It takes some digging around the base of the door. Thick grit has either settled or been wedged into the crack under the door, and opening it is like moving across sandpaper. Finally, he is able to scrape enough out to pull the door open. As the door begins to move, a gust of wind blows it open. Any normal goblin would fall to his death, but Sticky is able to grip the door handle, hanging on as the door slams him violently into the wall. From the door opening spills a cloud of swirling black, which you quickly realize is formed by some sort of tiny batlike creatures. They are furry, leather winged, and have mouths full of spinning rings of teeth like a lamprey.
Alyln and Sticky are subject to attack from the swarms. The swarm causes 1d6 damage that is magic and unholy as the bat-things rip at your flesh. The swarms provide concealment to targets within them, equivalent to a obscuring mist.The swarm is composed of tiny creatures, so they take 1/2 damage from weapons.
Damage to Alyln:1d6 ⇒ 3 Damage to Sticky:1d6 ⇒ 5
I'm going to let you guys apply your DR, because you are more likely to remember it than I am.
Beyond the door is a cavern that looks to be carved, scraped, or possibly eaten out of living stone. The stone is dark green with flecks and veins of something gold running through it.
I don't think it is worth rolling initiative, because this is likely more of a nuisance than a real threat. Everyone take an action and we'll see what happens at the end of the round.
Sticky has never rolled with anything so small. Thankfully there's just so many little bites that he has enough momentum to bounce up to the top of the door, scramble over the other side, and swing into the room the swarm came from.
acrobatics to make it in:1d20 + 34 ⇒ (11) + 34 = 45 acrobatics to avoid AoO:1d20 + 34 ⇒ (6) + 34 = 40 I take no damage. Standard to use Umbral Gear for armor spikes.
After tumbling through the swarm Alyln can see quasi-real spikes sticking out of Sticky's clothes. He's also chewing something. Did he just eat a few of those things?
Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven
Sven watches as the goblin rolls, and nods approvingly at the ghostly spikes. Most goblins were blithering idiots that killed themselves off after a few years of adulthood. Usually by trying to lick fire. This one obviously was cut from a different cloth. Not that he was willing to jump down and offer his assistance yet. Rather, he just cast heitened awareness on himself, as he could tell that this was a place that would necessitate it.
Perception is now +16 for the next 1 hour and 40 minutes
As the door comes opened and out of it spills the cloud of swirling black tiny batlike creatures with mouths of teeth. She covered her face instinctively with her arm. She is out of sight for a moment covered in a black mass of things. Then there is a ripple of magic from with in.
In Tunnel:
As you came in and look to where she was, she comes into being in front of you as if out of thin air. She seems unharmed even if her dress seems shredded. She looks down at you a moment, a slight look of disgust in her face.
"Great Dark, did you eat some of them"
Then as if thinking of something she adds.
"Sorry, wait a moment"
With that she places her hand on the door handle and starts to close it, quickly, and lets go of the handle.
Use of daily teleport 20', and blast just as door closes.
Use Arcane blast. 20r 6d6 ⇒ (1, 3, 3, 4, 1, 6) = 18 Magic Electric DMG to everything within it.
Anyone looking down the pit sees a black mass swarm over Alyln, then a ball of lighting forms in the center of the swam and expands out to fill a 40' area. Frying the small like pat things with in it. As they fall away there is no Alyln to be seen.
Mazebreaker:
With your super senses, you spot Alyln's hand close the door, just before the blast.
In Tunnel:
She smiles at Stickymitts, then sees her dress in tatters and start to clean and mend it, none to happy about what the bat things did to it.
Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven
Teleportation, he thought. Would have to keep that in mind if he ever had to shoot the drow. She seemed nice enough, and that's what worried him. It was as his father always said, 'never trust good that glitters in the dark.' The dwarf makes his way to the crow and goblin. Once over to them he says "Nice trick there, darkling. Nay expected anythin' else from yer kind. Ye button'? Could patch ye cuts up if ye want." Be useful, he thought to himself. It'll postpone her inevitable betrayal.
The core of the swarming bats explodes into a sizzling, smelly mass which rains down into the chasm.
Within the tunnel, the air is cold and there is no light. It stretches straight for as far as your Darkvision will penetrate. The floor is covered with droppings, as if the creatures who swarmed out probably roosted here. The tunnel is about 6 feet tall and 5 feet wide.
[spoiler=in the tunnel]Sticky admires her ability to maintain her gear. You took care of them, ya? Good. Tasted like evil spam. He spits a few darkly smoking bones out and asks, Don't suppose you can get us back topside?
Ashok will also accept a featherfall with a nod of thanks and say "Nice work with the swarm. Fascinating creatures, swarms. They really lack intellect, but the react with a hivemind that you don't see elsewhere in nature."
