Verik Vancaskerkin

Skender Ruggova's page

233 posts. Alias of Edgar Lamoureux.


Full Name

Skender Ruggova

Race

Elan

Classes/Levels

Vitalist 10

Gender

Male

Size

Medium

Age

23

Special Abilities

All of them

Alignment

NG

Languages

Common, Elven, but Mute

Occupation

Healer

Strength 10
Dexterity 10
Constitution 18
Intelligence 12
Wisdom 26
Charisma 7

About Skender Ruggova

Current Status:

Full HP
131/140PP
Adapt Body

Statistics:

Skender Ruggova
Elan Vitalist 10
Favored Class Vitalist, all into PP

STR 10
DEX 10
CON 18 +2 Enhancement
INT 12
WIS 26 +2 Racial, +2 from levels 4 and 8 +4 Enhancement
CHA 7

HP: 114

PP:140/140

AC 13 FF13 Touch 10

Saves:
Fort:+14 [+21 vs cold weather]
Reflex:+5
Will: +18

Movement: 35/50

Elan Racial Traits::

+2 to one ability score[Wis]: Elans gain a +2 bonus to one ability score chosen at creation to represent their varied nature.

Aberrant Blood: Elans are of the humanoid (aberrant) subtype.

Medium: Elan are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elans have a base speed of 30 feet.

Aberrant Nature: Although human in appearance, elans suffer from a nature slightly off from the rest of the non-elan society. They suffer a -1 penalty to Charisma-based skill checks when dealing with non-elans.

Naturally Psionic: Elans gain the Wild Talent feat as a bonus feat at 1st level. If an elan takes levels in a psionic class, she instead gains the Psionic Talent feat.

Repletion (Su): An elan can sustain his body without need of food or water. If he spends 1 power point, an elan does not need to eat or drink for 24 hours.

Psionic Aptitude: When an elan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.

Languages: Elans begin play speaking Common. Elans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Alternate Racial Trait: Reconstruction (Su): Some elans are more adept at psionically rebuilding bodies than preserving them in the first place. You may spend 1 or more pp as a swift action to gain Fast Healing 2 for a number of rounds equal to the number of pp spent; you may use this ability even when unconscious. You also gain +1 to your effective manifester level when manifesting Psychometabolism powers of the Healing subdiscipline. This replaces Resistance and Resilience.

vitalist Class Features::

Collective: 10 not including self.

Collective healing: May redirect healing to others in the collective any time any member of collective is healed.

Vitalist Method: Mender

Medic Powers: Certain Powers gain [Network] Descriptor.

Knacks: Disruptive touch, invigorate, Halt Death.

Transfer Wounds 12/day, 5d6. Transfer wounds to Vitalist as nonlethal damage, heal target for equal amount.

Mender's Touch: +Class level to transfer wounds. This damage is not taken as nonlethal to the vitalist.

Health Sense: Gauge relative health of collective members, treat caltrops/similar or stabilize through collective.

Spirit of Many: [Network] powers bypass PR of colletive, can affect creatures even if they wouldn't normally be affected. Also, can spend additional power points to choose additional targets in the collective.

Steal Health: Ranged touch, range 30 feet, 18 hp, may redirect this healing through collective.

Telepathy: All collective members can comunicate telepathically. May manifest unknown poers from powers known of another manifester as if making physical contact.

Request Aid: Swift action with feat, anyone in collective may request aid. Vitalist can give up to level in PP, 1pp=4hp. 11 times/day.

Mender's Pulse:Free action: Grant fast healing 2 for 1 round.

Swift Aid: Immediate action, expend Psionic Focus to heal a member of collective as if using transfer wounds.

Skills:

Heal: +18 7 ranks
Spellcraft:+11 7 ranks
perception:+30 9 ranks
Autohypnosis: +18 7 ranks

Feats::

Rac: Psionic Talent[Psionic]
1st-Extra Power Known[Psionic]
3rd-Harmonic Resonance[Psionic]
5th-Psionic Body [+14hp]
7th-Fast Aid[Psionic]
9th-Efficient Aid[Psionic]
9EK-Psychic Reformation[Psionic]

Traits::

Clairsentient Talent[Psionic]: If you have psionic focus, you can be treated as having detect psionics active, but only effective in the space you occupy. This is a psi-like ability, and you must concentrate on it for a round to glean any more meaningful information than a ‘hunch’. This talent grants no benefit if you do not have the ability to gain psionic focus.[Unlimited Possibilities, Page 35]

Fight Through the Pain[Racial, Elan]: You can tap into the psionic energy that permeates your body to keep
going despite certain injuries. You gain a +2 bonus to Autohypnosis checks in order to resist caltrop
wounds, stabilize yourself, or resist the secondary effect of poisons.[Unlimited Possibilities, Page 37]

Powers known:

Total: 6 +1EPK +1Method +1EK

Current:
1-
Natural Healing[Method Power]
Vigor
Expansion

2-
Animal Affinity

3-
Battle Sense
Mend Body

4-Physical Acceleration
Psychic Reformation[EK]

5-Psionic Revivify

Equipment::

+4 Wis headband
Boots of Skate
3rd eye, Aware
Mender's Vestments: Transfer Wounds +1d6, +1 use/day
+2 Con belt
+3 Cloak of Resistance
+1 Leather Armor of Quickness
Masterwork Backpack
Belt pouch
Furs
Cold Weather Clothing
1755gp worth of assorted gemstones
Cleats
Snowshoes

Harmonic Resonance Powers:

From Je'grik:
Entangling Ectoplasm
Adapt Body
Slip the bonds

From Muneshige:
Energy Ray
Cleanse Body
Energy Cone
Concussive Onslaught
Energy Bolt