Extreme Dungeon Crawl League (Inactive)

Game Master The Indescribable

First Room


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female human geokineticist 3 | AC 17 T 14 FF 13 | HP 34/36 | F +6 R +7 W +2 | Init +6 | Perc +5

We shouldn't clump together Lora will mention, mostly to herself, cause the others are probably not clumped together while our very brave and "danger taking on to himself" half orc takes care of another trap.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil will search every square in this hallway.


M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1

Arthur keeps the guidance up on Virgil.

You've got it, buddy! Keep on leading us through this thing!


Inactive

Nodding at Lora's wisdom, Juice is seen looking for cover as Virgil begins his work on the traps.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

The 1/2 orc nods in appreciation at Arthur. The Mesmerist smirks at Lora and Juice, as he takes out some rubber balls and he begins juggling them as he disables the traps.

Envoy's Alliance

Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision

Glade whispers to virgil If searching every inch, don't forget to look up and search the ceiling


Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3

"Let me know if I can help, and let's remember this is a race." Rangers says, eyeing the corridor ahead speculatively.


Okay, make your rolls for each square Left to right, Don't forget to disable the trip wires.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

How about we just take 10 for Perception +20 for searching. And take 10 disable +22, using Arthur's Guidance for disarming. Faster. If I need any saves tell me.


M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1

Totally game to help and keep up with Virgil! I can search too with the same perception bonus to speed up the searching.

Arthur watches tensely as Virgil cuts the first wire, holding his breath.


Virgil slowly wedges things into mechanisms to keep cut wires from triggering a trap, he also finds 4 pressure pads that he disables by wedging stones under to keep them from depressing. Getting to the end of the room the door is unlocked.


Inactive

"Good going, Virgil," says Juice encouragingly from his hidey-hole. Now that it seem the way is clear famous last words, Juice follows up to the next door. He takes a look at the door while he's there. Perception: 1d20 + 8 ⇒ (2) + 8 = 10


Juice sees nothing, he knows nothinks


Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3

"Right lets get through this door and no more sneaking about, if I was watching this I would be in a coma," Ranveer says rolling his eyes, "if we want to win the fans over this cautious bull excrement is not going to cut it."

He attempts to yank the door open.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil calmly finishes the hallway. The 1/2 orc nods at Juice's appreciation and he smiles bowing to Ranveer, allowing him to proceed (but not before removing himself from the door's area).


Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3

"Forgive me Virgil, congenital idiocy runs in my family," Ranveer says with a grin, "at least the fans might get to see me explode!"


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

The Mesmerist takes out his whip, as he positions himself in the rear of the group.

While I will concede your point, Ranveer; may I propose that we entertain on our terms.


Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3

"I live to learn, how would one do that exactly? I fear we have been failing to do so thus far," Ranveer replies with a sigh.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil laughs.

I was just juggling rubber balls, as I was disarming those traps. We each have our own talents.

Envoy's Alliance

Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision
Ranveer Ortenza wrote:

"Right lets get through this door and no more sneaking about, if I was watching this I would be in a coma," Ranveer says rolling his eyes, "if we want to win the fans over this cautious bull excrement is not going to cut it."

He attempts to yank the door open.

Wait a second, the fans are watching this? To all those who bullied me in high school, suck it As he points his middle finger at the camera or at least the ceiling hoping there is a camera there.


Might I suggest kicking down the door? If it works it will be visually striking.


Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3

Ranveer is more dex than strength so its probably not that likely to work and just make him look silly. If someone else wishes to step up go for it..


You could cheat. The door's unlocked. Turn the handle then kick it open.


Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3

Ranveer, throws his foot at the door dramatically, using his body to block the view he imagines the spectators are getting as he twists the door handle with his hand just before making impact and bellows, timing his "boom" to the impact.

"Here comes the
Here comes the
Here comes the
Ya'll don't really want it now BOOM!"

Sleight of Hand: 1d20 + 8 ⇒ (12) + 8 = 20

Envoy's Alliance

Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision

Easy there Ranveer, I don't feel like paying for damages dealt in this dungeon.


The door slams open and in front is a hall is with a steel grated floor. to the left is a wall of glass separating you from a large spiked turtle on a bridge waiting for enemies to fight. He doesn't seem to see you. Across the hall is a door.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

So, who is our resident Oceanographer?


female human geokineticist 3 | AC 17 T 14 FF 13 | HP 34/36 | F +6 R +7 W +2 | Init +6 | Perc +5

Ocean-what-aner? Lora asks perplexed, words not being her strong suite. If we want ratings, we should beat up the turtle, but I do not trust a long sheet of glass separating us, and the holey floor is worrisome to no end. Should we break the glass and fight the beast, or run down to the end to open the door? she'll look to the others, her not being the leader type.

perception: 1d20 + 5 ⇒ (15) + 5 = 20 to see if she notices anything else about the room


Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3

Ranveer struts out onto the bridge, "Hey friend how is life treating you? Speak english? Mind if I ask what you are?"

Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23


Ranveer starts to speak and move towards the bridge before slamming into what Lora realizes is a jumbo sized AVS right before DJ Cudgelup! appears on the screen. Hello mighty adventurers! and cat that walks into glass. So you heroically chose to run away from my mighty beast! Of course you only get his treasure by entering the room, However I will make this special one time only offer.

The DJ presents a white feathered chicken. With a flourish she puts it on revealing it to be a hat. I will GIVE you that treasure without any risk to yourself if you all agree to wear these delightful chicken hats as a sign of your cowardice. What do you say?


Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3

"You have weird fetishes, best to keep those private. I promise I'll wear a "hat" for you later. But we didn't choose to run away from Sheldon because we didn't know the was there - you aren't special right? So let us fight Shell Silverstein and get the treasure and stop trying to make us wear kinky outfits," Ranveer replies glibly in his normal purring, but thunderous bellow.

Putting a hand to the side of his mouth he shout whispers, "Poor thing is besotted with me, sad really."

I have no idea what an AVS is and Google was no help.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

The Mesmerist places a hand upon Ranveer's shoulder.

Perhaps, you may need a trick soon?

Trick:
Slip Bonds: While implanted with this trick, the subject gains a +2 circumstance bonus on Escape Artist checks. If the subject becomes grappled, pinned, shackled, or otherwise personally restrained, the mesmerist can trigger the trick and cause the subject to become incorporeal just long enough to slip her bonds (unless they can otherwise restrain an incorporeal creature). This effect doesn’t last long enough for the subject to move through walls or other barriers. If the mesmerist is 12th level, the subject remains incorporeal until the beginning of the mesmerist’s next turn. Source PPC:OO


female human geokineticist 3 | AC 17 T 14 FF 13 | HP 34/36 | F +6 R +7 W +2 | Init +6 | Perc +5

Well, that was rude. And the hat was really ugly. Okay, break glass, break turtle, and get treasure, right?

Giving the others a chance to get ready, and then Lora will use her endless supply of rocks to bash down the glass, unless it appears to be taking little to no damage from them.


No breaking the set


M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1

Somewhat confused about where the turtle is and how to get to him but I'm all about this.

Way to go, Virgil! Nice moves, Ranveer!

Arthur is totally enthused about the heroics of his teammates. When they encounter the turtle, Arthur cheers.

Oh yeah! This is what crawl is all about! Bring it on, baby!

He stands in the middle of his teammates as they move to engage the turtle.


You cannot get to the turtle from this room. The previous room had a route that would open if the traps hadn't been disabled. Now if you want in the only way to get there is to move forwards to find a route.


M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1

Gotcha.

Well then, let's get through this and fight the turtle to get that treasure! Maybe there's a way around on the other side of the door?

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Arthur takes a look where he's stepping to see if there are traps. If he doesn't see any on the floor or door, he moves over to the door and opens it.


Inactive

"Hold up--can I get one of those hats, DJ?" asks Juice.

If a hat appears, Juice takes it, and holds it up. "I'll be savin' this one as a special gift for the next monster we fight!"


A hat does not appear, and no traps go off mutilating Arthur's pretty face. Inside he sees a small cluster of goblins surrounding a larger Goblin. One goblin is rather obese but is dancing a traditional russian dance kicking his legs out with precision. They're all dressed like cossacks and the biggest is carrying a sawtoothed saber.


M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1

Arthur's pretty face. XD Yeah right.

So I see these goblins on the other side of the door? My actions below are based upon the understanding that this is the case.

Arthur motions to his companions and in a hushed whisper says Guys! There's a band of goblins through the doors. Probably those cudgel dancers. Looks like we'll have to deal with them. Break through the door on the count of three?

If team agrees to assault the dancers, Arthur will cast create pit under the middle of the goblins, trying to catch as many of them as possible in the 20 ft square (the outermost 5ft of which are the sloped sides of the pit, giving +2 to the DC 18 reflex save to avoid falling in.)


Inactive

Juice immediately tries to remember what he knows about the cudgel up dancers and how dangerous they are. He shares what he learns with the group.

Knowledge (XCrawl): 1d20 + 7 ⇒ (3) + 7 = 10. Apparently he knows nothing.

"Finally, something to fight! This'll be fun! Ow!" He starts moonwalking his way forward to the door. Perform (dance): 1d20 - 1 ⇒ (15) - 1 = 14. He's not a natural, but does a decent job!


Does everybody wanna start a fight, or do you want to see what happens?


M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1

Ah I anticipate that there is something interesting to see here. In character, I'm pretty amped for a fight in my first crawl, especially given the DJ's taunting. I'd be up for waiting a second then charging.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Perhaps, we may garner a bit of information prior to violence?

The charming 1/2 orc bows.

I have been known to be...persuasive.


Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3

"I doubt we have much of a chance of surprising them, go for it, if they act hostile before you can so will we. Sound like a plan?" Ranveer says cheerfully.


M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1

Arthur nods in agreement.

Do it buddy! Here's one for the road!

One more guidance before he's out of range of touch.


female human geokineticist 3 | AC 17 T 14 FF 13 | HP 34/36 | F +6 R +7 W +2 | Init +6 | Perc +5

Lora is disappointed the glass wall is too strong for her to break, but shrugs it off. Talking is grand Virgil, but sooner or later we'll have to start entertaining or we might was well go home. she'll wish him luck though and be ready to back him up if it goes south.


Inactive

"Hey, if the goblins want to do a dance-off, I'm ready to bring it!" Brimming with unwarranted confidence, Juice starts doing a robot dance.

Perform (dance): 1d20 - 1 ⇒ (15) - 1 = 14

Incredibly, his dance moves are still holding together!


So, does anybody want to join juice and challenge them to a dance off?


Swashbuckler 1: HP 33/33; Init +8; AC 19/15/14; Fort +2, Ref +7, Will +0; Panache 3/5; Perception +1 Darkvision; Resist cold, fire, electricity 5; Charmed Life 3/3

Ranveer is unable to resist joining in with his own robot, adding a stage where he twists his tail into a keys shapes and revolves it while moving like a wind up toy,

"Dance off I am in!"

Perform Dance: 1d20 + 7 ⇒ (11) + 7 = 18

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