Endless Maze Table 1 (Inactive)

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Tactical Map Link (Ice Cave)

25 Sven
23 Stickymitts
20 Ice Troll
12 Ashok
11 Alyln
10 Goggh
8 Minotaur


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list Applicants 003:

List of players who have shown interest AND who have biult PCs
Player: Vrog Skyreaver - - PC Ashok CG Half-Orc Scholar 10
Player: GM_Panic - PC Alyln CN Drow Warlock 10
Player: Loup Blanc - PC Kjell Strongarm CN Human Ranger 10
Player: Philo Pharynx - PC Tavius LN Tiefling symbiat 10
Player: adsapiens/Chess. - PC Goggh GC Lashunta Aegis 3 / Soulknife 3 / Metaforge 4
Player: Jovich. - PC Jovich Devir NG Drow Rogue 10
Player: Grumbaki. - PC Sven the Mazebreaker Dwarf Sanctified Slayer 10
Player: Skorn. - PC Druhir Khanie CG Elf Witch 10
Player: Choon. - PC Stickymitts NE Goblin UnBarbarian 6, URogue 4
Player: Kuroyama. - PC Malachi Amarr LG Aasimar paladin 10
Player: Jesse Heinig - PC Laurelin Kentades LE human unchained rogue 6/assassin 4.
Player: Daedalus - PC Andros LN Kasatha Warpriest of Iomedae 10
Player: Jereru - PC Bron Frostbreath Half-Orc Fighter 10
Player: Lucendar - PC Kiro Whitefur CG Ratfolk barbarian 10
Player: Captain collateral damage - PC Sol Drakescale NG Nagaji draconic bloodrager 5/dragon disciple 5
Player: KatGrey - PC Inessa of Kavapesta NG Aasimar Celestial Commander 10

List of players who have shown interest but have yet to make PCs

Digger Chandler
HereBeMonsters
Sylvanus, TFK
Yas392
Feral
EmissaryOfTheNorth
Master Han Del of the Web
JoshB
Skorn

If I have missed anyone, or have something wrong, on the lists please let me know and I will fix it


Is this still open? I'd love to play a Bard to keep you guys everyone motivated on their dungeon-crawling and monster-murdering. Or maybe an Oracle of Battle, so that I can keep everyone alive long enough for them to kill the baddies! ^^


Opento submissions through the end of the day.


Cool! :)

First, there's Jamie Mountain-breeze:

A travelling bard who enjoys the fine things in life just as much as he enjoys crawling in dark, dangerous monster-infested dungeons. He made his name and fortune fighting monsters and saving princesses alongside his companions, but after nearly 10 years of adventuring, his friends understandably decided to retire before they ran out of luck... Jamie followed their exampled and decided to focus on song-writing.

He was writing his latest song based on his past adventures when he felt the intense pain in his back...

Jamie:
Jamie Mountain-breeze
Male half-elf (Spireborn) bard 10
NG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +15
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Defense
--------------------
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 82 (10d8+20)
Fort +6, Ref +11, Will +9; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities dual minded[APG]; Immune sleep
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Offense
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Speed 30 ft.
Special Attacks bardic performance 25 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 18], inspire competence +3, inspire courage +2, inspire greatness, suggestion [DC 18])
Bard Spells Known (CL 10th; concentration +13)
. . 4th (1/day)—dimension door, freedom of movement
. . 3rd (4/day)—dispel magic, good hope, haste, mad monkeys[UM], purging finale[APG] (DC 16)
. . 2nd (5/day)—bladed dash, glitterdust (DC 15), heroism, invisibility, mirror image, shatter (DC 15), silence (DC 15), tongues
. . 1st (6/day)—disguise self, feather fall, feather step[APG] (DC 14), grease, liberating command[UC], remove fear, saving finale[APG] (DC 14), silent image (DC 14)
. . 0 (at will)—detect magic, ghost sound (DC 13), mage hand, mending, prestidigitation, read magic
--------------------
Statistics
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Str 11, Dex 18, Con 14, Int 14, Wis 10, Cha 16
Base Atk +7; CMB +7; CMD 21
Feats Combat Reflexes, Deadly Agility, Discordant Voice[UC], Lingering Performance[APG], Weapon Finesse
Traits elven reflexes, resilient
Skills Acrobatics +17, Knowledge (arcana) +20, Knowledge (dungeoneering) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +9, Perception +15, Perform (act) +16, Perform (oratory) +16, Perform (percussion instruments) +16, Spellcraft +8, Stealth +17; Racial Modifiers +2 Perception
Languages Abyssal, Aquan, Azlanti, Draconic, Elven, Infernal, Sylvan, Undercommon
SQ arcane training[APG], bardic knowledge +5, elf blood, jack-of-all-trades, lore master 1/day, versatile performances (act, oratory, percussion)
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Special Abilities
--------------------
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bardic Knowledge +5 (Ex) Add +5 to all knowledge skill checks.
Bardic Performance (move action, 25 rounds/day) Your performances can create magical effects.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deadly Agility Use Dex for damage with light and finesse weapons
Discordant Voice When using bardic performance, allies deal 1d6 extra sonic damage
Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Acting) +16 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Versatile Performance (Oratory) +16 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (Percussion Instruments) +16 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks

