Fait Accompli one shot.

Game Master catman123456

Just a short aveture to test out my DM skills


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Shadow Lodge

I would like to run a module for lv. 10 chars.

Setting: Neutral

Books aloud: All Pathfinder and Psionics Unleashed( I have the books and/or HL files)

Rules: Pathfinder ( just for clarification)

No monster chars.

Just create what every comes to mind. I believe I can make it work.

Any questions feel free to ask.

The module is a surprise :)


I'm very interested! I'll make up a toon after class tonight! (10pm eastern time!)

Regarding background, how detailed would you like it? Does it matter as far as the module goes?

I assume 2 traits and no hero points?


catman123456 wrote:

I would to run a module for lv. 10 chars.

Setting: Neutral

Books aloud: All Pathfinder and Psionics Unleashed( I have the books and/or HL files)

Rules: Pathfinder ( just for clarification)

No monster chars.

Just create what every comes to mind. I believe I can make it work.

Any questions feel free to ask.

The module is a surprise :)

What is the point buy?

edit:
What do you call a "monster character"?
Are evil characters allowed?

The Exchange

Dotting. Colored me interested. How do you feel concerning homebrew? Specifically, the Pistol Magus?

Shadow Lodge

Pezmerga wrote:

I'm very interested! I'll make up a toon after class tonight! (10pm eastern time!)

Regarding background, how detailed would you like it? Does it matter as far as the module goes?

I assume 2 traits and no hero points?

Basic backrounds nothings to detailed

yep.

Shadow Lodge

Edgar Lamoureux wrote:
Dotting. Colored me interested. How do you feel concerning homebrew? Specifically, the Pistol Magus?

no homeberew. sorry :(

Shadow Lodge

Mr. Swagger wrote:
catman123456 wrote:

I would to run a module for lv. 10 chars.

Setting: Neutral

Books aloud: All Pathfinder and Psionics Unleashed( I have the books and/or HL files)

Rules: Pathfinder ( just for clarification)

No monster chars.

Just create what every comes to mind. I believe I can make it work.

Any questions feel free to ask.

The module is a surprise :)

What is the point buy?

edit:
What do you call a "monster character"?
Are evil characters allowed?

pt 25 ;)

A non Player handbook char. but Psi-unleashed are welcome.
as long as you work with the party.


Pathfinder Starfinder Roleplaying Game Subscriber

Very interested! Oddly enough I'm use to higher level campaigns. This will be fun. Posting character tonight!


Reposting from another thread:

lore oracle:

Size: Rhual Ghaan is a larger than average human standing at about 6'3 220 pounds.

What a shame it is to have the talent you don't care for, and to have a lack of talent for that which you love the most. Such is the case of Rhual Ghaan, an imposing half-orc, who would have loved the life of a scholar and artist. Now Rhual Ghaan is not as mentally deficient as many his's, nor as quick-tempered as many half-orcs. His patience and demeanor could match that patience of any human or even elf. Rhual Ghaan while charming, and perceptive, never had the book smarts to truly be called a scholar. For some reason he always had an easier time with learning things if they were presented in the form of entertainment. His dreams of being a scholar were were not helped by his father, who was a successful mercenary and adventurer who insisted that any son of his would fight and kill for a living.

When Rhual Ghaan was 16 he was sent off to a military academy. His father was blind to the boys pleas of not wanting to go, and once he got there he frustrated the placement officers to no end. The boy's physical attributes were those of a fine solider, but he did not have the resolve to become a fighter, or even a warrior. At the same time he did not have the mental aptitude for wizardry either. Now normally in such situations the candidate is just sent back home, but this was the son of Gorumax Strongtusk and people would lose their jobs if he was not placed. In order to stall the inevitable he was placed on a delayed status until they could think of another idea.

While he was given odd jobs to do around the academy until he could be placed he ran into Kazallin, an instructor and former adventurer. Kazallin was about to retire from the academy as an instructor and go on one last adventurer or two. Somehow Kazallin was convinced that Rhual Ghaan had the potiential to be a wizard. Transferring a student to an outside instructor, which is what Kazallin was about to become was unheard of, but if it got Gorumax off their backs it was a done deal.