Looking around, he will pick up a rock and use it to mark a quick drawing of a cliff with someone running off it.
"I pretty much study everything. I find new knowledge to be useful in our line of work, so I learn everything I can. It's part of the reason I go into dungeons: there's a limit to what you can learn just reading books. It's a large limit, but there is a limit none-the-less."
Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven
Sense Motive:1d20 + 14 ⇒ (18) + 14 = 32
Sven thought to himself 'how many slaves can teleport and blast apart swarms with such ease? And how many slaves keep referring to themselves as such? Alyln sounds much more noble than like a slave...if that is her real name!' He did his best to conceal this discovery. Drow were murderous creatures, and without arms and armor he didn't fancy having his skin flayed from his bone as amusement by some noble sorceress.
Bluff to hide that he knows:1d20 + 14 ⇒ (3) + 14 = 17
I think there was a misunderstanding. Alyln, living rock just means rock that is still in place, still part of the earth, rather than rock that is fitted and placed.
The stone looks like this, though not as polished. It has clearly been cut by tools, or possibly chewed. The floor is covered in guano.
200 feet down, the tunnel lightens, becoming frosted in white. Just at the edge of what the light reveals, the tunnel widens slightly.
Sticky isn't sure when he taught Ashy Elf that trick, so he assumes he had forgotten and assumes that he did, in fact, teach it to her. He nods to confirm that fact.
He tastes the guano.
If the bat things carved it he should be able to tell. :)
She moves her arm inviting the others to lead the way down the tunnel of doom.
"Brave Master Mitts, I wounder if there are things to eat down the tunnel where it gets wider?."
She says in a light and sweet manner.
With light down there now, its just a matter of walking there. She how ever is not very happy walking in bat **** all the way there. Her bear feed covered in the stuff. She gives up with premeditation after a few yards, and with every step in the bat-poop mutters to herself.
"Out of this... hole, going... my sisters... hot pokers...pull out... cut off... feed too... burn...frazzle off..."
The guano does indeed appear to be from the bat things.
As Sven moves down the tunnel, he grows increasingly aware of his lack of adequate clothing. The tunnel grows colder and colder, finally the stone walls give way to thick frost.
Ahead, Sven sees a humanoid corpse, also covered in frost, face down in the frost. Seven arrows protrude from its back and legs, and a pool of frozen blood surrounds it. The corpse is mostly nude, but wears a loose fitting robe and heavy gloves.
Cleverly hidden around the corpse, buried beneath guano and frost, are 4 spring traps (like bear traps).
Beyond the corpse the tunnel opens up into an ice cavern. It is bitterly cold here, your breath comes in fog.
Tactical MapScale is 5' per square. You should be able to copy your profile pic and paste it into the map. Then just resize to fit a square. You are entering from the South (Bottom of map)
Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven
"Got us an arrow filled corpse surrounded by bear traps. I suggest ye all let me scout this out."
With that, Sven casts invisibility on himself. He vanishes from view, and doing his best to ignore the cold, begins the process of exploring the area and looking to see where an archer might be hiding.
Stealth with invisibility:1d20 + 34 ⇒ (11) + 34 = 45 Perception stays the same. If everything appears safe, he will begin the process of disarming the traps and looting the body. If the body has any kind of pack to store items, he will keep the traps for later use
Sven doesn't see anything threatening. The 7 arrows are coated with some sort of resin that makes them sturdier than typical arrows. The robe is tattered but still wearable, and almost burns with cold when you touch it. The gloves are heavy leather, fur lined.
Alyln:
The robe and gloves radiate magic. The arrows do not.
Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven
Certainly feeling the bite of the cold, Sven goes to pick up the gloves, but at the last second stops when he uses detect magic on them. Deciding that it was unlikely for them to be cursed (as the wearer died to arrows), and because of the biting cold, he slips them on. Using their warmth to pick up the robes, he takes them and the arrows back to the party.
Any thief tools found?
"Got some magical whatsit 'ere. Darkling, what ye make of them? Mayhaps he...noble masters, mayhaps they had ye identity magic as well?"
"Alas, knowledge of spellcasting is the one knowledge I've never had any capacity with. It's a shame, too; being a wizard in this situation would probably alleviate a lot of our issues."
"So much for reader, well lets have a look again, see what school it is"
She looks again,
Roll:
1st Round: Presence or absence of magical auras.
2nd Round: Number of different magical auras and the power of the most potent aura.
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft).
checks to determine the school of magic involved in each.
Sticky skips along beside nobody in particular until the room turns to ice. It had to be stinking ice... he grumbles. Let's get moving and find something or someplace warm!