Mechanically, he's a support/skill focused Bard, with nearly zero offensive spells. I wanted to grab Improved Disarm or trip, but I don't know how many humanoids we'll be fighting and Combat Expertise is a pain in the ass. :P

A possible change, depending on party composition (and if you don't mind, of course) is changing a feat (Deadly Agility) for Arcane Strike and buying a short-bow to make him more of a support archer.

- - -

And then, there is Lucius Sunspeaker, a melee/support Oradin:

He lives his life as an emissary of the Sarenrae, travelling in the desert from settlement to settlement to spread and defend the ideals of the Dawnflower.

The last thing he remember before waking up in this strange dungeon was lying down to rest under the moonlight, on his journey back from his latest mission.

Lucius Sunspeaker:

Lucius Sunspeaker
Male angel-blooded aasimar (angelkin) oracle 8/paladin (oath of vengeance) 2 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 60)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +10
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Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 86 (10 HD; 8d8+2d10+20)
Fort +11, Ref +7, Will +11; +4 competence bonus vs. mind-affecting effects, +2 trait bonus vs. charm and compulson
Immune charm; Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee bardiche +14/+9 (1d10+7/17-20)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
Special Attacks smite evil 1/day (+3 attack and AC, +2 damage)
Spell-Like Abilities (CL 10th; concentration +11)
. . 1/day—alter self
Paladin Spell-Like Abilities (CL 2nd; concentration +3)
. . At will—detect evil
Oracle Spells Known (CL 8th; concentration +9)
. . 4th (3/day)—blessing of fervor[APG] (DC 17), cure critical wounds, wall of fire
. . 3rd (6/day)—cure serious wounds, dispel magic, invisibility purge, magic vestment
. . 2nd (7/day)—cure moderate wounds, delay poison, fog cloud, grace[APG], lesser restoration
. . 1st (7/day)—cure light wounds, enlarge person (DC 14), liberating command[UC], obscuring mist, protection from evil, remove fear, remove sickness[UM] (DC 14)
. . 0 (at will)—create water, detect magic, detect poison, light, mending, purify food and drink (DC 13), read magic, spark[APG] (DC 13)
. . Mystery Battle
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 14, Int 12, Wis 8, Cha 16
Base Atk +8; CMB +13 (+17 dirty trick); CMD 25 (27 vs. dirty trick)
Feats - Custom Feat -, Combat Reflexes, Cornugon Smash, Improved Critical (bardiche), Improved Dirty Trick[APG], Lunge, Power Attack, Weapon Focus (bardiche)
Traits birthmark, resilient
Skills Acrobatics +2 (-2 to jump), Appraise -1, Diplomacy +15, Heal -1, Intimidate +15, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +3, Perception +10, Sense Motive +12, Survival -3;
[b]Languages
Abyssal, Celestial, Common, Draconic, Infernal, Sylvan
SQ lay on hands 4/day (1d6), oracle's curse (shattered psyche), revelations (maneuver mastery - dirty trick[APG], war sight, weapon mastery), scion of humanity[ARG], truespeaker[ARG]
Other Gear breastplate, bardiche[APG]
--------------------
Special Abilities
--------------------
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Immunity to Charm You are immune to charm effects.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Maneuver Mastery - Dirty Trick +2 (Ex) Selected maneuver uses your oracle level in place of BAB.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Shattered Psyche Your mind is crowded with dozens of voices, fragmented snippets of your past lives. You take a -2 penalty on all Intelligence-based skill checks, Wisdom-based skill checks, and concentration checks. You gain a +4 competence bonus on saving throws mad
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Truespeaker Learn two languages for each rank you put in Linguistics.
War Sight (Su) Take your choice of 2 initiative rolls. Always act in the surprise round.

