Sir Torlgrith

Muneshige Tsutsumi's page

70 posts. Alias of jhpace1.


Full Name

Muneshige (MUN-shi-GEE) Tsutsumi (Su-SUMI)

Race

Elan (Human)

Classes/Levels

Psion (Kineticist) 9 (D6) / Metamind 1 (D6)

Gender

Male

Size

Medium - 5 ft. 10 in, red hair, brown eyes, light skin

Age

mid-thirties

Alignment

Lawful Good

Languages

Common, Elven, Draconic, Dwarven, Celestial, Infernal

Occupation

Covert Operations

Strength 13
Dexterity 15
Constitution 12
Intelligence 20
Wisdom 15
Charisma 14

About Muneshige Tsutsumi

25-point Pathfinder buy; start at Level 10
Using Dreamscarred Press' Psionics Unleashed (2011) via the OGC SRD

AC: 13 (Natural + Dexterity + Kinetic Aura) (22 with Inertial Armor; 28 with Force Screen)
AC Touch: 13 (Dexterity + Kinetic Aura)
AC Flat-Footed: 11 (20 with IA; 26 with FS)
Base Attack Bonus (BAB): +4
Melee: +5
Ranged: +6
CMB: +5
CMD: +17

HP: 70 (max hp)
Current Status:

Initiative: +2
Movement/Speed: 30 ft per round

Fort: +6 (+2 from psicrystal) (add +7 for Cold Weather Outfit + Furs from cold)
Ref: +5
Will: +8

Proficiencies: All simple weapons (feat). No armor or shields.

Concentration: D20 + Manifester Level (10) + INT mod (5) = 15

Battle Tactics:

Acquire psionic focus.
Armor up and add Force Screen.
Energy Ball or Concussive Onslaught to hit the enemy first.
Energy Wall to shape the battlefield.
Snipe with Energy Bolt.
Close with a summoned weapon.

Elan Racial Stats GM only!:

Humanoid (Aberrant)
4-hour trance instead of 8 hours of sleep
Naturally Psionic: Psionic Talent feat (+2 power points)
Resistance (1): +4 to any saving throw
Resilience (1*): reduce damage by 2 points *augmentable
Repletion (1): sustain without food or water for 24 hours
Psionic Aptitude: at each level he can choose to gain a power point instead of a skill point for his Favored class
+2 to any one ability at creation

Feats and Ability Modifiers:

(Level 1) Point Blank Shot: +1 to attack and damage with ranged attacks at 30ft or less
(Psion 1st Level Bonus) Psicrystal Affinity (Hero - +2 bonus on Fortitude saves)
(Psion 2nd Level) Telekinetic Hurl, 1d4
(Level 3) Simple Weapon Proficiency
(Level 5) Precise Shot: Can fire at an opponent engaged in melee without taking -4 to attack
(Psion Level 5 Bonus) Expanded Knowledge (Call Weaponry)
(Psion Level 6) Telekinetic Hurl, 2d4
(Level 7) Expanded Knowledge (Empathic Transfer)
(Psion Level 8) Kinetic Aura +1
(Level 9) Expanded Knowledge (Concussive Onslaught)
(Level 10) Cognizance psicrystal 5, sequestration 2

Creation: +2 to INT
Level 4: +1 to DEX
Level 8: +1 to STR

Traits:

Faith Trait (APG): Sacred Touch (Automatically stabilize a creature)
Magic Trait (APG): Dangerously Curious (+1 to UMD; UMD is a class skill)

Psionic Details:

Discipline: Psychokinesis
Power Points: Class + Ability + Feat = 115
Maximum Power Level Known: 5th

Powers:

0: Detect Psionics, Far Hand and My Light
1: *Call Item, Control Object, Energy Ray, ^Call Weaponry (+2 bonus), Inertial Armor, and Force Screen
2: Breach, Cleanse Body, ^Empathic Transfer, Energy Missile, and Natural Linguist
3: Body Adjustment, ^~Concussive Onslaught, Energy Bolt, Energy Cone, and Energy Wall
4: Energy Adaption, Energy Ball, Inertial Barrier, and Telekinetic Force
5: Energy Current and Psychic Crush
* From The Mind's Eye
^ Added with Expanded Knowledge
~ From Psionics Expanded: Find the Mark

Skill Points and Skills:

Psion: 2 + INT + Favored = 2 + 5 + 1 = 8 (72)
Metamind: 2 + INT = 7

Acrobatics: +7
Appraise: +6
Autohypnosis: +20 (+10 from Ring of Self-Sufficiency)
Climb: +2
Diplomacy: +10
Disable Device: +15
Escape Artist: +10 (+6 from Vest of Escape)
Handle Animal: +3
Heal: +7
Knowledge: Arcana: +9
Knowledge: Geography: +9
Knowledge: History: +9
Knowledge: Local: +9
Knowledge: the Planes: +9
Knowledge: Psionics: +23 (+10 from Headband)
Linguistics: +6
Perception: +5 (+2 from psicrystal)
Ride: +3
Sense Motive: +5 (+2 from psicrystal)
Spellcraft: +18
Stealth: +7
Survival: +4
Swim: +2
Use Magic Device: +16 (+1 from trait)