Rhual Ghaan having already received some weapon training from his father really only had to learn the spellcasting from Kazallin. Well that was easier said than done, and Rhual Ghaan was struggling with simple cantrips. Now I know what you are thinking. There is no such thing as magic, not for us mortals anyway. Well you see Kazallin had found some strange book with even stranger markings in it, and came to the conclusion that it was magic. If you believe his claims he was even able to get 1 or 2 of them to work. Now if he could do it then it should also be easy for his young scholar to do so, but after about 6 months and not a single cantrip cast, Kaz(Kazallin) was at his wits end, and Rhual Ghaan could sense it. Eventually his patience ran out. Kaz also figured sending the boy home or back to the academy would not be so bad, and that his father would just have to accept the bad news.

Gorumax was devastated. He was determined to make something out of his son. He took him down to the mercenary company where he had cut his teeth when he was young. As he was pulling strings Rhual Ghaan walked off unnoticed , and started to mess around with maps which had the battleplans for small units. He corrected several tactical errors, and to make a long story short he had a new job, even though his "know it all" attitude almost made him lose the job on several occasions.

Everyone was expected to do field work however, even tactical planners. One particular mission had them investigating a sorcerer that was accused of necromancy and dealing with demons. The rumors turned out to be true. After he was captured, the group which included Rhual Ghaan was investigating the remainder of the house, and Rhual Ghaan wandered off on his own and found a secret door. Inside a cage of magical energy was a monstrous beast. It claimed the sorcerer held it prisoner, and that if released it would grant him anything. Part of Rhual Ghaan wanted to run, but if he could outwit the creature, which he presumed to be evil he could get a "gift" and not be bothered with the beast ever again. The monster was informed of the fact that there were others searching the house, and the deal would have to be done later. He bid the young half-orc farewell for the time being.

A few days later Rhual Ghaan returns, and while he was away he did some research which let him know some outsiders could grant power, but he had to be careful with his wording of the agreement. Well Rhual Ghaan did well, but the words were not quiet perfect. The demon gave him more intelligence, but a curse was also attached. Whenever he tried to share knowledge the words and writing came out garbled. This meant of course that he could no longer do his job. Realizing he had been tricked, and eventually no longer without a job he begged the gods to remove this curse. After many years Nethys took pity on him. He sent his herald to inform Rhual Ghaan that he would change the curse, but not remove it, to always remind him that knowledge must be gained over timed, not instantly. Rhual Ghaan also had to agree to continue to pursue knowledge and pass it on as needed, and in return he would be given powers to help him on this quest.
During his travels he has accepted combat more and more but he still does not like it.

Personality:
He is not a bad person, but he does talk down to people, and he fancies himself an artist and scholar when in reality he is not that much smart than the average person if at all, and hates to be proven wrong.

Party contribution:
He can cast cure spells, among other cleric spells. He is decent in combat, can serve as the party face, and having 4 skill points he is not too bad in that department either. It will get even better over time.

He has the tongues curse

battle oracle:
An imposing figure at 6'4 240 pounds, not many would know Rhual Ghaan first entered military service as a medic. His strength allowed him to carry wounded allies to safety, but unlike many support oriented soldiers he relished the opportunity to get his hand dirty. He has killed more solders than he has assisted to a healthy recovery, however, if anyone has enough fights they will eventually fall. Hav'k was no exception.
One day as he was tending to a soldier there was a tap on his shoulder. He turns around to see a little green man with a wide grin and sharp teeth, a goblin!!!! Before he could even react there was a dagger in between his eyes. Feeling his life force slip away he begged the gods to give him another chance at life. He could accept dying, but like this, and to a goblin no less, was not how he envisioned his end coming. Of all the deities only one answered his pleas, Gorum the deity of battle. He was impressed by one so adept at taking and also sparing life. Gorum only asked that he continued to fight when the opportunity presented itself, and to heal those comrades worthy of being healed. He promised to make Hav'k stronger by gifting him with power, and a new chance at life. Along with the gifts he was about to receive, he also was given a curse. Due to him being dying because he did not hear the goblin sneaking up on him, he would lose his hearing. If he was not going to use it he did not deserve to keep it. Gorum told him that as he gained more experience he would gain other gifts to help him in combat. Hav'k rose again, using his new found powers to ensure victory. This caused his popularity to swell, and he ending up leading battles instead of just supporting them. After a while he tired of fighting for the sake of fighting so Iomedae became his new patron, but she did not remove his curse. He is not happy with that, but you make due with what you can.