CN Male Minotaur Bloodrager (Primalist) 1 | HP 14/14 | AC 16 TO 10 FF 15 | F +5 R +1 W +0 | CMD 18 | Speed 40 | Init +1 | Perc +4 DV | BR 6/7
Goggh limits himself to fly a little behind the group, keeping an eagle eye on the surroundings. If he's stuck with the dark elf and the little green annoyance, he might as well try to keep everybody alive.
He was, however, fairly used to the analysis of special items - using the power of his mind. He approached to look at the objects and analyze them.
These are definitely Trapspringer Gloves, Alyln. - he carefully used her name, but pronounced with all his unavoidable accent - The robes are Voidfrost Robes. Besides some protection against cold, a spellcaster with spells related to low temperatures can cast them in a heightened way. Oh, it also allows for a small daily wave of cold that can harm friends and foes in a burst.
"Well thank you, Goggh of Castrovel, and if no one wants it, a lady has to cover up, for modesty. I don't want any of you getting the wrong idea about my clothing."
She walks with Goggh, take the robe, cleans it, and then slips it on over her the scant bed clothing. She says with a smirk, then to Goggh,
"Well, well, well a flyer A, that will be useful for our group. If I was to levitate, could you pull me along?"
She seems to still be not so keen on walking on now frozen bat *** in bear feet.
Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven
Sven almost made a joke about elves and modesty, but decided to keep it to himself. He reminded himself that it would be awfully more cold without his skin to keep him warm...
Sven continues to move forward, scouting ahead of the rest of the motley band. As he comes to a place where two ice caverns meet, he hears a quiet snort from off to his right. Turning, he stares directly into the eyes of a small white haired minotaur. Labyrinth, minotaur. What a cliche! The minotaur loosely hold a longbow which glows with magic. He appears to be waiting for someone to appear, but also seems to be looking right through the invisble Sven. Heeling behind him, quite well behaved, is a massive badger/wolverine or something similar, also white furred.
"See you stay with me Master Mitts and I will keep you feed"
She smiles at the others.
"I just wish I had my ring of sustenance, it was always helpful to stay awake longer and not have to eat so much. A girl has to watch her figure you know"
She says with a giggle, she is very attractive, not just in looks but also in other ways.
Ashok is still a virgin, and not all that good at talking to women, or people in general. He is intrigued by interpersonal relationships, but he only shallowly touches on them. There was a human bard in his old adventurering group that liked to tease him (not meanly, but in a kind sort of way), so he's a bit used to being around attractive women, but he still ends up feeling flustered when not talking about something he's learned.
Alyln stops as if remembering something, then looks around at the group and counts. Then it hits her.
"Rat"s!!! I forgot the rodent, it's still up there. I asked if everyone who wanted to come down. It did not jump down. Humm well I'M not going back through all that bat **** to ask it again, it's stuck there an no fault of mine."
Alignment Race Class Level|Initiative|HP:Current/Max|AC # (#Touch, #FF)|CMD # (Any specific bonuses to CMD)|F# R# W# (Bonuses)(Immunities)| Perception and other GM rolled skills| Active Conditions/spells
Added:
Barroom Brawler: 1/day as a move, gain combat feat for 1 min.
Parannah strike
Dodge
Mobility
Canny Tumble: When you use Acrobatics to move through an opponent’s threatened area or space without provoking an attack of opportunity from that opponent, you gain a +2 circumstance bonus on your next melee attack roll against that opponent and that opponent is denied its Dexterity bonus to AC, as long as you make that attack before the start of your next turn.
I'm probably Chatotic Hungry, truth be told, with a strong tendency toward pocketing whatever isn't nailed down (and a few things that are, and maybe the nails too).
Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven
Looking over the characters, hats off to stickymitts. You made a character who is immune to melee damage of 35 or less, and you can roll away from anything up to 55 points of damage if its a single melee hit. Combined with canny tumble...if PvP ever comes up I for one am never throwing a single meele attack that guy's way! Would much rather wrestle a minotaur than stickymitts.
And if I use acrobatics to move through threatened squares I get sneak attack. But it has a few glaring flaws. I am perfectly vulnerable to arrows, for example.
CN Male Minotaur Bloodrager (Primalist) 1 | HP 14/14 | AC 16 TO 10 FF 15 | F +5 R +1 W +0 | CMD 18 | Speed 40 | Init +1 | Perc +4 DV | BR 6/7
The issue with Roll with It is the staggered part. It's definitely quite strong, but only if you're not fighting more than one enemy - and if the enemy has no way of doing ranged attacks. With that said, goblin builds are always fun! I'm glad we're on the same side. Our group would probably make more sense if Sticky was TN or CN though :)
Well, I'm evil due to near constant theft. If theft doesn't push you toward evil then he may be TN or CN
As a suggestion I would go with TN, as in animal and hunger, Sticky Mitts seems all about "Hunger" over "high thinking Greed" his is a base way of thinking about the world around him. He dose not seem to type to debate you on "Good acts and bad ones, Free will Vs law" he seems way more "Mine , mine, mine!!!"
