no longer a human, I don't get the bonus feat, so my initiative is down to +3.

Satinder Morne |

I can't really read the map of the Wormwood. Is there any way you could enhance it? Make it bigger or something?

Satinder Morne |

Thanks!

Satinder Morne |

Gideon, start acting like the tough fighter that you are.
I need my buddy to be alive and well when we mutiny! ;)