Personality:
He is brash and straight forward, not caring much for sparing feelings. Evil must be dealt with harshly and if you can't stand a few unkind words being throws your way then you maybe you should sit back and let real men do it. He thinks of himself more as a commander than a combat medic now but he can't truly let go of his old role.

Party contribution:
He can fight well, and heal when needed. He is more of a face than the Lore Oracle since he also has intimidate, but you won't get much in the way of knowledge skills. He will also have cure spells.

He has the curse of being deaf.

My Hard drive about 2 days ago crashed so I lost all my herolab characters so I have to rebuild both of them. I actually have to reinstall herolabs.
I don't know how much combat will be in the game. Both of them are at least decent in combat, and offer RP potential. If I get picked up I will let you choose which one is better for the module.

The Exchange

catman123456 wrote:
Edgar Lamoureux wrote:
Dotting. Colored me interested. How do you feel concerning homebrew? Specifically, the Pistol Magus?
no homeberew. sorry :(

Not a problem.

Edit: How do you feel concerning Dreamscarred Press's Psionics Unleashed? I'm thinking Vitalist, from Mind Over Body.


*Bows* Dotting for the interest.

Also, a question. When you said 'No monsters allowed' what of the Teifling, Asimar, Tengu etc?

Much cheers to you and yours.


, wrote:

*Bows* Dotting for the interest.

Also, a question. When you said 'No monsters allowed' what of the Teifling, Asimar, Tengu etc?

Much cheers to you and yours.

They are not player handbook characters so they can't be used.

I think a better wording would have been core PC races only or only races presented as player options in the core rule book.

His exact wording when I asked was:

me wrote:
What do you call a "monster character"?
catman123456 wrote:


A non Player handbook char.

The Exchange

I wrote:
How do you feel concerning Dreamscarred Press's Psionics Unleashed? I'm thinking Vitalist, from Mind Over Body.

I meant Psionics Expanded, not unleashed.


Pathfinder Starfinder Roleplaying Game Subscriber

I think I'll try my hand at building a Summoner!

Background:

The halfling Tylonick has been traveling with his friend and partner, Leiko for a few years, going from one city to another, from one country to another. Both very interested in meeting people! He's left many friends behind, and potential contacts throughout the lands. Both are very much adventurers, enjoying what comes along, enjoying the suprise and risks of adventuring! Tylonick is very open and happy go lucky, yet Leiko is, while still friendly, more reserved, careful, especially when it comes to safety for her friend and 'creator'.

Summoner:

TYLONICK BYRNUR CR 9
Male Halfling Summoner 10
CG Small Humanoid (Halfling)
Init +7; Senses Bond Senses (10 rounds/day); Perception +4
--------------------
DEFENSE
--------------------
AC 15, touch 15, flat-footed 11 (+3 Dex, +1 size, +1 dodge)
hp 66 (10d8+10)
Fort +5, Ref +7, Will +10
Defensive Abilities Shield Ally (+2 AC/Saves); Resist Shield Ally (+2 AC/Saves)
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Unarmed Strike +7/+2 (1d2-1/20/x2)
Ranged Crossbow, Light +9/+4 (1d6/19-20/x2)
Spell-Like Abilities Summon Monster V (10/day)
Summoner Spells Known (CL 10, +7 melee touch, +11 ranged touch):
4 (2/day) Teleport, Acid Pit (DC 22)
3 (5/day) Invisibility, Greater (DC 20), Dispel Magic, Magic Fang, Greater (DC 20), Spiked Pit (DC 21)
2 (6/day) Bear's Endurance (DC 19), Bull's Strength (DC 19), Cat's Grace (DC 19), Haste (DC 19), Ablative Barrier (DC 20)
1 (7/day) Magic Fang (DC 18), Mage Armor (DC 19), Compel Hostility (DC 18), Shield (DC 18), Unfetter (DC 18)
0 (at will) Acid Splash, Message, Open/Close (DC 17), Detect Magic, Guidance (DC 17), Mending
--------------------
STATISTICS
--------------------
Str 8, Dex 16, Con 12, Int 13, Wis 14, Cha 20/24
Base Atk +7; CMB +5; CMD 19
Feats Dodge, Improved Initiative, Skill Focus: Diplomacy, Spell Focus: Conjuration, Stealthy
Skills Acrobatics +5, Climb +1, Diplomacy +23, Escape Artist +5, Fly +5, Knowledge (Planes) +9, Linguistics +9, Perception +4, Spellcraft +14, Stealth +31
Languages Celestial, Common, Draconic, Elven, Gnome, Halfling, Infernal, Sylvan
SQ Aspect (Su), Earplugs, Eidolon Link (Ex), Fearless, Life Link (Su), Maker's Call/Transposition (2/day) (Su), Ring of Chameleon Power, Share Spells with Eidolon (Ex)
Combat Gear Bolts, Crossbow (10), Crossbow, Light; Other Gear Bedroll, Blanket, Crowbar, Earplugs, Handy Haversack (7 @ 630.94 lbs), Headband of Alluring Charisma, +4, Loaded Dice, Superior, Ring of Chameleon Power, Tent, Medium
--------------------
SPECIAL ABILITIES
--------------------
Aspect (Su) You may take some of your Eidolon's evolution points to add evolutions to yourself.
Bond Senses (10 rounds/day) (Ex) Share your Eidolon's senses.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Fearless +2 morale bonus vs Fear saves.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Maker's Call/Transposition (2/day) (Su) Dimension Door your Eidolon to you or swap places with your Eidolon.
Ring of Chameleon Power As a free action, the wearer of this ring can gain the ability to magically blend in with the surroundings.

This provides a +10 competence bonus on her Hide checks. As a standard action, she can also command the ring to utilize the spell disguise self as often as she wants.

Faint illusion; CL 3rd; Forge Ring, disguise self, invisibility; Price 12,700 gp.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summon Monster V (10/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Eidolon:

LEIKO CR 8
Female Quadruped
CG Medium Outsider
Init +4; Senses Darkvision (60 feet); Perception +11
--------------------
DEFENSE
--------------------
AC 37, touch 16, flat-footed 32 (+3 armor, +4 Dex, +18 natural, +1 deflection, +1 dodge)
hp 81 (+24)
Fort +10, Ref +12, Will +4
Defensive Abilities Evasion
--------------------
OFFENSE
--------------------
Spd 40 ft., Flight (40 feet, Good)
Melee Bite (Bite) +13 (1d8+7/20/x2) and
Claw x2 (Claws) +13 x2 (1d6+5/20/x2) and
Unarmed Strike +13/+8 (1d3+5/20/x2) and
Wing x2 (Wing Buffet) +11 x2 (1d4+2/20/x2)
Special Attacks Trip
--------------------
STATISTICS
--------------------
Str 19/21, Dex 18, Con 14, Int 7, Wis 10, Cha 11
Base Atk +8; CMB +13; CMD 29 (33 vs. Trip)
Feats Dodge, Flyby Attack, Improved Natural Attack: Bite (Bite), Multiattack (Multiattack / Extra Attack), Toughness +8
Skills Fly +19, Perception +11, Sense Motive +11, Stealth +15
Languages Common
SQ Devotion +4 (Ex), Magic/Aligned Attacks (Ex), Mount (Ex), Multiattack / Extra Attack, Pounce (Ex)
Other Gear Amulet of Natural Armor +2, Belt of Giant Strength, +2, Bracers of Armor, +3, Cloak of Resistance, +2, Ring of Protection, +1, Saddle, Exotic (Military)
--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Flight (40 feet, Good) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Magic/Aligned Attacks (Ex) Your natural attacks are magic and share your alignment.
Mount (Ex) The Eidolon can serve as a combat-trained mount.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Pounce (Ex) You can make a full attack after a charge.
Trip (Ex) You can make a trip attempt on a successful attack.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

