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About Muneshige Tsutsumi25-point Pathfinder buy; start at Level 10
AC: 13 (Natural + Dexterity + Kinetic Aura) (22 with Inertial Armor; 28 with Force Screen)
HP: 70 (max hp)
Initiative: +2
Fort: +6 (+2 from psicrystal) (add +7 for Cold Weather Outfit + Furs from cold)
Proficiencies: All simple weapons (feat). No armor or shields. Concentration: D20 + Manifester Level (10) + INT mod (5) = 15 Battle Tactics:
Acquire psionic focus. Armor up and add Force Screen. Energy Ball or Concussive Onslaught to hit the enemy first. Energy Wall to shape the battlefield. Snipe with Energy Bolt. Close with a summoned weapon. Elan Racial Stats GM only!:
Humanoid (Aberrant) 4-hour trance instead of 8 hours of sleep Naturally Psionic: Psionic Talent feat (+2 power points) Resistance (1): +4 to any saving throw Resilience (1*): reduce damage by 2 points *augmentable Repletion (1): sustain without food or water for 24 hours Psionic Aptitude: at each level he can choose to gain a power point instead of a skill point for his Favored class +2 to any one ability at creation Feats and Ability Modifiers:
(Level 1) Point Blank Shot: +1 to attack and damage with ranged attacks at 30ft or less (Psion 1st Level Bonus) Psicrystal Affinity (Hero - +2 bonus on Fortitude saves) (Psion 2nd Level) Telekinetic Hurl, 1d4 (Level 3) Simple Weapon Proficiency (Level 5) Precise Shot: Can fire at an opponent engaged in melee without taking -4 to attack (Psion Level 5 Bonus) Expanded Knowledge (Call Weaponry) (Psion Level 6) Telekinetic Hurl, 2d4 (Level 7) Expanded Knowledge (Empathic Transfer) (Psion Level 8) Kinetic Aura +1 (Level 9) Expanded Knowledge (Concussive Onslaught) (Level 10) Cognizance psicrystal 5, sequestration 2 Creation: +2 to INT
Traits:
Faith Trait (APG): Sacred Touch (Automatically stabilize a creature) Magic Trait (APG): Dangerously Curious (+1 to UMD; UMD is a class skill) Psionic Details:
Discipline: Psychokinesis Power Points: Class + Ability + Feat = 115 Maximum Power Level Known: 5th Powers:
0: Detect Psionics, Far Hand and My Light 1: *Call Item, Control Object, Energy Ray, ^Call Weaponry (+2 bonus), Inertial Armor, and Force Screen 2: Breach, Cleanse Body, ^Empathic Transfer, Energy Missile, and Natural Linguist 3: Body Adjustment, ^~Concussive Onslaught, Energy Bolt, Energy Cone, and Energy Wall 4: Energy Adaption, Energy Ball, Inertial Barrier, and Telekinetic Force 5: Energy Current and Psychic Crush * From The Mind's Eye ^ Added with Expanded Knowledge ~ From Psionics Expanded: Find the Mark Skill Points and Skills:
Psion: 2 + INT + Favored = 2 + 5 + 1 = 8 (72) Metamind: 2 + INT = 7 Acrobatics: +7
Equipment:
Starting gold for 10th level character = 62,000 gp Google Docs link Carrying capacity:
On person: Cold weather outfit, furs, Headband of Mental Superiority +2 (Knowledge: Psionics), Boots of Levitation, Muleback Cords, Vest of Escape, two belt pouches, Campfire Bead, 2 bloodblock (APG), Ring of Self-Sufficiency, signet ring with poison pill and Continual Flame, small steel mirror, ordinary dagger, 26 gp, 8 sp, 9 cp (40,809 gp, 12.5 lbs). Hanging off of the Handy Haversack:
Handy Haversack (5 lbs) (12 lbs carried):
On permanent loan to Skender: gold necklace with large 51-carat precious gemstone (100 gp) (psicrystal)
Background:
A very serious but amiable young man in his mid-thirties. Muneshige didn't know what to do with his life, other than believing in the goodness of his fellow man. He had a curious streak when it came to magic and locked doors; his thirst for knowledge is unabated. Perhaps his biggest surprise was when his lifelong friend, Skender Ruggova, was also made Elan after their disappearances. For years they journeyed together, Skender becoming a psionic Vitalist, or healer, while Muneshige's ability for long-range attacks and kinetic control made him able to attack enemies from a distance with the power of his mind. They were sent to kingdom after kingdom, sometimes to find an item, sometimes to turn the tide of battle. But always on the move. Recently the two had others added to their group: a male Halfling Wilder, and a female Elan SoulKnife who was also an Aegis and a Metaforge. Two close-in fighters in addition to the usual Telepath or clairvoyant Seer to their Elan squad of psionics. Their latest mission complete, a psionic Transporter came for them to lead them through the Astral Plane back to their Elan enclave on a distant plane. Partway through, their Astral Caravan was beset by soul-eating Astradaemons, one of the hazards of planar travel. Their guide broke their Caravan to save his passengers, dropping them in a random nearby plane, or world. Four of them managed to hold onto one another as they transitioned, losing the Transporter and another of their Astral Caravan. Now stranded in an unknown world, the former covert operations squad must wait until the astradaemons have lost interest in their area of the Astral Plane. The healer, the blaster, the sword-and-armor, and the fighter must survive in a foreign land until they can return home safely.
Appearance:
Muneshige wears common traveler's clothing, liking thin, open-necked, long-sleeved shirts with leather trousers, offsetting his well-worn sleeveless vest. Muneshige never wears armor or shields, having only a small dagger at his waist. A headband adorns his forehead, a heavy gold ring on his right hand, a clear crystal ring on his left, with leather cords on his biceps and supple, well-made leather boots. Psicrystal:
Personality: Hero - +2 bonus on Fortitude saves - large faceted ruby named "Hero" - Cognizance psicrystal 5 Init: +2 Saving Throws: same as creator Skills: same as creator, +10 to Climb, +4 to Perception, +4 to Stealth, +6 to Perception Hit Points: one-half master's AC: 22 (+6 Natural Armor) AC Touch: 16 AC Flat-Footed: 20 (+6 Natural Armor, +4 size, +2 Dex) Hardness: 8 Str: 1, Dex 15, Con -, Int 12, Wis 10, Cha 10 BAB: +0 CMB: -9 CMD: +3 Natural Armor Adj: +6 Intelligence Adj: +6 Special Abilities: Alertness, improved evasion, self-propulsion (30/20ft), share powers, sighted (40 ft), telepathic link (1 mile), deliver touch powers, telepathic speech (30 ft), flight (50 feet) Construct traits |