Equipment:

Starting gold for 10th level character = 62,000 gp
Google Docs link

Carrying capacity:
13 50 lbs. or less 51–100 lbs. 101–150 lbs.
21 153 lbs. or less 154–306 lbs. 307–460 lbs. (with Muleback Cords)

On person: Cold weather outfit, furs, Headband of Mental Superiority +2 (Knowledge: Psionics), Boots of Levitation, Muleback Cords, Vest of Escape, two belt pouches, Campfire Bead, 2 bloodblock (APG), Ring of Self-Sufficiency, signet ring with poison pill and Continual Flame, small steel mirror, ordinary dagger, 26 gp, 8 sp, 9 cp (40,809 gp, 12.5 lbs).

Hanging off of the Handy Haversack:
Snowshoes, cleats, 2 scroll cases with scroll of Remove Curse and 8 sheets of parchment, two empty burlap sacks

Handy Haversack (5 lbs) (12 lbs carried):
Side Pocket (L): Sustaining Spoon, two steel bowls, 6 steel tankards, 6 spoons and 6 forks, waterskin (water), steel bucket (empty), sack of 600 gp gemstones.
Side Pocket (R): Wand of CLW (17), Wand of Prestidigitation (17), Wand of Mending (19), Wand of Endure Elements (33), 2 Bandages of Rapid Recovery (APG), 2 sunrods, everburning torch, Dojre of Energy Missile (42), Power Stone of Psychic Reformation and Correspond, Gloves of Object Reading.
Main Pocket: tent, bedroll, traveler's outfit, steel masterwork inkpen with Arcane Mark and Prestidigitation, journal, healer's kit (10 uses), 6 antiplague, 6 antitoxin, 2 bloodblock (APG), soothe syrup (APG), 2 smokesticks, soap (per lb.), string or twine (50 ft), fishhook, 2 empty sacks, 4 rope, hemp, grappling hook.
(20,775.31 gp total)

On permanent loan to Skender: gold necklace with large 51-carat precious gemstone (100 gp) (psicrystal)

Background:

A very serious but amiable young man in his mid-thirties. Muneshige didn't know what to do with his life, other than believing in the goodness of his fellow man. He had a curious streak when it came to magic and locked doors; his thirst for knowledge is unabated. Perhaps his biggest surprise was when his lifelong friend, Skender Ruggova, was also made Elan after their disappearances.

For years they journeyed together, Skender becoming a psionic Vitalist, or healer, while Muneshige's ability for long-range attacks and kinetic control made him able to attack enemies from a distance with the power of his mind. They were sent to kingdom after kingdom, sometimes to find an item, sometimes to turn the tide of battle. But always on the move.

Recently the two had others added to their group: a male Halfling Wilder, and a female Elan SoulKnife who was also an Aegis and a Metaforge. Two close-in fighters in addition to the usual Telepath or clairvoyant Seer to their Elan squad of psionics.

Their latest mission complete, a psionic Transporter came for them to lead them through the Astral Plane back to their Elan enclave on a distant plane. Partway through, their Astral Caravan was beset by soul-eating Astradaemons, one of the hazards of planar travel. Their guide broke their Caravan to save his passengers, dropping them in a random nearby plane, or world. Four of them managed to hold onto one another as they transitioned, losing the Transporter and another of their Astral Caravan.

Now stranded in an unknown world, the former covert operations squad must wait until the astradaemons have lost interest in their area of the Astral Plane. The healer, the blaster, the sword-and-armor, and the fighter must survive in a foreign land until they can return home safely.

Appearance:

Muneshige wears common traveler's clothing, liking thin, open-necked, long-sleeved shirts with leather trousers, offsetting his well-worn sleeveless vest. Muneshige never wears armor or shields, having only a small dagger at his waist. A headband adorns his forehead, a heavy gold ring on his right hand, a clear crystal ring on his left, with leather cords on his biceps and supple, well-made leather boots.

Psicrystal:

Personality: Hero - +2 bonus on Fortitude saves - large faceted ruby named "Hero" - Cognizance psicrystal 5
Init: +2
Saving Throws: same as creator
Skills: same as creator, +10 to Climb, +4 to Perception, +4 to Stealth, +6 to Perception
Hit Points: one-half master's
AC: 22 (+6 Natural Armor)
AC Touch: 16
AC Flat-Footed: 20 (+6 Natural Armor, +4 size, +2 Dex)
Hardness: 8
Str: 1, Dex 15, Con -, Int 12, Wis 10, Cha 10
BAB: +0
CMB: -9
CMD: +3
Natural Armor Adj: +6
Intelligence Adj: +6
Special Abilities: Alertness, improved evasion, self-propulsion (30/20ft), share powers, sighted (40 ft), telepathic link (1 mile), deliver touch powers, telepathic speech (30 ft), flight (50 feet)
Construct traits