What's the plan for starting wealth? I used the wealth by level chart, which is 62000 gold at level 10.


A game that's starting above levels 1-5? Heck yeah!

I'll work on a halfling Wilder that focuses on sharpshooting rays or going over board when blowing stuff up.

Using this alias.


Also interested, thinking Ninja or maybe Inquisitor.

Whatever you do, don't allow Edgar to play any sort of armored tank. :) :)

Shadow Lodge

Edgar Lamoureux wrote:


I wrote:
How do you feel concerning Dreamscarred Press's Psionics Unleashed? I'm thinking Vitalist, from Mind Over Body.
I meant Psionics Expanded, not unleashed.

Sure I have the PDF's.

Shadow Lodge

Also use the WBL for lv 10 (62000) gp


Mr. Swagger wrote:

They are not player handbook characters so they can't be used.

I think a better wording would have been core PC races only or only races presented as player options in the core rule book.

His exact wording when I asked was:

me wrote:
What do you call a "monster character"?
catman123456 wrote:


A non Player handbook char.

*Bows* Thank you for your clarification. Much appreciated.

Hoping to have a Monk/Ninja ready for perusal, though shift work may not be so conducive to such plans.

Much cheers to you and yours.


Does a character need the Wild Talent feat if they are not a race from Psionics Unleashed?

The Exchange

If you are a psionic Class, you don't need wild talent. I you want power points without being in a class, you need either wild talent, or, if you've already got at least one, psionic Talent.

Also, I'll have the vitalist up in a day or two.


Cool, I just wanted to know if it was going to be like back in 3.5. Thanks.

The Exchange

In the Medic Powers class ability, it says Expansion gains the Network descriptor when Manifested by a Vitalist, but Expansion isn't on the Vitalist's Power list. Do you want me to add it as a 1st level power, or just pick something else?

Shadow Lodge

Edgar Lamoureux wrote:
In the Medic Powers class ability, it says Expansion gains the Network descriptor when Manifested by a Vitalist, but Expansion isn't on the Vitalist's Power list. Do you want me to add it as a 1st level power, or just pick something else?

You can add it as a 1st lv power. *fixed*

The Exchange

Sure to adding it as a 1st level power?

You weren't very specific.

Edit: Thank you. Also, for Psionics are we using talents as shown in Unlimited Possibilities?


I may make a dual cursed life oracle instead.

Short version is that the character's family was killed by followers of Urgathoa. The character was infected at that same time with something(I have not yet decided what) ate away at her from the inside*. Pharasma decided to spare her at least for the time being, keeping the afflction contained to his/her leg. The character did not like the hand life dealt it and so chose to counter fate(chance) as much as it could. It was made into an oracle, and the character saves lives when possible. I also plan to take the misfortune and fortune so the character can change an individual course to an extent.

*That explains the lame and wasting curses."

PS:If you want a longer background story I can write one.

PS2:The character really does not like Urgathoa. It found out what happened and does whatever it can to stop her worshippers.


Perhaps your character saved Je'grik's life, Mr. Swagger? He's going to be a pretty trustind and open guy, I think, and that could get him into the kind of trouble that is potentialy lethal.


That might work DB3. My character is basically saving lives up until the game starts.

Shadow Lodge

Edgar Lamoureux wrote:

Sure to adding it as a 1st level power?

You weren't very specific.

