Extreme Dungeon Crawl League
(Inactive)
Game Master
The Indescribable
First Room
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
Will with Charmed Life: 1d20 + 0 + 3 ⇒ (13) + 0 + 3 = 16
Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision
will: 3 + 1d20 ⇒ 3 + (2) = 5 will my weak save, I was hoping that will save would only be made if I'm the target of a spell and was planning to stay away from evil divine spell casters.
The party watches as holes burn through the wood.
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
Arthur tries to calm down his teammates before the panic spreads too far.
I'm pretty sure it's just an illusion, guys. Keep calm. Let's just get across this room.
The middle-aged cleric keeps rowing calmly across the room.
Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision
Oh no, ship is burning, as long as we can make it across before the boat gets destroyed completely, we should be fine, row faster.
edit: ninjaed by Arthur.
Ah thanks to know Arthur.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Virgil claps his hands.
I applaud your tenacity, Scruffy! It's an illusion folks.
Inactive
Will Save Reroll, +4 bonus: 1d20 + 3 + 4 ⇒ (2) + 3 + 4 = 9
"No, it's real, you guys are all confused!" Juice is seen dancing around awkwardly to avoid what he thinks are the holes burning through the ship.
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
"Does it matter? A burning boat that floats for a minute or two should still get the job done right?" He heaves at the oars.
Will: 1d20 + 4 ⇒ (10) + 4 = 14
Ranveer and Glade are horrified to see that the end of the oars have dissolved completely.
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
"Err, you are quite sure that spell he cast was an illusion and not just fire right?" Ranveer asks, sniffing to see if he can smell smoke.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
No smoke. No smell. No fire. Let's get to the otherside, shall we?
Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision
I forgot about that, if someone else mentions something is an illusion, you do get a reroll with a +4 to disbelieve it.
will: 3 + 4 + 1d20 ⇒ 3 + 4 + (14) = 21 Either way, Glade keeps paddling his oar, to stupid to understand a burnt off end means the oar isn't working, rather isn't stupid but has very flawed logic. The boat is still moving, so in theory, my oar must still be working even though the end is burnt off, and continues paddling.
Inactive
Once it seems the boat is continuing apace and nobody is falling in the holes, Juice seems to relax a bit. Though one can't help but notice he is NOT looking down. Just need to pretend I'm walking on water. That's a thing, right?
female human geokineticist 3 | AC 17 T 14 FF 13 | HP 34/36 | F +6 R +7 W +2 | Init +6 | Perc +5
will: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Lora is still freaking out. What are you talking about! It is ON FIRE! Like Juice she sees no one else falling or the such, and tries very very hard not to keep fidgiting around the boat or to keep from jumping out and swimming for all she is worth.
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
"Well its not like the water did not burn to, so we might as well stay put," Ranveer reasons poking a finger at the flames, counting on his fire resistance.
Will: 1d20 + 4 ⇒ (13) + 4 = 17
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
[b]Stay calm, stay calm now. Just a few moments longer.[/ooc]
Arthur rows as hard as he can to get the team across the room.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
The Mesmerist shakes his head. He then methodically stares at each of his teammates that are affected by the illusion.
Perhaps, a bit less panicking.
Hypnotic Stare, then casts Daze DC13 Will -2 from Stare no save.
Okay, you've put three of your teammates in a daze unless they save. Make your rolls Lora, Juice, and Arthur
Inactive
Will DC13: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13. Juice feels some magic come over him, and just manages to shake it off. "NOW SOMEONE'S MESSING WITH MY HEAD!" he shouts, feeling even more panicked than before.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Just hoping to distract them long enough to get ashore safely.
female human geokineticist 3 | AC 17 T 14 FF 13 | HP 34/36 | F +6 R +7 W +2 | Init +6 | Perc +5
will: 1d20 + 2 ⇒ (7) + 2 = 9 Lora gets more mellow Okay, I'll sit
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
Arthur rows furiously. If he had prepared "protection from scruffy", the party may be better off today.