As for Alyln she is CN, she has deep down a personality flaw for a Drow, there is the taint of "GOOD" in her. Yes that's right she feels right and wrong.
She is also ALL about range combat, I made her as Heavy weapons support for any party. With a massive range and high area affect DMG. How ever, close combat and she sucks. Low AC and TH, Str 8 mean weak as ****. So she will be blasting point blank as well.
Out side of that she has few other bits of magic BUT, and this is the Key "but", they are at endless and at will Su magics.
So work all day when others have run out, and work in places where other magics don't. My save our bacon.
However she was tricked here and will not be giving out her true name or showing off her powers unless needed.
Armor spikes on light armor. The shinier and more magical the better.
Ring of Ferocious action is a close second.
Boots of striding and springing or boots of the cat
I'm a goblin, so did and drink won't be a problem as long as we're killing things. :)
CN Male Minotaur Bloodrager (Primalist) 1 | HP 14/14 | AC 16 TO 10 FF 15 | F +5 R +1 W +0 | CMD 18 | Speed 40 | Init +1 | Perc +4 DV | BR 6/7
There's no equipment really needed for my character to function, assuming I can activate my mind powers. Like the others, there's only equipment that can boost my abilities or serve basic supporting functions. Are we speaking only about core-to-the-concept, can't-function-without equipment, or are we talking about anything that would help boost existing abilities?
Helpful:
I think the most helpful items would be a clear spindle ioun stone, a wayfinder and a "crystal mask of dread" at the moment. Ring of protection, cloak of resistance, etc. are welcome as well.
I do have Umbral Equipment so I'm not completely crippled without those things but those are the "core items" for the build. Those and a mushroom vest.
Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven
A bow with arrows to fire. This dwarf, while he can fight in close combat, is primarily an archer. Besides for that, some kind of backup close combat weapon and/or some armor would of course be appreciated.
Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven
How much gold worth of gear can we reasonably expect to get, and can we choose what enchantments the gear has?
I'd love to have a bow with endless ammunition enchantment. Given how far away we are from civilization, not having to worry about getting new arrows, or keeping track of how many times I fire, would be great.
I'd also like to have Deliquescent Gloves. Adds acid damage to my arrows/weapons (great for removing regeneration, and useful for destroying objects as well).
If we can't choose, please just give me something cool. Like the gloves and enchantments which do different kinds of elemental damage. Just so when arrows hit, it makes a unique impact (ie: hitting a foe and melting/electrocuting/setting them on fire all at the same time). Oh...and some durable arrows. :P
True. This is really a strange game to run. In a sense, I am not only being the GM but I am also playing Baphomet. So I have to think about what you want, what I want, and what he would want to see you play with.
Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven
So a +5 returning fork that cooks enemies who die to it?
A dagger of healing? 5 times per day it does damage normal, but heals 2x damage done. It can't bring the dead back to life, so watch out for crits!
A shield of missile attraction? Small shield +3, but gives -3 AC vs missile attacks. Also enemies who hit you with ranged fire make a will save to not fall in love with you for 2d6 rounds.
The chainmail bikini? It is a +5 mithral suit of chainmail, but it is so small that each time enemies attack roll a d6. On a 1 The attack is against touch AC.
The Staff of Miscasting? Every time you cast a spell roll a d6. If a 6 is rolled the staff casts magic missile at the target. On a 1 it casts magic missile at you! Be sure to put it down before casting buffs or "harmless" cantrips.
The Mug of Madness? It counts as both a light healing potion that is always full and hard dwarven liquor. Fort test at each drink or become intoxicated. Once someone becomes intoxicated the mug runs out for the day.
Sorry. Apparently I picked the worst week ever to launch this. What looked like a light, peaceful week at work turned into a week of 15 hour days. Sincere apologies.
Haha, eat up Mitts yum yum. She has been sent her as some kind of Punishment for not being evil enough by her mothers [she thinks her sisters] she be interesting to see if she falls to the good side or bad. So far its 50/50, how ever she seeds the party to live thought this.
Are you asking me if it is ok? Or the group? I don't mind evil characters. I don't like characters who behave in nonsensical ways. I dislike Lawful Good stupid as much as I dislike Chaotic Evil Stupid. But if take the movie Predators, for example, there are several characters there who are probably evil, and they still function in the story.
Just realize that if you turn against the party, which is a completely story worthy choice, the tides of fate will probably turn against you.