Edit: Thank you. Also, for Psionics are we using talents as shown in Unlimited Possibilities?

You can use anything form that pdf. You have my blessing ;)

The Exchange

Something I didn't realize: Vitalist don't have any talents on their power list. They simply, by the book, can't have talents other than linked talents. It says they start with three when using them, but there is no list of talents to choose from. :/ I'll just go with Knacks, I suppose. It's not like anything will really hinge on 0-level powers.


Are crafting feats ok?
I am making a Barbarian 4, Sorcerer 1, Dragon Disciple 5 with magical knack (sorcerer). I wanted to take Craft Magical Arms & Armor.

Shadow Lodge

Pezmerga wrote:

Are crafting feats ok?

I am making a Barbarian 4, Sorcerer 1, Dragon Disciple 5 with magical knack (sorcerer). I wanted to take Craft Magical Arms & Armor.

Not right now. If there is inrest after the module then sure.


Except for Equipment, which I should have finished shortly, Je'grik is ready for inspection.

EDIT: It has occurred to me that I move the stats from the document to my profile...


I'll have a backstory soon.
Here is what I have so far, Im almost done.

Spoiler:

Half-Orc (Sacred Tattoo (+1 saves) instead of Ferocity)
Barbarian (Invulnerable Rager) 4, Sorcerer 1, Dragon Disciple 5
18 Rage rounds. (4 Rage Rounds from Favored Class Barbarian)
Str - 22 (+4 from Dragon Disciple, +1 at 4th level, +2 Belt)
Dex - 14
Con - 20 (+2 Half Orc Racial, +2 Belt)
Int - 10
Wis - 10
Cha - 14 (+1 at 8th level)

Fort - 16
Reflex - 9
Will - 10

Rage Powers
Renewed Vigor (1d8+7 1/day)
Reckless Abandon (-2 AC / +2 Attack)

Red Dragon Bloodline
Spells
0
Detect Magic
Ghost Sound
Mage Hand
Open/Close
Prestidigitation
Read Magic
1
Enlarge Person
Mage Armor
Mount (May Change)
Shield
2
Invisibility
Resist Energy

Feats
Dragon Disciple - Power Attack, Toughness
1 - Weapon Focus (Nodachi)
3 - Raging Vitality
5 -
7 -
9 -

Traits
Magical Knack (Sorcerer)
Reactionary

Weapon - +1 Speed Nodachi
Armor - Mithril Breastplate
Magic Items
Cloak of Resistance +3
Belt of Physical Might +2 Str, +2 Con

The Exchange

What I've got so far:

Statistics:
Elan Vitalist 10
Favored Class Vitalist, all into PP

STR 8
DEX 10
CON 16
INT 12
WIS 26 +2 Racial, +2 from levels 4 and 8 +4 Enhancement
CHA 8

HP: TBD

PP:138/128

AC 10 FF10 Touch 10

Saves: TBD

Elan Racial Traits::

+2 to one ability score[Wis]: Elans gain a +2 bonus to one ability score chosen at creation to represent their varied nature.

Aberrant Blood: Elans are of the humanoid (aberrant) subtype.

Medium: Elan are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elans have a base speed of 30 feet.

Aberrant Nature: Although human in appearance, elans suffer from a nature slightly off from the rest of the non-elan society. They suffer a -1 penalty to Charisma-based skill checks when dealing with non-elans.

Naturally Psionic: Elans gain the Wild Talent feat as a bonus feat at 1st level. If an elan takes levels in a psionic class, she instead gains the Psionic Talent feat.

Repletion (Su): An elan can sustain his body without need of food or water. If he spends 1 power point, an elan does not need to eat or drink for 24 hours.

Psionic Aptitude: When an elan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.

Languages: Elans begin play speaking Common. Elans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Alternate Racial Trait: Reconstruction (Su): Some elans are more adept at psionically rebuilding bodies than preserving them in the first place. You may spend 1 or more pp as a swift action to gain Fast Healing 2 for a number of rounds equal to the number of pp spent; you may use this ability even when unconscious. You also gain +1 to your effective manifester level when manifesting Psychometabolism powers of the Healing subdiscipline. This replaces Resistance and Resilience.

vitalist Class Features::

Collective: 10 not including self.