Arthur, Virgil has cast a spell on you. Will save.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Arthur wasn't affected by the illusion.
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
That was my understanding too but I'll make one just in case it is needed after all for some reason, to save time.
Will: 1d20 + 8 ⇒ (20) + 8 = 28
Inactive
Sense Motive: 1d20 + 10 ⇒ (6) + 10 = 16. Juice is starting to feel suspicious about who was and wasn't affected by this mental magic, but doesn't quite fit the pieces together in his state of mind. "You're not rowing fast enough!" The panic in Juice's voice is still strong.
You slowly row out of the area of effect and the boat resumes it's previous appearance.
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
Arthur encourages his teammates as they calm down.
Let's go, guys! Let's get across this room and into the next one! Help me row!
Arthur pushes the oars the best he can.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Virgil works along side Arthur.
Nice and quiet now.
female human geokineticist 3 | AC 17 T 14 FF 13 | HP 34/36 | F +6 R +7 W +2 | Init +6 | Perc +5
Lora sighs in relief. Thank you she tells all that helped the rest not panic.
Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision
Are we there yet? It seems like we've been on this boat for several minutes.
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
"Minutes? I am still young?" Ranveer says feeling his face in sarcastic wonder, "sure that must have been riveting for the viewers. I suppose we had best let you have at the door Virgil?"
Inactive
Juice is seen feeling the sides of the boat as the illusion subsides. "There we go, solid wood."
He looks out for any trouble up ahead. Perception: 1d20 + 8 ⇒ (12) + 8 = 20
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
Arthur agrees
Let's get out of this room! Here you go, Virgil.
Guidance on Virgil.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Virgil nods in gratitude to Arthur. Examining the door (along with the surrounding area) for danger, the 1/2 orc prepares to attempt to unlock it.
perception: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
disable device Taking 20+11=31
Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision
Um Virgil, taking 20 assumes you fail 19 times and succeed on the 20th time, thus possibly setting it off 19 times. You can take 10 safely.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Only if there is a chance of danger...lol. As long as, we don't hear, Reflex save!
Reflex Save! JK. I gotta stat out the next area but the door isn't trapped and you enter what appears to be a crumbling hallway made of stone, dirt, and posts holding it together.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Virgil suddenly ducks.
The 1/2 orc then smiles at the group.
The Mesmerist casts Detect Magic, scanning the crumbling hallway.
You see several items light up, their general shape leads you to believe they're Arcane Video Screens.
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
Arthur looks at the dangerous hallway, trying to tell how likely it is to collapse on them and what might make it do so.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Any ideas how to proceed here, guys?
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
May we get the dimensions of the hallway. Any doors apparent?
That would require an engineering check Arthur. You do see multiple trip lines.
There is a door at the end. The hallway is wide enough four two to walk abreast comfortably.
Inactive
"This tunnel sure doesn't look safe, does it?" Juice checks out the hallway alongside Arthur, trying to see anything besides the trip wires. Perception: 1d20 + 8 ⇒ (8) + 8 = 16
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
Arthur definitely points out the trip wires that he sees.
Don't touch those, guys. Anybody know anything about architecture or traps? I bet avoiding the triplines is a good start but I'd love to know a little more here before we waltz through. I could summon a dog or pony and have it walk through there to see what happens. Anyone good with animals to help show it to step over the wires?
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Virgil smirks.
I should be able to disarm the traps. It's the FEMA problems if we use animals for bait that concerns me.
The Mesmerist takes out his tools.
Arthur, if you could grant me Guidance each time?
disable device +12 with Guidance. Taking 10.
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
Arthur chuckles.
Go for it Virgil. I'll keep giving you guidance for each one. The animal would have been fine. They go back to their home plane if they're destroyed.
OKay, room is set up. Is there any special way you want to do this or just cut each line as you walk up to it?
Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Hello all
I will get a post up today soon...
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
Hey there!
Should we discuss the wand option or team name here or in character?
In character please.