(He only has weapon and armor because I was checking if everything was ok. They'll be removed from his sheet when the game starts).


Crossing my fingers about this campaign! Looks like there's going to be a ton of competition, after all.

Happy Easter, folks.


@MaUC, could you pick one of your two PC's, as your offering for the game, so I can add you to the list. Thanks.


Alyln wrote:
@MaUC, could you pick one of your two PC's, as your offering for the game, so I can add you to the list. Thanks.

I don't really have any preference for which one to play... I like both, but in the interest of fairness, let's go with... Uh... Lucius.


1 person marked this as a favorite.

Cool thanks, Ok I wan't make a new list as I think Lucius may be the last in before dead line. But if there is a spree of more PCs I will make a list 004

Added to list 003
Player: MaUC - PC Lucius Sunspeaker LG Aasimar Oracle 8/paladin 2


So many options. I'm going to take some time putting together potential parties. I'm obviously going to have to cut a lot of people. Probably going to take 6.


Alyln wrote:

Cool thanks, Ok I wan't make a new list as I think Lucius may be the last in before dead line. But if there is a spree of more PCs I will make a list 004

Added to list 003
Player: MaUC - PC Lucius Sunspeaker LG Aasimar Oracle 8/paladin 2

Yaaaay... I belong! XD


I am excited for selections!


Looking forward to selections, as well! I've had my eye on this campaign for a long while.


Btw, Finari is going life oracle because we lacked a dedicated healer. Fluff is done. Just need to adjust the stats and she is done.


Thanks to everyone who applied. The decisions were tough.

I've decided to go with two tables of 6. Sorry for the 4 people I couldn't take. I thought about making three tables, but I don't think I could handle the work load. I have a long day at work tomorrow, so we won't fire up gameplay for a couple days, but feel free to dot discussion and converse.

Table 1 will stay here:

Player: Vrog Skyreaver - - PC Ashok CG Half-Orc Scholar 10
Player: GM_Panic - PC Alyln CN Drow Warlock 10
Player: adsapiens/Chess. - PC Goggh GC Lashunta Aegis 3 / Soulknife 3 / Metaforge 4
Player: Grumbaki. - PC Sven the Mazebreaker Dwarf Sanctified Slayer 10
Player: Choon. - PC Stickymitts NE Goblin UnBarbarian 6, URogue 4
Player: Lucendar - PC Kiro Whitefur CG Ratfolk barbarian 10

Table 2 will head here.

Player: Jovich. - PC Jovich Devir NG Drow Rogue 10
Player: Loup Blanc - PC Kjell Strongarm CN Human Ranger 10
Player: Philo Pharynx - PC Tavius LN Tiefling symbiat 10
Player: Skorn. - PC Druhir Khanie CG Elf Witch 10
Player: Jesse Heinig - PC Laurelin Kentades LE human unchained rogue 6/assassin 4.
Player: Daedalus - PC Andros LN Kasatha Warpriest of Iomedae 10


Woo-hoo, Well done all.

shell we meet and greet as players.

Grand Lodge

Oh well. I am available as an alt if anyone drops out. Just give me a PM.


Oh, well... Maybe next time.

Have a great game, everyone. :)


Yay! Thanks for the pick!


Awesome. I'll make up my alias

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