Collective healing: May redirect healing to others in the collective any time any member of collective is healed.

Vitalist Method: Mender

Medic Powers: Certain Powers gain [Network] Descriptor.

Knacks: Disruptive touch, invigorate, Halt Death.

Transfer Wounds 12/day, 5d6+10. Transfer wounds to Vitalist as nonlethal damage, heal target for equal amount.

Mender's Touch: +Class level to transfer wounds. This damage is not taken as nonlethal to the vitalist.

Health Sense: Gauge relative health of collective members, treat caltrops/similar or stabilize through collective.

Spirit of Many: [Network] powers bypass PR of colletive, can affect creatures even if they wouldn't normally be affected. Also, can spend additional power points to choose additional targets in the collective.

Steal Health: Ranged touch, range 30 feet, 18 hp, may redirect this healing through collective.

Telepathy: All collective members can comunicate telepathically. May manifest unknown poers from powers known of another manifester as if making physical contact.

Request Aid: Swift action with feat, Vitalist can give up to level in PP, 1pp=4hp. 11 times/day.

Mender's Pulse:Free action: Grant fast healing 2 for 1 round.

Swift Aid: Immediate action, expend Psionic Focus to heal a member of collective as if using transfer wounds.

Skills:

Heal: +16
Spellcraft:+11
perception:+28
Autohypnosis: +16

Feats::

Rac: Psionic Talent
1st-Extra Power Known
3rd-Harmonic Resonance
5th-Psionic Body [+14hp]
7th-Fast Aid
9th-Efficient Aid
9EK-Mind Thrust

Traits::

Clairsentient Talent[Psionic]: If you have psionic focus, you can be treated as having detect psionics active, but only effective in the space you occupy. This is a psi-like ability, and you must concentrate on it for a round to glean any more meaningful information than a ‘hunch’. This talent grants no benefit if you do not have the ability to gain psionic focus.[Unlimited Possibilities, Page 35]

Fight Through the Pain[Racial, Elan]: You can tap into the psionic energy that permeates your body to keep
going despite certain injuries. You gain a +2 bonus to Autohypnosis checks in order to resist caltrop
wounds, stabilize yourself, or resist the secondary effect of poisons.[Unlimited Possibilities, Page 37]

Powers known:

Total: 6 +1EPK +1Vitalist +1EK

Current:
1-
Natural Healing[Mender Power]
Vigor
Expansion [EPK]
Mind Thrust [EK] DC 19

2-
Body Adjustment

3-
Battle Sense
Mend Body

4-Physical Acceleration

5-Psionic Revivify

equipment::
19000gp

+4Wis headband
Boots of Skate
3rd eye, Aware
Mender's Vestments: Transfer Wounds +1d6, +1 use/day

Still some gear to buy, but I'm getting there.

The Exchange

Monkeygod wrote:

Also interested, thinking Ninja or maybe Inquisitor.

Whatever you do, don't allow Edgar to play any sort of armored tank. :) :)

I completely bypassed your comment there. Don't worry, Nowhere near an armored tank. I'm an uber-charged heal-battery. :P


Pathfinder Starfinder Roleplaying Game Subscriber

I think so far of all the characters offered, my Eidolon is the armored tank. @_@ 37, unbuffed. xD


How are we doing HP? Other than that, I'm pretty sure I'm done.

Edit: I am done, and I've changed this alias to fit the character.

Shadow Lodge

Skender Ruggova wrote:

How are we doing HP? Other than that, I'm pretty sure I'm done.

Edit: I am done, and I've changed this alias to fit the character.

Maximum HP for all :)


catman123456 wrote:
Skender Ruggova wrote:

How are we doing HP? Other than that, I'm pretty sure I'm done.

Edit: I am done, and I've changed this alias to fit the character.