Geryon, was rechecking your backstory, we're using modern calendar so it's 2017 not 4000 something. Also, the only city of monuments I see is Magnimar which is golarion setting.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
Hahaha, new friends let us all share many victories, and many more drinks! Here is to Crawling our way to fame and fortune! Cheers!
Hmm. Not my place to name you, but might I suggest Cavern Crawlers?
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
LOL, it sounds like we are a type of fishing bait. The alliteration is nice though, and I can hear an announcer calling it out. Hmmm, its growing on me... I think it would be better as The Cavern Crawlers, as to my ear it sounds wrong without the the in announcer voice.
"Cavern Crawlers are taking an early lead!"
Vs
"The Cavern Crawlers are taking an early lead!"
Potentially, if everyone is cool with it, we could just have the Baroness having already named us that?
Oh, you really don't want that. You'd end up named after my old team. Fistful of A++&&*%s.
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
You know that is kinda catchy ;)
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
Ah, I think Arthur's boots being Cavern Crawlers is problematic, sponsorship is supposed to be a big deal and naming ourselves after a company without a deal seems like a bad idea. Football teams do not name their stadiums after cool sounding companies and then hope that particular company will sponsor them.
Maybe Arthur could squint and realise his boots are actually called something else to cut out the complications? Cavern Trawlers or some such? Cavern Maulers, Brawlers, Callers?
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
Sure thing. Arthur's middle-aged so sometimes he doesn't see things quite right, despite his solid perception modifier.
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
Good name for a boot brand though!
I'm sorry what? Was that in one of the books?
Aww, I see. Gameplay
Inactive
Craven Crawlers, nice twist. Sounds a little like we're groveling, though!
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
Sorry I made this unnecessarily confusing. I didn't fully appreciate the sponsorship/trademark aspect.
In order to introduce the DJ's suggestion in character without claiming credit for it, I pretended my character's boots (since he loves hiking and spelunking) happened to have that name printed on them. Ranveer pointed out that if "Cavern Crawlers" was actually a trademarked name, it would cause problems for our search for a sponsor. So, per his suggestion, I retconned it as my character misreading my boots. The boots have the trademark name "Craven's Crawlers" on them so "Cavern Crawlers", which my character mistakenly read there, is still a fine suggestion for us to vote on.
Juice Lee wrote: Craven Crawlers, nice twist. Sounds a little like we're groveling, though! No no, see he's saying he misread the brand and they were Craven's Crawlers, not Cavern Crawlers.
Okay couple of notes juice, and possibly everybody else, Alchemist fire is replaced by Alchemist Charges. Which do not have the same stats or price.
Also Cure light wound potions are apparently more expensive in xcrawl being 100 gold. so please correct this.
Also, how do you have 40 HP? I get 38
Inactive
Thanks, let me fix my items. Might have to consider other options if CLW potions cost 100 gp. I have Juice's favored class bonus as Athlete, so he gets +1HP for each Athlete level.
Also, a reminder, you guys don't really need rations. Take them if you want, Hell, maybe you'll do something clever with them.
Inactive
Okay, quite a bit of my gear got more expensive, so I bought less stuff. Which means more to donate to the wand fund if necessary.
Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision
Oh, didn't know you weren't really tracking food and hunger and stuff, so can I trade back my trail rations for gold like I never really bought them?
It's not that we're not tracking that stuff, it's that you aren't spending a prolonged time away from civilization. You aren't locked into the Dungeon, there's doors where you can literally just walk out and go grab a sandwich. It disqualifies you but starvation in the crawl isn't really a big worry. And yes, you can.
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
Ranveer is a go with the flow kind of guy, but I am not really cool with The Untouchables. I work with, and am friends, with a lot of guys of Indian descent and chat about these games with a few of them and while I doubt they would really be offended I would feel very awkward explaining it - especially since they helped me pick out an appropriate name for my character, etc.
I think it is kinda roughly equivalent of those American Football teams being named after Native Americans. I fully appreciate that Juice Lee had no such connotations in mind, but it just has unpleasant connotations for me.
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
Totally supportive of this and I actually appreciate this occurring in RP.
Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision
Ah, gotcha, in that case, I'll just keep my 2 rations then, so I don't disqualify myself from the dungeon, not to mention animals in the dungeon may want some.
Inactive
If we end up in a multi-day dungeon, I'll buy the rations and camping gear. And totally understand using something different. I like how we've all chipped in on this name!
In other news. . . Pathfinder Second Edition playtest.
Inactive
One of Juice's abilities is to "throw", which is a grapple that causes the enemy to take damage and become prone instead of being grappled. Would you be okay if I reflavor that as a knockdown strike? Would still cause damage and knock prone, but the flavor fits Bruce Lee's fighting style better.
So long as it still does what it's supposed to you can describe it any way you want. Also, thanks for the link. Sounds interesting.
Inactive
I may be looking too far ahead, but I am interested in taking the Outflank teamwork feat at Level 5 if others are.
Inactive
I edited my gameplay post. I don't know if that solves the problem.
What does our starting 500gp represent? Is that a fund provided by XCrawl to get initial gear?
It represents your boffer league winnings before you become a real pro
Inactive
Do we actually have enough spare gold to buy a wand? Assuming there's agreement in the gameplay thread, I'd rather handle the precise logistics here so we can get to the action.
Juice can offer up to 300 250 gp, though he will be quite broke after that.
*Edit* - crap, I forgot the Charisma adjustment, Juice has 250 gp to spare. Enough to make up for one person who has no spare gold at all.
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
I lowered my charisma switching from cleric to messenger so I'll need to rework my equipment since that means less starting gold. I'm pretty sure I have little to none to spare...
... Well, I appreciate you guys being honest about something I didn't notice. Reminds me of that one time I rolled almost all 18s and when my friend saw what a roll I was on lied to the GM and said I rolled all 18s
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
We already have about 1 sixth - 1 quarter the wealth of a normal PF 3rd level starting character I do not think the wand is going to be a viable purchase at this point. I would need to loose either my MW Rapier or Darkwood Buckler and am not keen on loosing either.
In my experience melee weapon using characters are more gear dependent and I definitely think this is the case with Ranveer.
Maybe DJ TPK would allow for a partially used wand purchase, or scrolls could be bought instead?
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Unfortunately, you are correct. We can start a party fund once we start winning.
Inactive
That's fine, I realize asking for about 1/4 of the party wealth was a big ask.
I'll consider it. I could see it as a booming second hand business.
So, anybody want to make substitute characters? It's a system I'd intended to use after your first crawl, but since we might have some disqualifications coming it would be best to have backups.
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
LOL, well this being PBP we would have the time to knock up a character without slowing proceedings. I find it difficult to get enthused about a backup character while I have a character I like in play - it seems like a jinx ;)
Nobody has to make one. But this is one of those games where it would make sense to have extra characters. One of younmight be so close to dying you run through a nogo door, or you might get in a fight with a ref, or a character might be off making a movie and unable to make it to the next crawl the group is invited to. Not to mention there might be times when you just need a dedicated spell caster or fighter or rogue.
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
I may do that. Though Arthur doesn't intend to do anything particularly risky here gathering info. But you never know what will happen! Especially when there are traps everywhere!
I can't imagine doing this either, unless we run into an NPC that we build a connection with. Then I might want to stat out the character.
Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3
LOL sorry about that, long day - 2 five hour drives with a funeral in between. I think Arthur mentioned meeting in a locker room and it stuck in my head? Let us assume drunk and tired logic are akin to one another :)
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Just getting home. I will read and post in a bit.
Nice posting guys!
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
Correct. The Trick is Disguise Self until he attacks someone, then he has the option of triggering it.
He is just really using it for Disguise Self.
Virgil Geryon wrote: Correct. The Trick is Disguise Self until he attacks someone, then he has the option of triggering it.
He is just really using it for Disguise Self.
I know, but you slapped yourself to do it.
Inactive
I believe what Virgil's doing is both RAW and RAI (and doesn't involve slapping himself), but I'll let him defend that in detail.
Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺
I was just being funny. It's a touch trick...lol.
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