Maximum HP for all :)

Oh, wow. Okay. 134 HP for a d6 character. That's a lot.

Edit:114. Still a lot.


just curious, would an archer build be alright?


Edgar Lamoureux wrote:
Don't worry, Nowhere near an armored tank. I'm an uber-charged heal-battery. :P

Hey, if Edgar gets to play an Elan, I'd like to throw my hat into the ring as well. I'm thinking an Elan Kineticist/Metamind, the party "glass cannon". Alternatively, making an Elan Nomad/Elocator, the party transporter. I'd like to hear opinions from others before I finalize the character!

Character Wealth by Level 10: 62,000 gp, probably too much, GM catman?


Dotting.

Would Aasimar Tiefling Drow or Drow nobles be aloud?


Wareagle wrote:

Dotting.

Would Aasimar Tiefling Drow or Drow nobles be aloud?

Probally not Wareagle.

I would like to play but I would like to warn you that I've never played via online before, that okat?

Also- alchemist/rouge or alchemist/gunslinger? And human or dwarf? Opinions?


Presenting Muneshige (MUN-shi-GEE, or "Mune" for short), the party blaster. Attempting to use Edgar Lamoureux's Skender Ruggova character as a background tie-in: Muneshige is the brother/cousin/best friend of Skender, or made Elans together. Muneshige has the Mindlink power since Skender declared himself "mute" on his profile page. I'll ask for feedback from Edgar before finalizing Mune's name.

With "no crafting yet", I made the character a little more powerful with energy blasts. The only non-Dreamscarred Press power is Call Item from The Mind's Eye , a WoTC 3.5 web site. I've used the power with other psionic characters, as part of my "Jack of all Trades" theme, with no complaints yet. So Muneshige can heal, talk with others, has Diplomacy as well as Disable Device, etc. The power Psychic Reformation also allows Muneshige to re-shape his powers, skills, and feats as necessary to help the team. Going LG to see how the GM makes the campaign.

Equipment-wise, I'm still finalizing (need to get the spreadsheet out), but yes, Muneshige is a heavy magic item user as well as psion. The comforts of life and all that.

--------------
OmNomNid, no alchemy becauses no crafting? I like mixed parties, so try Dwarf Rogue/Gunslinger.


Muneshige is fine, as long as we take the best friend route. If you want to go sibling/cousin, I suggest you pick something more Albanian, at least as a first name.

Actually, I kinda find this funny. The last time I took out Skender, he was a soulknife, and had a background tie-in with someone else as a best friend.

Also, as a Vitalist, I've got a class feature called Collective. It allows me to connect with up to my class level of people, and not only talk to them telepathically, but heal and give specific combat bonuses through the use of powers. All I'm saying is that Mindlink isn't necessary, although you may take it if you want, I suppose. I just imagined that, if picked, I'd speak through other party members, or add whoever we're talking to to the collective for a short time.

Now that I think about it, we've got a strange kind of balance, between the two of us. You're a blaster, I'm a healer. Eh, whatever. In any case, I can also use your powers while we're in the collective, so if we need a little more blasting, I can provide that, too. I'll mostly be healing, though.


Skender Ruggova wrote:
Muneshige is fine, as long as we take the best friend route.

Best friend it is - I'm taking the name/personality from a current anime I'm watching, Kyōkai Senjō No Horizon.

If Mindlink isn't necessary, then I'll go back to Call Weaponry with the 1st-level Expanded Knowledge power. That way Muneshige can attack with crossbows (psions/metaminds are so limited in their weapons!)

Shadow Lodge

Monkeygod wrote:
just curious, would an archer build be alright?

sure


So, does Skender look alright? Is there anything you've noticed that looks out of place? For that matter, if anyone else has looked at it, is there anything missing, wrong, or out of place?

Shadow Lodge

Skender Ruggova wrote:
So, does Skender look alright? Is there anything you've noticed that looks out of place? For that matter, if anyone else has looked at it, is there anything missing, wrong, or out of place?

I'll put him in hero lab later on today.

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